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d2910fe758
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204 |
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.. | ||
animation.cpp | ||
animation.h | ||
anims.cpp | ||
console.cpp | ||
console.h | ||
controls.cpp | ||
controls.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
events.cpp | ||
function.cpp | ||
header.h | ||
icons.cpp | ||
interpreter.cpp | ||
interpreter.h | ||
layers.cpp | ||
logic.cpp | ||
logic.h | ||
maketext.cpp | ||
maketext.h | ||
memory.cpp | ||
memory.h | ||
menu.cpp | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
object.h | ||
palette.cpp | ||
protocol.cpp | ||
render.cpp | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
saveload.cpp | ||
saveload.h | ||
screen.cpp | ||
screen.h | ||
scroll.cpp | ||
sound.cpp | ||
sound.h | ||
speech.cpp | ||
sprite.cpp | ||
startup.cpp | ||
sword2.cpp | ||
sword2.h | ||
sync.cpp | ||
walker.cpp |