mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
6358547a43
svn-id: r23496
1573 lines
39 KiB
C++
1573 lines
39 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra.h"
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#include "kyra/seqplayer.h"
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#include "kyra/screen.h"
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#include "kyra/resource.h"
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#include "kyra/sound.h"
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#include "kyra/sprites.h"
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#include "kyra/wsamovie.h"
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#include "kyra/animator.h"
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#include "kyra/text.h"
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#include "kyra/script.h"
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#include "common/system.h"
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#include "common/savefile.h"
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namespace Kyra {
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void KyraEngine::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) {
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debugC(9, kDebugLevelMain, "KyraEngine::enterNewScene(%d, %d, %d, %d, %d)", sceneId, facing, unk1, unk2, brandonAlive);
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int unkVar1 = 1;
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_screen->hideMouse();
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_handleInput = false;
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_abortWalkFlag = false;
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_abortWalkFlag2 = false;
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// just used for cd audio version, it should only load the sfx music file there
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/*if (_currentCharacter->sceneId == 7 && sceneId == 24) {
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_newMusicTheme = 3;
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} else if (_currentCharacter->sceneId == 25 && sceneId == 109) {
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_newMusicTheme = 4;
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} else if (_currentCharacter->sceneId == 120 && sceneId == 37) {
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_newMusicTheme = 5;
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} else if (_currentCharacter->sceneId == 52 && sceneId == 199) {
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_newMusicTheme = 6;
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} else if (_currentCharacter->sceneId == 37 && sceneId == 120) {
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_newMusicTheme = 4;
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} else if (_currentCharacter->sceneId == 109 && sceneId == 25) {
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_newMusicTheme = 3;
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} else if (_currentCharacter->sceneId == 24 && sceneId == 7) {
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_newMusicTheme = 2;
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}
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if (_newMusicTheme != _curMusicTheme) {
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snd_playTheme(_newMusicTheme);
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}*/
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switch (_currentCharacter->sceneId) {
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case 1:
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if (sceneId == 0) {
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moveCharacterToPos(0, 0, _currentCharacter->x1, 84);
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unkVar1 = 0;
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}
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break;
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case 3:
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if (sceneId == 2) {
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moveCharacterToPos(0, 6, 155, _currentCharacter->y1);
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unkVar1 = 0;
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}
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break;
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case 26:
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if (sceneId == 27) {
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moveCharacterToPos(0, 6, 155, _currentCharacter->y1);
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unkVar1 = 0;
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}
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break;
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case 44:
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if (sceneId == 45) {
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moveCharacterToPos(0, 2, 192, _currentCharacter->y1);
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unkVar1 = 0;
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}
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break;
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default:
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break;
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}
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if (unkVar1 && unk1) {
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int xpos = _currentCharacter->x1;
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int ypos = _currentCharacter->y1;
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switch (facing) {
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case 0:
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ypos = _currentCharacter->y1 - 6;
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break;
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case 2:
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xpos = 336;
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break;
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case 4:
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ypos = 143;
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break;
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case 6:
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xpos = -16;
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break;
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default:
