scummvm/engines/sludge/sludger.cpp

1061 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "sludge/allfiles.h"
#include "sludge/backdrop.h"
#include "sludge/builtin.h"
#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/fonttext.h"
#include "sludge/freeze.h"
#include "sludge/floor.h"
#include "sludge/fileset.h"
#include "sludge/graphics.h"
#include "sludge/imgloader.h"
#include "sludge/loadsave.h"
#include "sludge/language.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/people.h"
#include "sludge/region.h"
#include "sludge/statusba.h"
#include "sludge/sprites.h"
#include "sludge/sprbanks.h"
#include "sludge/sound.h"
#include "sludge/sludge.h"
#include "sludge/sludger.h"
#include "sludge/talk.h"
#include "sludge/transition.h"
#include "sludge/variable.h"
#include "sludge/version.h"
#include "sludge/zbuffer.h"
namespace Sludge {
extern int dialogValue;
int numBIFNames = 0;
Common::String *allBIFNames;
int numUserFunc = 0;
Common::String *allUserFunc = NULL;
int numResourceNames = 0;
Common::String *allResourceNames = NULL;
int selectedLanguage = 0;
int gameVersion;
FILETIME fileTime;
bool captureAllKeys = false;
byte brightnessLevel = 255;
extern SpeechStruct *speech;
extern LoadedFunction *saverFunc;
LoadedFunction *allRunningFunctions = NULL;
VariableStack *noStack = NULL;
Variable *globalVars;
int numGlobals = 0;
extern SpritePalette pastePalette;
extern int speechMode;
extern float speechSpeed;
extern Variable *launchResult;
extern int lastFramesPerSecond, thumbWidth, thumbHeight;
extern bool allowAnyFilename;
extern byte fadeMode;
extern uint16 saveEncoding;
const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO",
"SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS",
"MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS",
"LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING",
"LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET",
"INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" };
Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2,
const char *er, int &fileVersion) {
Common::File *fp = new Common::File();
if (!fp->open(filename)) {
fatal("Can't open file", filename);
return NULL;
}
bool headerBad = false;
if (fp->readByte() != 'S')
headerBad = true;
if (fp->readByte() != 'L')
headerBad = true;
if (fp->readByte() != 'U')
headerBad = true;
if (fp->readByte() != 'D')
headerBad = true;
if (fp->readByte() != extra1)
headerBad = true;
if (fp->readByte() != extra2)
headerBad = true;
if (headerBad) {
fatal(er, filename);
return NULL;
}
char c;
c = fp->readByte();
while ((c = fp->readByte()))
;
int majVersion = fp->readByte();
debugC(2, kSludgeDebugDataLoad, "majVersion %i", majVersion);
int minVersion = fp->readByte();
debugC(2, kSludgeDebugDataLoad, "minVersion %i", minVersion);
fileVersion = majVersion * 256 + minVersion;
Common::String txtVer = "";
if (fileVersion > WHOLE_VERSION) {
txtVer = Common::String::format(ERROR_VERSION_TOO_LOW_2, majVersion, minVersion);
fatal(ERROR_VERSION_TOO_LOW_1, txtVer);
return NULL;
} else if (fileVersion < MINIM_VERSION) {
txtVer = Common::String::format(ERROR_VERSION_TOO_HIGH_2, majVersion, minVersion);
fatal(ERROR_VERSION_TOO_HIGH_1, txtVer);
return NULL;
}
return fp;
}
void initSludge() {
g_sludge->_languageMan->init();
g_sludge->_gfxMan->init();
g_sludge->_resMan->init();
initPeople();
initFloor();
g_sludge->_objMan->init();
initSpeech();
initStatusBar();
resetRandW();
g_sludge->_evtMan->init();
g_sludge->_txtMan->init();
g_sludge->_cursorMan->init();
g_sludge->_soundMan->init();
if (!ConfMan.hasKey("mute") || !ConfMan.getBool("mute")) {
g_sludge->_soundMan->initSoundStuff();
}
// global variables
numGlobals = 0;
speechMode = 0;
launchResult = nullptr;
lastFramesPerSecond = -1;
thumbWidth = thumbHeight = 0;
allowAnyFilename = true;
captureAllKeys = false;
noStack = nullptr;
numBIFNames = numUserFunc = 0;
allUserFunc = allBIFNames = nullptr;
speechSpeed = 1;
brightnessLevel = 255;
fadeMode = 2;
saveEncoding = false;
}
void killSludge() {
killAllFunctions();
killAllPeople();
killAllRegions();
