scummvm/sword2
Torbjörn Andersson d109cc1f98 Fixed bug I introduced in the recent cleanup: It's the screen, not the
overlay, that needs to be cleared at the beginning of the movie. Otherwise
what was on the screen may show at the end of the movie.

svn-id: r13398
2004-03-28 13:10:52 +00:00
..
driver Fixed bug I introduced in the recent cleanup: It's the screen, not the 2004-03-28 13:10:52 +00:00
.cvsignore
anims.cpp cleanup 2004-03-27 12:02:38 +00:00
build_display.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
console.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
controls.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
debug.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
function.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
header.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
icons.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
layers.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
logic.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
logic.h cleanup 2004-03-27 12:02:38 +00:00
maketext.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
maketext.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
mem_view.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
memory.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
memory.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Make sure looping music is restarted after loading a savegame, regardless 2004-03-27 12:07:07 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
resman.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
resman.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
router.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
router.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
save_rest.cpp Make sure looping music is restarted after loading a savegame, regardless 2004-03-27 12:07:07 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
speech.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Make sure looping music is restarted after loading a savegame, regardless 2004-03-27 12:07:07 +00:00
sword2.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
sync.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
walker.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00