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break;
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}
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moveCharacterToPos(0, facing, xpos, ypos);
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}
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for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
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_movieObjects[i]->close();
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}
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if (!brandonAlive) {
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_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
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_scriptInterpreter->startScript(_scriptClick, 5);
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while (_scriptInterpreter->validScript(_scriptClick)) {
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_scriptInterpreter->runScript(_scriptClick);
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}
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}
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memset(_entranceMouseCursorTracks, 0xFFFF, sizeof(uint16)*4);
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_currentCharacter->sceneId = sceneId;
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assert(sceneId < _roomTableSize);
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assert(_roomTable[sceneId].nameIndex < _roomFilenameTableSize);
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Room *currentRoom = &_roomTable[sceneId];
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if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) {
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char file[32];
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assert(_currentRoom < _roomTableSize);
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int tableId = _roomTable[_currentRoom].nameIndex;
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assert(tableId < _roomFilenameTableSize);
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strcpy(file, _roomFilenameTable[tableId]);
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strcat(file, ".VRM");
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_res->unloadPakFile(file);
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}
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_currentRoom = sceneId;
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int tableId = _roomTable[_currentCharacter->sceneId].nameIndex;
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char fileNameBuffer[32];
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strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
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strcat(fileNameBuffer, ".DAT");
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_sprites->loadDAT(fileNameBuffer, _sceneExits);
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_sprites->setupSceneAnims();
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_scriptInterpreter->unloadScript(_scriptClickData);
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loadSceneMSC();
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if ((_features & GF_TALKIE)) {
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strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
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strcat(fileNameBuffer, ".VRM");
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_res->loadPakFile(fileNameBuffer);
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}
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_walkBlockNorth = currentRoom->northExit;
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_walkBlockEast = currentRoom->eastExit;
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_walkBlockSouth = currentRoom->southExit;
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_walkBlockWest = currentRoom->westExit;
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if (_walkBlockNorth == 0xFFFF) {
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_screen->blockOutRegion(0, 0, 320, (_northExitHeight & 0xFF)+3);
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}
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if (_walkBlockEast == 0xFFFF) {
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_screen->blockOutRegion(312, 0, 8, 139);
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}
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if (_walkBlockSouth == 0xFFFF) {
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_screen->blockOutRegion(0, 135, 320, 8);
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}
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if (_walkBlockWest == 0xFFFF) {
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_screen->blockOutRegion(0, 0, 8, 139);
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}
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if (!brandonAlive) {
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updatePlayerItemsForScene();
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}
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startSceneScript(brandonAlive);
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setupSceneItems();
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initSceneData(facing, unk2, brandonAlive);
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_loopFlag2 = 0;
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_screen->showMouse();
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if (!brandonAlive) {
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seq_poisonDeathNow(0);
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}
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updateMousePointer(true);
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_changedScene = true;
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}
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void KyraEngine::transcendScenes(int roomIndex, int roomName) {
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debugC(9, kDebugLevelMain, "KyraEngine::transcendScenes(%d, %d)", roomIndex, roomName);
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assert(roomIndex < _roomTableSize);
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if (_features & GF_TALKIE) {
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char file[32];
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assert(roomIndex < _roomTableSize);
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int tableId = _roomTable[roomIndex].nameIndex;
