mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
1061 lines
26 KiB
C++
1061 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/builtin.h"
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#include "sludge/cursors.h"
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#include "sludge/event.h"
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#include "sludge/fonttext.h"
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#include "sludge/freeze.h"
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#include "sludge/floor.h"
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#include "sludge/fileset.h"
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#include "sludge/graphics.h"
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#include "sludge/imgloader.h"
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#include "sludge/loadsave.h"
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#include "sludge/language.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/region.h"
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#include "sludge/statusba.h"
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#include "sludge/sprites.h"
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#include "sludge/sprbanks.h"
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#include "sludge/sound.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/talk.h"
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#include "sludge/transition.h"
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#include "sludge/variable.h"
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#include "sludge/version.h"
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#include "sludge/zbuffer.h"
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namespace Sludge {
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extern int dialogValue;
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int numBIFNames = 0;
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Common::String *allBIFNames;
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int numUserFunc = 0;
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Common::String *allUserFunc = NULL;
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int numResourceNames = 0;
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Common::String *allResourceNames = NULL;
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int selectedLanguage = 0;
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int gameVersion;
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FILETIME fileTime;
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bool captureAllKeys = false;
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byte brightnessLevel = 255;
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extern SpeechStruct *speech;
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extern LoadedFunction *saverFunc;
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LoadedFunction *allRunningFunctions = NULL;
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VariableStack *noStack = NULL;
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Variable *globalVars;
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int numGlobals = 0;
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extern SpritePalette pastePalette;
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extern int speechMode;
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extern float speechSpeed;
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extern Variable *launchResult;
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extern int lastFramesPerSecond, thumbWidth, thumbHeight;
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extern bool allowAnyFilename;
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extern byte fadeMode;
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extern uint16 saveEncoding;
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const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO",
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"SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS",
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"MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS",
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"LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING",
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"LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
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"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
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"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET",
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"INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" };
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Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2,
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const char *er, int &fileVersion) {
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Common::File *fp = new Common::File();
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if (!fp->open(filename)) {
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fatal("Can't open file", filename);
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return NULL;
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}
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bool headerBad = false;
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if (fp->readByte() != 'S')
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headerBad = true;
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if (fp->readByte() != 'L')
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headerBad = true;
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if (fp->readByte() != 'U')
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headerBad = true;
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if (fp->readByte() != 'D')
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headerBad = true;
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if (fp->readByte() != extra1)
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headerBad = true;
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if (fp->readByte() != extra2)
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headerBad = true;
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if (headerBad) {
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fatal(er, filename);
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return NULL;
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}
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char c;
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c = fp->readByte();
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while ((c = fp->readByte()))
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;
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int majVersion = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "majVersion %i", majVersion);
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int minVersion = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "minVersion %i", minVersion);
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fileVersion = majVersion * 256 + minVersion;
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Common::String txtVer = "";
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if (fileVersion > WHOLE_VERSION) {
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txtVer = Common::String::format(ERROR_VERSION_TOO_LOW_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_LOW_1, txtVer);
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return NULL;
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} else if (fileVersion < MINIM_VERSION) {
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txtVer = Common::String::format(ERROR_VERSION_TOO_HIGH_2, majVersion, minVersion);
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fatal(ERROR_VERSION_TOO_HIGH_1, txtVer);
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return NULL;
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}
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return fp;
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}
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void initSludge() {
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g_sludge->_languageMan->init();
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g_sludge->_gfxMan->init();
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g_sludge->_resMan->init();
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initPeople();
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initFloor();
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g_sludge->_objMan->init();
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initSpeech();
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initStatusBar();
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resetRandW();
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g_sludge->_evtMan->init();
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g_sludge->_txtMan->init();
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g_sludge->_cursorMan->init();
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g_sludge->_soundMan->init();
