scummvm/engines/sword2/saveload.h
Torbjörn Andersson 8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00

48 lines
1.5 KiB
C++

/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SWORD2_SAVELOAD_H
#define SWORD2_SAVELOAD_H
namespace Sword2 {
#define SAVE_DESCRIPTION_LEN 64
// Save & Restore error codes
enum {
SR_OK, // No worries
SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for
// saving, or couldn't find file for loading.
SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data.
// Savegame file is obsolete. (Won't happen
// after development stops)
SR_ERR_READFAIL, // (Restore) Failed on reading savegame file -
// Something screwed up during the read
SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file -
// Something screwed up during the write -
// could be hard-drive full..?
};
} // End of namespace Sword2
#endif