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assert(tableId < _roomFilenameTableSize);
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strcpy(file, _roomFilenameTable[tableId]);
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strcat(file, ".VRM");
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_res->unloadPakFile(file);
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}
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_roomTable[roomIndex].nameIndex = roomName;
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_unkScreenVar2 = 1;
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_unkScreenVar3 = 1;
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_unkScreenVar1 = 0;
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_brandonPosX = _currentCharacter->x1;
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_brandonPosY = _currentCharacter->y1;
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enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0);
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_unkScreenVar1 = 1;
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_unkScreenVar2 = 0;
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_unkScreenVar3 = 0;
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}
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void KyraEngine::setSceneFile(int roomIndex, int roomName) {
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debugC(9, kDebugLevelMain, "KyraEngine::setSceneFile(%d, %d)", roomIndex, roomName);
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assert(roomIndex < _roomTableSize);
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_roomTable[roomIndex].nameIndex = roomName;
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}
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void KyraEngine::moveCharacterToPos(int character, int facing, int xpos, int ypos) {
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debugC(9, kDebugLevelMain, "KyraEngine::moveCharacterToPos(%d, %d, %d, %d)", character, facing, xpos, ypos);
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Character *ch = &_characterList[character];
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ch->facing = facing;
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_screen->hideMouse();
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xpos = (int16)(xpos & 0xFFFC);
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ypos = (int16)(ypos & 0xFFFE);
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disableTimer(19);
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disableTimer(14);
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disableTimer(18);
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uint32 nextFrame = 0;
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switch (facing) {
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case 0:
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while (ypos < ch->y1) {
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nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis();
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setCharacterPositionWithUpdate(character);
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delayUntil(nextFrame, true);
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}
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break;
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case 2:
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while (ch->x1 < xpos) {
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nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis();
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setCharacterPositionWithUpdate(character);
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delayUntil(nextFrame, true);
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}
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break;
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case 4:
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while (ypos > ch->y1) {
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nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis();
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setCharacterPositionWithUpdate(character);
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delayUntil(nextFrame, true);
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}
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break;
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case 6:
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while (ch->x1 > xpos) {
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nextFrame = getTimerDelay(5 + character) * _tickLength + _system->getMillis();
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setCharacterPositionWithUpdate(character);
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delayUntil(nextFrame, true);
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}
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break;
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default:
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break;
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}
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enableTimer(19);
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enableTimer(14);
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enableTimer(18);
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_screen->showMouse();
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}
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void KyraEngine::setCharacterPositionWithUpdate(int character) {
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debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPositionWithUpdate(%d)", character);
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setCharacterPosition(character, 0);
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_sprites->updateSceneAnims();
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updateGameTimers();
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_animator->updateAllObjectShapes();
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updateTextFade();
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if (_currentCharacter->sceneId == 210) {
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updateKyragemFading();
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}
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}
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int KyraEngine::setCharacterPosition(int character, int *facingTable) {
