mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
372 lines
11 KiB
C++
372 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/file.h"
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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namespace Sludge {
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#if 0
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// Raised
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static int s_matrixEffectDivide = 2;
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static int s_matrixEffectWidth = 3;
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static int s_matrixEffectHeight = 3;
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static int s_matrixEffectData[9] = {0, 0, 0, 0, -1, 0, 0, 0, 2};
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static int s_matrixEffectBase = 0;
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#elif 0
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// Stay put
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static int s_matrixEffectDivide = 1;
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static int s_matrixEffectWidth = 3;
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static int s_matrixEffectHeight = 3;
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static int s_matrixEffectData[9] = {0, 0, 0, 0, 1, 0, 0, 0, 0};
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static int s_matrixEffectBase = 0;
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#elif 0
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// Brighten
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static int s_matrixEffectDivide = 9;
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static int s_matrixEffectWidth = 1;
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static int s_matrixEffectHeight = 1;
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static int s_matrixEffectData[9] = {10};
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static int s_matrixEffectBase = 15;
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#elif 0
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// Raised up/left
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static int s_matrixEffectDivide = 4;
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static int s_matrixEffectWidth = 3;
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static int s_matrixEffectHeight = 3;
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static int s_matrixEffectData[9] = {-2, -1, 0, -1, 1, 1, 0, 1, 2};
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static int s_matrixEffectBase = 16;
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#elif 0
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// Standard emboss
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static int s_matrixEffectDivide = 2;
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static int s_matrixEffectWidth = 3;
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static int s_matrixEffectHeight = 3;
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static int s_matrixEffectData[9] = {-1, 0, 0, 0, 0, 0, 0, 0, 1};
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static int s_matrixEffectBase = 128;
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#elif 0
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// Horizontal blur
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static int s_matrixEffectDivide = 11;
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static int s_matrixEffectWidth = 5;
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static int s_matrixEffectHeight = 1;
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static int s_matrixEffectData[9] = {1, 3, 3, 3, 1};
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static int s_matrixEffectBase = 0;
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#elif 0
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// Double vision
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static int s_matrixEffectDivide = 6;
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static int s_matrixEffectWidth = 13;
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static int s_matrixEffectHeight = 2;
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static int s_matrixEffectData[26] = {2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3};
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static int s_matrixEffectBase = 0;
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#elif 0
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// Negative
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static int s_matrixEffectDivide = 1;
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static int s_matrixEffectWidth = 1;
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static int s_matrixEffectHeight = 1;
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static int s_matrixEffectData[9] = {-1};
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static int s_matrixEffectBase = 255;
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#elif 0
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// Fog
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static int s_matrixEffectDivide = 4;
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static int s_matrixEffectWidth = 1;
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static int s_matrixEffectHeight = 1;
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static int s_matrixEffectData[9] = {3};
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static int s_matrixEffectBase = 45;
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#elif 0
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// Blur
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static int s_matrixEffectDivide = 14;
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static int s_matrixEffectWidth = 3;
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static int s_matrixEffectHeight = 3;
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static int s_matrixEffectData[9] = {1, 2, 1, 2, 2, 2, 1, 2, 1};
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static int s_matrixEffectBase = 0;
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#else
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static int s_matrixEffectDivide = 0;
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static int s_matrixEffectWidth = 0;
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static int s_matrixEffectHeight = 0;
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static int *s_matrixEffectData = NULL;
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static int s_matrixEffectBase = 0;
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#endif
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void blur_saveSettings(Common::WriteStream *stream) {
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if (s_matrixEffectData) {
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stream->writeUint32LE(s_matrixEffectDivide);
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stream->writeUint32LE(s_matrixEffectWidth);
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stream->writeUint32LE(s_matrixEffectHeight);
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stream->writeUint32LE(s_matrixEffectBase);
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stream->write(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
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} else {
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stream->writeUint32LE(0);
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stream->writeUint32LE(0);
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stream->writeUint32LE(0);
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stream->writeUint32LE(0);
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}
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}
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static int *blur_allocateMemoryForEffect() {
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free(s_matrixEffectData);
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s_matrixEffectData = NULL;
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if (s_matrixEffectWidth && s_matrixEffectHeight) {
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s_matrixEffectData = (int *)malloc(sizeof(int) * s_matrixEffectHeight * s_matrixEffectWidth);
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checkNew(s_matrixEffectData);
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}
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return s_matrixEffectData;
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}
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void blur_loadSettings(Common::SeekableReadStream *stream) {
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s_matrixEffectDivide = stream->readUint32LE();
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s_matrixEffectWidth = stream->readUint32LE();
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s_matrixEffectHeight = stream->readUint32LE();
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s_matrixEffectBase = stream->readUint32LE();
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if (blur_allocateMemoryForEffect()) {
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uint bytes_read = stream->read(s_matrixEffectData, sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight);
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if (bytes_read != sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight && stream->err()) {
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debug("Reading error in blur_loadSettings.");
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}
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} else {
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stream->seek(sizeof(int) * s_matrixEffectWidth * s_matrixEffectHeight, SEEK_CUR);
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}
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}
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bool blur_createSettings(int numParams, VariableStack *&stack) {
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bool createNullThing = true;
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Common::String error = "";
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if (numParams >= 3) {
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// PARAMETERS: base, divide, stack (, stack (, stack...))
