.. |
imuse_digi
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
insane
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
smush
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cleanup
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2005-04-20 19:59:18 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Replace all GF_HUMONGOUS use with _heversion.
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2005-04-20 01:33:44 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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cleanup
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2005-04-20 19:59:18 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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cleanup
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2005-04-20 19:59:18 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Rename sprite field for HE games.
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2005-04-20 05:24:02 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Small correction, fixes red rose in spyfox2.
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2005-04-18 15:15:27 +00:00 |
palette.cpp
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safer and consistent with remapPaletteColor
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2005-04-19 20:18:28 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v7he.cpp
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Add RIFF sound type.
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2005-04-19 10:35:25 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
saveload.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
saveload.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
script_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v5.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v6.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v6he.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script_v7he.cpp
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Debug no longer needed.
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2005-04-17 14:27:17 +00:00 |
script_v8.cpp
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Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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2005-04-17 22:40:45 +00:00 |
script_v72he.cpp
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Fix cut and paste rror.
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2005-04-20 03:12:53 +00:00 |
script_v80he.cpp
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Adjust again, for sound header differences.
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2005-04-18 11:44:01 +00:00 |
script_v90he.cpp
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Rename wizImage process flag for HE games.
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2005-04-20 06:55:30 +00:00 |
script_v100he.cpp
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Rename wizImage process flag for HE games.
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2005-04-20 06:55:30 +00:00 |
script.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add md5s for NES maniac
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2005-04-11 01:45:26 +00:00 |
scumm.cpp
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cleanup
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2005-04-20 19:59:18 +00:00 |
scumm.h
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cleanup
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2005-04-20 19:59:18 +00:00 |
sound.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
sound.h
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Use correct music offsets for HE games, only a few demos use wrong tunes now.
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2005-04-18 07:18:33 +00:00 |
sprite_he.cpp
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Update debug message.
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2005-04-20 10:38:13 +00:00 |
sprite_he.h
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Add some additional details for sprite fields.
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2005-04-20 10:33:20 +00:00 |
string.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
vars.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
verbs.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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minor cleanup
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2005-04-19 17:55:09 +00:00 |
wiz_he.h
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Rename wizImage process flag for HE games.
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2005-04-20 06:55:30 +00:00 |