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if (!ConfMan.hasKey("mute") || !ConfMan.getBool("mute")) {
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g_sludge->_soundMan->initSoundStuff();
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}
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// global variables
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numGlobals = 0;
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speechMode = 0;
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launchResult = nullptr;
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lastFramesPerSecond = -1;
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thumbWidth = thumbHeight = 0;
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allowAnyFilename = true;
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captureAllKeys = false;
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noStack = nullptr;
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numBIFNames = numUserFunc = 0;
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allUserFunc = allBIFNames = nullptr;
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speechSpeed = 1;
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brightnessLevel = 255;
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fadeMode = 2;
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saveEncoding = false;
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}
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void killSludge() {
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killAllFunctions();
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killAllPeople();
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killAllRegions();
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setFloorNull();
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killAllSpeech();
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g_sludge->_languageMan->kill();
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g_sludge->_gfxMan->kill();
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g_sludge->_resMan->kill();
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g_sludge->_objMan->kill();
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g_sludge->_soundMan->killSoundStuff();
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g_sludge->_evtMan->kill();
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g_sludge->_txtMan->kill();
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g_sludge->_cursorMan->kill();
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// global variables
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pastePalette.reset();
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numBIFNames = numUserFunc = 0;
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delete []allUserFunc;
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delete []allBIFNames;
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}
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bool initSludge(const Common::String &filename) {
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initSludge();
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int a = 0;
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Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
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if (!fp)
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return false;
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char c = fp->readByte();
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if (c) {
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numBIFNames = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
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allBIFNames = new Common::String[numBIFNames];
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if (!checkNew(allBIFNames))
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return false;
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for (int fn = 0; fn < numBIFNames; fn++) {
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allBIFNames[fn].clear();
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allBIFNames[fn] = readString(fp);
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}
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numUserFunc = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
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allUserFunc = new Common::String[numUserFunc];
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if (!checkNew(allUserFunc))
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return false;
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for (int fn = 0; fn < numUserFunc; fn++) {
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allUserFunc[fn].clear();
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allUserFunc[fn] = readString(fp);
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}
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if (gameVersion >= VERSION(1, 3)) {
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numResourceNames = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numResourceNames %i",
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numResourceNames);
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allResourceNames = new Common::String[numResourceNames];
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if (!checkNew(allResourceNames))
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return false;
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for (int fn = 0; fn < numResourceNames; fn++) {
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allResourceNames[fn].clear();
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allResourceNames[fn] = readString(fp);
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debugC(2, kSludgeDebugDataLoad, "Resource %i: %s", fn, allResourceNames[fn].c_str());
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}
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}
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}
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int winWidth = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "winWidth : %i", winWidth);
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int winHeight = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "winHeight : %i", winHeight);
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g_sludge->_gfxMan->setWindowSize(winWidth, winHeight);
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int specialSettings = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
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g_sludge->_timer.setDesiredfps(1000 / fp->readByte());
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readString(fp); // Unused - was used for registration purposes.
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uint bytes_read = fp->read(&fileTime, sizeof(FILETIME));
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if (bytes_read != sizeof(FILETIME) && fp->err()) {
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debug(0, "Reading error in initSludge.");
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}
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Common::String dataFol = (gameVersion >= VERSION(1, 3)) ? readString(fp) : "";
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debugC(2, kSludgeDebugDataLoad, "dataFol : %s", dataFol.c_str());
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g_sludge->_languageMan->createTable(fp);
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if (gameVersion >= VERSION(1, 6)) {
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fp->readByte();
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// aaLoad
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fp->readByte();
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fp->readFloatLE();
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fp->readFloatLE();
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}
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Common::String checker = readString(fp);
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debugC(2, kSludgeDebugDataLoad, "checker : %s", checker.c_str());
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if (checker != "okSoFar")
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return fatal(ERROR_BAD_HEADER, filename);
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byte customIconLogo = fp->readByte();
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debugC(2, kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
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if (customIconLogo & 1) {
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// There is an icon - read it!
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debugC(2, kSludgeDebugDataLoad, "There is an icon - read it!");
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// read game icon
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Graphics::Surface gameIcon;
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if (!ImgLoader::loadImage(fp, &gameIcon, false))
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return false;
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}
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if (customIconLogo & 2) {
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// There is an logo - read it!