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debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPosition(%d, %p)", character, (const void *)facingTable);
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if (character == 0) {
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_currentCharacter->x1 += _charXPosTable[_currentCharacter->facing];
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_currentCharacter->y1 += _charYPosTable[_currentCharacter->facing];
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setCharacterPositionHelper(0, facingTable);
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return 1;
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} else {
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_characterList[character].x1 += _charXPosTable[_characterList[character].facing];
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_characterList[character].y1 += _charYPosTable[_characterList[character].facing];
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if (_characterList[character].sceneId == _currentCharacter->sceneId) {
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setCharacterPositionHelper(character, 0);
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}
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}
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return 0;
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}
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void KyraEngine::setCharacterPositionHelper(int character, int *facingTable) {
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debugC(9, kDebugLevelMain, "KyraEngine::setCharacterPositionHelper(%d, %p)", character, (const void *)facingTable);
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Character *ch = &_characterList[character];
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++ch->currentAnimFrame;
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int facing = ch->facing;
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if (facingTable) {
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if (*facingTable != *(facingTable - 1)) {
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if (*(facingTable - 1) == *(facingTable + 1)) {
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facing = getOppositeFacingDirection(*(facingTable - 1));
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*facingTable = *(facingTable - 1);
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}
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}
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}
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static uint8 facingIsZero[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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static uint8 facingIsFour[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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if (facing == 0) {
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++facingIsZero[character];
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} else {
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bool resetTables = false;
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if (facing != 7) {
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if (facing - 1 != 0) {
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if (facing != 4) {
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if (facing == 3 || facing == 5) {
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if (facingIsFour[character] > 2) {
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facing = 4;
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}
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resetTables = true;
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}
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} else {
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++facingIsFour[character];
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}
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} else {
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if (facingIsZero[character] > 2) {
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facing = 0;
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}
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resetTables = true;
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}
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} else {
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if (facingIsZero[character] > 2) {
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facing = 0;
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}
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resetTables = true;
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}
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if (resetTables) {
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facingIsZero[character] = 0;
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facingIsFour[character] = 0;
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}
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}
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static const uint16 maxAnimationFrame[] = {
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0x000F, 0x0031, 0x0055, 0x0000, 0x0000, 0x0000,
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0x0008, 0x002A, 0x004E, 0x0000, 0x0000, 0x0000,
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0x0022, 0x0046, 0x006A, 0x0000, 0x0000, 0x0000,
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0x001D, 0x0041, 0x0065, 0x0000, 0x0000, 0x0000,
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0x001F, 0x0043, 0x0067, 0x0000, 0x0000, 0x0000,
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0x0028, 0x004C, 0x0070, 0x0000, 0x0000, 0x0000,
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0x0023, 0x0047, 0x006B, 0x0000, 0x0000, 0x0000
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};
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if (facing == 0) {
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if (maxAnimationFrame[36+character] > ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[36+character];
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}
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if (maxAnimationFrame[30+character] < ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[36+character];
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}
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} else if (facing == 4) {
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if (maxAnimationFrame[18+character] > ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[18+character];
