scummvm/engines/tucker/tucker.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

3929 lines
110 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
#include "common/archive.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/keyboard.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/palette.h"
#include "gui/debugger.h"
#include "tucker/tucker.h"
#include "tucker/graphics.h"
namespace Tucker {
TuckerEngine::TuckerEngine(OSystem *system, Common::Language language, uint32 flags)
: Engine(system), _gameLang(language), _gameFlags(flags), _rnd("tucker") {
_console = new TuckerConsole(this);
resetVariables();
_execData3Counter = 0;
_currentSaveLoadGameState = 1;
_fileLoadSize = 0;
_csDataSize = 0;
_startSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
_player = nullptr;
_loadTempBuf = nullptr;
_cursorGfxBuf = nullptr;
_charsetGfxBuf = nullptr;
_panelGfxBuf = nullptr;
_itemsGfxBuf = nullptr;
_spritesGfxBuf = nullptr;
_locationBackgroundGfxBuf = nullptr;
_data5Buf = nullptr;
_data3GfxBuf = nullptr;
_quadBackgroundGfxBuf = nullptr;
_objTxtBuf = nullptr;
_panelObjectsGfxBuf = nullptr;
_ptTextBuf = nullptr;
_infoBarBuf = nullptr;
_bgTextBuf = nullptr;
_charNameBuf = nullptr;
_locationBackgroundMaskBuf = nullptr;
_csDataBuf = nullptr;
}
TuckerEngine::~TuckerEngine() {
delete _console;
}
bool TuckerEngine::hasFeature(EngineFeature f) const {
switch (f) {
case kSupportsRTL:
case kSupportsLoadingDuringRuntime:
case kSupportsSavingDuringRuntime:
return true;
default:
return false;
}
}
Common::Error TuckerEngine::run() {
initGraphics(kScreenWidth, kScreenHeight);
syncSoundSettings();
_compressedSound.openFile();
if (_startSlot == -1)
handleIntroSequence();
if ((_gameFlags & kGameFlagIntroOnly) == 0 && !shouldQuit()) {
mainLoop();
}
_compressedSound.closeFile();
return Common::kNoError;
}
int TuckerEngine::getRandomNumber() {
return _rnd.getRandomNumber(0x7FFF);
}
void TuckerEngine::allocateBuffers() {
_locationBackgroundGfxBuf = (uint8 *)calloc(1, 640 * 200);
_loadTempBuf = (uint8 *)calloc(1, 64010);
_panelGfxBuf = (uint8 *)calloc(1, 64010);
_itemsGfxBuf = (uint8 *)calloc(1, 19200);
_charsetGfxBuf = (uint8 *)calloc(1, 22400);
_cursorGfxBuf = (uint8 *)calloc(1, 256 * 7);
_infoBarBuf = (uint8 *)calloc(1, 1000);
_charNameBuf = nullptr;
_bgTextBuf = nullptr;
_objTxtBuf = nullptr;
_panelObjectsGfxBuf = (uint8 *)calloc(1, 20000);
_data5Buf = nullptr;
_data3GfxBuf = (uint8 *)calloc(1, 250000);
_quadBackgroundGfxBuf = (uint8 *)calloc(1, 320 * 140 * 4);
_locationBackgroundMaskBuf = (uint8 *)calloc(1, 640 * 140);
_csDataBuf = nullptr;
_spritesGfxBuf = (uint8 *)calloc(1, 160000);
_ptTextBuf = nullptr;
memset(_charWidthTable, 0, sizeof(_charWidthTable));
}
void TuckerEngine::freeBuffers() {
free(_locationBackgroundGfxBuf);
free(_loadTempBuf);
free(_panelGfxBuf);
free(_itemsGfxBuf);
free(_charsetGfxBuf);
free(_cursorGfxBuf);
free(_infoBarBuf);
free(_charNameBuf);
free(_bgTextBuf);
free(_objTxtBuf);
free(_panelObjectsGfxBuf);
free(_data5Buf);
free(_data3GfxBuf);
free(_quadBackgroundGfxBuf);
free(_locationBackgroundMaskBuf);
free(_csDataBuf);
free(_spritesGfxBuf);
free(_ptTextBuf);
}
void TuckerEngine::resetVariables() {
_quitGame = false;
_fastMode = false;
_syncCounter = 0;
_lastFrameTime = _system->getMillis();
_mainLoopCounter1 = _mainLoopCounter2 = 0;
_timerCounter2 = 0;
_partNum = _currentPartNum = 0;
_locationNum = 0;
_nextLocationNum = (_gameFlags & kGameFlagDemo) == 0 ? kStartupLocationGame : kStartupLocationDemo;
_gamePaused = false;
_gameDebug = false;
_displaySpeechText = (_gameFlags & kGameFlagNoSubtitles) == 0 ? ConfMan.getBool("subtitles") : false;
memset(_flagsTable, 0, sizeof(_flagsTable));
_gameHintsIndex = 0;
_gameHintsCounter = 0;
_gameHintsStringNum = 0;
_displayGameHints = false;
_displayHintsText = false;
if ((_gameFlags & kGameFlagDemo) == 0) {
_locationWidthTable = _locationWidthTableGame;
_locationHeightTable = _locationHeightTableGame;
} else {
_locationWidthTable = _locationWidthTableDemo;
_locationHeightTable = _locationHeightTableDemo;
}
memset(_sprA02Table, 0, sizeof(_sprA02Table));
memset(_sprC02Table, 0, sizeof(_sprC02Table));
memset(_actionsTable, 0, sizeof(_actionsTable));
_actionsCount = 0;
memset(_locationObjectsTable, 0, sizeof(_locationObjectsTable));
_locationObjectsCount = 0;
memset(_spritesTable, 0, sizeof(_spritesTable));
_spritesCount = 0;
memset(_locationAnimationsTable, 0, sizeof(_locationAnimationsTable));
_locationAnimationsCount = 0;
memset(_dataTable, 0, sizeof(_dataTable));
_dataCount = 0;
memset(_charPosTable, 0, sizeof(_charPosTable));
_charPosCount = 0;
memset(_locationSoundsTable, 0, sizeof(_locationSoundsTable));
_locationSoundsCount = 0;
memset(_locationMusicsTable, 0, sizeof(_locationMusicsTable));
_locationMusicsCount = 0;
_mousePosX = _mousePosY = 0;
_prevMousePosX = _prevMousePosY = 0;
_mouseButtonsMask = 0;
_mouseClick = 0;
_saveOrLoadGamePanel = 0;
_mouseIdleCounter = 0;
_leftMouseButtonPressed = _rightMouseButtonPressed = false;
_lastKeyPressed = 0;
memset(_inputKeys, 0, sizeof(_inputKeys));
_cursorNum = 0;
_cursorType = 0;
_updateCursorFlag = false;
_panelNum = 1;
_panelState = 0;
_forceRedrawPanelItems = true;
_redrawPanelItemsCounter = 0;
_switchPanelFlag = 0;
memset(_panelObjectsOffsetTable, 0, sizeof(_panelObjectsOffsetTable));
_switchPanelCounter = 0;
_conversationOptionsCount = 0;
_fadedPanel = false;
_panelLockedFlag = false;
_conversationOptionLinesCount = 0;
memset(_inventoryItemsState, 0, sizeof(_inventoryItemsState));
memset(_inventoryObjectsList, 0, sizeof(_inventoryObjectsList));
_inventoryObjectsOffset = 0;
_inventoryObjectsCount = 0;
_lastInventoryObjectIndex = 0;
_currentFxSet = 0;
_currentFxDist = 0;
_currentFxScale = 0;
_currentFxVolume = 0;
_currentFxIndex = 0;
_speechSoundNum = 0;
_speechVolume = kMaxSoundVolume;
memset(_miscSoundFxNum, 0, sizeof(_miscSoundFxNum));
memset(_speechHistoryTable, 0, sizeof(_speechHistoryTable));
_charSpeechSoundCounter = 0;
memset(_miscSoundFxDelayCounter, 0, sizeof(_miscSoundFxDelayCounter));
_characterSoundFxDelayCounter = 0;
_characterSoundFxNum = 0;
_speechSoundBaseNum = 0;
_pendingActionIndex = 0;
_pendingActionDelay = 0;
_charPositionFlagNum = 0;
_charPositionFlagValue = 0;
_actionVerb = kVerbWalk;
_nextAction = 0;
_selectedObjectNum = 0;
_selectedObjectType = 0;
_selectedCharacterNum = 0;
_actionObj1Type = _actionObj2Type = 0;
_actionObj1Num = _actionObj2Num = 0;
_actionRequiresTwoObjects = false;
_actionVerbLocked = false;
_actionPosX = 0;
_actionPosY = 0;
_selectedObjectLocationMask = false;
memset(&_selectedObject, 0, sizeof(_selectedObject));
_selectedCharacterDirection = 0;
_selectedCharacter2Num = 0;
_currentActionObj1Num = _currentActionObj2Num = 0;
_currentInfoString1SourceType = _currentInfoString2SourceType = 0;
memset(_speechActionCounterTable, 0, sizeof(_speechActionCounterTable));
_actionCharacterNum = 0;
_csDataLoaded = false;
_csDataHandled = false;
_stopActionOnSoundFlag = false;
_stopActionOnSpeechFlag = false;
_stopActionOnPanelLock = false;
_csDataTableCount = 0;
_stopActionCounter = 0;
_actionTextColor = 0;
_nextTableToLoadIndex = 0;
memset(_nextTableToLoadTable, 0, sizeof(_nextTableToLoadTable));
_soundInstructionIndex = 0;
_tableInstructionsPtr = nullptr;
memset(_tableInstructionObj1Table, 0, sizeof(_tableInstructionObj1Table));
memset(_tableInstructionObj2Table, 0, sizeof(_tableInstructionObj2Table));
_tableInstructionFlag = false;
_tableInstructionItemNum1 = _tableInstructionItemNum2 = 0;
memset(_instructionsActionsTable, 0, sizeof(_instructionsActionsTable));
_validInstructionId = false;
memset(_spriteFramesTable, 0, sizeof(_spriteFramesTable));
memset(_spriteAnimationsTable, 0, sizeof(_spriteAnimationsTable));
memset(_spriteAnimationFramesTable, 0, sizeof(_spriteAnimationFramesTable));
_spriteAnimationFrameIndex = 0;
_backgroundSpriteCurrentFrame = 0;
_backgroundSpriteLastFrame = 0;
_backgroundSpriteCurrentAnimation = -1;
_disableCharactersPath = false;
_skipCurrentCharacterDraw = false;
_yPosCurrent = 131;
_xPosCurrent = 160;
_characterSpeechDataPtr = nullptr;
_ptTextOffset = 0;
memset(_characterAnimationsTable, 0, sizeof(_characterAnimationsTable));
memset(_characterStateTable, 0, sizeof(_characterStateTable));
_backgroundSprOffset = 0;
_currentActionVerb = 0;
_previousActionVerb = 0;
_mainSpritesBaseOffset = 0;
_currentSpriteAnimationLength = 0;
_currentSpriteAnimationFrame = 0;
_currentSpriteAnimationFrame2 = 0;
_characterAnimationIndex = -1;
_characterFacingDirection = _characterPrevFacingDirection = 0;
_characterBackFrontFacing = _characterPrevBackFrontFacing = false;
_characterAnimationNum = 0;
_noCharacterAnimationChange = 0;
_characterSpriteAnimationFrameCounter = 0;
_locationMaskIgnore = false;
_locationMaskType = 0;
_locationMaskCounter = 0;
_handleMapCounter = 0;
_noPositionChangeAfterMap = false;
_changeBackgroundSprite = false;
_updateSpriteFlag1 = false;
_updateSpriteFlag2 = false;
_mirroredDrawing = false;
_loadLocBufPtr = nullptr;
_backgroundSpriteDataPtr = nullptr;
_locationHeight = 0;
_scrollOffset = 0;
_currentGfxBackgroundCounter = 0;
_currentGfxBackground = nullptr;
_fadePaletteCounter = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
_fullRedraw = false;
_dirtyRectsPrevCount = _dirtyRectsCount = 0;
_updateLocationFadePaletteCounter = 0;
_updateLocationCounter = 10;
_updateLocationPos = 0;
for (int i = 0; i < 5; ++i) {
_updateLocationXPosTable[i] = 160;
_updateLocationYPosTable[i] = 131;
}
memset(_updateLocationFlagsTable, 0, sizeof(_updateLocationFlagsTable));
memset(_updateLocationXPosTable2, 0, sizeof(_updateLocationXPosTable2));
memset(_updateLocationYPosTable2, 0, sizeof(_updateLocationYPosTable2));
memset(_updateLocationYMaxTable, 0, sizeof(_updateLocationYMaxTable));
memset(_updateLocation14Step, 0, sizeof(_updateLocation14Step));
memset(_updateLocation14ObjNum, 0, sizeof(_updateLocation14ObjNum));
memset(_updateLocation14Delay, 0, sizeof(_updateLocation14Delay));
_updateLocationCounter2 = 0;
_updateLocationFlag = false;
_updateLocation70StringLen = 0;
memset(_updateLocation70String, 0, sizeof(_updateLocation70String));
}
void TuckerEngine::mainLoop() {
allocateBuffers();
resetVariables();
loadCharSizeDta();
if ((_gameFlags & kGameFlagDemo) != 0) {
addObjectToInventory(30);
addObjectToInventory(12);
}
loadCharset();
loadPanel();
loadFile("infobar.txt", _infoBarBuf);
_data5Buf = loadFile("data5.c", 0);
_bgTextBuf = loadFile("bgtext.c", 0);
_charNameBuf = loadFile("charname.c", 0);
_csDataBuf = loadFile("csdata.c", 0);
_csDataSize = _fileLoadSize;
_currentSaveLoadGameState = 1;
loadBudSpr(0);
loadCursor();
setCursorNum(_cursorNum);
setCursorType(_cursorType);
_flagsTable[219] = 1;
_flagsTable[105] = 1;
_spriteAnimationFrameIndex = _spriteAnimationsTable[14]._firstFrameIndex;
if (ConfMan.hasKey("save_slot")) {
const int slot = ConfMan.getInt("save_slot");
if (slot >= 0 && slot <= kLastSaveSlot) {
loadGameState(slot);
}
} else if (ConfMan.hasKey("boot_param")) {
_nextLocationNum = ConfMan.getInt("boot_param");
}
do {
++_syncCounter;
if (_flagsTable[137] != _flagsTable[138]) {
loadBudSpr(0);
_flagsTable[138] = _flagsTable[137];
}
if (_syncCounter >= 2) {
_syncCounter = 0;
waitForTimer(2);
}
updateMouseState();
if (_fadePaletteCounter < 16) {
if (_fadePaletteCounter > 1) {
fadeOutPalette();
}
++_fadePaletteCounter;
}
if (_fadePaletteCounter > 19 && _fadePaletteCounter < 34) {
fadeInPalette();
++_fadePaletteCounter;
}
if (_nextAction != 0) {
loadActionsTable();
}
if (_nextLocationNum > 0) {
setupNewLocation();
}
updateCharPosition();
if (_cursorType == 0) {
updateCursor();
} else if (_panelState == 2) {
handleMouseOnPanel();
}
if (_mainLoopCounter2 == 0) {
updateFlagsForCharPosition();
}
if (_syncCounter == 0 || !_disableCharactersPath) {
updateCharactersPath();
}
if (_mainLoopCounter2 == 0) {
updateCharacterAnimation();
if (_backgroundSpriteCurrentAnimation == -1) {
_flagsTable[207] = 0;
if (_flagsTable[220] > 0) {
_flagsTable[_flagsTable[220]] = _flagsTable[221];
_flagsTable[220] = 0;
}
if (_flagsTable[158] == 1) {
_flagsTable[158] = 0;
_skipCurrentCharacterDraw = true;
}
_mainLoopCounter1 = 0;
}
}
if (_mainLoopCounter1 == 0) {
updateSprites();
updateData3();
updateSfxData3_1();
}
++_mainLoopCounter2;
handleMap();
updateScreenScrolling();
if (_mainLoopCounter2 > 4) {
_mainLoopCounter2 = 0;
updateSfxData3_2();
}
++_mainLoopCounter1;
if (_mainLoopCounter1 > 5) {
_mainLoopCounter1 = 0;
}
if (_locationHeight == 140) {
switchPanelType();
redrawPanelItems();
if (_displayGameHints && _gameHintsIndex < 6) {
updateGameHints();
}
if (_panelState == 0) {
if (_panelLockedFlag || _pendingActionDelay > 0) {
if (!_fadedPanel) {
updateItemsGfxColors(0x60, 0x80);
_fadedPanel = true;
}
} else {
_fadedPanel = false;
clearItemsGfx();
if (_gamePaused) {
drawPausedInfoBar();
} else if (_displayHintsText && _mouseIdleCounter > 1000) {
drawGameHintString();
} else {
drawInfoString();
}
}
}
}
_mainSpritesBaseOffset = 0;
if (_locationWidthTable[_locationNum] > 3) {
++_currentGfxBackgroundCounter;
if (_currentGfxBackgroundCounter > 39) {
_currentGfxBackgroundCounter = 0;
}
_currentGfxBackground = _quadBackgroundGfxBuf + (_currentGfxBackgroundCounter / 10) * 44800;
if (_fadePaletteCounter < 34 && _locationNum == 22) {
_spritesTable[0]._gfxBackgroundOffset = (_currentGfxBackgroundCounter / 10) * 640;
_mainSpritesBaseOffset = _currentGfxBackgroundCounter / 10;
if (_locationNum == 22 && _currentGfxBackgroundCounter <= 29) {