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debugC(2, kSludgeDebugDataLoad, "There is an logo - read it!");
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// read game logo
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Graphics::Surface gameLogo;
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if (!ImgLoader::loadImage(fp, &gameLogo))
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return false;
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}
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numGlobals = fp->readUint16BE();
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debugC(2, kSludgeDebugDataLoad, "numGlobals : %i", numGlobals);
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globalVars = new Variable[numGlobals];
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if (!checkNew(globalVars))
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return false;
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for (a = 0; a < numGlobals; a++)
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initVarNew(globalVars[a]);
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// Get language selected by user
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g_sludge->_resMan->setData(fp);
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g_sludge->_languageMan->setLanguageID(g_sludge->getLanguageID());
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if (!dataFol.empty()) {
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Common::String dataFolder = encodeFilename(dataFol);
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}
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positionStatus(10, winHeight - 15);
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return true;
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}
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void displayBase() {
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g_sludge->_gfxMan->clear(); // Clear screen
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g_sludge->_gfxMan->drawBackDrop();// Draw Backdrop
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g_sludge->_gfxMan->drawZBuffer(g_sludge->_gfxMan->getCamX(), g_sludge->_gfxMan->getCamY(), false);
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drawPeople();// Then add any moving characters...
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g_sludge->_gfxMan->displaySpriteLayers();
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}
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void sludgeDisplay() {
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displayBase();
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viewSpeech();// ...and anything being said
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drawStatusBar();
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g_sludge->_cursorMan->displayCursor();
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g_sludge->_gfxMan->display();
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if (brightnessLevel < 255) fixBrightness();// This is for transitionLevel special effects
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}
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void pauseFunction(LoadedFunction *fun) {
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LoadedFunction **huntAndDestroy = &allRunningFunctions;
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while (*huntAndDestroy) {
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if (fun == *huntAndDestroy) {
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(*huntAndDestroy) = (*huntAndDestroy)->next;
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fun->next = NULL;
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} else {
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huntAndDestroy = &(*huntAndDestroy)->next;
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}
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}
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}
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void restartFunction(LoadedFunction *fun) {
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fun->next = allRunningFunctions;
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allRunningFunctions = fun;
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}
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void killSpeechTimers() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech
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&& thisFunction->timeLeft) {
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thisFunction->timeLeft = 0;
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thisFunction->isSpeech = false;
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}
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thisFunction = thisFunction->next;
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}
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killAllSpeech();
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}
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void completeTimers() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel == 0)
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thisFunction->timeLeft = 0;
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thisFunction = thisFunction->next;
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}
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}
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void finishFunction(LoadedFunction *fun) {
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int a;
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pauseFunction(fun);
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if (fun->stack)
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fatal(ERROR_NON_EMPTY_STACK);
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delete[] fun->compiledLines;
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for (a = 0; a < fun->numLocals; a++)
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unlinkVar(fun->localVars[a]);
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delete[] fun->localVars;
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unlinkVar(fun->reg);
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delete fun;
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fun = NULL;
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}
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void abortFunction(LoadedFunction *fun) {
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int a;
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pauseFunction(fun);
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while (fun->stack)
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trimStack(fun->stack);
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delete []fun->compiledLines;
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for (a = 0; a < fun->numLocals; a++)
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unlinkVar(fun->localVars[a]);
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delete []fun->localVars;
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unlinkVar(fun->reg);
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if (fun->calledBy)
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abortFunction(fun->calledBy);
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delete fun;
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fun = NULL;
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}
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int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself) {
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int n = 0;
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killedMyself = false;
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LoadedFunction *fun = allRunningFunctions;
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while (fun) {
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if (fun->originalNumber == funcNum) {
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fun->cancelMe = true;