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int height = numParams - 2;
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int width = 0;
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VariableStack *justToCheckSizes = stack;
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for (int a = 0; a < height; a++) {
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if (justToCheckSizes->thisVar.varType != SVT_STACK) {
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error = "Third and subsequent parameters in setBackgroundEffect should be arrays";
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break;
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} else {
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int w = stackSize(justToCheckSizes->thisVar.varData.theStack);
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if (a) {
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if (w != width) {
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error = "Arrays in setBackgroundEffect must be the same size";
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break;
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}
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if (w < width) {
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width = w;
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}
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} else {
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width = w;
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}
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}
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}
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if (width == 0 && error.empty()) {
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error = "Empty arrays found in setBackgroundEffect parameters";
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}
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if (error.empty()) {
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s_matrixEffectWidth = width;
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s_matrixEffectHeight = height;
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if (blur_allocateMemoryForEffect()) {
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for (int y = height - 1; y >= 0; y--) {
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VariableStack *eachNumber = stack->thisVar.varData.theStack->first;
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if (error.empty()) {
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for (int x = 0; x < width; x++) {
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int arraySlot = x + (y * width);
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// s_matrixEffectData[arraySlot] = (rand() % 4);
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if (!getValueType(s_matrixEffectData[arraySlot], SVT_INT, eachNumber->thisVar)) {
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error = "";
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break;
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}
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eachNumber = eachNumber->next;
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}
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trimStack(stack);
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}
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}
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if (error.empty() && !getValueType(s_matrixEffectDivide, SVT_INT, stack->thisVar))
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error = "";
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trimStack(stack);
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if (error.empty() && !getValueType(s_matrixEffectBase, SVT_INT, stack->thisVar))
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error = "";
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trimStack(stack);
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if (error.empty()) {
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if (s_matrixEffectDivide) {
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createNullThing = false;
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} else {
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error = "Second parameter of setBackgroundEffect (the 'divide' value) should not be 0!";
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}
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}
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} else {
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error = "Couldn't allocate memory for effect";
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}
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}
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} else {
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if (numParams) {
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error = "setBackgroundEffect should either have 0 parameters or more than 2";
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}
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}
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if (createNullThing) {
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s_matrixEffectDivide = 0;
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s_matrixEffectWidth = 0;
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s_matrixEffectHeight = 0;
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s_matrixEffectBase = 0;
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delete s_matrixEffectData;
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s_matrixEffectData = NULL;
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}
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if (!error.empty()) {
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fatal(error);
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}
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return !createNullThing;
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}
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static inline int clampi(int i, int min, int max) {
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return (i >= max) ? max : ((i <= min) ? min : i);
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}
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static inline void blur_createSourceLine(byte *createLine, byte *fromLine, int overlapOnLeft, int width) {
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int miniX;
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memcpy(createLine + overlapOnLeft * 4, fromLine, width * 4);
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for (miniX = 0; miniX < overlapOnLeft; miniX++) {
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createLine[miniX * 4] = fromLine[0];
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createLine[miniX * 4 + 1] = fromLine[1];
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createLine[miniX * 4 + 2] = fromLine[2];
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}
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for (miniX = width + overlapOnLeft; miniX < width + s_matrixEffectWidth - 1; miniX++) {
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createLine[miniX * 4] = fromLine[width * 4 - 4];
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createLine[miniX * 4 + 1] = fromLine[width * 4 - 3];
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createLine[miniX * 4 + 2] = fromLine[width * 4 - 2];