_spritesTable[0]._gfxBackgroundOffset = 640;
_mainSpritesBaseOffset = 1;
}
}
_fullRedraw = true;
} else {
_currentGfxBackground = _quadBackgroundGfxBuf;
}
if (_syncCounter != 0) {
continue;
}
if (_scrollOffset < 320) {
Graphics::copyRect(_locationBackgroundGfxBuf + _scrollOffset, 640, _currentGfxBackground + _scrollOffset, 320, 320 - _scrollOffset, _locationHeight);
}
if (_scrollOffset > 0) {
Graphics::copyRect(_locationBackgroundGfxBuf + 320, 640, _currentGfxBackground + 44800, 320, _scrollOffset, _locationHeight);
}
drawData3();
execData3PreUpdate();
for (int i = 0; i < _spritesCount; ++i) {
if (!_spritesTable[i]._disabled) {
drawSprite(i);
}
}
if (!_skipCurrentCharacterDraw) {
if (_backgroundSpriteCurrentAnimation > -1 && _backgroundSpriteCurrentFrame > 0) {
drawBackgroundSprites();
} else {
drawCurrentSprite();
}
}
if (_locationHeight == 140) {
redrawPanelOverBackground();
}
if (_panelState == 3) {
saveOrLoad();
}
execData3PostUpdate();
if (_timerCounter2 > 45) {
_timerCounter2 = 0;
}
updateSoundsTypes3_4();
if (_currentFxSet != 0) {
setSoundVolumeDistance();
}
updateCharSpeechSound(_displaySpeechText);
redrawScreen(_scrollOffset);
startCharacterSounds();
for (int num = 0; num < 2; ++num) {
if (_miscSoundFxDelayCounter[num] > 0) {
--_miscSoundFxDelayCounter[num];
if (_miscSoundFxDelayCounter[num] == 0) {
const int index = _miscSoundFxNum[num];
startSound(_locationSoundsTable[index]._offset, index, _locationSoundsTable[index]._volume);
}
}
}
if (_gamePaused && _charSpeechSoundCounter == 0) {
stopSounds();
while (1) {
waitForTimer(1);
if (_inputKeys[kInputKeyPause]) {
_inputKeys[kInputKeyPause] = false;
if (_charSpeechSoundCounter <= 0) {
break;
}
}
if (_charSpeechSoundCounter == 0) {
if (_lastKeyPressed >= Common::KEYCODE_1 && _lastKeyPressed <= Common::KEYCODE_5) {
if (_speechHistoryTable[_lastKeyPressed - Common::KEYCODE_1] > 0) {
startSpeechSound(_speechHistoryTable[_lastKeyPressed - Common::KEYCODE_1], 100);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
}
_lastKeyPressed = 0;
}
}
updateCharSpeechSound(false);
}
playSounds();
_gamePaused = false;
}
if (_inputKeys[kInputKeyPause]) {
_inputKeys[kInputKeyPause] = false;
if (_locationNum != 70) {
_gamePaused = true;
}
}
if (_inputKeys[kInputKeyToggleTextSpeech]) {
_inputKeys[kInputKeyToggleTextSpeech] = false;
if ((_gameFlags & kGameFlagNoSubtitles) == 0) {
_displaySpeechText = !_displaySpeechText;
ConfMan.setBool("subtitles", _displaySpeechText);
}
}
if (_inputKeys[kInputKeyHelp]) {
_inputKeys[kInputKeyHelp] = false;
if (_displayGameHints && _displayHintsText) {
_gameHintsStringNum = _gameHintsIndex + 1;
_mouseIdleCounter = 1100;
}
}
if (_inputKeys[kInputKeyEscape]) {
_inputKeys[kInputKeyEscape] = false;
if (_gameDebug) {
_flagsTable[236] = 74;
}
}
if (_flagsTable[236] > 70) {
handleCreditsSequence();
_quitGame = true;
}
} while (!_quitGame && _flagsTable[100] == 0);
if (_flagsTable[100] == 1) {
handleCongratulationsSequence();
}
unloadSprA02_01();
unloadSprC02_01();
freeBuffers();
}
void TuckerEngine::waitForTimer(int ticksCount) {
uint32 end = _lastFrameTime + ticksCount * 1000 / 46;
do {
parseEvents();
_system->delayMillis(10);
_lastFrameTime = _system->getMillis();
} while (!_fastMode && _lastFrameTime < end);
_timerCounter2 += ticksCount;
}
void TuckerEngine::parseEvents() {
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_KEYDOWN:
switch (ev.kbd.keycode) {
case Common::KEYCODE_f:
if (ev.kbd.hasFlags(Common::KBD_CTRL)) {
_fastMode = !_fastMode;
}
break;
case Common::KEYCODE_p:
_inputKeys[kInputKeyPause] = true;
break;
case Common::KEYCODE_F1:
_inputKeys[kInputKeyToggleInventory] = true;
break;
case Common::KEYCODE_F2:
_inputKeys[kInputKeyToggleTextSpeech] = true;
break;
case Common::KEYCODE_F3:
_inputKeys[kInputKeyHelp] = true;
break;
case Common::KEYCODE_ESCAPE:
_inputKeys[kInputKeyEscape] = true;
break;
case Common::KEYCODE_d:
if (ev.kbd.hasFlags(Common::KBD_CTRL)) {
this->getDebugger()->attach();
this->getDebugger()->onFrame();
}
break;
default:
break;
}
_lastKeyPressed = ev.kbd.keycode;
break;
case Common::EVENT_MOUSEMOVE:
updateCursorPos(ev.mouse.x, ev.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
updateCursorPos(ev.mouse.x, ev.mouse.y);
_mouseButtonsMask |= 1;
break;
case Common::EVENT_LBUTTONUP:
updateCursorPos(ev.mouse.x, ev.mouse.y);
break;
case Common::EVENT_RBUTTONDOWN:
updateCursorPos(ev.mouse.x, ev.mouse.y);
_mouseButtonsMask |= 2;
break;
case Common::EVENT_RBUTTONUP:
updateCursorPos(ev.mouse.x, ev.mouse.y);
break;
default:
break;
}
}
_quitGame = shouldQuit();
}
void TuckerEngine::updateCursorPos(int x, int y) {
_prevMousePosX = _mousePosX;
_prevMousePosY = _mousePosY;
_mousePosX = x;
_mousePosY = y;
}
void TuckerEngine::setCursorNum(int num) {
_cursorNum = num;
static const int cursorW = 16;
static const int cursorH = 16;
CursorMan.replaceCursor(_cursorGfxBuf + _cursorNum * 256, cursorW, cursorH, 1, 1, 0);
}
void TuckerEngine::setCursorType(int type) {
_cursorType = type;
CursorMan.showMouse(_cursorType < 2);
}
void TuckerEngine::showCursor(bool visible) {
CursorMan.showMouse(visible);
}
void TuckerEngine::setupNewLocation() {
debug(2, "setupNewLocation() current %d next %d", _locationNum, _nextLocationNum);
_locationNum = _nextLocationNum;
loadObj();
_switchPanelFlag = 0;
_nextLocationNum = 0;
_fadePaletteCounter = 0;
_mainLoopCounter2 = 0;
_mainLoopCounter1 = 0;
_characterFacingDirection = 0;
_actionVerbLocked = false;
_locationMaskIgnore = false;
_backgroundSprOffset = 0;
if (_backgroundSpriteCurrentAnimation > 0 && _backgroundSpriteCurrentFrame > 0) {
_backgroundSpriteCurrentAnimation = -1;
_backgroundSpriteCurrentFrame = 0;
}
if (!_panelLockedFlag || (_backgroundSpriteCurrentAnimation > 0 && _locationNum != 25)) {
_locationMaskType = 0;
} else {
_locationMaskType = 3;
}
while (_spriteAnimationFramesTable[_spriteAnimationFrameIndex] != 999) {
++_spriteAnimationFrameIndex;
}
_execData3Counter = 0;
stopSounds();
loadLoc();
loadData4();
loadData3();
loadActionFile();
loadCharPos();
loadSprA02_01();
loadSprC02_01();
loadFx();
playSounds();
if (_flagsTable[215] > 0) {
handleMeanwhileSequence();
_flagsTable[215] = 0;
}
if (_flagsTable[231] > 0) {
handleMeanwhileSequence();
_flagsTable[231] = 0;
}
}
void TuckerEngine::copyLocBitmap(const char *filename, int offset, bool isMask) {
int type = !isMask ? 1 : 0;
if (offset > 0 && _locationNum == 16) {
type = 0;
}
loadImage(filename, _loadTempBuf, type);
uint8 *dst = isMask ? _locationBackgroundMaskBuf : _locationBackgroundGfxBuf;
dst += offset;
const uint8 *src = _loadTempBuf;
for (int y = 0; y < _locationHeight; ++y) {
memcpy(dst, src, 320);
src += 320;
dst += 640;
}
}
void TuckerEngine::updateMouseState() {
if (_cursorType < 2) {
_leftMouseButtonPressed = (_mouseButtonsMask & 1) != 0;
if (_leftMouseButtonPressed) {
_mouseIdleCounter = 0;
_gameHintsStringNum = 0;
}
_rightMouseButtonPressed = (_mouseButtonsMask & 2) != 0;
_mouseButtonsMask = 0;
if (_prevMousePosX == _mousePosX && _prevMousePosY == _mousePosY) {
++_mouseIdleCounter;
} else {
_mouseIdleCounter = 0;
_gameHintsStringNum = 0;
}
}
if (_cursorType == 1) {
if (_panelState == 1) {
setCursorNum(1);
}
if (_mousePosY < 140) {
_mousePosY = 140;
}
}
}
void TuckerEngine::updateCharPositionHelper() {
setCursorType(2);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
_currentActionVerb = 0;
startSpeechSound(_speechSoundNum, _speechVolume);
int pos = getPositionForLine(_speechSoundNum, _characterSpeechDataPtr);
_characterSpeechDataPtr += pos;
_speechSoundNum = 0;
}
void TuckerEngine::updateCharPosition() {
if (_currentActionVerb == 0 || _locationMaskCounter == 0) {
return;
}
if (_currentActionVerb == 1 && _locationNum != 18) {
int pos;
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
switch (_currentInfoString1SourceType) {
case 0:
if (_currentActionObj1Num == 0) {
return;
}
if (_currentActionObj1Num == 259) {
handleSpecialObjectSelectionSequence();
_currentActionVerb = 0;
return;
}
_speechSoundNum = _currentActionObj1Num;
_characterSpeechDataPtr = _ptTextBuf;
pos = getPositionForLine(_speechSoundNum + 1865, _characterSpeechDataPtr);
if (_characterSpeechDataPtr[pos] == '*') {
switch (_characterSpeechDataPtr[pos + 1]) {
case 'E':
++_flagsTable[200];
if (_flagsTable[200] > 6) {
_flagsTable[200] = 1;
}
_speechSoundNum = 262 + _flagsTable[200];
break;
case 'M':
++_flagsTable[200];
if (_flagsTable[200] > 10) {
_flagsTable[200] = 1;
}
_speechSoundNum = 268 + _flagsTable[200];
break;
case 'R':
++_flagsTable[200];
if (_flagsTable[200] > 10) {
_flagsTable[200] = 1;
}
_speechSoundNum = 281 + _flagsTable[200];
break;
}
}
_speechSoundNum += 1865;
updateCharPositionHelper();
return;
case 1:
if (_locationAnimationsTable[_selectedCharacter2Num]._getFlag == 1) {
_speechSoundNum = _speechSoundBaseNum + _locationAnimationsTable[_selectedCharacter2Num]._inventoryNum;
_characterSpeechDataPtr = _ptTextBuf;
updateCharPositionHelper();
return;
} else if (_currentActionObj1Num == 91) {
handleSpecialObjectSelectionSequence();
_currentActionVerb = 0;
return;
}
break;
case 2:
_characterSpeechDataPtr = _ptTextBuf;
_speechSoundNum = 2175 + _charPosTable[_selectedCharacterNum]._description;
if (_charPosTable[_selectedCharacterNum]._description != 0) {
updateCharPositionHelper();
return;
}
break;
}
}
int actionKey = _currentActionObj2Num * 1000000 + _currentInfoString2SourceType * 100000 + _currentActionVerb * 10000 + _currentInfoString1SourceType * 1000 + _currentActionObj1Num;
debug(3, "updateCharPosition() actionKey %d", actionKey);
bool skip = false;
Action *action = nullptr;
for (int i = 0; i < _actionsCount && !skip; ++i) {
action = &_actionsTable[i];
if (action->_key == actionKey) {
skip = true;
if (action->_testFlag1Num != 0) {
if (action->_testFlag1Num < 500) {
if (action->_testFlag1Num >= 300)
error("updateCharPosition() - Unexpected value for _testFlag1Num : %d", action->_testFlag1Num);
if (_flagsTable[action->_testFlag1Num] != action->_testFlag1Value)
skip = false;
} else if (_inventoryItemsState[action->_testFlag1Num - 500] != action->_testFlag1Value) {
skip = false;
}
debug(3, "updateCharPosition() flag1 %d value %d", action->_testFlag1Num, action->_testFlag1Value);
}
if (action->_testFlag2Num != 0) {
if (action->_testFlag2Num < 500) {
if (action->_testFlag2Num >= 300)
error("updateCharPosition() - Unexpected value for _testFlag1Num : %d", action->_testFlag1Num);
if (_flagsTable[action->_testFlag2Num] != action->_testFlag2Value)
skip = false;
} else if (_inventoryItemsState[action->_testFlag2Num - 500] != action->_testFlag2Value) {
skip = false;
}
debug(3, "updateCharPosition() flag2 %d value %d", action->_testFlag2Num, action->_testFlag2Value);
}
}
}
if (!skip) {
playSpeechForAction(_currentActionVerb);
_currentActionVerb = 0;
return;
}
assert(action);
if (action->_speech != 6) {
if (action->_speech < 100) {
_spriteAnimationFrameIndex = _spriteAnimationsTable[action->_speech]._firstFrameIndex;
_currentSpriteAnimationLength = _spriteAnimationsTable[action->_speech]._numParts;
_mirroredDrawing = (action->_flipX != 0);
_characterFacingDirection = 5;
_mainLoopCounter2 = 0;
} else {
_backgroundSpriteCurrentAnimation = action->_speech - 100;
_backgroundSpriteCurrentFrame = 0;
_mirroredDrawing = false;
}
}
_pendingActionDelay = action->_delay;
_charPositionFlagNum = action->_setFlagNum;
_charPositionFlagValue = action->_setFlagValue;
_pendingActionIndex = action->_index;
_characterSoundFxDelayCounter = action->_fxDelay;
_characterSoundFxNum = action->_fxNum;
_previousActionVerb = _currentActionVerb;
_currentActionVerb = 0;
}
void TuckerEngine::updateFlagsForCharPosition() {
if (_pendingActionDelay != 0) {
--_pendingActionDelay;
if (_pendingActionDelay > 0) {
return;
}
switch (_previousActionVerb) {
case 3:
case 4:
case 8:
case 2:
debug(3, "updateFlagsForCharPosition() set flag %d value %d", _charPositionFlagNum, _charPositionFlagValue);
_flagsTable[_charPositionFlagNum] = _charPositionFlagValue;
break;
case 6:
if (_charPositionFlagValue == 1) {
addObjectToInventory(_charPositionFlagNum);
_forceRedrawPanelItems = true;
}
break;
}
if (_pendingActionIndex > 0) {
_nextAction = _pendingActionIndex;
}
}
}
void TuckerEngine::fadeOutPalette(int colorsCount) {
uint8 pal[256 * 3];
_system->getPaletteManager()->grabPalette(pal, 0, colorsCount);
for (int color = 0; color < colorsCount; ++color) {
for (int i = 0; i < 3; ++i) {
const int c = int(pal[color * 3 + i]) + kFadePaletteStep * 4;
pal[color * 3 + i] = MIN<int>(c, _currentPalette[color * 3 + i]);
}
}
_system->getPaletteManager()->setPalette(pal, 0, colorsCount);
_system->updateScreen();
}
void TuckerEngine::fadeInPalette(int colorsCount) {
uint8 pal[256 * 3];
_system->getPaletteManager()->grabPalette(pal, 0, colorsCount);
for (int color = 0; color < colorsCount; ++color) {
for (int i = 0; i < 3; ++i) {
const int c = int(pal[color * 3 + i]) - kFadePaletteStep * 4;
pal[color * 3 + i] = MAX<int>(c, 0);
}
}
_system->getPaletteManager()->setPalette(pal, 0, colorsCount);
_system->updateScreen();
}
void TuckerEngine::fadePaletteColor(int color, int step) {
uint8 rgb[4];
_system->getPaletteManager()->grabPalette(rgb, color, 1);
for (int i = 0; i < 3; ++i) {
const int c = _currentPalette[color * 3 + i] + step * 4;
rgb[i] = MIN(c, 255);
}
_system->getPaletteManager()->setPalette(rgb, color, 1);
}
void TuckerEngine::setBlackPalette() {
uint8 pal[256 * 3];
memset(pal, 0, sizeof(pal));