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n++;
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if (fun == myself)
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killedMyself = true;
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}
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fun = fun->next;
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}
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return n;
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}
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void freezeSubs() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->unfreezable) {
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//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
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} else {
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thisFunction->freezerLevel++;
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}
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thisFunction = thisFunction->next;
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}
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}
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void unfreezeSubs() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel)
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thisFunction->freezerLevel--;
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thisFunction = thisFunction->next;
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}
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}
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bool continueFunction(LoadedFunction *fun) {
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bool keepLooping = true;
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bool advanceNow;
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uint param;
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sludgeCommand com;
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if (fun->cancelMe) {
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abortFunction(fun);
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return true;
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}
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while (keepLooping) {
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advanceNow = true;
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debugC(1, kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine);
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param = fun->compiledLines[fun->runThisLine].param;
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com = fun->compiledLines[fun->runThisLine].theCommand;
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if (numBIFNames) {
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setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
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}
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switch (com) {
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case SLU_RETURN:
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if (fun->calledBy) {
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LoadedFunction *returnTo = fun->calledBy;
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if (fun->returnSomething)
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copyVariable(fun->reg, returnTo->reg);
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finishFunction(fun);
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fun = returnTo;
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restartFunction(fun);
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} else {
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finishFunction(fun);
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advanceNow = false; // So we don't do anything else with "fun"
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keepLooping = false; // So we drop out of the loop
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}
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break;
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case SLU_CALLIT:
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switch (fun->reg.varType) {
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case SVT_FUNC:
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pauseFunction(fun);
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if (numBIFNames)
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setFatalInfo(
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(fun->originalNumber < numUserFunc) ?
|
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allUserFunc[fun->originalNumber] :
|
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"Unknown user function",
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|
(fun->reg.varData.intValue < numUserFunc) ?
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allUserFunc[fun->reg.varData.intValue] :
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|
"Unknown user function");
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|
if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun,
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fun->stack))
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return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
break;
|
|
|
|
case SVT_BUILT: {
|
|
debugC(1, kSludgeDebugStackMachine, "Built-in init value: %i",
|
|
fun->reg.varData.intValue);
|
|
BuiltReturn br = callBuiltIn(fun->reg.varData.intValue, param,
|
|
fun);
|
|
|
|
switch (br) {
|
|
case BR_ERROR:
|
|
return fatal(
|
|
"Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
|
|
|
|
case BR_PAUSE:
|
|
pauseFunction(fun);
|
|
// fall through
|
|
|
|
case BR_KEEP_AND_PAUSE:
|
|
keepLooping = false;
|
|
break;
|
|
|
|
case BR_ALREADY_GONE:
|
|
keepLooping = false;
|
|
advanceNow = false;
|
|
break;
|
|
|
|
case BR_CALLAFUNC: {
|
|
int i = fun->reg.varData.intValue;
|
|
setVariable(fun->reg, SVT_INT, 1);
|
|
pauseFunction(fun);
|
|
if (numBIFNames)
|
|
setFatalInfo(
|
|
(fun->originalNumber < numUserFunc) ?
|
|
allUserFunc[fun->originalNumber] :
|
|
"Unknown user function",
|
|
(i < numUserFunc) ?
|
|
allUserFunc[i] :
|
|
"Unknown user function");
|
|
if (!startNewFunctionNum(i, 0, fun, noStack, false))
|
|
return false;
|
|
fun = allRunningFunctions;
|
|
advanceNow = false; // So we don't do anything else with "fun"
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_CALL_NONFUNCTION);
|
|
}
|
|
break;
|
|
|
|
// These all grab things and shove 'em into the register
|
|
|
|
case SLU_LOAD_NULL:
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
break;
|
|
|
|
case SLU_LOAD_FILE:
|
|
setVariable(fun->reg, SVT_FILE, param);
|
|
break;
|
|
|
|
case SLU_LOAD_VALUE:
|
|
setVariable(fun->reg, SVT_INT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_LOCAL:
|
|
if (!copyVariable(fun->localVars[param], fun->reg))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_AND:
|
|
setVariable(fun->reg, SVT_INT,
|
|
getBoolean(fun->reg) && getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_OR:
|
|
setVariable(fun->reg, SVT_INT,
|
|
getBoolean(fun->reg) || getBoolean(fun->stack->thisVar));
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_LOAD_FUNC:
|
|
setVariable(fun->reg, SVT_FUNC, param);
|
|
break;
|
|
|
|
case SLU_LOAD_BUILT:
|
|
setVariable(fun->reg, SVT_BUILT, param);
|
|
break;
|
|
|
|
case SLU_LOAD_OBJTYPE:
|
|
setVariable(fun->reg, SVT_OBJTYPE, param);
|
|
break;
|
|
|
|
case SLU_UNREG:
|
|
if (dialogValue != 1)
|
|
fatal(ERROR_HACKER);
|
|
break;
|
|
|
|
case SLU_LOAD_STRING:
|
|
if (!loadStringToVar(fun->reg, param)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXGET:
|
|
case SLU_INCREMENT_INDEX:
|
|
case SLU_DECREMENT_INDEX:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_NULL:
|
|
if (com == SLU_INDEXGET) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
trimStack(fun->stack);
|
|
} else {
|
|
return fatal(ERROR_INCDEC_UNKNOWN);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY:
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
Variable *grab =
|
|
(fun->stack->thisVar.varType == SVT_FASTARRAY) ?