setFloorNull();
killAllSpeech();
g_sludge->_languageMan->kill();
g_sludge->_gfxMan->kill();
g_sludge->_resMan->kill();
g_sludge->_objMan->kill();
g_sludge->_soundMan->killSoundStuff();
g_sludge->_evtMan->kill();
g_sludge->_txtMan->kill();
g_sludge->_cursorMan->kill();
// global variables
pastePalette.reset();
numBIFNames = numUserFunc = 0;
delete []allUserFunc;
delete []allBIFNames;
}
bool initSludge(const Common::String &filename) {
initSludge();
int a = 0;
Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
if (!fp)
return false;
char c = fp->readByte();
if (c) {
numBIFNames = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "numBIFNames %i", numBIFNames);
allBIFNames = new Common::String[numBIFNames];
if (!checkNew(allBIFNames))
return false;
for (int fn = 0; fn < numBIFNames; fn++) {
allBIFNames[fn].clear();
allBIFNames[fn] = readString(fp);
}
numUserFunc = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "numUserFunc %i", numUserFunc);
allUserFunc = new Common::String[numUserFunc];
if (!checkNew(allUserFunc))
return false;
for (int fn = 0; fn < numUserFunc; fn++) {
allUserFunc[fn].clear();
allUserFunc[fn] = readString(fp);
}
if (gameVersion >= VERSION(1, 3)) {
numResourceNames = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "numResourceNames %i",
numResourceNames);
allResourceNames = new Common::String[numResourceNames];
if (!checkNew(allResourceNames))
return false;
for (int fn = 0; fn < numResourceNames; fn++) {
allResourceNames[fn].clear();
allResourceNames[fn] = readString(fp);
debugC(2, kSludgeDebugDataLoad, "Resource %i: %s", fn, allResourceNames[fn].c_str());
}
}
}
int winWidth = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "winWidth : %i", winWidth);
int winHeight = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "winHeight : %i", winHeight);
g_sludge->_gfxMan->setWindowSize(winWidth, winHeight);
int specialSettings = fp->readByte();
debugC(2, kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
g_sludge->_timer.setDesiredfps(1000 / fp->readByte());
readString(fp); // Unused - was used for registration purposes.
uint bytes_read = fp->read(&fileTime, sizeof(FILETIME));
if (bytes_read != sizeof(FILETIME) && fp->err()) {
debug(0, "Reading error in initSludge.");
}
Common::String dataFol = (gameVersion >= VERSION(1, 3)) ? readString(fp) : "";
debugC(2, kSludgeDebugDataLoad, "dataFol : %s", dataFol.c_str());
g_sludge->_languageMan->createTable(fp);
if (gameVersion >= VERSION(1, 6)) {
fp->readByte();
// aaLoad
fp->readByte();
fp->readFloatLE();
fp->readFloatLE();
}
Common::String checker = readString(fp);
debugC(2, kSludgeDebugDataLoad, "checker : %s", checker.c_str());
if (checker != "okSoFar")
return fatal(ERROR_BAD_HEADER, filename);
byte customIconLogo = fp->readByte();
debugC(2, kSludgeDebugDataLoad, "Game icon type: %i", customIconLogo);
if (customIconLogo & 1) {
// There is an icon - read it!
debugC(2, kSludgeDebugDataLoad, "There is an icon - read it!");
// read game icon
Graphics::Surface gameIcon;
if (!ImgLoader::loadImage(fp, &gameIcon, false))
return false;
}
if (customIconLogo & 2) {
// There is an logo - read it!
debugC(2, kSludgeDebugDataLoad, "There is an logo - read it!");
// read game logo
Graphics::Surface gameLogo;
if (!ImgLoader::loadImage(fp, &gameLogo))
return false;
}
numGlobals = fp->readUint16BE();
debugC(2, kSludgeDebugDataLoad, "numGlobals : %i", numGlobals);
globalVars = new Variable[numGlobals];
if (!checkNew(globalVars))
return false;
for (a = 0; a < numGlobals; a++)
initVarNew(globalVars[a]);
// Get language selected by user
g_sludge->_resMan->setData(fp);
g_sludge->_languageMan->setLanguageID(g_sludge->getLanguageID());
if (!dataFol.empty()) {
Common::String dataFolder = encodeFilename(dataFol);
}
positionStatus(10, winHeight - 15);
return true;
}
void displayBase() {
g_sludge->_gfxMan->clear(); // Clear screen
g_sludge->_gfxMan->drawBackDrop();// Draw Backdrop
g_sludge->_gfxMan->drawZBuffer(g_sludge->_gfxMan->getCamX(), g_sludge->_gfxMan->getCamY(), false);
drawPeople();// Then add any moving characters...
