.. |
allfiles.h
|
SLUDGE: Fix line endings
|
2017-07-13 18:45:05 +02:00 |
backdrop.cpp
|
SLUDGE: Debug output lightmap image
|
2017-08-11 06:35:14 +02:00 |
backdrop.h
|
SLUDGE: Objectify graphic classes
|
2017-07-20 00:43:16 +02:00 |
bg_effects.cpp
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
bg_effects.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
builtin.cpp
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
builtin.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
configure.engine
|
SLUDGE: not to build sludge by default
|
2017-07-13 18:27:45 +02:00 |
console.cpp
|
SLUDGE: code formatting
|
2017-07-13 18:27:45 +02:00 |
console.h
|
SLUDGE: code formatting
|
2017-07-13 18:27:45 +02:00 |
csludge.h
|
SLUDGE: Fix line endings
|
2017-07-13 18:45:05 +02:00 |
cursors.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
cursors.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
detection_tables.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
detection.cpp
|
SLUDGE: Skip SearchMan detour in fallback detection
|
2017-09-20 20:53:14 +02:00 |
errors.h
|
SLUDGE: Fix line endings
|
2017-07-13 18:45:05 +02:00 |
event.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
event.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
fileset.cpp
|
SLUDGE: Convert CP1250 to UTF8 for some windows games
|
2017-08-24 04:02:42 +02:00 |
fileset.h
|
SLUDGE: Convert CP1250 to UTF8 for some windows games
|
2017-08-24 04:02:42 +02:00 |
floor.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
floor.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
fonttext.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
fonttext.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
freeze.cpp
|
SLUDGE: Objectify cursor manager
|
2017-07-21 11:21:45 +02:00 |
freeze.h
|
SLUDGE: Objectify input and event handler
|
2017-07-20 19:10:01 +02:00 |
functionlist.h
|
SLUDGE: remove CommonCode directory to have a flat structure
|
2017-07-13 18:27:45 +02:00 |
graphics.cpp
|
ENGINES: Remove default1x scaler flag
|
2017-10-07 12:30:29 -05:00 |
graphics.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
hsi.cpp
|
SLUDGE: Refine debug channels
|
2017-08-02 17:46:42 +02:00 |
hsi.h
|
SLUDGE: refactor HSIDecoder out of Imgloader
|
2017-07-13 18:27:45 +02:00 |
imgloader.cpp
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
imgloader.h
|
SLUDGE: read headless png sprites
|
2017-07-13 18:27:45 +02:00 |
language.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
language.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
loadsave.cpp
|
SLUDGE: Add thumbnail for save&load interface
|
2017-08-08 14:08:29 +02:00 |
loadsave.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
main_loop.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
main_loop.h
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
module.mk
|
SLUDGE: Remove unused files
|
2017-07-21 11:21:45 +02:00 |
moreio.cpp
|
SLUDGE: Some code cleaning
|
2017-08-21 10:19:19 +02:00 |
moreio.h
|
SLUDGE: replace char *by Common::String
|
2017-07-13 18:27:45 +02:00 |
movie.cpp
|
SLUDGE: Objectify input and event handler
|
2017-07-20 19:10:01 +02:00 |
movie.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
newfatal.cpp
|
SLUDGE: Some code cleaning
|
2017-08-21 10:19:19 +02:00 |
newfatal.h
|
SLUDGE: Some code cleaning
|
2017-08-21 10:19:19 +02:00 |
objtypes.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
objtypes.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
people.cpp
|
SLUDGE: Fix uninitialised value
|
2017-08-12 11:28:21 +02:00 |
people.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
region.cpp
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
region.h
|
SLUDGE: Objectify input and event handler
|
2017-07-20 19:10:01 +02:00 |
savedata.cpp
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
savedata.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
sludge.cpp
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
sludge.h
|
SLUDGE: Add support for some windows-only games
|
2017-08-21 10:19:19 +02:00 |
sludger.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
sludger.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
sound.cpp
|
SLUDGE: Use Mod/Xm/S3m decoder in Sludge
|
2017-09-12 11:27:21 +02:00 |
sound.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
sprbanks.cpp
|
SLUDGE: Add debug channel
|
2017-08-15 07:47:56 +02:00 |
sprbanks.h
|
SLUDGE: Move sprite bank to graphics manager
|
2017-07-21 14:00:24 +02:00 |
sprites.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
sprites.h
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
statusba.cpp
|
SLUDGE: Objectify text manager
|
2017-07-21 11:21:45 +02:00 |
statusba.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
talk.cpp
|
SLUDGE: Reset engine when launching a new game data file
|
2017-08-22 16:20:15 +02:00 |
talk.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
thumbnail.cpp
|
SLUDGE: Add thumbnail for save&load interface
|
2017-08-08 14:08:29 +02:00 |
timing.cpp
|
SLUDGE: Objectify Timing
|
2017-07-18 19:05:04 +02:00 |
timing.h
|
SLUDGE: Objectify Timing
|
2017-07-18 19:05:04 +02:00 |
transition.cpp
|
ALL: Fix misuse of comma operator
|
2017-11-10 09:57:03 -06:00 |
transition.h
|
SLUDGE: Fix line endings
|
2017-07-13 18:45:05 +02:00 |
utf8.cpp
|
SLUDGE: Fix Common::String operator[] out of range
|
2017-08-12 11:42:04 +02:00 |
utf8.h
|
SLUDGE: fix u32string saving error
|
2017-07-13 18:27:45 +02:00 |
variable.cpp
|
SLUDGE: Some code cleaning
|
2017-08-21 10:19:19 +02:00 |
variable.h
|
SLUDGE: Change all structure names to Uppercase
|
2017-07-20 19:10:01 +02:00 |
version.h
|
SLUDGE: remove CommonCode directory to have a flat structure
|
2017-07-13 18:27:45 +02:00 |
zbuffer.cpp
|
SLUDGE: Fix ZBuffer order bug
|
2017-08-02 17:46:42 +02:00 |
zbuffer.h
|
SLUDGE: Objectify graphic classes
|
2017-07-20 00:43:16 +02:00 |