|
|
fastArrayGetByIndex(
|
|
fun->stack->thisVar.varData.fastArray,
|
|
ii) :
|
|
stackGetByIndex(
|
|
fun->stack->thisVar.varData.theStack->first,
|
|
ii);
|
|
|
|
trimStack(fun->stack);
|
|
|
|
if (!grab) {
|
|
setVariable(fun->reg, SVT_NULL, 0);
|
|
} else {
|
|
int kk;
|
|
switch (com) {
|
|
case SLU_INCREMENT_INDEX:
|
|
if (!getValueType(kk, SVT_INT, *grab))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, kk);
|
|
grab->varData.intValue = kk + 1;
|
|
break;
|
|
|
|
case SLU_DECREMENT_INDEX:
|
|
if (!getValueType(kk, SVT_INT, *grab))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, kk);
|
|
grab->varData.intValue = kk - 1;
|
|
break;
|
|
|
|
default:
|
|
if (!copyVariable(*grab, fun->reg))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
case SLU_INDEXSET:
|
|
switch (fun->stack->thisVar.varType) {
|
|
case SVT_STACK:
|
|
if (fun->stack->thisVar.varData.theStack->first == NULL) {
|
|
return fatal(ERROR_INDEX_EMPTY);
|
|
} else {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
if (!stackSetByIndex(
|
|
fun->stack->thisVar.varData.theStack->first, ii,
|
|
fun->stack->next->thisVar)) {
|
|
return false;
|
|
}
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
case SVT_FASTARRAY: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->reg))
|
|
return false;
|
|
Variable *v = fastArrayGetByIndex(
|
|
fun->stack->thisVar.varData.fastArray, ii);
|
|
if (v == NULL)
|
|
return fatal("Not within bounds of fast array.");
|
|
if (!copyVariable(fun->stack->next->thisVar, *v))
|
|
return false;
|
|
trimStack(fun->stack);
|
|
trimStack(fun->stack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_INDEX_NONSTACK);
|
|
}
|
|
break;
|
|
|
|
// What can we do with the register? Well, we can copy it into a local
|
|
// variable, a global or onto the stack...