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}
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}
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bool blurScreen() {
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#if 0
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if (s_matrixEffectWidth && s_matrixEffectHeight && s_matrixEffectDivide && s_matrixEffectData) {
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byte *thisLine;
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int y, x;
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bool ok = true;
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int overlapOnLeft = s_matrixEffectWidth / 2;
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int overlapAbove = s_matrixEffectHeight / 2;
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byte **sourceLine = new byte *[s_matrixEffectHeight];
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if (!checkNew(sourceLine))
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return false;
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int picWidth = sceneWidth;
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int picHeight = sceneHeight;
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if (!NPOT_textures) {
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picWidth = getNextPOT(sceneWidth);
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picHeight = getNextPOT(sceneHeight);
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}
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// Retrieve the texture
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saveTexture(backdropTextureName, backdropTexture);
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for (y = 0; y < s_matrixEffectHeight; y++) {
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sourceLine[y] = new byte[(s_matrixEffectWidth - 1 + picWidth) * 4];
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ok &= (sourceLine[y] != NULL);
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}
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if (ok) {
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for (y = 0; y < s_matrixEffectHeight; y++) {
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int miniY = clampi(y - overlapAbove - 1, 0, sceneHeight - 1);
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blur_createSourceLine(sourceLine[y], backdropTexture + miniY * picWidth * 4, overlapOnLeft, picWidth);
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}
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for (y = 0; y < sceneHeight; y++) {
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thisLine = backdropTexture + y * picWidth * 4;
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//-------------------------
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// Scroll source lines
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//-------------------------
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byte *tempLine = sourceLine[0];
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for (int miniY = 0; miniY < s_matrixEffectHeight - 1; miniY++) {
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sourceLine[miniY] = sourceLine[miniY + 1];
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}
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sourceLine[s_matrixEffectHeight - 1] = tempLine;
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{
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int h = s_matrixEffectHeight - 1;
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int miniY = clampi(y + (s_matrixEffectHeight - overlapAbove - 1), 0, sceneHeight - 1);
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blur_createSourceLine(sourceLine[h], backdropTexture + miniY * picWidth * 4, overlapOnLeft, picWidth);
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}
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for (x = 0; x < sceneWidth; x++) {
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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int *matrixElement = s_matrixEffectData;
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for (int miniY = 0; miniY < s_matrixEffectHeight; ++miniY) {
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byte *pixel = &sourceLine[miniY][x * 4];
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for (int miniX = 0; miniX < s_matrixEffectWidth; ++miniX) {
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totalRed += pixel[0] **matrixElement;
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totalGreen += pixel[1] **matrixElement;
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totalBlue += pixel[2] **matrixElement;
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++matrixElement;
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pixel += 4;
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}
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}
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totalRed = (totalRed + s_matrixEffectDivide / 2) / s_matrixEffectDivide + s_matrixEffectBase;
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totalRed = (totalRed < 0) ? 0 : ((totalRed > 255) ? 255 : totalRed);
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totalGreen = (totalGreen + s_matrixEffectDivide / 2) / s_matrixEffectDivide + s_matrixEffectBase;
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totalGreen = (totalGreen < 0) ? 0 : ((totalGreen > 255) ? 255 : totalGreen);
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totalBlue = (totalBlue + s_matrixEffectDivide / 2) / s_matrixEffectDivide + s_matrixEffectBase;
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totalBlue = (totalBlue < 0) ? 0 : ((totalBlue > 255) ? 255 : totalBlue);
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*thisLine = totalRed;
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++thisLine;
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*thisLine = totalGreen;
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++thisLine;
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*thisLine = totalBlue;
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++thisLine;
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// *thisLine = totalAlpha;
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++thisLine;
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}
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}
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}
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for (y = 0; y < s_matrixEffectHeight; y++) {
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delete sourceLine[y];
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}
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delete sourceLine;
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sourceLine = NULL;
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texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, picWidth, picHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, backdropTexture, backdropTextureName);
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return true;
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}
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#endif
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return false;
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}
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} // End of namespace Sludge
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