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}
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if (maxAnimationFrame[12+character] < ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[18+character];
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}
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} else {
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if (maxAnimationFrame[18+character] < ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[30+character];
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}
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if (maxAnimationFrame[character] == ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[6+character];
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}
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if (maxAnimationFrame[character] < ch->currentAnimFrame) {
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ch->currentAnimFrame = maxAnimationFrame[6+character]+2;
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}
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}
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if (character == 0) {
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if (_brandonStatusBit & 0x10)
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ch->currentAnimFrame = 88;
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}
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_animator->animRefreshNPC(character);
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}
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int KyraEngine::getOppositeFacingDirection(int dir) {
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debugC(9, kDebugLevelMain, "KyraEngine::getOppositeFacingDirection(%d)", dir);
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switch (dir) {
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case 0:
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return 2;
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case 1:
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return 1;
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case 3:
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return 7;
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case 4:
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return 6;
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case 5:
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return 5;
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case 6:
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return 4;
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case 7:
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return 3;
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default:
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break;
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}
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return 0;
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}
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void KyraEngine::loadSceneMSC() {
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assert(_currentCharacter->sceneId < _roomTableSize);
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int tableId = _roomTable[_currentCharacter->sceneId].nameIndex;
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assert(tableId < _roomFilenameTableSize);
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char fileNameBuffer[32];
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strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
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strcat(fileNameBuffer, ".MSC");
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_screen->fillRect(0, 0, 319, 199, 0, 5);
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_screen->loadBitmap(fileNameBuffer, 3, 5, 0);
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}
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void KyraEngine::startSceneScript(int brandonAlive) {
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debugC(9, kDebugLevelMain, "KyraEngine::startSceneScript(%d)", brandonAlive);
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assert(_currentCharacter->sceneId < _roomTableSize);
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int tableId = _roomTable[_currentCharacter->sceneId].nameIndex;
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assert(tableId < _roomFilenameTableSize);
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char fileNameBuffer[32];
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strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
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strcat(fileNameBuffer, ".CPS");
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_screen->loadBitmap(fileNameBuffer, 3, 3, 0);
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_sprites->loadSceneShapes();
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_exitListPtr = 0;
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_scaleMode = 1;
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for (int i = 0; i < 145; ++i) {
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_scaleTable[i] = 256;
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}
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clearNoDropRects();
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_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
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strcpy(fileNameBuffer, _roomFilenameTable[tableId]);
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strcat(fileNameBuffer, ".EMC");
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_scriptInterpreter->unloadScript(_scriptClickData);
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_scriptInterpreter->loadScript(fileNameBuffer, _scriptClickData, _opcodeTable, _opcodeTableSize, 0);
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_scriptInterpreter->startScript(_scriptClick, 0);
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_scriptClick->variables[0] = _currentCharacter->sceneId;
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_scriptClick->variables[7] = brandonAlive;
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while (_scriptInterpreter->validScript(_scriptClick)) {
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_scriptInterpreter->runScript(_scriptClick);
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}
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}
