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96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_EVENT_H
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#define SLUDGE_EVENT_H
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#include "common/stream.h"
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namespace Sludge {
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struct FrozenStuffStruct;
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struct InputType {
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bool leftClick, rightClick, justMoved, leftRelease, rightRelease;
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int mouseX, mouseY, keyPressed;
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};
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enum EventFunctions {
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kLeftMouse,
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kLeftMouseUp,
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kRightMouse,
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kRightMouseUp,
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kMoveMouse,
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kFocus,
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kSpace,
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EVENT_FUNC_NB
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};
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struct EventHandlers {
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int func[EVENT_FUNC_NB];
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};
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class SludgeEngine;
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class EventManager {
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public:
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EventManager(SludgeEngine *vm);
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virtual ~EventManager();
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void init();
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void kill();
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// Input
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void checkInput();
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bool handleInput();
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int mouseX() const { return _input.mouseX; }
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int mouseY() const { return _input.mouseY; }
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int &mouseX() { return _input.mouseX; }
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int &mouseY() { return _input.mouseY; }
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// Events
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void setEventFunction(EventFunctions event, int funcNum) { _currentEvents->func[event] = funcNum; } ;
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void loadHandlers(Common::SeekableReadStream *stream);
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void saveHandlers(Common::WriteStream *stream);
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bool freeze(FrozenStuffStruct *frozenStuff);
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void restore(FrozenStuffStruct *frozenStuff);
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// Quit
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void startGame() { _weAreDoneSoQuit = false; }
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void quitGame() { _weAreDoneSoQuit = true; /* _reallyWantToQuit = true; */ }
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bool quit() { return _weAreDoneSoQuit; }
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private:
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SludgeEngine *_vm;
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InputType _input;
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int _weAreDoneSoQuit;
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bool _reallyWantToQuit;
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EventHandlers *_currentEvents;
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};
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} /* namespace Sludge */
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#endif /* ENGINES_SLUDGE_EVENT_H_ */
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