g_sludge->_gfxMan->displaySpriteLayers();
}
void sludgeDisplay() {
displayBase();
viewSpeech();// ...and anything being said
drawStatusBar();
g_sludge->_cursorMan->displayCursor();
g_sludge->_gfxMan->display();
if (brightnessLevel < 255) fixBrightness();// This is for transitionLevel special effects
}
void pauseFunction(LoadedFunction *fun) {
LoadedFunction **huntAndDestroy = &allRunningFunctions;
while (*huntAndDestroy) {
if (fun == *huntAndDestroy) {
(*huntAndDestroy) = (*huntAndDestroy)->next;
fun->next = NULL;
} else {
huntAndDestroy = &(*huntAndDestroy)->next;
}
}
}
void restartFunction(LoadedFunction *fun) {
fun->next = allRunningFunctions;
allRunningFunctions = fun;
}
void killSpeechTimers() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech
&& thisFunction->timeLeft) {
thisFunction->timeLeft = 0;
thisFunction->isSpeech = false;
}
thisFunction = thisFunction->next;
}
killAllSpeech();
}
void completeTimers() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel == 0)
thisFunction->timeLeft = 0;
thisFunction = thisFunction->next;
}
}
void finishFunction(LoadedFunction *fun) {
int a;
pauseFunction(fun);
if (fun->stack)
fatal(ERROR_NON_EMPTY_STACK);
delete[] fun->compiledLines;
for (a = 0; a < fun->numLocals; a++)
unlinkVar(fun->localVars[a]);
delete[] fun->localVars;
unlinkVar(fun->reg);
delete fun;
fun = NULL;
}
void abortFunction(LoadedFunction *fun) {
int a;
pauseFunction(fun);
while (fun->stack)
trimStack(fun->stack);
delete []fun->compiledLines;
for (a = 0; a < fun->numLocals; a++)
unlinkVar(fun->localVars[a]);
delete []fun->localVars;
unlinkVar(fun->reg);
if (fun->calledBy)
abortFunction(fun->calledBy);
delete fun;
fun = NULL;
}
int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself) {
int n = 0;
killedMyself = false;
LoadedFunction *fun = allRunningFunctions;
while (fun) {
if (fun->originalNumber == funcNum) {
fun->cancelMe = true;
n++;
if (fun == myself)
killedMyself = true;
}
fun = fun->next;
}
return n;
}
void freezeSubs() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->unfreezable) {
//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
} else {
thisFunction->freezerLevel++;
}
thisFunction = thisFunction->next;
}
}
void unfreezeSubs() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel)
thisFunction->freezerLevel--;
thisFunction = thisFunction->next;
}
}
bool continueFunction(LoadedFunction *fun) {
bool keepLooping = true;
bool advanceNow;
uint param;
sludgeCommand com;
if (fun->cancelMe) {
abortFunction(fun);
return true;
}
while (keepLooping) {
advanceNow = true;
debugC(1, kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine);
param = fun->compiledLines[fun->runThisLine].param;
com = fun->compiledLines[fun->runThisLine].theCommand;
if (numBIFNames) {
setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
}
switch (com) {
case SLU_RETURN:
if (fun->calledBy) {
LoadedFunction *returnTo = fun->calledBy;
if (fun->returnSomething)
copyVariable(fun->reg, returnTo->reg);
finishFunction(fun);
fun = returnTo;
restartFunction(fun);
} else {
finishFunction(fun);
advanceNow = false; // So we don't do anything else with "fun"
keepLooping = false; // So we drop out of the loop
}
break;
case SLU_CALLIT:
switch (fun->reg.varType) {
case SVT_FUNC:
pauseFunction(fun);
if (numBIFNames)
setFatalInfo(
(fun->originalNumber < numUserFunc) ?
allUserFunc[fun->originalNumber] :
"Unknown user function",
(fun->reg.varData.intValue < numUserFunc) ?
