scummvm/engines/pegasus/neighborhood/hotspotinfo.h
Matthew Hoops e642906cdd PEGASUS: Begin restructuring the game state classes
The entire game state should now be functional
2011-09-02 00:27:13 -04:00

74 lines
2.0 KiB
C++
Executable File

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H
#define PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H
#include "common/array.h"
#include "common/endian.h"
#include "pegasus/constants.h"
namespace Common {
class SeekableReadStream;
}
namespace Pegasus {
class HotspotInfoTable {
public:
HotspotInfoTable() {}
~HotspotInfoTable() {}
static const uint32 getResTag() { return MKTAG('H', 'S', 'I', 'n'); }
void loadFromStream(Common::SeekableReadStream *stream);
void clear();
struct Entry {
Entry() { hotspotRoom = kNoRoomID; }
bool isEmpty() { return hotspotRoom == kNoRoomID; }
tHotSpotID hotspot;
tHotSpotActivationID hotspotActivation;
// Location hot spot lives in:
tRoomID hotspotRoom;
tDirectionConstant hotspotDirection;
// Extra to play if this is a "play extra" hot spot.
tExtraID hotspotExtra;
// Item corresponding to this hot spot if it is an item-related hot spot.
tItemID hotspotItem;
};
Entry findEntry(tHotSpotID hotspot);
private:
Common::Array<Entry> _entries;
};
} // End of namespace Pegasus
#endif