|
|
|
|
case SLU_INCREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_INCREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii + 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_LOCAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(fun->localVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_DECREMENT_GLOBAL: {
|
|
int ii;
|
|
if (!getValueType(ii, SVT_INT, globalVars[param]))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, ii);
|
|
setVariable(globalVars[param], SVT_INT, ii - 1);
|
|
}
|
|
break;
|
|
|
|
case SLU_SET_LOCAL:
|
|
if (!copyVariable(fun->reg, fun->localVars[param]))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_SET_GLOBAL:
|
|
// newDebug (" Copying TO global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(fun->reg, globalVars[param]))
|
|
return false;
|
|
// newDebug (" New type", globalVars[param].varType);
|
|
break;
|
|
|
|
case SLU_LOAD_GLOBAL:
|
|
// newDebug (" Copying FROM global variable", param);
|
|
// newDebug (" Global type at the moment", globalVars[param].varType);
|
|
if (!copyVariable(globalVars[param], fun->reg))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_STACK_PUSH:
|
|
if (!addVarToStack(fun->reg, fun->stack))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_QUICK_PUSH:
|
|
if (!addVarToStackQuick(fun->reg, fun->stack))
|
|
return false;
|
|
break;
|
|
|
|
case SLU_NOT:
|
|
setVariable(fun->reg, SVT_INT, !getBoolean(fun->reg));
|
|
break;
|
|
|
|
case SLU_BR_ZERO:
|
|
if (!getBoolean(fun->reg)) {
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
}
|
|
break;
|
|
|
|
case SLU_BRANCH:
|
|
advanceNow = false;
|
|
fun->runThisLine = param;
|
|
break;
|
|
|
|
case SLU_NEGATIVE: {
|
|
int i;
|
|
if (!getValueType(i, SVT_INT, fun->reg))
|
|
return false;
|
|
setVariable(fun->reg, SVT_INT, -i);
|
|
}
|
|
break;
|
|
|
|
// All these things rely on there being somet' on the stack
|
|
|
|
case SLU_MULT:
|
|
case SLU_PLUS:
|
|
case SLU_MINUS:
|
|
case SLU_MODULUS:
|
|
case SLU_DIVIDE:
|
|
case SLU_EQUALS:
|
|
case SLU_NOT_EQ:
|
|
case SLU_LESSTHAN:
|
|
case SLU_MORETHAN:
|
|
case SLU_LESS_EQUAL:
|
|
case SLU_MORE_EQUAL:
|
|
if (fun->stack) {
|
|
int firstValue, secondValue;
|
|
|
|
switch (com) {
|
|
case SLU_PLUS:
|
|
addVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_EQUALS:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
break;
|
|
|
|
case SLU_NOT_EQ:
|
|
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
|
|
trimStack(fun->stack);
|
|
fun->reg.varData.intValue = !fun->reg.varData.intValue;
|
|
break;
|
|
|
|
default:
|
|
if (!getValueType(firstValue, SVT_INT, fun->stack->thisVar))
|
|
return false;
|
|
if (!getValueType(secondValue, SVT_INT, fun->reg))
|
|
return false;
|
|
trimStack(fun->stack);
|
|
|
|
switch (com) {
|
|
case SLU_MULT:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue * secondValue);
|
|
break;
|
|
|
|
case SLU_MINUS:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue - secondValue);
|
|
break;
|
|
|
|
case SLU_MODULUS:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue % secondValue);
|
|
break;
|
|
|
|
case SLU_DIVIDE:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue / secondValue);
|
|
break;
|
|
|
|
case SLU_LESSTHAN:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue < secondValue);
|
|
break;
|
|
|
|
case SLU_MORETHAN:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue > secondValue);
|
|
break;
|
|
|
|
case SLU_LESS_EQUAL:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue <= secondValue);
|
|
break;
|
|
|
|
case SLU_MORE_EQUAL:
|
|
setVariable(fun->reg, SVT_INT,
|
|
firstValue >= secondValue);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
return fatal(ERROR_NOSTACK);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_UNKNOWN_CODE);
|
|
}
|
|
|
|
if (advanceNow)
|
|
fun->runThisLine++;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool runSludge() {
|
|
|