allUserFunc[fun->reg.varData.intValue] :
"Unknown user function");
if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun,
fun->stack))
return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
break;
case SVT_BUILT: {
debugC(1, kSludgeDebugStackMachine, "Built-in init value: %i",
fun->reg.varData.intValue);
BuiltReturn br = callBuiltIn(fun->reg.varData.intValue, param,
fun);
switch (br) {
case BR_ERROR:
return fatal(
"Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
case BR_PAUSE:
pauseFunction(fun);
// fall through
case BR_KEEP_AND_PAUSE:
keepLooping = false;
break;
case BR_ALREADY_GONE:
keepLooping = false;
advanceNow = false;
break;
case BR_CALLAFUNC: {
int i = fun->reg.varData.intValue;
setVariable(fun->reg, SVT_INT, 1);
pauseFunction(fun);
if (numBIFNames)
setFatalInfo(
(fun->originalNumber < numUserFunc) ?
allUserFunc[fun->originalNumber] :
"Unknown user function",
(i < numUserFunc) ?
allUserFunc[i] :
"Unknown user function");
if (!startNewFunctionNum(i, 0, fun, noStack, false))
return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
}
break;
default:
break;
}
}
break;
default:
return fatal(ERROR_CALL_NONFUNCTION);
}
break;
// These all grab things and shove 'em into the register
case SLU_LOAD_NULL:
setVariable(fun->reg, SVT_NULL, 0);
break;
case SLU_LOAD_FILE:
setVariable(fun->reg, SVT_FILE, param);
break;
case SLU_LOAD_VALUE:
setVariable(fun->reg, SVT_INT, param);
break;
case SLU_LOAD_LOCAL:
if (!copyVariable(fun->localVars[param], fun->reg))
return false;
break;
case SLU_AND:
setVariable(fun->reg, SVT_INT,
getBoolean(fun->reg) && getBoolean(fun->stack->thisVar));
trimStack(fun->stack);
break;
case SLU_OR:
setVariable(fun->reg, SVT_INT,
getBoolean(fun->reg) || getBoolean(fun->stack->thisVar));
trimStack(fun->stack);
break;
case SLU_LOAD_FUNC:
setVariable(fun->reg, SVT_FUNC, param);
break;
case SLU_LOAD_BUILT:
setVariable(fun->reg, SVT_BUILT, param);
break;
case SLU_LOAD_OBJTYPE:
setVariable(fun->reg, SVT_OBJTYPE, param);
break;
case SLU_UNREG:
if (dialogValue != 1)
fatal(ERROR_HACKER);
break;
case SLU_LOAD_STRING:
if (!loadStringToVar(fun->reg, param)) {
return false;
}
break;
case SLU_INDEXGET:
case SLU_INCREMENT_INDEX:
case SLU_DECREMENT_INDEX:
switch (fun->stack->thisVar.varType) {
case SVT_NULL:
if (com == SLU_INDEXGET) {
setVariable(fun->reg, SVT_NULL, 0);
trimStack(fun->stack);
} else {
return fatal(ERROR_INCDEC_UNKNOWN);
}
break;
case SVT_FASTARRAY:
case SVT_STACK:
if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
if (!getValueType(ii, SVT_INT, fun->reg))
return false;
Variable *grab =
(fun->stack->thisVar.varType == SVT_FASTARRAY) ?
fastArrayGetByIndex(
fun->stack->thisVar.varData.fastArray,
ii) :
stackGetByIndex(
fun->stack->thisVar.varData.theStack->first,
ii);
trimStack(fun->stack);
if (!grab) {
setVariable(fun->reg, SVT_NULL, 0);
} else {
int kk;
switch (com) {
case SLU_INCREMENT_INDEX:
if (!getValueType(kk, SVT_INT, *grab))
return false;
setVariable(fun->reg, SVT_INT, kk);
grab->varData.intValue = kk + 1;
break;
case SLU_DECREMENT_INDEX:
if (!getValueType(kk, SVT_INT, *grab))
return false;
setVariable(fun->reg, SVT_INT, kk);
grab->varData.intValue = kk - 1;
break;
default:
if (!copyVariable(*grab, fun->reg))
return false;
}
}
}
break;
default:
return fatal(ERROR_INDEX_NONSTACK);
}
break;
case SLU_INDEXSET:
switch (fun->stack->thisVar.varType) {
case SVT_STACK:
if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
if (!getValueType(ii, SVT_INT, fun->reg))
return false;
if (!stackSetByIndex(
fun->stack->thisVar.varData.theStack->first, ii,
fun->stack->next->thisVar)) {
return false;
}
trimStack(fun->stack);
trimStack(fun->stack);
}
break;
case SVT_FASTARRAY: {
int ii;
if (!getValueType(ii, SVT_INT, fun->reg))
return false;
Variable *v = fastArrayGetByIndex(
fun->stack->thisVar.varData.fastArray, ii);
if (v == NULL)
return fatal("Not within bounds of fast array.");
if (!copyVariable(fun->stack->next->thisVar, *v))
return false;
trimStack(fun->stack);
trimStack(fun->stack);
}
break;
default:
return fatal(ERROR_INDEX_NONSTACK);
}
break;
// What can we do with the register? Well, we can copy it into a local
// variable, a global or onto the stack...