_system->getPaletteManager()->setPalette(pal, 0, 256);
}
void TuckerEngine::updateCursor() {
setCursorNum(0);
if (_backgroundSpriteCurrentAnimation == -1 && !_panelLockedFlag && _selectedObject._locationObjectLocationNum > 0) {
_selectedObject._locationObjectLocationNum = 0;
}
if (_locationMaskType > 0 || _selectedObject._locationObjectLocationNum > 0 || _pendingActionDelay > 0) {
return;
}
if (_rightMouseButtonPressed) {
if (!_updateCursorFlag) {
++_actionVerb;
if (_actionVerb > 8) {
_actionVerb = 0;
}
_updateCursorFlag = true;
_actionVerbLocked = true;
_actionRequiresTwoObjects = false;
}
} else {
_updateCursorFlag = false;
}
if (!_actionVerbLocked) {
setActionVerbUnderCursor();
if (_actionVerb == 0 && _locationNum == 63) {
_actionVerb = 8;
}
}
_selectedObjectNum = 0;
_selectedObjectType = 0;
int num = setCharacterUnderCursor();
if (_selectedObjectType == 0) {
num = setLocationAnimationUnderCursor();
}
if (_selectedObjectType > 0) {
_selectedObjectNum = num;
} else {
num = getObjectUnderCursor();
if (num > -1) {
_selectedObjectNum = _locationObjectsTable[num]._textNum;
}
}
handleMouseClickOnInventoryObject();
if (_actionVerb == 2 && _selectedObjectType != 2) {
_selectedObjectNum = 0;
_selectedObjectType = 0;
} else if (_actionVerb == 5 && _selectedObjectType != 3 && !_actionRequiresTwoObjects) {
_selectedObjectNum = 0;
_selectedObjectType = 0;
}
if (!_actionVerbLocked && _selectedObjectType == 2 && _selectedObjectNum != 21) {
_actionVerb = 2;
}
if (!_actionRequiresTwoObjects) {
_actionObj1Num = _selectedObjectNum;
_actionObj1Type = _selectedObjectType;
_actionObj2Num = 0;
_actionObj2Type = 0;
} else if (_actionObj1Num == _selectedObjectNum && _actionObj1Type == _selectedObjectType) {
_selectedObjectNum = 0;
_selectedObjectType = 0;
_actionObj2Num = 0;
_actionObj2Type = 0;
} else {
_actionObj2Num = _selectedObjectNum;
_actionObj2Type = _selectedObjectType;
}
if (!_leftMouseButtonPressed) {
_mouseClick = 0;
}
if (_leftMouseButtonPressed && _mouseClick == 0) {
_fadedPanel = 0;
_mouseClick = 1;
clearItemsGfx();
drawInfoString();
if (_mousePosY >= 150 && _mousePosX < 212) {
if (_mousePosX < 200) {
setActionVerbUnderCursor();
_actionVerbLocked = true;
_actionRequiresTwoObjects = false;
} else if (_mousePosY < 175) {
moveDownInventoryObjects();
} else {
moveUpInventoryObjects();
}
} else {
if (_selectedObjectType == 3) {
setActionForInventoryObject();
} else if (_actionVerb != 0) {
_actionVerbLocked = false;
setActionState();
} else if (_actionObj1Num == 261 || (_actionObj1Num == 205 && _flagsTable[143] == 0)) {
_actionVerbLocked = false;
setActionState();
} else {
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
_currentActionVerb = 0;
setSelectedObjectKey();
}
}
}
}
void TuckerEngine::stopSounds() {
for (int i = 0; i < _locationSoundsCount; ++i) {
stopSound(i);
}
for (int i = 0; i < _locationMusicsCount; ++i) {
stopMusic(i);
}
}
void TuckerEngine::playSounds() {
for (int i = 0; i < _locationSoundsCount; ++i) {
if (_locationSoundsTable[i]._type == 1 || _locationSoundsTable[i]._type == 2 || _locationSoundsTable[i]._type == 5 ||
(_locationSoundsTable[i]._type == 7 && _flagsTable[_locationSoundsTable[i]._flagNum] == _locationSoundsTable[i]._flagValueStartFx)) {
startSound(_locationSoundsTable[i]._offset, i, _locationSoundsTable[i]._volume);
}
}
for (int i = 0; i < _locationMusicsCount; ++i) {
if (_locationMusicsTable[i]._flag > 0) {
startMusic(_locationMusicsTable[i]._offset, i, _locationMusicsTable[i]._volume);
}
}
}
void TuckerEngine::updateCharactersPath() {
if (!_panelLockedFlag) {
return;
}
if (_backgroundSpriteCurrentAnimation != -1 && _locationNum != 25) {
if (_xPosCurrent == _selectedObject._xPos && _yPosCurrent == _selectedObject._yPos) {
_locationMaskCounter = 1;
_panelLockedFlag = false;
}
return;
}
int xPos = _xPosCurrent;
int yPos = _yPosCurrent;
if (_characterFacingDirection == 5) {
_characterPrevFacingDirection = 5;
}
bool flag = false;
if (_yPosCurrent > _selectedObject._yPos) {
if (testLocationMask(_xPosCurrent, _yPosCurrent - 1)) {
--_yPosCurrent;
_characterFacingDirection = 4;
flag = true;
}
} else if (_yPosCurrent < _selectedObject._yPos) {
if (testLocationMask(_xPosCurrent, _yPosCurrent + 1)) {
++_yPosCurrent;
_characterFacingDirection = 2;
flag = true;
}
}
if (_xPosCurrent > _selectedObject._xPos) {
if (testLocationMask(_xPosCurrent - 1, _yPosCurrent)) {
--_xPosCurrent;
_characterFacingDirection = 3;
_characterBackFrontFacing = false;
flag = true;
}
} else if (_xPosCurrent < _selectedObject._xPos) {
if (testLocationMask(_xPosCurrent + 1, _yPosCurrent)) {
++_xPosCurrent;
_characterFacingDirection = 1;
_characterBackFrontFacing = true;
flag = true;
}
}
if (!flag) {
if (_selectedObjectLocationMask) {
_selectedObjectLocationMask = false;
_selectedObject._xPos = _selectedObject._xDefaultPos;
_selectedObject._yPos = _selectedObject._yDefaultPos;
} else {
_panelLockedFlag = false;
_characterFacingDirection = 0;
if (_xPosCurrent == _selectedObject._xPos && _yPosCurrent == _selectedObject._yPos) {
_locationMaskCounter = 1;
}
}
}
if (_locationNum == 25) {
if ((_backgroundSpriteCurrentAnimation != 3 || _characterBackFrontFacing) && (_backgroundSpriteCurrentAnimation != 6 || !_characterBackFrontFacing)) {
_xPosCurrent = xPos;
_yPosCurrent = yPos;
return;
}
}
if (_xPosCurrent != _selectedObject._xPos || _yPosCurrent != _selectedObject._yPos) {
return;
}
if (_selectedObjectLocationMask) {
return;
}
_locationMaskCounter = 1;
_panelLockedFlag = false;
_locationMaskIgnore = false;
if (_characterPrevFacingDirection <= 0 || _characterPrevFacingDirection >= 5) {
return;
}
if (_selectedObject._locationObjectLocationNum == 0) {
_characterFacingDirection = 5;
while (_spriteAnimationFramesTable[_spriteAnimationFrameIndex] != 999) {
++_spriteAnimationFrameIndex;
}
++_spriteAnimationFrameIndex;
}
}
void TuckerEngine::setSoundVolumeDistance() {
int w = ABS(_xPosCurrent - _currentFxDist);
int d = w * _currentFxScale / 10;
int volume = (d > _currentFxVolume) ? 0 : _currentFxVolume - d;
setVolumeSound(_currentFxIndex, volume);
}
void TuckerEngine::updateData3DrawFlag() {
for (int i = 0; i < _locationAnimationsCount; ++i) {
LocationAnimation *a = &_locationAnimationsTable[i];
if (a->_flagNum > 0 && a->_flagValue != _flagsTable[a->_flagNum]) {
a->_drawFlag = false;
} else if (a->_getFlag == 0) {
a->_drawFlag = true;
} else {
a->_drawFlag = (_inventoryItemsState[a->_inventoryNum] == 0);
}
}
}
void TuckerEngine::updateData3() {
updateData3DrawFlag();
for (int i = 0; i < _locationAnimationsCount; ++i) {
LocationAnimation *a = &_locationAnimationsTable[i];
if (a->_animLastCounter != 0 && a->_drawFlag) {
if (a->_animLastCounter == a->_animCurrentCounter) {
a->_animCurrentCounter = a->_animInitCounter;
} else {
++a->_animCurrentCounter;
}
const int index = a->_animCurrentCounter;
if (_staticData3Table[index] == 998) {
_flagsTable[_staticData3Table[index + 1]] = _staticData3Table[index + 2];
a->_animCurrentCounter = a->_animInitCounter;
a->_drawFlag = false;
}
if (_locationNum == 24 && i == 0) {
// workaround bug #2872385: update fish animation sequence for correct
// position in aquarium.
if (a->_animInitCounter == 505 && a->_animCurrentCounter == 513) {
a->_animCurrentCounter = 525;
}
}
a->_graphicNum = _staticData3Table[a->_animCurrentCounter];
}
}
updateData3DrawFlag();
}
void TuckerEngine::updateSfxData3_1() {
for (int i = 0; i < _locationSoundsCount; ++i) {
LocationSound *s = &_locationSoundsTable[i];
if ((s->_type == 6 || s->_type == 7) && s->_updateType == 1) {
for (int j = 0; j < _spritesCount; ++j) {
if (_spritesTable[j]._animationFrame == s->_startFxSpriteNum && _spritesTable[j]._state == s->_startFxSpriteState) {
if (s->_type == 7) {
_flagsTable[s->_flagNum] = s->_flagValueStartFx;
}
startSound(s->_offset, i, s->_volume);
} else if (s->_type == 7) {
if (_spritesTable[j]._animationFrame == s->_stopFxSpriteNum && _spritesTable[j]._state == s->_stopFxSpriteState) {
_flagsTable[s->_flagNum] = s->_flagValueStopFx;
stopSound(i);
}
}
}
}
}
}
void TuckerEngine::updateSfxData3_2() {
for (int i = 0; i < _locationSoundsCount; ++i) {
LocationSound *s = &_locationSoundsTable[i];
if ((s->_type == 6 || s->_type == 7) && s->_updateType == 0) {
if (s->_startFxSpriteNum == _backgroundSpriteCurrentFrame && s->_startFxSpriteState == _backgroundSpriteCurrentAnimation) {
if (s->_type == 7) {
_flagsTable[s->_flagNum] = s->_flagValueStartFx;
}
startSound(s->_offset, i, s->_volume);
} else if (s->_type == 7) {
if (s->_stopFxSpriteNum == _backgroundSpriteCurrentFrame && s->_stopFxSpriteState == _backgroundSpriteCurrentAnimation) {
_flagsTable[s->_flagNum] = s->_flagValueStopFx;
stopSound(i);
}
}
}
}
}
void TuckerEngine::saveOrLoad() {
if (!_leftMouseButtonPressed) {
_mouseClick = 0;
}
if (_currentSaveLoadGameState > 0) {
drawSpeechText(_scrollOffset + 120, 170, _infoBarBuf, _saveOrLoadGamePanel + 19, 102);
int len = getStringWidth(_saveOrLoadGamePanel + 19, _infoBarBuf);
drawStringInteger(_currentSaveLoadGameState, len / 2 + 128, 160, 2);
} else {
drawSpeechText(_scrollOffset + 120, 170, _infoBarBuf, 21, 102);
}
if (_leftMouseButtonPressed && _mouseClick == 0) {
_mouseClick = 1;
if (_mousePosX > 228 && _mousePosX < 240 && _mousePosY > 154 && _mousePosY < 170) {
if (_currentSaveLoadGameState < 99) {
++_currentSaveLoadGameState;
_forceRedrawPanelItems = true;
}
return;
}
if (_mousePosX > 228 && _mousePosX < 240 && _mousePosY > 170 && _mousePosY < 188) {
if (_currentSaveLoadGameState > 1) {
--_currentSaveLoadGameState;
_forceRedrawPanelItems = true;
}
return;
}
if (_mousePosX > 244 && _mousePosX < 310 && _mousePosY > 170 && _mousePosY < 188) {
_forceRedrawPanelItems = true;
_panelState = 2;
return;
}
if (_mousePosX > 260 && _mousePosX < 290 && _mousePosY > 152 && _mousePosY < 168) {
if (_saveOrLoadGamePanel == 1) {
saveGameState(_currentSaveLoadGameState, "");
} else if (_currentSaveLoadGameState > 0) {
loadGameState(_currentSaveLoadGameState);
}
_forceRedrawPanelItems = true;
_panelState = 0;
setCursorType(0);
return;
}
}
}
void TuckerEngine::handleMouseOnPanel() {
if (!_leftMouseButtonPressed) {
_mouseClick = 0;
}
if (_leftMouseButtonPressed && _mouseClick == 0) {
_mouseClick = 1;
if (_mousePosY < 160 || _mousePosY > 176) {
return;
}
if (_mousePosX < 45 || _mousePosX > 275) {
return;
}
if (_mousePosX < 96) {
_saveOrLoadGamePanel = 0;
_forceRedrawPanelItems = true;
_panelState = 3;
} else if (_mousePosX < 158) {
_saveOrLoadGamePanel = 1;
_forceRedrawPanelItems = true;
_panelState = 3;
} else if (_mousePosX < 218) {
_forceRedrawPanelItems = true;
_panelState = 0;
setCursorType(0);
} else {
_quitGame = true;
}
}
}
void TuckerEngine::switchPanelType() {
if (_inputKeys[kInputKeyToggleInventory]) {
_inputKeys[kInputKeyToggleInventory] = false;
if (_panelState == 0 && _switchPanelFlag == 0) {
_switchPanelFlag = 1;
_switchPanelCounter = 1;
return;
}
}
if (_switchPanelFlag == 0) {
return;
}
if (_switchPanelFlag == 1) {
if (_switchPanelCounter == 25) {
if (_panelNum == 0) {
_panelNum = 1;
} else {
_panelNum = 0;
}
_switchPanelFlag = 2;
loadPanel();
_forceRedrawPanelItems = true;
} else {
++_switchPanelCounter;
}
} else {
--_switchPanelCounter;
if (_switchPanelCounter == 0) {
_switchPanelFlag = 0;
}
}
}
void TuckerEngine::redrawPanelOverBackground() {
const uint8 *src = _itemsGfxBuf;
uint8 *dst = _locationBackgroundGfxBuf + 640 * 140 + _scrollOffset;
for (int y = 0; y < 10; ++y) {
memcpy(dst, src, 320);
src += 320;
dst += 640;
}
for (int y = 0; y < _switchPanelCounter; ++y) {
for (int x = 0; x < 320; ++x) {
dst[x] = 0;
}
dst += 640;
}
int y2 = 50 - _switchPanelCounter * 2;
for (int y = 0; y < y2; ++y) {
int i = y * 50 / y2;
memcpy(dst, src + i * 320, 320);
dst += 640;
}
for (int y = 0; y < _switchPanelCounter; ++y) {
for (int x = 0; x < 320; ++x) {
dst[x] = 0;
}
dst += 640;
}
if (_conversationOptionsCount > 0) {
drawConversationTexts();
}
addDirtyRect(_scrollOffset, 140, 320, 60);
}
void TuckerEngine::drawConversationTexts() {
int y = 141;
bool flag = false;
for (int i = 0; i < _conversationOptionsCount; ++i) {
int color = 108;
if ((_mousePosY > y && _mousePosY < y + 11) || _nextTableToLoadIndex == i) {
color = 106;
}
drawSpeechText(0, y, _characterSpeechDataPtr, _instructionsActionsTable[i], color);
if (_mousePosY > y && _mousePosY < _conversationOptionLinesCount * 10 + y + 1) {
_nextTableToLoadIndex = i;
flag = true;
}
y += _conversationOptionLinesCount * 10;
}
if (!flag) {
_nextTableToLoadIndex = -1;
}
}
void TuckerEngine::updateScreenScrolling() {
int scrollPrevOffset = _scrollOffset;
if (_locationWidthTable[_locationNum] != 2) {
_scrollOffset = 0;
} else if (_validInstructionId) {
_scrollOffset = _xPosCurrent - 200;
} else if (_locationNum == 16 && _backgroundSpriteCurrentAnimation == 6 && _scrollOffset + 200 < _xPosCurrent) {
++_scrollOffset;
if (_scrollOffset > 320) {
_scrollOffset = 320;
}
} else if (_scrollOffset + 120 > _xPosCurrent) {
_scrollOffset = _xPosCurrent - 120;
if (_scrollOffset < 0) {
_scrollOffset = 0;
}
} else if (_scrollOffset + 200 < _xPosCurrent) {
_scrollOffset = _xPosCurrent - 200;
if (_scrollOffset > 320) {
_scrollOffset = 320;
}
}
if (scrollPrevOffset != _scrollOffset) {
_fullRedraw = true;
}
}
void TuckerEngine::updateGameHints() {
if (_gameHintsIndex == 0 && _flagsTable[3] > 0) {
_gameHintsIndex = 1;
_gameHintsCounter = 0;
_displayHintsText = false;
} else if (_gameHintsIndex == 1 && _flagsTable[12] > 0) {
_gameHintsIndex = 2;
_gameHintsCounter = 0;
_displayHintsText = false;