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void KyraEngine::initSceneData(int facing, int unk1, int brandonAlive) {
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debugC(9, kDebugLevelMain, "KyraEngine::initSceneData(%d, %d, %d)", facing, unk1, brandonAlive);
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int16 xpos2 = 0;
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int setFacing = 1;
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int16 xpos = 0, ypos = 0;
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if (_brandonPosX == -1 && _brandonPosY == -1) {
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switch (facing + 1) {
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case 0:
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xpos = ypos = -1;
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break;
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case 1: case 2: case 8:
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xpos = _sceneExits.southXPos;
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ypos = _sceneExits.southYPos;
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break;
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case 3:
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xpos = _sceneExits.westXPos;
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ypos = _sceneExits.westYPos;
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break;
|
|
|
|
case 4: case 5: case 6:
|
|
xpos = _sceneExits.northXPos;
|
|
ypos = _sceneExits.northYPos;
|
|
break;
|
|
|
|
case 7:
|
|
xpos = _sceneExits.eastXPos;
|
|
ypos = _sceneExits.eastYPos;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ((uint8)(_northExitHeight & 0xFF) + 2 >= ypos) {
|
|
ypos = (_northExitHeight & 0xFF) + 4;
|
|
}
|
|
if (xpos >= 308) {
|
|
xpos = 304;
|
|
}
|
|
if ((uint8)(_northExitHeight >> 8) - 2 <= ypos) {
|
|
ypos = (_northExitHeight >> 8) - 4;
|
|
}
|
|
if (xpos <= 12) {
|
|
xpos = 16;
|
|
}
|
|
}
|
|
|
|
if (_brandonPosX > -1) {
|
|
xpos = _brandonPosX;
|
|
}
|
|
if (_brandonPosY > -1) {
|
|
ypos = _brandonPosY;
|
|
}
|
|
|
|
int16 ypos2 = 0;
|
|
if (_brandonPosX > -1 && _brandonPosY > -1) {
|
|
switch (_currentCharacter->sceneId) {
|
|
case 1:
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
facing = 4;
|
|
xpos2 = 192;
|
|
ypos2 = 104;
|
|
setFacing = 0;
|
|
unk1 = 1;
|
|
break;
|
|
|
|
case 3:
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
facing = 2;
|
|
xpos2 = 204;
|
|
ypos2 = 94;
|
|
setFacing = 0;
|
|
unk1 = 1;
|
|
break;
|
|
|
|
case 26:
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
facing = 2;
|
|
xpos2 = 192;
|
|
ypos2 = 128;
|
|
setFacing = 0;
|
|
unk1 = 1;
|
|
break;
|
|
|
|
case 44:
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
facing = 6;
|
|
xpos2 = 156;
|
|
ypos2 = 96;
|
|
setFacing = 0;
|
|
unk1 = 1;
|
|
break;
|
|
|
|
case 37:
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
facing = 2;
|
|
xpos2 = 148;
|
|
ypos2 = 114;
|
|
setFacing = 0;
|
|
unk1 = 1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_brandonPosX = _brandonPosY = -1;
|
|
|
|
if (unk1 && setFacing) {
|
|
ypos2 = ypos;
|
|
xpos2 = xpos;
|
|
switch (facing) {
|
|
case 0:
|
|
ypos = 142;
|
|
break;
|
|
|
|
case 2:
|
|
xpos = -16;
|
|
break;
|
|
|
|
case 4:
|
|
ypos = (uint8)(_northExitHeight & 0xFF) - 4;
|
|
break;
|
|
|
|
case 6:
|
|
xpos = 336;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
xpos2 = (int16)(xpos2 & 0xFFFC);
|
|
ypos2 = (int16)(ypos2 & 0xFFFE);
|
|
xpos = (int16)(xpos & 0xFFFC);
|
|
ypos = (int16)(ypos & 0xFFFE);
|
|
_currentCharacter->facing = facing;
|
|
_currentCharacter->x1 = xpos;
|
|
_currentCharacter->x2 = xpos;
|
|
_currentCharacter->y1 = ypos;
|
|
_currentCharacter->y2 = ypos;
|
|
|
|
initSceneObjectList(brandonAlive);
|
|
|
|
if (unk1 && brandonAlive == 0) {
|
|
moveCharacterToPos(0, facing, xpos2, ypos2);
|
|
}
|
|
|
|
_scriptClick->variables[4] = _itemInHand;
|
|
_scriptClick->variables[7] = brandonAlive;
|
|
_scriptInterpreter->startScript(_scriptClick, 3);
|
|
while (_scriptInterpreter->validScript(_scriptClick)) {
|
|
_scriptInterpreter->runScript(_scriptClick);
|
|
}
|
|
}
|
|
|
|
void KyraEngine::initSceneObjectList(int brandonAlive) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::initSceneObjectList(%d)", brandonAlive);
|
|
for (int i = 0; i < 28; ++i) {
|
|
_animator->actors()[i].active = 0;
|
|
}
|
|
|
|
int startAnimFrame = 0;
|
|
|
|
AnimObject *curAnimState = _animator->actors();
|
|
curAnimState->active = 1;
|
|
curAnimState->drawY = _currentCharacter->y1;
|
|
curAnimState->sceneAnimPtr = _shapes[4+_currentCharacter->currentAnimFrame];
|
|
curAnimState->animFrameNumber = _currentCharacter->currentAnimFrame;
|
|
startAnimFrame = _currentCharacter->currentAnimFrame-7;
|
|
int xOffset = _defaultShapeTable[startAnimFrame].xOffset;
|
|
int yOffset = _defaultShapeTable[startAnimFrame].yOffset;
|
|
if (_scaleMode) {
|
|
curAnimState->x1 = _currentCharacter->x1;
|
|
curAnimState->y1 = _currentCharacter->y1;
|
|
|
|
_animator->_brandonScaleX = _scaleTable[_currentCharacter->y1];
|
|
_animator->_brandonScaleY = _scaleTable[_currentCharacter->y1];
|
|
|
|
curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8;
|
|
curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8;
|
|
} else {
|
|
curAnimState->x1 = _currentCharacter->x1 + xOffset;
|
|
curAnimState->y1 = _currentCharacter->y1 + yOffset;
|
|
}
|
|
curAnimState->x2 = curAnimState->x1;
|
|
curAnimState->y2 = curAnimState->y1;
|
|
curAnimState->refreshFlag = 1;
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
_animator->clearQueue();
|
|
_animator->addObjectToQueue(curAnimState);
|
|
|
|
int listAdded = 0;
|
|
int addedObjects = 1;
|
|
|
|
for (int i = 1; i < 5; ++i) {
|
|
Character *ch = &_characterList[i];
|
|
curAnimState = &_animator->actors()[addedObjects];
|
|
if (ch->sceneId != _currentCharacter->sceneId) {
|
|
curAnimState->active = 0;
|
|
curAnimState->refreshFlag = 0;
|
|
curAnimState->bkgdChangeFlag = 0;
|
|
++addedObjects;
|
|
continue;
|
|
}
|
|
|
|
curAnimState->drawY = ch->y1;
|
|
curAnimState->sceneAnimPtr = _shapes[4+ch->currentAnimFrame];
|
|
curAnimState->animFrameNumber = ch->currentAnimFrame;
|
|
startAnimFrame = ch->currentAnimFrame-7;
|
|
xOffset = _defaultShapeTable[startAnimFrame].xOffset;
|
|
yOffset = _defaultShapeTable[startAnimFrame].yOffset;
|
|
if (_scaleMode) {
|
|
curAnimState->x1 = ch->x1;
|
|
curAnimState->y1 = ch->y1;
|
|
|
|
_animator->_brandonScaleX = _scaleTable[ch->y1];
|
|
_animator->_brandonScaleY = _scaleTable[ch->y1];
|
|
|
|
curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8;
|
|
curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8;
|
|
} else {