case SLU_INCREMENT_LOCAL: {
int ii;
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
return false;
setVariable(fun->reg, SVT_INT, ii);
setVariable(fun->localVars[param], SVT_INT, ii + 1);
}
break;
case SLU_INCREMENT_GLOBAL: {
int ii;
if (!getValueType(ii, SVT_INT, globalVars[param]))
return false;
setVariable(fun->reg, SVT_INT, ii);
setVariable(globalVars[param], SVT_INT, ii + 1);
}
break;
case SLU_DECREMENT_LOCAL: {
int ii;
if (!getValueType(ii, SVT_INT, fun->localVars[param]))
return false;
setVariable(fun->reg, SVT_INT, ii);
setVariable(fun->localVars[param], SVT_INT, ii - 1);
}
break;
case SLU_DECREMENT_GLOBAL: {
int ii;
if (!getValueType(ii, SVT_INT, globalVars[param]))
return false;
setVariable(fun->reg, SVT_INT, ii);
setVariable(globalVars[param], SVT_INT, ii - 1);
}
break;
case SLU_SET_LOCAL:
if (!copyVariable(fun->reg, fun->localVars[param]))
return false;
break;
case SLU_SET_GLOBAL:
// newDebug (" Copying TO global variable", param);
// newDebug (" Global type at the moment", globalVars[param].varType);
if (!copyVariable(fun->reg, globalVars[param]))
return false;
// newDebug (" New type", globalVars[param].varType);
break;
case SLU_LOAD_GLOBAL:
// newDebug (" Copying FROM global variable", param);
// newDebug (" Global type at the moment", globalVars[param].varType);
if (!copyVariable(globalVars[param], fun->reg))
return false;
break;
case SLU_STACK_PUSH:
if (!addVarToStack(fun->reg, fun->stack))
return false;
break;
case SLU_QUICK_PUSH:
if (!addVarToStackQuick(fun->reg, fun->stack))
return false;
break;
case SLU_NOT:
setVariable(fun->reg, SVT_INT, !getBoolean(fun->reg));
break;
case SLU_BR_ZERO:
if (!getBoolean(fun->reg)) {
advanceNow = false;
fun->runThisLine = param;
}
break;
case SLU_BRANCH:
advanceNow = false;
fun->runThisLine = param;
break;
case SLU_NEGATIVE: {
int i;
if (!getValueType(i, SVT_INT, fun->reg))
return false;
setVariable(fun->reg, SVT_INT, -i);
}
break;
// All these things rely on there being somet' on the stack
case SLU_MULT:
case SLU_PLUS:
case SLU_MINUS:
case SLU_MODULUS:
case SLU_DIVIDE:
case SLU_EQUALS:
case SLU_NOT_EQ:
case SLU_LESSTHAN:
case SLU_MORETHAN:
case SLU_LESS_EQUAL:
case SLU_MORE_EQUAL:
if (fun->stack) {
int firstValue, secondValue;
switch (com) {
case SLU_PLUS:
addVariablesInSecond(fun->stack->thisVar, fun->reg);
trimStack(fun->stack);
break;
case SLU_EQUALS:
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
trimStack(fun->stack);
break;
case SLU_NOT_EQ:
compareVariablesInSecond(fun->stack->thisVar, fun->reg);
trimStack(fun->stack);
fun->reg.varData.intValue = !fun->reg.varData.intValue;
break;
default:
if (!getValueType(firstValue, SVT_INT, fun->stack->thisVar))
return false;
if (!getValueType(secondValue, SVT_INT, fun->reg))
return false;
trimStack(fun->stack);
switch (com) {
case SLU_MULT:
setVariable(fun->reg, SVT_INT,
firstValue * secondValue);
break;
case SLU_MINUS:
setVariable(fun->reg, SVT_INT,
firstValue - secondValue);
break;
case SLU_MODULUS:
setVariable(fun->reg, SVT_INT,
firstValue % secondValue);
break;
case SLU_DIVIDE:
setVariable(fun->reg, SVT_INT,
firstValue / secondValue);
break;
case SLU_LESSTHAN:
setVariable(fun->reg, SVT_INT,
firstValue < secondValue);
break;
case SLU_MORETHAN:
setVariable(fun->reg, SVT_INT,
firstValue > secondValue);
break;
case SLU_LESS_EQUAL:
setVariable(fun->reg, SVT_INT,
firstValue <= secondValue);
break;
case SLU_MORE_EQUAL:
setVariable(fun->reg, SVT_INT,
firstValue >= secondValue);
break;
default:
break;
}
}
} else {
return fatal(ERROR_NOSTACK);