} else if (_gameHintsIndex == 2 && _flagsTable[20] > 0) {
_gameHintsIndex = 3;
_gameHintsCounter = 0;
_displayHintsText = false;
} else if (_gameHintsIndex == 3 && _flagsTable[9] > 0) {
_gameHintsIndex = 4;
_gameHintsCounter = 0;
_displayHintsText = false;
} else if (_gameHintsIndex == 4 && _flagsTable[23] > 0) {
_gameHintsIndex = 5;
_gameHintsCounter = 0;
_displayHintsText = false;
} else if (_flagsTable[19] > 0) {
_gameHintsIndex = 6;
_gameHintsCounter = 0;
_displayHintsText = false;
}
++_gameHintsCounter;
if (_gameHintsCounter > 1500) {
_displayHintsText = true;
}
}
void TuckerEngine::startCharacterSounds() {
if (_characterSoundFxDelayCounter != 0) {
--_characterSoundFxDelayCounter;
if (_characterSoundFxDelayCounter <= 0) {
startSound(_locationSoundsTable[_characterSoundFxNum]._offset, _characterSoundFxNum, _locationSoundsTable[_characterSoundFxNum]._volume);
}
}
}
void TuckerEngine::updateSoundsTypes3_4() {
if (isSoundPlaying(0)) {
return;
}
for (int i = 0; i < _locationSoundsCount; ++i) {
switch (_locationSoundsTable[i]._type) {
case 3:
if (getRandomNumber() >= 32300) {
startSound(_locationSoundsTable[i]._offset, 0, _locationSoundsTable[i]._volume);
return;
}
break;
case 4:
if (getRandomNumber() >= 32763) {
startSound(_locationSoundsTable[i]._offset, 0, _locationSoundsTable[i]._volume);
return;
}
break;
}
}
}
void TuckerEngine::drawData3() {
for (int i = 0; i < _locationAnimationsCount; ++i) {
if (_locationAnimationsTable[i]._drawFlag) {
int num = _locationAnimationsTable[i]._graphicNum;
const Data *d = &_dataTable[num];
Graphics::decodeRLE(_locationBackgroundGfxBuf + d->_yDest * 640 + d->_xDest, _data3GfxBuf + d->_sourceOffset, d->_xSize, d->_ySize);
addDirtyRect(d->_xDest, d->_yDest, d->_xSize, d->_ySize);
}
}
}
void TuckerEngine::execData3PreUpdate() {
switch (_locationNum) {
case 1:
execData3PreUpdate_locationNum1();
break;
case 2:
execData3PreUpdate_locationNum2();
break;
case 3:
execData3PreUpdate_locationNum3();
break;
case 4:
execData3PreUpdate_locationNum4();
break;
case 6:
execData3PreUpdate_locationNum6();
break;
case 9:
execData3PreUpdate_locationNum9();
break;
case 10:
execData3PreUpdate_locationNum10();
break;
case 12:
execData3PreUpdate_locationNum12();
break;
case 13:
execData3PreUpdate_locationNum13();
break;
case 14:
execData3PreUpdate_locationNum14();
break;
case 15:
execData3PreUpdate_locationNum15();
break;
case 16:
execData3PreUpdate_locationNum16();
break;
case 19:
execData3PreUpdate_locationNum19();
break;
case 21:
execData3PreUpdate_locationNum21();
break;
case 22:
execData3PreUpdate_locationNum22();
break;
case 24:
execData3PreUpdate_locationNum24();
break;
case 25:
execData3PreUpdate_locationNum25();
break;
case 26:
execData3PreUpdate_locationNum26();
break;
case 27:
execData3PreUpdate_locationNum27();
break;
case 28:
execData3PreUpdate_locationNum28();
break;
case 29:
execData3PreUpdate_locationNum29();
break;
case 30:
execData3PreUpdate_locationNum30();
break;
case 31:
execData3PreUpdate_locationNum31();
break;
case 32:
execData3PreUpdate_locationNum32();
break;
case 33:
execData3PreUpdate_locationNum33();
break;
case 34:
execData3PreUpdate_locationNum34();
break;
case 35:
execData3PreUpdate_locationNum35();
break;
case 36:
execData3PreUpdate_locationNum36();
break;
case 38:
execData3PreUpdate_locationNum38();
break;
case 41:
execData3PreUpdate_locationNum41();
break;
case 42:
execData3PreUpdate_locationNum42();
break;
case 43:
execData3PreUpdate_locationNum43();
break;
case 44:
execData3PreUpdate_locationNum44();
break;
case 49:
execData3PreUpdate_locationNum49();
break;
case 52:
execData3PreUpdate_locationNum52();
break;
case 53:
execData3PreUpdate_locationNum53();
break;
case 57:
execData3PreUpdate_locationNum57();
break;
case 58:
execData3PreUpdate_locationNum58();
break;
case 61:
execData3PreUpdate_locationNum61();
break;
case 63:
execData3PreUpdate_locationNum63();
break;
case 64:
execData3PreUpdate_locationNum64();
break;
case 65:
execData3PreUpdate_locationNum65();
break;
case 66:
execData3PreUpdate_locationNum66();
break;
case 70:
execData3PreUpdate_locationNum70();
break;
}
}
void TuckerEngine::execData3PostUpdate() {
switch (_locationNum) {
case 1:
execData3PostUpdate_locationNum1();
break;
case 6:
execData3PostUpdate_locationNum6();
break;
case 8:
execData3PostUpdate_locationNum8();
break;
case 9:
execData3PostUpdate_locationNum9();
break;
case 14:
execData3PostUpdate_locationNum14();
break;
case 21:
execData3PostUpdate_locationNum21();
break;
case 24:
execData3PostUpdate_locationNum24();
break;
case 27:
execData3PostUpdate_locationNum27();
break;
case 28:
execData3PostUpdate_locationNum28();
break;
case 32:
execData3PostUpdate_locationNum32();
break;
case 60:
execData3PostUpdate_locationNum60();
break;
case 66:
execData3PostUpdate_locationNum66();
break;
}
}
void TuckerEngine::drawBackgroundSprites() {
if (_backgroundSpriteDataPtr && _backgroundSpriteCurrentFrame != 0 && _backgroundSpriteCurrentFrame <= _backgroundSpriteLastFrame) {
int frameOffset = READ_LE_UINT24(_backgroundSpriteDataPtr + _backgroundSpriteCurrentFrame * 4);
int srcW = READ_LE_UINT16(_backgroundSpriteDataPtr + frameOffset);
int srcH = READ_LE_UINT16(_backgroundSpriteDataPtr + frameOffset + 2);
int srcX = READ_LE_UINT16(_backgroundSpriteDataPtr + frameOffset + 8);
int srcY = READ_LE_UINT16(_backgroundSpriteDataPtr + frameOffset + 10);
if (_locationNum == 22 && _backgroundSpriteCurrentAnimation > 1) {
srcY += _mainSpritesBaseOffset;
}
if (_locationNum == 29 && _backgroundSpriteCurrentAnimation == 3) {
srcX += 228;
} else if (_locationNum == 58 && _backgroundSpriteCurrentAnimation == 1) {
srcX += 100;
} else if (_xPosCurrent > 320 && _xPosCurrent < 640) {
srcX += 320;
}
srcX += _backgroundSprOffset;
Graphics::decodeRLE_248(_locationBackgroundGfxBuf + srcY * 640 + srcX, _backgroundSpriteDataPtr + frameOffset + 12, srcW, srcH, 0, _locationHeightTable[_locationNum], false);
addDirtyRect(srcX, srcY, srcW, srcH);
}
}
void TuckerEngine::drawCurrentSprite() {
// Workaround original game glitch: skip first bud frame drawing when entering location (tracker item #2597763)
if ((_locationNum == 17 || _locationNum == 18) && _currentSpriteAnimationFrame == 16) {
return;
}
// Workaround original game glitch: location 14 contains some colors from [0xE0-0xF8] in a walkable area (tracker item #3106542)
const bool color248Only = (_locationNum == 14);
SpriteFrame *chr = &_spriteFramesTable[_currentSpriteAnimationFrame];
int yPos = _yPosCurrent + _mainSpritesBaseOffset - 54 + chr->_yOffset;
int xPos = _xPosCurrent;
if (!_mirroredDrawing) {
xPos += chr->_xOffset - 14;
} else {
xPos -= chr->_xSize + chr->_xOffset - 14;
}
Graphics::decodeRLE_248(_locationBackgroundGfxBuf + yPos * 640 + xPos, _spritesGfxBuf + chr->_sourceOffset, chr->_xSize, chr->_ySize,
chr->_yOffset, _locationHeightTable[_locationNum], _mirroredDrawing, color248Only);
addDirtyRect(xPos, yPos, chr->_xSize, chr->_ySize);
if (_currentSpriteAnimationLength > 1) {
SpriteFrame *chr2 = &_spriteFramesTable[_currentSpriteAnimationFrame2];
yPos = _yPosCurrent + _mainSpritesBaseOffset - 54 + chr2->_yOffset;
xPos = _xPosCurrent;
if (!_mirroredDrawing) {
xPos += chr2->_xOffset - 14;
} else {
xPos -= chr2->_xSize + chr2->_xOffset - 14;
}
Graphics::decodeRLE_248(_locationBackgroundGfxBuf + yPos * 640 + xPos, _spritesGfxBuf + chr2->_sourceOffset, chr2->_xSize, chr2->_ySize,
chr2->_yOffset, _locationHeightTable[_locationNum], _mirroredDrawing, color248Only);
addDirtyRect(xPos, yPos, chr2->_xSize, chr2->_ySize);
}
}
void TuckerEngine::setVolumeSound(int index, int volume) {
if (volume < 0) {
volume = 0;
}
_mixer->setChannelVolume(_sfxHandles[index], volume * Audio::Mixer::kMaxChannelVolume / kMaxSoundVolume);
}
void TuckerEngine::setVolumeMusic(int index, int volume) {
if (volume < 0) {
volume = 0;
}
_mixer->setChannelVolume(_musicHandles[index], volume * Audio::Mixer::kMaxChannelVolume / kMaxSoundVolume);
}
void TuckerEngine::startSound(int offset, int index, int volume) {
bool loop = (_locationSoundsTable[index]._type == 2 || _locationSoundsTable[index]._type == 5 || _locationSoundsTable[index]._type == 7);
loadSound(Audio::Mixer::kSFXSoundType, _locationSoundsTable[index]._num, volume, loop, &_sfxHandles[index]);
}
void TuckerEngine::stopSound(int index) {
_mixer->stopHandle(_sfxHandles[index]);
}
bool TuckerEngine::isSoundPlaying(int index) {
return _mixer->isSoundHandleActive(_sfxHandles[index]);
}
void TuckerEngine::startMusic(int offset, int index, int volume) {
bool loop = (_locationMusicsTable[index]._flag == 2);
loadSound(Audio::Mixer::kMusicSoundType, _locationMusicsTable[index]._num, volume, loop, &_musicHandles[index]);
}
void TuckerEngine::stopMusic(int index) {
_mixer->stopHandle(_musicHandles[index]);
}
void TuckerEngine::startSpeechSound(int num, int volume) {
loadSound(Audio::Mixer::kSpeechSoundType, num, volume, false, &_speechHandle);
}
void TuckerEngine::stopSpeechSound() {
_mixer->stopHandle(_speechHandle);
}
bool TuckerEngine::isSpeechSoundPlaying() {
return _mixer->isSoundHandleActive(_speechHandle);
}
void TuckerEngine::rememberSpeechSound() {
for (int i = 4; i > 0; --i) {
_speechHistoryTable[i] = _speechHistoryTable[i - 1];
}
_speechHistoryTable[0] = _partNum * 3000 + _ptTextOffset + _speechSoundNum - 3000;
}
void TuckerEngine::redrawPanelItems() {
if (_forceRedrawPanelItems || (_redrawPanelItemsCounter != 0 && _panelState == 0)) {
_forceRedrawPanelItems = false;
if (_redrawPanelItemsCounter > 0) {
--_redrawPanelItemsCounter;
}
const uint8 *src = nullptr;
uint8 *dst = nullptr;
int sz = 0;
switch (_panelState) {
case 0:
src = _panelGfxBuf;
dst = _itemsGfxBuf + 3200;
sz = 16000;
break;
case 1:
src = _panelGfxBuf + 16320;
dst = _itemsGfxBuf;
sz = 19200;
break;
case 2:
src = _panelGfxBuf + 16320;
dst = _itemsGfxBuf;
sz = 19200;
memcpy(dst, src, sz);
src = _panelGfxBuf + 55040;
dst = _itemsGfxBuf + 6400;
sz = 5120;
break;
case 3:
src = _panelGfxBuf + 35200;
dst = _itemsGfxBuf;
sz = 19200;
break;
}
memcpy(dst, src, sz);
if (_panelState == 0) {
redrawPanelItemsHelper();
}
}
}
void TuckerEngine::redrawPanelItemsHelper() {
const int k = (_redrawPanelItemsCounter / 4) - ((_redrawPanelItemsCounter / 8) * 2);
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 3; ++j) {
if (i * 3 + j + _inventoryObjectsOffset >= _inventoryObjectsCount) {
continue;
}
if (i * 3 + j + _inventoryObjectsOffset == _lastInventoryObjectIndex && k != 0) {
continue;
}
const int obj = _inventoryObjectsList[i * 3 + j + _inventoryObjectsOffset];
const uint8 *src = _panelObjectsGfxBuf + _panelObjectsOffsetTable[obj];
uint8 *dst = _itemsGfxBuf + 3412 + i * 8320 + j * 34;
Graphics::decodeRLE_320(dst, src, 32, 24);
}
}
}
void TuckerEngine::drawSprite(int num) {
Sprite *s = &_spritesTable[num];
if (s->_animationFrame <= s->_firstFrame && s->_animationFrame > 0 && s->_state != -1) {
const uint8 *p = s->_animationData;
if (!p) {
return;
}
int frameOffset = READ_LE_UINT24(p + s->_animationFrame * 4);
int srcW = READ_LE_UINT16(p + frameOffset);
int srcH = READ_LE_UINT16(p + frameOffset + 2);
int srcX = READ_LE_UINT16(p + frameOffset + 8);
int srcY = READ_LE_UINT16(p + frameOffset + 10);
int xPos = s->_gfxBackgroundOffset + srcX;
if (xPos < 600 && (_scrollOffset + 320 < xPos || _scrollOffset - srcW > xPos)) {
return;
}
s->_xSource = srcX;
s->_gfxBackgroundOffset += s->_backgroundOffset;
uint8 *dstPtr = _locationBackgroundGfxBuf + srcY * 640 + xPos;
const uint8 *srcPtr = p + frameOffset + 12;
switch (s->_colorType) {
case 0:
Graphics::decodeRLE(dstPtr, srcPtr, srcW, srcH);
break;
case 99:
Graphics::decodeRLE_224(dstPtr, srcPtr, srcW, srcH);
break;
default:
Graphics::decodeRLE_248(dstPtr, srcPtr, srcW, srcH, 0, s->_yMaxBackground, s->_flipX);
break;
}
const int xR = srcX + (s->_gfxBackgroundOffset % 640);
const int yR = srcY + (s->_gfxBackgroundOffset / 640);
addDirtyRect(xR, yR, srcW, srcH);
}
}
void TuckerEngine::clearItemsGfx() {
memset(_itemsGfxBuf, 0, 3200);
}
void TuckerEngine::drawPausedInfoBar() {
int len = getStringWidth(36, _infoBarBuf);
int x = 159 - len / 2;
drawItemString(326 + x, 36, _infoBarBuf);
}
const uint8 *TuckerEngine::getStringBuf(int type) const {
const uint8 *p = nullptr;
switch (type) {
case 0:
p = _data5Buf;
break;
case 1:
p = _bgTextBuf;
break;
case 2:
p = _charNameBuf;
break;
case 3:
p = _objTxtBuf;
break;
}
return p;
}
void TuckerEngine::drawInfoString() {
const uint8 *infoStrBuf = _infoBarBuf;
const uint8 *obj1StrBuf = getStringBuf(_actionObj1Type);
const uint8 *obj2StrBuf = getStringBuf(_actionObj2Type);
int infoStringWidth = 0;
int object1NameWidth = 0;
int verbWidth = getStringWidth(_actionVerb + 1, infoStrBuf);
if (_actionObj1Num > 0 || _actionObj1Type > 0) {
object1NameWidth = getStringWidth(_actionObj1Num + 1, obj1StrBuf) + 4;
infoStringWidth = verbWidth + object1NameWidth;
} else {
infoStringWidth = verbWidth;
}
int verbPreposition = 0;
int verbPrepositionWidth = 0;
if (_actionRequiresTwoObjects) {
verbPreposition = (_actionVerb == 5) ? 12 : 11;
verbPrepositionWidth = getStringWidth(verbPreposition, infoStrBuf) + 4;
if (_gameLang != Common::EN_ANY && (_actionObj2Num > 0 || _actionObj2Type > 0) && verbPreposition > 0) {
infoStringWidth = 0;
verbWidth = 0;
object1NameWidth = 0;
}
infoStringWidth += verbPrepositionWidth;
if (_actionObj2Num > 0 || _actionObj2Type > 0) {
infoStringWidth += getStringWidth(_actionObj2Num + 1, obj2StrBuf);
}
}
const int xPos = 159 - infoStringWidth / 2;