|
|
curAnimState->x1 = ch->x1 + xOffset;
|
|
curAnimState->y1 = ch->y1 + yOffset;
|
|
}
|
|
curAnimState->x2 = curAnimState->x1;
|
|
curAnimState->y2 = curAnimState->y1;
|
|
curAnimState->active = 1;
|
|
curAnimState->refreshFlag = 1;
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
|
|
if (ch->facing >= 1 && ch->facing <= 3) {
|
|
curAnimState->flags |= 1;
|
|
} else if (ch->facing >= 5 && ch->facing <= 7) {
|
|
curAnimState->flags &= 0xFFFFFFFE;
|
|
}
|
|
|
|
_animator->addObjectToQueue(curAnimState);
|
|
|
|
++addedObjects;
|
|
++listAdded;
|
|
if (listAdded < 2)
|
|
i = 5;
|
|
}
|
|
|
|
for (int i = 0; i < 11; ++i) {
|
|
curAnimState = &_animator->sprites()[i];
|
|
|
|
if (_sprites->_anims[i].play) {
|
|
curAnimState->active = 1;
|
|
curAnimState->refreshFlag = 1;
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
} else {
|
|
curAnimState->active = 0;
|
|
curAnimState->refreshFlag = 0;
|
|
curAnimState->bkgdChangeFlag = 0;
|
|
}
|
|
curAnimState->height = _sprites->_anims[i].height;
|
|
curAnimState->height2 = _sprites->_anims[i].height2;
|
|
curAnimState->width = _sprites->_anims[i].width + 1;
|
|
curAnimState->width2 = _sprites->_anims[i].width2;
|
|
curAnimState->drawY = _sprites->_anims[i].drawY;
|
|
curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x;
|
|
curAnimState->y1 = curAnimState->y2 = _sprites->_anims[i].y;
|
|
curAnimState->background = _sprites->_anims[i].background;
|
|
curAnimState->sceneAnimPtr = _sprites->_sceneShapes[_sprites->_anims[i].sprite];
|
|
|
|
curAnimState->disable = _sprites->_anims[i].disable;
|
|
|
|
if (_sprites->_anims[i].unk2)
|
|
curAnimState->flags = 0x800;
|
|
else
|
|
curAnimState->flags = 0;
|
|
|
|
if (_sprites->_anims[i].flipX)
|
|
curAnimState->flags |= 0x1;
|
|
|
|
_animator->addObjectToQueue(curAnimState);
|
|
}
|
|
|
|
for (int i = 0; i < 12; ++i) {
|
|
curAnimState = &_animator->items()[i];
|
|
Room *curRoom = &_roomTable[_currentCharacter->sceneId];
|
|
byte curItem = curRoom->itemsTable[i];
|
|
if (curItem != 0xFF) {
|
|
curAnimState->drawY = curRoom->itemsYPos[i];
|
|
curAnimState->sceneAnimPtr = _shapes[220+curItem];
|
|
curAnimState->animFrameNumber = (int16)0xFFFF;
|
|
curAnimState->y1 = curRoom->itemsYPos[i];
|
|
curAnimState->x1 = curRoom->itemsXPos[i];
|
|
|
|
curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY])) >> 1;
|
|
curAnimState->y1 -= _animator->fetchAnimHeight(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY]);
|
|
|
|
curAnimState->x2 = curAnimState->x1;
|
|
curAnimState->y2 = curAnimState->y1;
|
|
|
|
curAnimState->active = 1;
|
|
curAnimState->refreshFlag = 1;
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
|
|
_animator->addObjectToQueue(curAnimState);
|
|
} else {
|
|
curAnimState->active = 0;
|
|
curAnimState->refreshFlag = 0;
|
|
curAnimState->bkgdChangeFlag = 0;
|
|
}
|
|
}
|
|
|
|
_animator->preserveAnyChangedBackgrounds();
|
|
curAnimState = _animator->actors();
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
curAnimState->refreshFlag = 1;
|
|
for (int i = 1; i < 28; ++i) {
|
|
curAnimState = &_animator->objects()[i];
|
|
if (curAnimState->active) {
|
|
curAnimState->bkgdChangeFlag = 1;
|
|
curAnimState->refreshFlag = 1;
|
|
}
|
|
}
|
|
_animator->restoreAllObjectBackgrounds();
|
|
_animator->preserveAnyChangedBackgrounds();
|
|
_animator->prepDrawAllObjects();
|
|
initSceneScreen(brandonAlive);
|
|
_animator->copyChangedObjectsForward(0);
|
|
}
|
|
|
|
void KyraEngine::initSceneScreen(int brandonAlive) {
|
|
// XXX Palette stuff
|
|
if (_unkScreenVar2 == 1) {
|
|
_screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false);
|
|
} else {
|
|
_screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
|
|
}
|
|
if (_unkScreenVar1 && _paletteChanged) {
|
|
if (!queryGameFlag(0xA0)) {
|
|
// XXX Palette stuff
|
|
_screen->setScreenPalette(_screen->_currentPalette);
|
|
} else {
|
|
// XXX Palette stuff
|
|
}
|
|
}
|
|
// really call this here?
|
|
_screen->updateScreen();
|
|
|
|
if (!_scriptInterpreter->startScript(_scriptClick, 2))
|
|
error("Could not start script function 2 of scene script");
|
|
|
|
_scriptClick->variables[7] = brandonAlive;
|
|
|
|
while (_scriptInterpreter->validScript(_scriptClick))
|
|
_scriptInterpreter->runScript(_scriptClick);
|
|
|
|
setTextFadeTimerCountdown(-1);
|
|
if (_currentCharacter->sceneId == 210) {
|
|
if (_itemInHand != -1)
|
|
magicOutMouseItem(2, -1);
|
|
|
|
_screen->hideMouse();
|
|
for (int i = 0; i < 10; ++i) {
|
|
if (_currentCharacter->inventoryItems[i] != 0xFF)
|
|
magicOutMouseItem(2, i);
|
|
}
|
|
_screen->showMouse();
|
|
}
|
|
}
|
|
|
|
int KyraEngine::handleSceneChange(int xpos, int ypos, int unk1, int frameReset) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::handleSceneChange(%d, %d, %d, %d)", xpos, ypos, unk1, frameReset);
|
|
if (queryGameFlag(0xEF)) {
|
|
unk1 = 0;
|
|
}
|
|
int sceneId = _currentCharacter->sceneId;
|
|
_pathfinderFlag = 0;
|
|
if (xpos < 12) {
|
|
if (_roomTable[sceneId].westExit != 0xFFFF) {
|
|
xpos = 12;
|
|
ypos = _sceneExits.westYPos;
|
|
_pathfinderFlag = 7;
|
|
}
|
|
} else if (xpos >= 308) {
|
|
if (_roomTable[sceneId].eastExit != 0xFFFF) {
|
|
xpos = 307;
|
|
ypos = _sceneExits.eastYPos;
|
|
_pathfinderFlag = 13;
|
|
}
|
|
}
|
|
|
|
if (ypos <= (_northExitHeight&0xFF)+2) {
|
|
if (_roomTable[sceneId].northExit != 0xFFFF) {
|
|
xpos = _sceneExits.northXPos;
|
|
ypos = _northExitHeight & 0xFF;
|
|
_pathfinderFlag = 14;
|
|
}
|
|
} else if (ypos >= 136) {
|
|
if (_roomTable[sceneId].southExit != 0xFFFF) {
|
|
xpos = _sceneExits.southXPos;
|
|
ypos = 136;
|
|
_pathfinderFlag = 11;
|
|
}
|
|
}
|
|
|
|
int temp = xpos - _currentCharacter->x1;
|
|
if (ABS(temp) < 4) {
|
|
temp = ypos - _currentCharacter->y1;
|
|
if (ABS(temp) < 2) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int x = (int16)(_currentCharacter->x1 & 0xFFFC);
|
|
int y = (int16)(_currentCharacter->y1 & 0xFFFE);
|
|
xpos = (int16)(xpos & 0xFFFC);
|
|
ypos = (int16)(ypos & 0xFFFE);
|
|
int ret = findWay(x, y, xpos, ypos, _movFacingTable, 150);
|
|
_pathfinderFlag = 0;
|
|
if (ret >= _lastFindWayRet) {
|
|
_lastFindWayRet = ret;
|
|
}
|
|
if (ret == 0x7D00 || ret == 0) {
|
|
return 0;
|
|
}
|
|
return processSceneChange(_movFacingTable, unk1, frameReset);
|
|
}
|
|
|
|
int KyraEngine::processSceneChange(int *table, int unk1, int frameReset) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::processSceneChange(%p, %d, %d)", (const void *)table, unk1, frameReset);
|
|
if (queryGameFlag(0xEF)) {
|
|
unk1 = 0;
|
|
}
|
|
int *tableStart = table;
|
|
_sceneChangeState = 0;
|
|
_loopFlag2 = 0;
|
|
bool running = true;
|
|
int returnValue = 0;
|
|
uint32 nextFrame = 0;
