scummvm/engines/sword2
Torbjörn Andersson d2910fe758 Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)

svn-id: r25204
2007-01-26 18:21:41 +00:00
..
animation.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
animation.h
anims.cpp
console.cpp
console.h
controls.cpp cleanup 2006-10-21 12:44:10 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
mouse.h
music.cpp
object.h
palette.cpp
protocol.cpp
render.cpp Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) 2007-01-03 07:36:44 +00:00
resman.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp Applied patch #1597800 to better support the Spanish end credits. 2006-11-16 21:20:24 +00:00
screen.h
scroll.cpp
sound.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sound.h Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
speech.cpp
sprite.cpp
startup.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sword2.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword2.h Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of 2007-01-03 07:56:24 +00:00
sync.cpp
walker.cpp