if (_gameLang == Common::EN_ANY || (_actionObj2Num == 0 && _actionObj2Type == 0) || verbPreposition == 0) {
drawItemString(xPos, _actionVerb + 1, infoStrBuf);
if (_actionObj1Num > 0 || _actionObj1Type > 0) {
drawItemString(xPos + 4 + verbWidth, _actionObj1Num + 1, obj1StrBuf);
}
}
if (verbPreposition > 0) {
drawItemString(xPos + 4 + verbWidth + object1NameWidth, verbPreposition, infoStrBuf);
if (_actionObj2Num > 0 || _actionObj2Type > 0) {
drawItemString(xPos + 4 + verbWidth + object1NameWidth + verbPrepositionWidth, _actionObj2Num + 1, obj2StrBuf);
}
}
}
void TuckerEngine::drawGameHintString() {
const int len = getStringWidth(_gameHintsStringNum + 29, _infoBarBuf);
const int x = 159 - len / 2;
drawItemString(326 + x, _gameHintsStringNum + 29, _infoBarBuf);
}
void TuckerEngine::updateCharacterAnimation() {
if (_characterAnimationIndex > -1) {
if (_backgroundSpriteCurrentFrame == 0) {
_backgroundSpriteCurrentAnimation = _characterAnimationsTable[_characterAnimationIndex];
++_characterAnimationIndex;
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
_backgroundSpriteCurrentFrame = _characterAnimationsTable[_characterAnimationIndex];
++_characterAnimationIndex;
} else if (_characterAnimationsTable[_characterAnimationIndex] == 99) {
_characterAnimationIndex = -1;
_backgroundSpriteCurrentAnimation = -1;
if (_nextAction == 0) {
setCursorType(0);
}
} else {
_backgroundSpriteCurrentFrame = _characterAnimationsTable[_characterAnimationIndex];
if (_noCharacterAnimationChange == 0) {
++_characterAnimationIndex;
}
}
} else if (_backgroundSpriteCurrentAnimation > -1) {
while (_spriteAnimationFramesTable[_spriteAnimationFrameIndex] != 999) {
++_spriteAnimationFrameIndex;
}
_characterFacingDirection = 0;
if (_changeBackgroundSprite) {
if (_backgroundSpriteCurrentFrame == 0) {
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteCurrentFrame = _backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
} else {
--_backgroundSpriteCurrentFrame;
if (_backgroundSpriteCurrentFrame < 1) {
_backgroundSpriteCurrentAnimation = -1;
_backgroundSpriteCurrentFrame = 0;
_changeBackgroundSprite = false;
if (_nextAction == 0) {
setCursorType(0);
}
}
}
} else {
if (_backgroundSpriteCurrentFrame == 0) {
_backgroundSpriteCurrentFrame = 1;
assert(_backgroundSpriteCurrentAnimation >= 0 && _backgroundSpriteCurrentAnimation < kSprA02TableSize);
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
} else if (_locationNum == 25 && !_panelLockedFlag && (_backgroundSpriteCurrentAnimation == 3 || _backgroundSpriteCurrentAnimation == 6)) {
_backgroundSpriteCurrentFrame = 0;
_backgroundSpriteCurrentAnimation = -1;
} else {
++_backgroundSpriteCurrentFrame;
if (_backgroundSpriteCurrentFrame > _backgroundSpriteLastFrame) {
_backgroundSpriteCurrentAnimation = -1;
_backgroundSpriteCurrentFrame = 0;
if (_nextAction == 0 && _panelState == 0) {
setCursorType(0);
}
}
}
}
}
if (_locationNum == 24 && _flagsTable[103] == 0) {
if (_panelLockedFlag) {
_panelLockedFlag = false;
_selectedObject._locationObjectLocationNum = 0;
if (_actionVerb != 2) {
_speechSoundNum = 2236;
startSpeechSound(_speechSoundNum, _speechVolume);
_characterSpeechDataPtr = _ptTextBuf + getPositionForLine(_speechSoundNum, _ptTextBuf);
_speechSoundNum = 0;
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
setCursorType(2);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
}
}
if (_charSpeechSoundCounter == 0 || _actionCharacterNum != 99) {
if (_backgroundSpriteCurrentAnimation == 5) {
_backgroundSpriteCurrentFrame = 0;
}
} else {
if (_backgroundSpriteCurrentAnimation != 5) {
_backgroundSpriteCurrentFrame = 0;
}
}
if (_backgroundSpriteCurrentFrame == 0) {
if (_charSpeechSoundCounter > 0 && _actionCharacterNum == 99) {
_backgroundSpriteCurrentAnimation = 5;
} else {
_backgroundSpriteCurrentAnimation = (getRandomNumber() < 33000) ? 2 : 3;
}
_backgroundSpriteCurrentFrame = 1;
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
}
} else if (_locationNum == 25) {
if (_backgroundSpriteCurrentFrame == 0) {
if (!_characterBackFrontFacing) {
if (_characterBackFrontFacing != _characterPrevBackFrontFacing) {
_backgroundSpriteCurrentAnimation = 10;
} else if (_panelLockedFlag) {
_backgroundSpriteCurrentAnimation = 3;
} else if (_charSpeechSoundCounter > 0 && _actionCharacterNum == 99) {
_backgroundSpriteCurrentAnimation = 8;
} else {
_backgroundSpriteCurrentAnimation = (getRandomNumber() < 32000) ? 11 : 5;
}
} else {
if (_characterBackFrontFacing != _characterPrevBackFrontFacing) {
_backgroundSpriteCurrentAnimation = 2;
} else if (_panelLockedFlag) {
_backgroundSpriteCurrentAnimation = 6;
} else if (_charSpeechSoundCounter > 0 && _actionCharacterNum == 99) {
_backgroundSpriteCurrentAnimation = 9;
} else {
_backgroundSpriteCurrentAnimation = (getRandomNumber() < 32000) ? 12 : 7;
}
}
_characterPrevBackFrontFacing = _characterBackFrontFacing;
_backgroundSpriteCurrentFrame = 1;
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
}
_backgroundSprOffset = _xPosCurrent - 160;
} else if (_locationNum == 63 && _backgroundSpriteCurrentFrame == 0) {
if (_charSpeechSoundCounter > 0 && _actionCharacterNum == 99) {
_backgroundSpriteCurrentAnimation = 1;
} else {
_backgroundSpriteCurrentAnimation = (getRandomNumber() < 32000) ? 3 : 2;
}
_backgroundSpriteCurrentFrame = 1;
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
}
int frame = _spriteAnimationFramesTable[_spriteAnimationFrameIndex];
if (!_panelLockedFlag && _characterFacingDirection < 5 && _selectedObject._locationObjectLocationNum == 0) {
_characterFacingDirection = 0;
}
if (_charSpeechSoundCounter > 0 && _characterFacingDirection != 6 && _actionCharacterNum == 99) {
_characterFacingDirection = 6;
frame = 999;
} else if (_characterFacingDirection == 6 && (_charSpeechSoundCounter == 0 || _actionCharacterNum != 99)) {
_characterFacingDirection = 0;
frame = 999;
}
int num = 0;
if (frame == 999 || (_characterFacingDirection != _characterPrevFacingDirection && _characterFacingDirection < 5)) {
_mirroredDrawing = false;
if (_characterFacingDirection == 6) {
if (_csDataHandled) {
switch (_selectedCharacterDirection) {
case 1:
num = 17;
break;
case 2:
num = 16;
break;
case 4:
num = 15;
break;
default:
num = 16;
_mirroredDrawing = true;
break;
}
} else {
num = 15;
}
}
if (_characterFacingDirection == 5) {
_characterFacingDirection = 0;
}
if (_characterFacingDirection == 0) {
if (_csDataHandled) {
_mirroredDrawing = false;
switch (_selectedCharacterDirection) {
case 1:
num = 3;
break;
case 2:
num = 1;
break;
case 3:
num = 1;
_mirroredDrawing = true;
break;
default:
num = 5;
break;
}
} else if (getRandomNumber() < 2000) {
num = 13;
} else if (getRandomNumber() < 3000) {
num = 14;
if (_locationNum == 57) {
num = 18;
}
} else {
num = (getRandomNumber() < 20000) ? 18 : 6;
}
} else {
switch (_characterFacingDirection) {
case 1:
num = 0;
break;
case 2:
num = 4;
break;
case 3:
num = 0;
_mirroredDrawing = true;
break;
case 4:
num = 2;
break;
}
}
_currentSpriteAnimationLength = _spriteAnimationsTable[num]._numParts;
_spriteAnimationFrameIndex = _spriteAnimationsTable[num]._firstFrameIndex;
frame = _spriteAnimationFramesTable[_spriteAnimationFrameIndex];
}
if (_characterAnimationNum > 0) {
num = _characterAnimationNum;
_currentSpriteAnimationLength = _spriteAnimationsTable[num]._numParts;
_spriteAnimationFrameIndex = _spriteAnimationsTable[num]._firstFrameIndex;
frame = _spriteAnimationFramesTable[_spriteAnimationFrameIndex];
_characterAnimationNum = 0;
}
_currentSpriteAnimationFrame = frame;
++_spriteAnimationFrameIndex;
if (_currentSpriteAnimationLength > 1) {
_currentSpriteAnimationFrame2 = _spriteAnimationFramesTable[_spriteAnimationFrameIndex];
++_spriteAnimationFrameIndex;
if (_characterSpriteAnimationFrameCounter > 0) {
++_characterSpriteAnimationFrameCounter;
if (_characterSpriteAnimationFrameCounter > 121) {
_characterSpriteAnimationFrameCounter = 0;
}
if (_selectedCharacterDirection == 1) {
_currentSpriteAnimationFrame = (_characterSpriteAnimationFrameCounter > 2 && _characterSpriteAnimationFrameCounter < 120) ? 122 : 121;
} else {
_currentSpriteAnimationFrame = (_characterSpriteAnimationFrameCounter > 2 && _characterSpriteAnimationFrameCounter < 120) ? 120 : 119;
}
}
}
_characterPrevFacingDirection = _characterFacingDirection;
}
void TuckerEngine::addObjectToInventory(int num) {
_inventoryObjectsList[_inventoryObjectsCount] = num;
_lastInventoryObjectIndex = _inventoryObjectsCount;
_redrawPanelItemsCounter = 50;
++_inventoryObjectsCount;
_inventoryItemsState[num] = 1;
if (_inventoryObjectsOffset + 5 < _lastInventoryObjectIndex) {
_inventoryObjectsOffset += 3;
}
}
void TuckerEngine::removeObjectFromInventory(int num) {
for (int i = 0; i < _inventoryObjectsCount; ++i) {
if (_inventoryObjectsList[i] == num) {
--_inventoryObjectsCount;
_inventoryItemsState[num] = 2;
const int count = _inventoryObjectsCount - i;
if (count != 0) {
memmove(_inventoryObjectsList + i, _inventoryObjectsList + i + 1, count * sizeof(int));
}
break;
}
}
}
void TuckerEngine::handleMap() {
if (_handleMapCounter > 0) {
++_handleMapCounter;
if (_handleMapCounter > 19) {
_handleMapCounter = 0;
_locationMaskCounter = 1;
_panelLockedFlag = false;
}
}
if (!_panelLockedFlag && (_backgroundSpriteCurrentAnimation == -1 || _locationNum == 25) && _locationMaskType == 3) {
setCursorType(0);
if (_locationMaskCounter == 1) {
_characterFacingDirection = 0;
_locationMaskType = 0;
}
return;
}
if (_selectedObject._locationObjectLocationNum != 0 && _locationMaskCounter != 0 && (_backgroundSpriteCurrentAnimation <= -1 || _locationNum == 25)) {
if (_locationNum == 25 || _backgroundSpriteCurrentAnimation != 4) {
if (_locationMaskType == 0) {
_locationMaskType = 1;
setCursorType(2);
if (_selectedObject._locationObjectToWalkX2 > 800) {
_backgroundSpriteCurrentAnimation = _selectedObject._locationObjectToWalkX2 - 900;
if (_selectedObject._locationObjectToWalkY2 > 499) {
_changeBackgroundSprite = true;
_backgroundSprOffset = _selectedObject._locationObjectToWalkY2 - 500;
} else {
_backgroundSprOffset = _selectedObject._locationObjectToWalkY2;
_changeBackgroundSprite = false;
}
_backgroundSpriteCurrentFrame = 0;
_mirroredDrawing = false;
if (_locationNum == 25) {
_backgroundSpriteDataPtr = _sprA02Table[_backgroundSpriteCurrentAnimation];
_backgroundSpriteLastFrame = READ_LE_UINT16(_backgroundSpriteDataPtr);
_backgroundSpriteCurrentFrame = 1;
}
} else {
_locationMaskCounter = 0;
_selectedObject._xPos = _selectedObject._locationObjectToWalkX2;
_selectedObject._yPos = _selectedObject._locationObjectToWalkY2;
_handleMapCounter = 1;
_panelLockedFlag = true;
}
return;
}
_locationMaskType = 2;
_panelState = 0;
setCursorType(0);
if (_selectedObject._locationObjectLocationNum == 99) {
_noPositionChangeAfterMap = true;
handleMapSequence();
return;
}
for (int i = 0; i < 14; ++i) {
fadeInPalette();
redrawScreen(_scrollOffset);
_fadePaletteCounter = 34;
}
_nextLocationNum = _selectedObject._locationObjectLocationNum;
_xPosCurrent = _selectedObject._locationObjectToX;
_yPosCurrent = _selectedObject._locationObjectToY;
if (_selectedObject._locationObjectToX2 > 800) {
_backgroundSpriteCurrentAnimation = _selectedObject._locationObjectToX2 - 900;
if (_selectedObject._locationObjectToY2 > 499) {
_changeBackgroundSprite = true;
_backgroundSprOffset = _selectedObject._locationObjectToY2 - 500;
} else {
_changeBackgroundSprite = false;
_backgroundSprOffset = _selectedObject._locationObjectToY2;
}
_backgroundSpriteCurrentFrame = 0;
} else {
_selectedObject._xPos = _selectedObject._locationObjectToX2;
_selectedObject._yPos = _selectedObject._locationObjectToY2;
_panelLockedFlag = true;
}
_scrollOffset = 0;
_handleMapCounter = 0;
_locationMaskCounter = 0;
_selectedObject._locationObjectLocationNum = 0;
}
}
}
void TuckerEngine::clearSprites() {
memset(_spritesTable, 0, sizeof(_spritesTable));
for (int i = 0; i < kMaxCharacters; ++i) {
_spritesTable[i]._state = -1;
_spritesTable[i]._stateIndex = -1;
}
}
void TuckerEngine::updateSprites() {
const int count = (_locationNum == 9) ? 3 : _spritesCount;
for (int i = 0; i < count; ++i) {
if (_spritesTable[i]._stateIndex > -1) {
++_spritesTable[i]._stateIndex;
if (_characterStateTable[_spritesTable[i]._stateIndex] == 99) {
_spritesTable[i]._stateIndex = -1;
_spritesTable[i]._state = -1;
updateSprite(i);
} else {
_spritesTable[i]._animationFrame = _characterStateTable[_spritesTable[i]._stateIndex];
}
continue;
}
if (_spritesTable[i]._state == -1) {
updateSprite(i);
continue;
}
if (_charSpeechSoundCounter > 0 && i == _actionCharacterNum && !_spritesTable[i]._needUpdate) {
updateSprite(i);
continue;
}
if (_charSpeechSoundCounter == 0 && _spritesTable[i]._needUpdate) {
updateSprite(i);
continue;
}
if (_spritesTable[i]._updateDelay > 0) {
--_spritesTable[i]._updateDelay;
if (_spritesTable[i]._updateDelay == 0) {
updateSprite(i);
}
continue;
}
if (_spritesTable[i]._defaultUpdateDelay > 0) {
_spritesTable[i]._updateDelay = _spritesTable[i]._defaultUpdateDelay - 1;
++_spritesTable[i]._animationFrame;
if (_spritesTable[i]._animationFrame == _spritesTable[i]._firstFrame) {
updateSprite(i);
}
continue;
}
if (!_spritesTable[i]._nextAnimationFrame) {
++_spritesTable[i]._animationFrame;
if (_spritesTable[i]._firstFrame - 1 < _spritesTable[i]._animationFrame) {
if (_spritesTable[i]._prevAnimationFrame) {
--_spritesTable[i]._animationFrame;
_spritesTable[i]._nextAnimationFrame = true;
} else {
updateSprite(i);
}
}
continue;
