scummvm/scumm
Max Horn d2624d8e08 cleanup
svn-id: r17718
2005-04-20 19:59:18 +00:00
..
imuse_digi Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
insane Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
smush cleanup 2005-04-20 19:59:18 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Replace all GF_HUMONGOUS use with _heversion. 2005-04-20 01:33:44 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
debugger.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp cleanup 2005-04-20 19:59:18 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp Updated copyright 2005-01-01 16:09:25 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp cleanup 2005-04-20 19:59:18 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Rename sprite field for HE games. 2005-04-20 05:24:02 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Moved some room loading stuff into a new source file 2005-04-10 01:23:33 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Small correction, fixes red rose in spyfox2. 2005-04-18 15:15:27 +00:00
palette.cpp safer and consistent with remapPaletteColor 2005-04-19 20:18:28 +00:00
player_mod.cpp Updated copyright 2005-01-01 16:09:25 +00:00
player_mod.h Updated copyright 2005-01-01 16:09:25 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Use class Mutex instead of MutexRef 2005-01-28 22:05:51 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource_v7he.cpp Add RIFF sound type. 2005-04-19 10:35:25 +00:00
resource_v7he.h Support for Mac cursors. 2005-01-31 03:53:35 +00:00
resource.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
saveload.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v5.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v6he.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script_v7he.cpp Debug no longer needed. 2005-04-17 14:27:17 +00:00
script_v8.cpp Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines 2005-04-17 22:40:45 +00:00
script_v72he.cpp Fix cut and paste rror. 2005-04-20 03:12:53 +00:00
script_v80he.cpp Adjust again, for sound header differences. 2005-04-18 11:44:01 +00:00
script_v90he.cpp Rename wizImage process flag for HE games. 2005-04-20 06:55:30 +00:00
script_v100he.cpp Rename wizImage process flag for HE games. 2005-04-20 06:55:30 +00:00
script.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add md5s for NES maniac 2005-04-11 01:45:26 +00:00
scumm.cpp cleanup 2005-04-20 19:59:18 +00:00
scumm.h cleanup 2005-04-20 19:59:18 +00:00
sound.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
sound.h Use correct music offsets for HE games, only a few demos use wrong tunes now. 2005-04-18 07:18:33 +00:00
sprite_he.cpp Update debug message. 2005-04-20 10:38:13 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
vars.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
verbs.cpp Replaced the platform specific GF_FOO switches (using _platform instead now) 2005-04-20 18:21:30 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp minor cleanup 2005-04-19 17:55:09 +00:00
wiz_he.h Rename wizImage process flag for HE games. 2005-04-20 06:55:30 +00:00