}
break;
default:
return fatal(ERROR_UNKNOWN_CODE);
}
if (advanceNow)
fun->runThisLine++;
}
return true;
}
bool runSludge() {
LoadedFunction *thisFunction = allRunningFunctions;
LoadedFunction *nextFunction;
while (thisFunction) {
nextFunction = thisFunction->next;
if (!thisFunction->freezerLevel) {
if (thisFunction->timeLeft) {
if (thisFunction->timeLeft < 0) {
if (!g_sludge->_soundMan->stillPlayingSound(
g_sludge->_soundMan->findInSoundCache(speech->lastFile))) {
thisFunction->timeLeft = 0;
}
} else if (!--(thisFunction->timeLeft)) {
}
} else {
if (thisFunction->isSpeech) {
thisFunction->isSpeech = false;
killAllSpeech();
}
if (!continueFunction(thisFunction))
return false;
}
}
thisFunction = nextFunction;
}
if (!g_sludge->loadNow.empty()) {
if (g_sludge->loadNow[0] == ':') {
saveGame(g_sludge->loadNow.c_str() + 1);
setVariable(saverFunc->reg, SVT_INT, 1);
} else {
if (!loadGame(g_sludge->loadNow))
return false;
}
g_sludge->loadNow.clear();
}
return true;
}
void killAllFunctions() {
while (allRunningFunctions)
finishFunction(allRunningFunctions);
}
bool loadFunctionCode(LoadedFunction *newFunc) {
uint numLines, numLinesRead;
if (!g_sludge->_resMan->openSubSlice(newFunc->originalNumber))
return false;
debugC(3, kSludgeDebugDataLoad, "Load function code");
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
newFunc->unfreezable = readStream->readByte();
numLines = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numLines: %i", numLines);
newFunc->numArgs = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
newFunc->numLocals = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
newFunc->compiledLines = new LineOfCode[numLines];
if (!checkNew(newFunc->compiledLines))
return false;
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) {
newFunc->compiledLines[numLinesRead].theCommand = (sludgeCommand)readStream->readByte();
newFunc->compiledLines[numLinesRead].param = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "command line %i: %i", numLinesRead,
newFunc->compiledLines[numLinesRead].theCommand);
}
g_sludge->_resMan->finishAccess();
// Now we need to reserve memory for the local variables
newFunc->localVars = new Variable[newFunc->numLocals];
if (!checkNew(newFunc->localVars))
return false;
for (int a = 0; a < newFunc->numLocals; a++) {
initVarNew(newFunc->localVars[a]);
}
return true;
}
int startNewFunctionNum(uint funcNum, uint numParamsExpected,
LoadedFunction *calledBy, VariableStack *&vStack, bool returnSommet) {
LoadedFunction *newFunc = new LoadedFunction;
checkNew(newFunc);
newFunc->originalNumber = funcNum;
loadFunctionCode(newFunc);
if (newFunc->numArgs != (int) numParamsExpected)
return fatal("Wrong number of parameters!");
if (newFunc->numArgs > newFunc->numLocals)
return fatal("More arguments than local Variable space!");
// Now, lets copy the parameters from the calling function's stack...
while (numParamsExpected) {
numParamsExpected--;
if (vStack == NULL)
return fatal(
"Corrupted file!The stack's empty and there were still parameters expected");
copyVariable(vStack->thisVar, newFunc->localVars[numParamsExpected]);
trimStack(vStack);
}
newFunc->cancelMe = false;
newFunc->timeLeft = 0;
newFunc->returnSomething = returnSommet;
newFunc->calledBy = calledBy;
newFunc->stack = NULL;
newFunc->freezerLevel = 0;
newFunc->runThisLine = 0;
newFunc->isSpeech = 0;
initVarNew(newFunc->reg);
restartFunction(newFunc);
return 1;
}
int lastFramesPerSecond = -1;
int thisFramesPerSecond = -1;
} // End of namespace Sludge