|
LoadedFunction *thisFunction = allRunningFunctions;
|
|
LoadedFunction *nextFunction;
|
|
|
|
while (thisFunction) {
|
|
nextFunction = thisFunction->next;
|
|
|
|
if (!thisFunction->freezerLevel) {
|
|
if (thisFunction->timeLeft) {
|
|
if (thisFunction->timeLeft < 0) {
|
|
if (!g_sludge->_soundMan->stillPlayingSound(
|
|
g_sludge->_soundMan->findInSoundCache(speech->lastFile))) {
|
|
thisFunction->timeLeft = 0;
|
|
}
|
|
} else if (!--(thisFunction->timeLeft)) {
|
|
}
|
|
} else {
|
|
if (thisFunction->isSpeech) {
|
|
thisFunction->isSpeech = false;
|
|
killAllSpeech();
|
|
}
|
|
if (!continueFunction(thisFunction))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
thisFunction = nextFunction;
|
|
}
|
|
|
|
if (!g_sludge->loadNow.empty()) {
|
|
if (g_sludge->loadNow[0] == ':') {
|
|
saveGame(g_sludge->loadNow.c_str() + 1);
|
|
setVariable(saverFunc->reg, SVT_INT, 1);
|
|
} else {
|
|
if (!loadGame(g_sludge->loadNow))
|
|
return false;
|
|
}
|
|
g_sludge->loadNow.clear();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void killAllFunctions() {
|
|
while (allRunningFunctions)
|
|
finishFunction(allRunningFunctions);
|
|
}
|
|
|
|
bool loadFunctionCode(LoadedFunction *newFunc) {
|
|
uint numLines, numLinesRead;
|
|
|
|
if (!g_sludge->_resMan->openSubSlice(newFunc->originalNumber))
|
|
return false;
|
|
|
|
debugC(3, kSludgeDebugDataLoad, "Load function code");
|
|
|
|
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
|
|
newFunc->unfreezable = readStream->readByte();
|
|
numLines = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numLines: %i", numLines);
|
|
newFunc->numArgs = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
|
|
newFunc->numLocals = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
|
|
newFunc->compiledLines = new LineOfCode[numLines];
|
|
if (!checkNew(newFunc->compiledLines))
|
|
return false;
|
|
|
|
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) {
|
|
newFunc->compiledLines[numLinesRead].theCommand = (sludgeCommand)readStream->readByte();
|
|
newFunc->compiledLines[numLinesRead].param = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "command line %i: %i", numLinesRead,
|
|
newFunc->compiledLines[numLinesRead].theCommand);
|
|
}
|
|
g_sludge->_resMan->finishAccess();
|
|
|
|
// Now we need to reserve memory for the local variables
|
|
newFunc->localVars = new Variable[newFunc->numLocals];
|
|
if (!checkNew(newFunc->localVars))
|
|
return false;
|
|
for (int a = 0; a < newFunc->numLocals; a++) {
|
|
initVarNew(newFunc->localVars[a]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int startNewFunctionNum(uint funcNum, uint numParamsExpected,
|
|
LoadedFunction *calledBy, VariableStack *&vStack, bool returnSommet) {
|
|
LoadedFunction *newFunc = new LoadedFunction;
|
|
checkNew(newFunc);
|
|
newFunc->originalNumber = funcNum;
|
|
|
|
loadFunctionCode(newFunc);
|
|
|
|
if (newFunc->numArgs != (int) numParamsExpected)
|
|
return fatal("Wrong number of parameters!");
|
|
if (newFunc->numArgs > newFunc->numLocals)
|
|
return fatal("More arguments than local Variable space!");
|
|
|
|
// Now, lets copy the parameters from the calling function's stack...
|
|
|
|
while (numParamsExpected) {
|
|
numParamsExpected--;
|
|
if (vStack == NULL)
|
|
return fatal(
|
|
"Corrupted file!The stack's empty and there were still parameters expected");
|
|
copyVariable(vStack->thisVar, newFunc->localVars[numParamsExpected]);
|
|
trimStack(vStack);
|
|
}
|
|
|
|
newFunc->cancelMe = false;
|
|
newFunc->timeLeft = 0;
|
|
newFunc->returnSomething = returnSommet;
|
|
newFunc->calledBy = calledBy;
|
|
newFunc->stack = NULL;
|
|
newFunc->freezerLevel = 0;
|
|
newFunc->runThisLine = 0;
|
|
newFunc->isSpeech = 0;
|
|
initVarNew(newFunc->reg);
|
|
|
|
restartFunction(newFunc);
|
|
return 1;
|
|
}
|
|
|
|
int lastFramesPerSecond = -1;
|
|
int thisFramesPerSecond = -1;
|
|
|
|
} // End of namespace Sludge
|