}
--_spritesTable[i]._animationFrame;
if (_spritesTable[i]._animationFrame == 0) {
updateSprite(i);
}
}
}
void TuckerEngine::updateSprite(int i) {
_spritesTable[i]._prevState = _spritesTable[i]._state;
_spritesTable[i]._prevAnimationFrame = false;
_spritesTable[i]._nextAnimationFrame = false;
_updateSpriteFlag1 = false;
_updateSpriteFlag2 = false;
_spritesTable[i]._defaultUpdateDelay = 0;
_spritesTable[i]._updateDelay = 0;
switch (_locationNum) {
case 2:
updateSprite_locationNum2();
break;
case 3:
if (i == 0) {
updateSprite_locationNum3_0(i);
} else if (i == 1) {
updateSprite_locationNum3_1(i);
} else {
updateSprite_locationNum3_2(i);
}
break;
case 4:
updateSprite_locationNum4(0);
break;
case 5:
if (i == 0) {
updateSprite_locationNum5_0();
} else {
updateSprite_locationNum5_1(1);
}
break;
case 6:
if (i == 0) {
updateSprite_locationNum6_0(0);
} else if (i == 1) {
updateSprite_locationNum6_1(1);
} else {
updateSprite_locationNum6_2(2);
}
break;
case 7:
if (i == 0) {
updateSprite_locationNum7_0(0);
} else {
updateSprite_locationNum7_1(1);
}
break;
case 8:
if (i == 0) {
updateSprite_locationNum8_0(0);
} else {
updateSprite_locationNum8_1(1);
}
break;
case 9:
if (i == 0) {
updateSprite_locationNum9_0(i);
} else if (i == 1) {
updateSprite_locationNum9_1(i);
} else {
updateSprite_locationNum9_2(i);
}
break;
case 10:
updateSprite_locationNum10();
break;
case 11:
if (i == 0) {
updateSprite_locationNum11_0(0);
} else if (i == 1) {
updateSprite_locationNum11_1(1);
} else if (i == 2) {
updateSprite_locationNum11_2(2);
} else if (i == 3) {
updateSprite_locationNum11_3(3);
} else if (i == 4) {
updateSprite_locationNum11_4(4);
}
break;
case 12:
if (i == 0) {
updateSprite_locationNum12_0(0);
} else if (i == 1) {
updateSprite_locationNum12_1(1);
}
break;
case 13:
updateSprite_locationNum13(0);
break;
case 14:
updateSprite_locationNum14(0);
break;
case 15:
if (i == 1) {
updateSprite_locationNum15_1(1);
} else if (i == 2) {
updateSprite_locationNum15_2(2);
} else if (i == 0) {
updateSprite_locationNum15_0(0);
}
break;
case 16:
if (i == 0) {
updateSprite_locationNum16_0(0);
} else if (i == 1) {
updateSprite_locationNum16_1(1);
} else {
updateSprite_locationNum16_2(2);
}
break;
case 17:
updateSprite_locationNum17();
break;
case 18:
updateSprite_locationNum18();
break;
case 19:
if (i == 0) {
updateSprite_locationNum19_0(0);
} else if (i == 1) {
updateSprite_locationNum19_1(1);
} else if (i == 2) {
updateSprite_locationNum19_2(2);
} else {
updateSprite_locationNum19_3(3);
}
break;
case 21:
updateSprite_locationNum21();
break;
case 22:
updateSprite_locationNum22();
break;
case 23:
if (i == 0) {
updateSprite_locationNum23_0(0);
} else if (i == 1) {
updateSprite_locationNum23_1(1);
} else if (i == 2) {
updateSprite_locationNum23_2(2);
} else {
updateSprite_locationNum23_3(3);
}
break;
case 24:
if (i == 0) {
updateSprite_locationNum24_0(0);
} else if (i == 1) {
updateSprite_locationNum24_1(1);
} else if (i == 2) {
updateSprite_locationNum24_2(2);
} else {
updateSprite_locationNum24_3(3);
}
break;
case 26:
if (i == 0) {
updateSprite_locationNum26_0(0);
} else {
updateSprite_locationNum26_1(1);
}
break;
case 27:
updateSprite_locationNum27(0);
break;
case 28:
if (i == 0) {
updateSprite_locationNum28_0(0);
} else if (i == 1) {
updateSprite_locationNum28_1(1);
} else {
updateSprite_locationNum28_2(2);
}
break;
case 29:
if (i == 0) {
updateSprite_locationNum29_0(0);
} else if (i == 1) {
updateSprite_locationNum29_1(1);
} else {
updateSprite_locationNum29_2(2);
}
break;
case 30:
updateSprite_locationNum30_34(i);
break;
case 31:
if (i == 0) {
updateSprite_locationNum31_0(0);
} else {
updateSprite_locationNum31_1(1);
}
break;
case 32:
if (i == 0) {
updateSprite_locationNum32_0(0);
} else {
_spritesTable[i]._state = -1;
}
break;
case 33:
if (i == 1) {
updateSprite_locationNum33_1(1);
} else if (i == 0) {
updateSprite_locationNum33_0(0);
} else if (i == 2) {
updateSprite_locationNum33_2(2);
} else {
_spritesTable[i]._state = 12;
}
break;
case 34:
updateSprite_locationNum30_34(0);
break;
case 36:
updateSprite_locationNum36(0);
break;
case 37:
if (i == 0) {
_spritesTable[0]._state = -1;
} else {
updateSprite_locationNum37(i);
}
break;
case 41:
updateSprite_locationNum41(i);
break;
case 42:
updateSprite_locationNum42(i);
break;
case 43:
if (i == 2) {
updateSprite_locationNum43_2(i);
} else if (i < 2) {
if (_flagsTable[236] < 4) {
_spritesTable[i]._state = i + 1;
} else {
_spritesTable[i]._state = -1;
}
} else if (i == 3) {
updateSprite_locationNum43_3(3);
} else if (i == 4) {
updateSprite_locationNum43_4(4);
} else if (i == 5) {
updateSprite_locationNum43_5(5);
} else {
updateSprite_locationNum43_6(6);
}
break;
case 45:
_spritesTable[0]._state = 1;
break;
case 47:
_spritesTable[i]._state = i + 1;
break;
case 48:
updateSprite_locationNum48(0);
break;
case 49:
updateSprite_locationNum49(0);
break;
case 50:
if (i < 6) {
updateSprite_locationNum50(i);
} else {
_spritesTable[i]._state = i + 1;
}
break;
case 51:
updateSprite_locationNum51(i);
break;
case 53:
if (i == 0) {
updateSprite_locationNum53_0(0);
} else if (i == 1) {
updateSprite_locationNum53_1(1);
}
break;
case 54:
updateSprite_locationNum54(0);
break;
case 55:
updateSprite_locationNum55(0);
break;
case 56:
updateSprite_locationNum56(0);
break;
case 57:
if (i == 0) {
updateSprite_locationNum57_0(0);
} else if (i == 1) {
updateSprite_locationNum57_1(1);
}
break;
case 58:
updateSprite_locationNum58(0);
break;
case 59:
updateSprite_locationNum59(0);
break;
case 60:
if (i == 0) {
updateSprite_locationNum60_0(0);
} else {
updateSprite_locationNum60_1(1);
}
break;
case 61:
if (i == 0) {
updateSprite_locationNum61_0(0);
} else if (i == 2) {
updateSprite_locationNum61_2(2);
} else {
updateSprite_locationNum61_1(1);
}
break;
case 63:
if (i == 0) {
updateSprite_locationNum63_0(0);
} else if (i == 1) {
updateSprite_locationNum63_1(1);
} else if (i == 2) {
updateSprite_locationNum63_2(2);
} else if (i == 3) {
updateSprite_locationNum63_3(3);
} else if (i == 4) {
updateSprite_locationNum63_4(4);
}
break;
case 65:
updateSprite_locationNum65(0);
break;
case 66:
if (i == 0) {
updateSprite_locationNum66_0(0);
} else if (i == 1) {
updateSprite_locationNum66_1(1);
} else if (i == 2) {
updateSprite_locationNum66_2(2);
} else if (i == 3) {
updateSprite_locationNum66_3(3);
} else {
updateSprite_locationNum66_4(4);
}
break;
case 69:
if (i == 0) {
_spritesTable[0]._state = 1;
} else if (i == 1) {
updateSprite_locationNum69_1(1);
} else if (i == 2) {
updateSprite_locationNum69_2(2);
} else if (i == 3) {
updateSprite_locationNum69_3(3);
}
break;
case 71:
updateSprite_locationNum71(0);
break;
case 72:
updateSprite_locationNum72(0);
break;
case 74:
updateSprite_locationNum74(i);
break;
case 79:
updateSprite_locationNum79(0);
break;
case 81:
if (i == 0) {
updateSprite_locationNum81_0(0);
} else if (i == 1) {
updateSprite_locationNum81_1(1);
}
break;
case 82:
updateSprite_locationNum82(0);
break;
case 98:
_spritesTable[0]._state = 1;
break;
}
if (_spritesTable[i]._stateIndex <= -1) {
if (!_updateSpriteFlag1) {
_spritesTable[i]._animationFrame = 1;
}
if (_spritesTable[i]._state < 0 || !_sprC02Table[_spritesTable[i]._state]) {
// warning("Invalid state %d for sprite %d location %d", _spritesTable[i].state, i, _locationNum);
return;
}
_spritesTable[i]._animationData = _sprC02Table[_spritesTable[i]._state];
_spritesTable[i]._firstFrame = READ_LE_UINT16(_spritesTable[i]._animationData);
if (_updateSpriteFlag2) {
_spritesTable[i]._state = _spritesTable[i]._firstFrame;
_spritesTable[i]._nextAnimationFrame = true;
_spritesTable[i]._prevAnimationFrame = true;
}
}
}
void TuckerEngine::drawStringInteger(int num, int x, int y, int digits) {
char numStr[4];
assert(num < 1000);
sprintf(numStr, "%03d", num);
int i = (digits > 2) ? 0 : 1;
for (; i < 3; ++i) {
Graphics::drawStringChar(_locationBackgroundGfxBuf, _scrollOffset + x, y, 640, numStr[i], 102, _charsetGfxBuf);
x += 8;
}
addDirtyRect(_scrollOffset + x, y, Graphics::_charset._charW * 3, Graphics::_charset._charH);
}
void TuckerEngine::drawStringAlt(int x, int y, int color, const uint8 *str, int strLen) {
const int xStart = x;
int pos = 0;
while (pos != strLen && str[pos] != '\n') {
const uint8 chr = str[pos];
Graphics::drawStringChar(_locationBackgroundGfxBuf, x, y, 640, chr, color, _charsetGfxBuf);
x += _charWidthTable[chr];
++pos;
}
addDirtyRect(xStart, y, x - xStart, Graphics::_charset._charH);
}
void TuckerEngine::drawItemString(int x, int num, const uint8 *str) {
int pos = getPositionForLine(num, str);
while (str[pos] != '\n') {
const uint8 chr = str[pos];
Graphics::drawStringChar(_itemsGfxBuf, x, 0, 320, chr, 1, _charsetGfxBuf);
x += _charWidthTable[chr];
++pos;
}
}
void TuckerEngine::drawCreditsString(int x, int y, int num) {
int pos = getPositionForLine(num, _ptTextBuf);
while (_ptTextBuf[pos] != '\n') {
const uint8 chr = _ptTextBuf[pos];
Graphics::drawStringChar(_locationBackgroundGfxBuf, x, y, 640, chr, 1, _charsetGfxBuf);
x += _charWidthTable[chr];
++pos;
}
}
void TuckerEngine::updateCharSpeechSound(bool displayText) {
if (_charSpeechSoundCounter == 0) {
return;
}
if (_displaySpeechText) {
_charSpeechSoundCounter = 0;
} else {
--_charSpeechSoundCounter;
}
if (_charSpeechSoundCounter == 0) {
_charSpeechSoundCounter = isSpeechSoundPlaying() ? 1 : 0;
if (_charSpeechSoundCounter == 0) {
_characterSpriteAnimationFrameCounter = 0;
}
}
if (_charSpeechSoundCounter == 0 && !_csDataHandled) {
setCursorType(0);
} else if (displayText) {
drawSpeechText(_actionPosX, _actionPosY, _characterSpeechDataPtr, _speechSoundNum, _actionTextColor);
}
}
void TuckerEngine::updateItemsGfxColors(int color1, int color128) {
for (int i = 0; i < 3200; ++i) {
if (_itemsGfxBuf[i] == 1) {
_itemsGfxBuf[i] = color1;
} else if (_itemsGfxBuf[i] == 128) {
_itemsGfxBuf[i] = color128;
}
}
}
bool TuckerEngine::testLocationMask(int x, int y) {
if (_locationMaskType > 0 || _locationMaskIgnore) {
return true;
}
if (_locationNum == 26 || _locationNum == 32) {
y -= 3;
}
const int offset = y * 640 + x;
return (_locationBackgroundMaskBuf[offset] > 0);
}
int TuckerEngine::getStringWidth(int num, const uint8 *ptr) {
int w = 0;
int pos = getPositionForLine(num, ptr);
uint8 chr;
while ((chr = ptr[pos]) != '\n') {
w += _charWidthTable[chr];
++pos;
}
return w;
}
int TuckerEngine::getPositionForLine(int num, const uint8 *ptr) {
int linesCount = 0;
int i = 0;
while (linesCount < num) {
if (ptr[i] == '\n') {
++linesCount;
if (ptr[i + 1] == '\r') {
++i;
}
}
++i;
}
while (1) {
if (ptr[i] != '\n' && ptr[i] != '\r') {
break;
}
++i;
}
return i;
}
void TuckerEngine::resetCharacterAnimationIndex(int count) {
_backgroundSpriteCurrentFrame = 0;
_characterAnimationIndex = 0;
for (int i = 0; i < count; ++i) {
while (_characterAnimationsTable[_characterAnimationIndex] != 99) {
++_characterAnimationIndex;
}
++_characterAnimationIndex;
}
}
enum TableInstructionCode {
kCode_invalid,
kCode_pan,
kCode_bua,
kCode_bub,
kCode_buc,
kCode_bsd,
kCode_bof,
kCode_buh,
kCode_bon,
kCode_bso,
kCode_bus,
kCode_buw,
kCode_bux,
kCode_c0a,
kCode_c0c,
kCode_c0s,
kCode_end,
kCode_fad,
kCode_fw,
kCode_flx,
kCode_fxx,
kCode_fx,
kCode_gfg,
kCode_gv,
kCode_loc,
kCode_mof,
kCode_opt,
kCode_opf,
kCode_ofg,
kCode_snc,
kCode_sse,
kCode_ssp,
kCode_s0p,
kCode_sp,
kCode_tpo,
kCode_wa_,
kCode_wsm,
kCode_wat,
kCode_was,
kCode_wfx,
kCode_xhr,
kCode_xhm
};
static const struct {
const char *name;
int code;
} _instructions[] = {
{ "pan", kCode_pan },
{ "bua", kCode_bua },
{ "bub", kCode_bub },
{ "buc", kCode_buc },
{ "bsd", kCode_bsd },
{ "bcd", kCode_bsd }, // only ref 6.27
{ "bud", kCode_bsd }, // only ref 13.3
{ "bof", kCode_bof },
{ "buh", kCode_buh },
{ "bon", kCode_bon },
{ "bso", kCode_bso },
{ "bus", kCode_bus },
{ "b0s", kCode_bus }, // only ref 65.25
{ "buw", kCode_buw },
{ "bdx", kCode_bux },
{ "bux", kCode_bux },
{ "c0a", kCode_c0a },
{ "c0c", kCode_c0c },
{ "c0s", kCode_c0s },
{ "end", kCode_end },
{ "fad", kCode_fad },
{ "fw", kCode_fw },
{ "flx", kCode_flx },
{ "fxx", kCode_fxx },
{ "fx", kCode_fx },
{ "gfg", kCode_gfg },
{ "gv", kCode_gv },
{ "loc", kCode_loc },
{ "mof", kCode_mof },
{ "opt", kCode_opt },
{ "opf", kCode_opf },
{ "ofg", kCode_ofg },
{ "snc", kCode_snc },
{ "sse", kCode_sse },
{ "ssp", kCode_ssp },
{ "s0p", kCode_s0p },
{ "sp", kCode_sp },
{ "tpo", kCode_tpo },
{ "wa+", kCode_wa_ },
{ "wsm", kCode_wsm },
{ "wat", kCode_wat },
{ "was", kCode_was },
{ "wfx", kCode_wfx },
{ "xhr", kCode_xhr },
{ "xhm", kCode_xhm },
{ 0, 0 }
};
int TuckerEngine::readTableInstructionCode(int *index) {
bool match = false;
int nameLen = 0;
for (int i = 0; _instructions[i].name; ++i) {
nameLen = strlen(_instructions[i].name);
if (_instructions[i].name[1] == '0') {
if (_instructions[i].name[0] == _tableInstructionsPtr[0] && _instructions[i].name[2] == _tableInstructionsPtr[2]) {
const char digit = _tableInstructionsPtr[1];
assert(digit >= '0' && digit <= '9');
*index = digit - '0';
match = true;
}
} else {
if (strncmp(_instructions[i].name, (const char *)_tableInstructionsPtr, nameLen) == 0) {
*index = 0;
match = true;
}
}
if (match) {
_tableInstructionsPtr += nameLen + 1;
return _instructions[i].code;
}
}
warning("Unhandled instruction '%c%c%c'", _tableInstructionsPtr[0], _tableInstructionsPtr[1], _tableInstructionsPtr[2]);
_tableInstructionsPtr += nameLen + 1;
return kCode_invalid;
}
int TuckerEngine::readTableInstructionParam(int len) {
// skip duplicated minus signs (bua,--1, c0a,--1, ...)
