..
anim.cpp
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
2006-05-26 09:36:41 +00:00
anim.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
auto00.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
auto00.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
bg_list.cpp
Some more cine header cleanup
2006-02-25 01:18:01 +00:00
bg_list.h
Some more cine header cleanup
2006-02-25 01:18:01 +00:00
bg.cpp
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
2006-05-26 09:36:41 +00:00
bg.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
cine.cpp
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
2006-06-24 08:07:48 +00:00
cine.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
font.cpp
- avoid using typedef for structs (it is just not necessary in C++)
2006-02-25 00:46:56 +00:00
font.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
gfx.cpp
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
2006-05-25 22:51:42 +00:00
gfx.h
Fixed savegame saving/loading. I haven't done anything about the user
2006-04-09 09:08:45 +00:00
main_loop.cpp
Only call OSystem::updateScreen() every other frame, so no more than 50 times per second.
2006-05-29 23:25:50 +00:00
main_loop.h
Match game speed with original
2006-03-23 03:55:00 +00:00
module.mk
Eliminate flip_support.cpp file.
2006-03-03 19:38:17 +00:00
msg.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
msg.h
Moved cine engine into namespace Cine
2006-02-25 00:26:14 +00:00
object.cpp
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
2006-04-12 11:27:45 +00:00
object.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
pal.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
pal.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
part.cpp
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
2006-05-26 09:36:41 +00:00
part.h
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
2006-05-26 09:36:41 +00:00
prc.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
prc.h
- avoid using typedef for structs (it is just not necessary in C++)
2006-02-25 00:46:56 +00:00
rel.cpp
Fix script dumping
2006-04-12 03:45:54 +00:00
rel.h
Fix script dumping
2006-04-12 03:45:54 +00:00
resource.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
resource.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
script.cpp
Fix script dumping
2006-04-12 03:45:54 +00:00
script.h
Some more Operation Stealth changes. Mostly stubs.
2006-04-08 19:26:15 +00:00
sfx_player.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
sfx_player.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
sound_driver.cpp
We don't need to convert mono data to stereo: Simply tell the mixer that we're
2006-04-06 18:55:39 +00:00
sound_driver.h
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
texte.cpp
uint8 -> byte
2006-03-23 03:45:52 +00:00
texte.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
unpack.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
unpack.h
uint8 -> byte
2006-03-23 03:45:52 +00:00
various.cpp
Yet another const warning fixed
2006-05-31 10:55:09 +00:00
various.h
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
2006-05-26 09:36:41 +00:00