if (len >= 3 && memcmp(_tableInstructionsPtr, "--", 2) == 0) {
++_tableInstructionsPtr;
--len;
}
char *end = nullptr;
const int param = strtol((const char *)_tableInstructionsPtr, &end, 10);
if (end != (const char *)_tableInstructionsPtr + len) {
warning("Unexpected instruction parameter length %d (%d)", (int)(end - (const char *)_tableInstructionsPtr), len);
}
_tableInstructionsPtr += len + 1;
return param;
}
int TuckerEngine::executeTableInstruction() {
int i, index = 0;
debug(2, "executeTableInstruction() instruction %c%c%c", _tableInstructionsPtr[0], _tableInstructionsPtr[1], _tableInstructionsPtr[2]);
const int code = readTableInstructionCode(&index);
switch (code) {
case kCode_pan:
_panelState = readTableInstructionParam(2);
_forceRedrawPanelItems = true;
return 0;
case kCode_bua:
_backgroundSpriteCurrentAnimation = readTableInstructionParam(3);
_backgroundSpriteCurrentFrame = 0;
_backgroundSprOffset = 0;
_mainLoopCounter2 = 0;
return 0;
case kCode_bub:
i = readTableInstructionParam(3);
_spriteAnimationFrameIndex = _spriteAnimationsTable[i]._firstFrameIndex;
_characterFacingDirection = 5;
_mainLoopCounter2 = 0;
return 0;
case kCode_buc:
i = readTableInstructionParam(3);
resetCharacterAnimationIndex(i);
_backgroundSpriteCurrentFrame = 0;
_backgroundSprOffset = 0;
return 0;
case kCode_bsd:
_selectedCharacterDirection = readTableInstructionParam(2);
return 0;
case kCode_bof:
_skipCurrentCharacterDraw = true;
return 0;
case kCode_buh:
_noCharacterAnimationChange = readTableInstructionParam(2);
return 0;
case kCode_bon:
_skipCurrentCharacterDraw = false;
return 0;
case kCode_bso:
_backgroundSprOffset = readTableInstructionParam(3);
return 0;
case kCode_bus:
_speechSoundNum = readTableInstructionParam(3) - 1;
rememberSpeechSound();
startSpeechSound(_partNum * 3000 + _ptTextOffset + _speechSoundNum - 3000, _speechVolume);
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
return 0;
case kCode_buw:
_selectedObject._xPos = readTableInstructionParam(3);
_selectedObject._yPos = readTableInstructionParam(3);
_locationMaskIgnore = true;
_panelLockedFlag = true;
return 0;
case kCode_bux:
_xPosCurrent = readTableInstructionParam(3);
_yPosCurrent = readTableInstructionParam(3);
return 0;
case kCode_c0a:
_spritesTable[index]._state = readTableInstructionParam(3);
if (_spritesTable[index]._state == 999) {
_spritesTable[index]._state = -1;
}
_mainLoopCounter1 = 0;
_spritesTable[index]._updateDelay = 0;
_spritesTable[index]._nextAnimationFrame = false;
_spritesTable[index]._prevAnimationFrame = false;
return 0;
case kCode_c0c:
setCharacterAnimation(readTableInstructionParam(3), index);
return 0;
case kCode_c0s:
_speechSoundNum = readTableInstructionParam(3) - 1;
rememberSpeechSound();
startSpeechSound(_partNum * 3000 + _ptTextOffset + _speechSoundNum - 3000, kMaxSoundVolume);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
_actionTextColor = 181 + index;
if (!_tableInstructionFlag) {
_actionPosX = _tableInstructionItemNum1;
_actionPosY = _tableInstructionItemNum2;
} else {
_actionPosX = _tableInstructionObj1Table[index];
_actionPosY = _tableInstructionObj2Table[index];
}
_actionCharacterNum = index;
return 0;
case kCode_end:
return 2;
case kCode_fad:
_fadePaletteCounter = readTableInstructionParam(2);
return 0;
case kCode_fw:
_selectedCharacterNum = readTableInstructionParam(2);
_actionVerb = 0;
_selectedObjectType = 0;
_selectedObjectNum = 1;
setSelectedObjectKey();
return 0;
case kCode_flx:
i = readTableInstructionParam(2);
_locationSoundsTable[i]._type = 2;
startSound(_locationSoundsTable[i]._offset, i, _locationSoundsTable[i]._volume);
return 0;
case kCode_fxx:
i = readTableInstructionParam(2);
if (isSoundPlaying(i)) {
stopSound(i);
}
return 0;
case kCode_fx:
i = readTableInstructionParam(2);
startSound(_locationSoundsTable[i]._offset, i, _locationSoundsTable[i]._volume);
_soundInstructionIndex = i;
return 0;
case kCode_gfg:
i = readTableInstructionParam(3);
assert(i >= 0 && i < kFlagsTableSize);
_flagsTable[i] = readTableInstructionParam(2);
debug(2, "executeTableInstruction() set flag %d to %d", i, _flagsTable[i]);
return 0;
case kCode_gv:
_characterAnimationNum = readTableInstructionParam(2);
return 0;
case kCode_loc:
_nextLocationNum = readTableInstructionParam(2);
return 1;
case kCode_mof:
// TODO: Unknown opcode in Spanish version. Identify if this has any function.
return 0;
case kCode_opt:
_conversationOptionsCount = readTableInstructionParam(2);
for (i = 0; i < _conversationOptionsCount; ++i) {
_instructionsActionsTable[i] = readTableInstructionParam(3) - 1;
_nextTableToLoadTable[i] = readTableInstructionParam(3);
}
_nextTableToLoadIndex = -1;
setCursorType(1);
return 1;
case kCode_opf:
_conversationOptionsCount = 0;
for (i = readTableInstructionParam(2); i > 0; --i) {
const int flag = readTableInstructionParam(3);
const int value = readTableInstructionParam(2);
debug(2, "executeTableInstruction() compare flag %d to %d (%d)", i, value, _flagsTable[i]);
assert(flag >= 0 && flag < kFlagsTableSize);
if (value == _flagsTable[flag]) {
assert(_conversationOptionsCount < 6);
_instructionsActionsTable[_conversationOptionsCount] = readTableInstructionParam(3) - 1;
_nextTableToLoadTable[_conversationOptionsCount] = readTableInstructionParam(3);
++_conversationOptionsCount;
} else {
readTableInstructionParam(3);
readTableInstructionParam(3);
}
}
_nextTableToLoadIndex = -1;
setCursorType(1);
return 1;
case kCode_ofg:
i = readTableInstructionParam(3);
if (readTableInstructionParam(2) == 0) {
removeObjectFromInventory(i);
} else {
addObjectToInventory(i);
}
return 0;
case kCode_snc:
_mainLoopCounter1 = 0;
return 0;
case kCode_sse:
_nextAction = readTableInstructionParam(3);
_csDataLoaded = false;
return 3;
case kCode_ssp:
_tableInstructionFlag = false;
_tableInstructionItemNum1 = readTableInstructionParam(3);
_tableInstructionItemNum2 = readTableInstructionParam(3);
return 0;
case kCode_s0p:
_tableInstructionFlag = true;
_tableInstructionObj1Table[index] = readTableInstructionParam(3);
_tableInstructionObj2Table[index] = readTableInstructionParam(3);
return 0;
case kCode_sp:
_characterSpriteAnimationFrameCounter = 1;
return 0;
case kCode_tpo:
_ptTextOffset = readTableInstructionParam(4);
_characterSpeechDataPtr = _ptTextBuf + getPositionForLine(_ptTextOffset, _ptTextBuf);
return 0;
case kCode_wa_:
_stopActionOnSpeechFlag = true;
_stopActionCounter = 20;
return 1;
case kCode_wsm:
_stopActionOnPanelLock = true;
return 1;
case kCode_wat:
_stopActionCounter = readTableInstructionParam(3);
return 1;
case kCode_was:
_stopActionOnSpeechFlag = true;
return 1;
case kCode_wfx:
_stopActionOnSoundFlag = true;
return 1;
case kCode_xhr:
_validInstructionId = true;
return 0;
case kCode_xhm:
_validInstructionId = false;
return 0;
}
return 2;
}
void TuckerEngine::moveUpInventoryObjects() {
if (_inventoryObjectsOffset + 6 < _inventoryObjectsCount) {
_inventoryObjectsOffset += 3;
_forceRedrawPanelItems = true;
}
}
void TuckerEngine::moveDownInventoryObjects() {
if (_inventoryObjectsOffset > 2) {
_inventoryObjectsOffset -= 3;
_forceRedrawPanelItems = true;
}
}
void TuckerEngine::setActionVerbUnderCursor() {
if (_mousePosY < 150) {
_actionVerb = 0;
} else if (_mousePosX > 195) {
_actionVerb = 1;
} else if (_panelNum == 0) {
_actionVerb = ((_mousePosY - 150) / 17) * 3 + (_mousePosX / 67);
} else {
_actionVerb = 0;
if (_mousePosX < 30) {
_actionVerb = 7;
} else if (_mousePosX > 130 && _mousePosX < 165) {
_actionVerb = 5;
} else {
if (_mousePosY < 175) {
if (_mousePosX < 67) {
_actionVerb = 3;
} else if (_mousePosX > 164) {
_actionVerb = 6;
} else if (_mousePosX > 99) {
_actionVerb = 4;
}
} else {
if (_mousePosX < 85) {
_actionVerb = 1;
} else if (_mousePosX > 165) {
_actionVerb = 2;
} else {
_actionVerb = 8;
}
}
}
}
}
int TuckerEngine::getObjectUnderCursor() {
if (_mousePosY > 140) {
return -1;
}
for (int i = 0; i < _locationObjectsCount; ++i) {
if (_mousePosX + _scrollOffset + 1 <= _locationObjectsTable[i]._xPos) {
continue;
}
if (_mousePosX + _scrollOffset >= _locationObjectsTable[i]._xPos + _locationObjectsTable[i]._xSize) {
continue;
}
if (_mousePosY <= _locationObjectsTable[i]._yPos) {
continue;
}
if (_mousePosY >= _locationObjectsTable[i]._yPos + _locationObjectsTable[i]._ySize) {
continue;
}
_selectedObjectType = 0;
_selectedCharacterNum = i;
setCursorNum(_locationObjectsTable[i]._cursorNum);
return i;
}
return -1;
}
void TuckerEngine::setSelectedObjectKey() {
const int x = _mousePosX + _scrollOffset;
if (_mousePosY > 139 && _nextAction == 0) {
return;
}
_panelLockedFlag = true;
_locationMaskCounter = 0;
_actionRequiresTwoObjects = false;
_selectedObject._yPos = 0;
_selectedObject._locationObjectLocationNum = 0;
_pendingActionIndex = 0;
if (_selectedObjectType == 0) {
if (_selectedObjectNum == 0) {
_selectedObject._xPos = x;
_selectedObject._yPos = _mousePosY;
} else {
_selectedObject._xPos = _locationObjectsTable[_selectedCharacterNum]._standX;
_selectedObject._yPos = _locationObjectsTable[_selectedCharacterNum]._standY;
if (_actionVerb == 0 || _actionVerb == 8) {
_selectedObject._locationObjectLocationNum = _locationObjectsTable[_selectedCharacterNum]._locationNum;
_selectedObject._locationObjectToX = _locationObjectsTable[_selectedCharacterNum]._toX;
_selectedObject._locationObjectToY = _locationObjectsTable[_selectedCharacterNum]._toY;
_selectedObject._locationObjectToX2 = _locationObjectsTable[_selectedCharacterNum]._toX2;
_selectedObject._locationObjectToY2 = _locationObjectsTable[_selectedCharacterNum]._toY2;
_selectedObject._locationObjectToWalkX2 = _locationObjectsTable[_selectedCharacterNum]._toWalkX2;
_selectedObject._locationObjectToWalkY2 = _locationObjectsTable[_selectedCharacterNum]._toWalkY2;
}
}
} else {
switch (_selectedObjectType) {
case 1:
_selectedObject._xPos = _locationAnimationsTable[_selectedCharacterNum]._standX;
_selectedObject._yPos = _locationAnimationsTable[_selectedCharacterNum]._standY;
break;
case 2:
_selectedObject._xPos = _charPosTable[_selectedCharacterNum]._xWalkTo;
_selectedObject._yPos = _charPosTable[_selectedCharacterNum]._yWalkTo;
break;
case 3:
_selectedObject._xPos = _xPosCurrent;
_selectedObject._yPos = _yPosCurrent;
break;
}
}
if (_selectedObject._yPos == 0) {
_selectedObject._xPos = x;
_selectedObject._yPos = _mousePosY;
}
_selectedObjectLocationMask = testLocationMask(_selectedObject._xPos, _selectedObject._yPos);
if (!_selectedObjectLocationMask && _objectKeysLocationTable[_locationNum] == 1) {
if (_selectedObject._yPos < _objectKeysPosYTable[_locationNum]) {
while (!_selectedObjectLocationMask && _selectedObject._yPos < _objectKeysPosYTable[_locationNum]) {
++_selectedObject._yPos;
_selectedObjectLocationMask = testLocationMask(_selectedObject._xPos, _selectedObject._yPos);
}
} else {
while (!_selectedObjectLocationMask && _selectedObject._yPos < _objectKeysPosYTable[_locationNum]) {
--_selectedObject._yPos;
_selectedObjectLocationMask = testLocationMask(_selectedObject._xPos, _selectedObject._yPos);
}
}
}
if (_selectedObjectLocationMask) {
_selectedObjectLocationMask = testLocationMaskArea(_xPosCurrent, _yPosCurrent, _selectedObject._xPos, _selectedObject._yPos);
if (_selectedObjectLocationMask && _objectKeysPosXTable[_locationNum] > 0) {
_selectedObject._xDefaultPos = _selectedObject._xPos;
_selectedObject._yDefaultPos = _selectedObject._yPos;
_selectedObject._xPos = _objectKeysPosXTable[_locationNum];
_selectedObject._yPos = _objectKeysPosYTable[_locationNum];
if (_objectKeysLocationTable[_locationNum] == 1) {
_selectedObject._xPos = _selectedObject._xDefaultPos;
}
}
}
}
void TuckerEngine::setCharacterAnimation(int count, int spr) {
_spritesTable[spr]._animationFrame = 0;
_spritesTable[spr]._stateIndex = 0;
for (int i = 0; i < count; ++i) {
while (_characterStateTable[_spritesTable[spr]._stateIndex] != 99) {
++_spritesTable[spr]._stateIndex;
}
++_spritesTable[spr]._stateIndex;
}
_spritesTable[spr]._state = _characterStateTable[_spritesTable[spr]._stateIndex];
++_spritesTable[spr]._stateIndex;
_spritesTable[spr]._animationFrame = _characterStateTable[_spritesTable[spr]._stateIndex];
++_spritesTable[spr]._stateIndex;
_spritesTable[spr]._animationData = _sprC02Table[_spritesTable[spr]._state];
_spritesTable[spr]._firstFrame = READ_LE_UINT16(_spritesTable[spr]._animationData);
}
bool TuckerEngine::testLocationMaskArea(int xBase, int yBase, int xPos, int yPos) {
while (true) {
bool loop = false;
if (yBase > yPos) {
if (testLocationMask(xBase, yBase - 1)) {
--yBase;
loop = true;
}
} else if (yBase < yPos) {
if (testLocationMask(xBase, yBase + 1)) {
++yBase;
loop = true;
}
}
if (xBase > xPos) {
if (testLocationMask(xBase - 1, yBase)) {
--xBase;
loop = true;
}
} else if (xBase < xPos) {
if (testLocationMask(xBase + 1, yBase)) {
++xBase;
loop = true;
}
}
if (xBase == xPos && yBase == yPos) {
return false;
}
if (!loop) {
break;
}
}
return true;
}
void TuckerEngine::handleMouseClickOnInventoryObject() {
if (_panelState != 0) {
return;
}
if (_mousePosY < 150 || _mousePosX < 212) {
return;
}
int pos = ((_mousePosY - 150) / 25) * 3 + (_mousePosX - 212) / 36;
int obj = _inventoryObjectsOffset + pos;
if (_inventoryObjectsCount - 1 < obj) {
return;
}
_selectedObjectNum = _inventoryObjectsList[obj];
_selectedObjectType = 3;
switch (_selectedObjectNum) {
case 30:
if (_leftMouseButtonPressed) {
_selectedObjectType = 0;
_selectedObjectNum = 0;
_actionVerb = 0;
_actionVerbLocked = false;
_forceRedrawPanelItems = true;
_panelState = 2;
setCursorType(1);
}
break;
case 1:
if (_actionVerb == 8 && _leftMouseButtonPressed) {
if (_mapSequenceFlagsLocationTable[_locationNum - 1] == 1) {
handleMapSequence();
} else {
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
setCursorType(2);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
_currentActionVerb = 0;
_speechSoundNum = 2235;
startSpeechSound(_speechSoundNum, _speechVolume);
_characterSpeechDataPtr = _ptTextBuf + getPositionForLine(_speechSoundNum, _ptTextBuf);
_speechSoundNum = 0;
_actionVerb = 0;
_selectedObjectType = 0;
_selectedObjectNum = 0;
_actionVerbLocked = false;
}
}
break;
}
}
int TuckerEngine::setCharacterUnderCursor() {
if (_mousePosY > 140) {
return -1;
}
for (int i = 0; i < _charPosCount; ++i) {
if (_mousePosX + _scrollOffset <= _charPosTable[i]._xPos) {
continue;
}
if (_mousePosX + _scrollOffset >= _charPosTable[i]._xPos + _charPosTable[i]._xSize) {
continue;
}
if (_mousePosY <= _charPosTable[i]._yPos) {
continue;
}
if (_mousePosY >= _charPosTable[i]._yPos + _charPosTable[i]._ySize) {
continue;
}
if (_charPosTable[i]._flagNum == 0 || _flagsTable[_charPosTable[i]._flagNum] == _charPosTable[i]._flagValue) {
_selectedObjectType = 2;
_selectedCharacterDirection = _charPosTable[i]._direction;
_selectedCharacterNum = i;
return _charPosTable[i]._name;
}
}
return -1;
}
int TuckerEngine::setLocationAnimationUnderCursor() {
if (_mousePosY > 140) {
return -1;
}
for (int i = _locationAnimationsCount - 1; i >= 0; --i) {
if (!_locationAnimationsTable[i]._drawFlag)
continue;
int num = _locationAnimationsTable[i]._graphicNum;
if (_mousePosX + _scrollOffset + 1 <= _dataTable[num]._xDest) {
continue;
}
if (_mousePosX + _scrollOffset >= _dataTable[num]._xDest + _dataTable[num]._xSize) {
continue;
}
if (_mousePosY <= _dataTable[num]._yDest) {
continue;
}
if (_mousePosY >= _dataTable[num]._yDest + _dataTable[num]._ySize) {
continue;
}
if (_locationAnimationsTable[i]._selectable == 0) {
return -1;
}
_selectedObjectType = 1;
_selectedCharacterNum = i;
_selectedCharacter2Num = i;
return _locationAnimationsTable[i]._selectable;
}
return -1;
}
void TuckerEngine::setActionForInventoryObject() {
if (_actionVerb == 0 || _actionVerb == 2 || _actionVerb == 6 || _actionVerb == 7) {
playSpeechForAction(_actionVerb);
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
return;
}
if (_actionVerb == 3 || _actionVerb == 4) {
if (!(_partNum == 2 && _selectedObjectNum == 19) && !(_partNum == 3 && _selectedObjectNum == 42)) {
playSpeechForAction(_actionVerb);
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
return;
}
}
_currentActionObj1Num = _actionObj1Num;
_currentInfoString1SourceType = _actionObj1Type;
_currentActionObj2Num = _actionObj2Num;
_currentInfoString2SourceType = _actionObj2Type;
if (_actionVerb == 1 && _selectedObjectType == 3) {
if (_panelLockedFlag) {
if (_locationMaskType != 0) {
return;
}
_panelLockedFlag = false;
}
if (handleSpecialObjectSelectionSequence()) {
return;
}
_speechSoundNum = _actionObj1Num + _speechSoundBaseNum;
startSpeechSound(_speechSoundNum, _speechVolume);
_characterSpeechDataPtr = _ptTextBuf + getPositionForLine(_speechSoundNum, _ptTextBuf);
_speechSoundNum = 0;
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
setCursorType(2);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
return;
}
// Items with unary usage i.e. "Use X", rather than "Use X on Y"
if ((_partNum == 3 && (_actionObj1Num == 6 || _actionObj1Num == 3 || _actionObj1Num == 17 || _actionObj1Num == 33)) ||
(_partNum == 2 && _actionObj1Num == 19) ||
(_partNum == 3 && (_actionObj1Num == 42 && _selectedObjectNum == 18)) ) {
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
_locationMaskCounter = 1;
setActionState();
return;
}
if (!_actionRequiresTwoObjects) {
_actionRequiresTwoObjects = true;
} else {
_actionVerbLocked = false;
_actionRequiresTwoObjects = false;
_locationMaskCounter = 1;
setActionState();
}
}
void TuckerEngine::setActionState() {
_currentActionVerb = (_actionVerb == 0) ? 8 : _actionVerb;
_currentActionObj1Num = _actionObj1Num;
_currentInfoString1SourceType = _actionObj1Type;
_currentActionObj2Num = _actionObj2Num;
_currentInfoString2SourceType = _actionObj2Type;
_actionRequiresTwoObjects = false;
if (_selectedObjectType < 3) {
setSelectedObjectKey();
}
}
void TuckerEngine::playSpeechForAction(int i) {
static const int speechActionTable[] = { 0, 2235, 2235, 2251, 2261, 2276, 2294, 2312, 2235 };
static const int maxCounterTable[] = { 0, 1, 13, 7, 12, 15, 15, 15, 14 };
++_speechActionCounterTable[i];
if (_speechActionCounterTable[i] > maxCounterTable[i]) {
_speechActionCounterTable[i] = 0;
}
if (speechActionTable[i] >= 2000) {
if (_currentActionVerb == 8 && _currentActionObj1Num == 6 && _currentInfoString1SourceType == 3) {
_speechSoundNum = 2395;
} else {
_speechSoundNum = _speechActionCounterTable[i] + speechActionTable[i];
}
startSpeechSound(_speechSoundNum, _speechVolume);
_characterSpeechDataPtr = _ptTextBuf + getPositionForLine(_speechSoundNum, _ptTextBuf);
_speechSoundNum = 0;
_actionPosX = _xPosCurrent;
_actionPosY = _yPosCurrent - 64;
_actionTextColor = 1;
_actionCharacterNum = 99;
setCursorType(2);
_charSpeechSoundCounter = kDefaultCharSpeechSoundCounter;
}
}
void TuckerEngine::drawSpeechText(int xStart, int y, const uint8 *dataPtr, int num, int color) {
int x = (xStart - _scrollOffset) * 2;
int offset = (_scrollOffset + 320 - xStart) * 2;
if (_conversationOptionsCount > 0) {
x = 304;
} else {
if (x > offset) {
x = offset;
}
if (x > 180) {
x = 180;
} else if (x < 150) {
x = 150;
}
}
int count = 0;
bool flag = false;
struct {
int w, count, offset;
} lines[5];
lines[0].offset = getPositionForLine(num, dataPtr);
while (!flag && count < 4) {
int lineCharsCount, lineWidth;
flag = splitSpeechTextLines(dataPtr, lines[count].offset, x, lineCharsCount, lineWidth);
lines[count].w = lineWidth;
lines[count].count = lineCharsCount;
lines[count + 1].offset = lines[count].offset + lineCharsCount + 1;
++count;
}
if (count * 10 > y) {
y = count * 10;
}
for (int i = 0; i < count; ++i) {
int yPos, xPos = xStart - lines[i].w / 2;
if (xPos < _scrollOffset) {
xPos = _scrollOffset;
} else if (xPos > _scrollOffset + 320 - lines[i].w) {
xPos = _scrollOffset + 320 - lines[i].w;
}
if (_conversationOptionsCount != 0) {
xPos = xStart + _scrollOffset;
yPos = i * 10 + y;
_conversationOptionLinesCount = count;
} else {
yPos = y - (count - i) * 10;
}
drawSpeechTextLine(dataPtr, lines[i].offset, lines[i].count, xPos, yPos, color);
}
}
bool TuckerEngine::splitSpeechTextLines(const uint8 *dataPtr, int pos, int x, int &lineCharsCount, int &lineWidth) {
int count = 0;
int w = 0;
lineCharsCount = 0;
lineWidth = 0;
while (x + 1 > w && dataPtr[pos] != '\n' && dataPtr[pos] != '\r') {
if (dataPtr[pos] == ' ') {
lineCharsCount = count;
lineWidth = w;
}
w += _charWidthTable[dataPtr[pos]];
++count;
++pos;
}
bool ret = false;
if (x + 1 > w) {
lineCharsCount = count;
lineWidth = w;
ret = true;
}
return ret;
}
void TuckerEngine::drawSpeechTextLine(const uint8 *dataPtr, int pos, int count, int x, int y, uint8 color) {
const int xStart = x;
for (int i = 0; i < count && dataPtr[pos] != '\n'; ++i) {
Graphics::drawStringChar(_locationBackgroundGfxBuf, x, y, 640, dataPtr[pos], color, _charsetGfxBuf);
x += _charWidthTable[dataPtr[pos]];
++pos;
}
addDirtyRect(xStart, y, x - xStart, Graphics::_charset._charH);
}
void TuckerEngine::redrawScreen(int offset) {
debug(9, "redrawScreen() _fullRedraw %d offset %d _dirtyRectsCount %d", _fullRedraw, offset, _dirtyRectsCount);
assert(offset <= kScreenWidth);
if (_fullRedraw) {
_fullRedraw = false;
_system->copyRectToScreen(_locationBackgroundGfxBuf + offset, kScreenPitch, 0, 0, kScreenWidth, kScreenHeight);
} else {
Common::Rect clipRect(offset, 0, offset + kScreenWidth, kScreenHeight);
for (int i = 0; i < _dirtyRectsPrevCount + _dirtyRectsCount; ++i) {
redrawScreenRect(clipRect, _dirtyRectsTable[i]);
}
}
if (_dirtyRectsPrevCount + _dirtyRectsCount < kMaxDirtyRects) {
for (int i = 0; i < _dirtyRectsCount; ++i) {
_dirtyRectsTable[i] = _dirtyRectsTable[_dirtyRectsPrevCount + i];
}
_dirtyRectsPrevCount = _dirtyRectsCount;
} else {
_dirtyRectsPrevCount = 0;
_fullRedraw = true;
}
_dirtyRectsCount = 0;
_system->updateScreen();
}
void TuckerEngine::redrawScreenRect(const Common::Rect &clip, const Common::Rect &dirty) {
if (dirty.intersects(clip)) {
Common::Rect r(dirty);
r.clip(clip);
const uint8 *src = _locationBackgroundGfxBuf + r.top * 640 + r.left;
r.translate(-clip.left, -clip.top);
const int w = r.right - r.left;
const int h = r.bottom - r.top;
if (w <= 0 || h <= 0) {
return;
}
#if 0
static const uint8 outlineColor = 0;
memset(_locationBackgroundGfxBuf + r.top * 640 + r.left, outlineColor, w);
memset(_locationBackgroundGfxBuf + (r.top + h - 1) * 640 + r.left, outlineColor, w);
for (int y = r.top; y < r.top + h; ++y) {
_locationBackgroundGfxBuf[y * 640 + r.left] = outlineColor;
_locationBackgroundGfxBuf[y * 640 + r.left + w - 1] = outlineColor;
}
#endif
_system->copyRectToScreen(src, 640, r.left, r.top, w, h);
}
}
void TuckerEngine::addDirtyRect(int x, int y, int w, int h) {
if (_dirtyRectsPrevCount + _dirtyRectsCount < kMaxDirtyRects) {
Common::Rect r(x, y, x + w, y + h);
for (int i = 0; i < _dirtyRectsCount; ++i) {
if (_dirtyRectsTable[_dirtyRectsPrevCount + i].contains(r)) {
return;
}
}
_dirtyRectsTable[_dirtyRectsPrevCount + _dirtyRectsCount] = r;
++_dirtyRectsCount;
} else {
_fullRedraw = true;
}
}
} // namespace Tucker