|
|
_abortWalkFlag = false;
|
|
_mousePressFlag = false;
|
|
|
|
while (running) {
|
|
if (_abortWalkFlag) {
|
|
*table = 8;
|
|
_currentCharacter->currentAnimFrame = 7;
|
|
_animator->animRefreshNPC(0);
|
|
_animator->updateAllObjectShapes();
|
|
processInput(_mouseX, _mouseY);
|
|
return 0;
|
|
}
|
|
bool forceContinue = false;
|
|
switch (*table) {
|
|
case 0: case 1: case 2:
|
|
case 3: case 4: case 5:
|
|
case 6: case 7:
|
|
_currentCharacter->facing = getOppositeFacingDirection(*table);
|
|
break;
|
|
|
|
case 8:
|
|
forceContinue = true;
|
|
running = false;
|
|
break;
|
|
|
|
default:
|
|
++table;
|
|
forceContinue = true;
|
|
break;
|
|
}
|
|
|
|
returnValue = changeScene(_currentCharacter->facing);
|
|
if (returnValue) {
|
|
running = false;
|
|
_abortWalkFlag = false;
|
|
}
|
|
|
|
if (unk1) {
|
|
if (_mousePressFlag) {
|
|
running = false;
|
|
_sceneChangeState = 1;
|
|
}
|
|
}
|
|
|
|
if (forceContinue || !running) {
|
|
continue;
|
|
}
|
|
|
|
int temp = 0;
|
|
if (table == tableStart || table[1] == 8) {
|
|
temp = setCharacterPosition(0, 0);
|
|
} else {
|
|
temp = setCharacterPosition(0, table);
|
|
}
|
|
if (temp) {
|
|
++table;
|
|
}
|
|
|
|
nextFrame = getTimerDelay(5) * _tickLength + _system->getMillis();
|
|
while (_system->getMillis() < nextFrame) {
|
|
updateGameTimers();
|
|
if (_currentCharacter->sceneId == 210) {
|
|
updateKyragemFading();
|
|
if (seq_playEnd() || _beadStateVar == 4 || _beadStateVar == 5) {
|
|
*table = 8;
|
|
running = false;
|
|
break;
|
|
}
|
|
}
|
|
if ((nextFrame - _system->getMillis()) >= 10)
|
|
delay(10, true);
|
|
}
|
|
}
|
|
|
|
if (frameReset && !(_brandonStatusBit & 2)) {
|
|
_currentCharacter->currentAnimFrame = 7;
|
|
}
|
|
_animator->animRefreshNPC(0);
|
|
_animator->updateAllObjectShapes();
|
|
return returnValue;
|
|
}
|
|
|
|
int KyraEngine::changeScene(int facing) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::changeScene(%d)", facing);
|
|
if (queryGameFlag(0xEF)) {
|
|
if (_currentCharacter->sceneId == 5) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int xpos = _charXPosTable[facing] + _currentCharacter->x1;
|
|
int ypos = _charYPosTable[facing] + _currentCharacter->y1;
|
|
|
|
if (xpos >= 12 && xpos <= 308) {
|
|
if (!lineIsPassable(xpos, ypos))
|
|
return false;
|
|
}
|
|
|
|
if (_exitListPtr) {
|
|
int16 *ptr = _exitListPtr;
|
|
// this loop should be only entered on time, seems to be some hack in the original
|
|
while (true) {
|
|
if (*ptr == -1)
|
|
break;
|
|
|
|
if (*ptr > _currentCharacter->x1 || _currentCharacter->y1 < ptr[1] || _currentCharacter->x1 > ptr[2] || _currentCharacter->y1 > ptr[3]) {
|
|
ptr += 10;
|
|
break;
|
|
}
|
|
_brandonPosX = ptr[6];
|
|
_brandonPosY = ptr[7];
|
|
uint16 sceneId = ptr[5];
|
|
facing = ptr[4];
|
|
int unk1 = ptr[8];
|
|
int unk2 = ptr[9];
|
|
if (sceneId == 0xFFFF) {
|
|
switch (facing) {
|
|
case 0:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].northExit;
|
|
break;
|
|
|
|
case 2:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].eastExit;
|
|
break;
|
|
|
|
case 4:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].southExit;
|
|
break;
|
|
|
|
case 6:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].westExit;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_currentCharacter->facing = facing;
|
|
_animator->animRefreshNPC(0);
|
|
_animator->updateAllObjectShapes();
|
|
enterNewScene(sceneId, facing, unk1, unk2, 0);
|
|
resetGameFlag(0xEE);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
int returnValue = 0;
|
|
facing = 0;
|
|
|
|
if ((_northExitHeight & 0xFF) + 2 >= ypos || (_northExitHeight & 0xFF) + 2 >= _currentCharacter->y1) {
|
|
facing = 0;
|
|
returnValue = 1;
|
|
}
|
|
|
|
if (xpos >= 308 || (_currentCharacter->x1 + 4) >= 308) {
|
|
facing = 2;
|
|
returnValue = 1;
|
|
}
|
|
|
|
if (((_northExitHeight >> 8) & 0xFF) - 2 < ypos || ((_northExitHeight >> 8) & 0xFF) - 2 < _currentCharacter->y1) {
|
|
facing = 4;
|
|
returnValue = 1;
|
|
}
|
|
|
|
if (xpos <= 12 || _currentCharacter->y1 <= 12) {
|
|
facing = 6;
|
|
returnValue = 1;
|
|
}
|
|
|
|
if (!returnValue)
|
|
return 0;
|
|
|
|
uint16 sceneId = 0xFFFF;
|
|
switch (facing) {
|
|
case 0:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].northExit;
|
|
break;
|
|
|
|
case 2:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].eastExit;
|
|
break;
|
|
|
|
case 4:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].southExit;
|
|
break;
|
|
|
|
default:
|
|
sceneId = _roomTable[_currentCharacter->sceneId].westExit;
|
|
break;
|
|
}
|
|
|
|
if (sceneId == 0xFFFF)
|
|
return 0;
|
|
|
|
enterNewScene(sceneId, facing, 1, 1, 0);
|
|
return returnValue;
|
|
}
|
|
|
|
void KyraEngine::setCharactersInDefaultScene() {
|
|
static const uint32 defaultSceneTable[][4] = {
|
|
{ 0xFFFF, 0x0004, 0x0003, 0xFFFF },
|
|
{ 0xFFFF, 0x0022, 0xFFFF, 0x0000 },
|
|
{ 0xFFFF, 0x001D, 0x0021, 0xFFFF },
|
|
{ 0xFFFF, 0x0000, 0x0000, 0xFFFF }
|
|
};
|
|
|
|
for (int i = 1; i < 5; ++i) {
|
|
Character *cur = &_characterList[i];
|
|
//cur->field_20 = 0;
|
|
const uint32 *curTable = defaultSceneTable[i-1];
|
|
cur->sceneId = curTable[0];
|
|
if (cur->sceneId == _currentCharacter->sceneId) {
|
|
//++cur->field_20;
|
|
cur->sceneId = curTable[1/*cur->field_20*/];
|
|
}
|
|
//cur->field_23 = curTable[cur->field_20+1];
|
|
}
|
|
}
|
|
|
|
void KyraEngine::setCharactersPositions(int character) {
|
|
static uint16 initXPosTable[] = {
|
|
0x3200, 0x0024, 0x2230, 0x2F00, 0x0020, 0x002B,
|
|
0x00CA, 0x00F0, 0x0082, 0x00A2, 0x0042
|
|
};
|
|
static uint8 initYPosTable[] = {
|
|
0x00, 0xA2, 0x00, 0x42, 0x00,
|
|
0x67, 0x67, 0x60, 0x5A, 0x71,
|
|
0x76
|
|
};
|
|
assert(character < ARRAYSIZE(initXPosTable));
|
|
Character *edit = &_characterList[character];
|
|
edit->x1 = edit->x2 = initXPosTable[character];
|
|
edit->y1 = edit->y2 = initYPosTable[character];
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Pathfinder
|
|
#pragma mark -
|
|
|
|
int KyraEngine::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::findWay(%d, %d, %d, %d, %p, %d)", x, y, toX, toY, (const void *)moveTable, moveTableSize);
|
|
x &= 0xFFFC; toX &= 0xFFFC;
|
|
y &= 0xFFFE; toY &= 0xFFFE;
|
|
x = (int16)x; y = (int16)y; toX = (int16)toX; toY = (int16)toY;
|
|
|
|
if (x == toY && y == toY) {
|
|
moveTable[0] = 8;
|
|
return 0;
|
|
}
|
|
|
|
int curX = x;
|
|
int curY = y;
|
|
int lastUsedEntry = 0;
|
|
int tempValue = 0;
|
|
int *pathTable1 = new int[0x7D0];
|
|
int *pathTable2 = new int[0x7D0];
|
|
assert(pathTable1 && pathTable2);
|
|
|
|
while (true) {
|
|
int newFacing = getFacingFromPointToPoint(x, y, toX, toY);
|
|
changePosTowardsFacing(curX, curY, newFacing);
|
|
|
|
if (curX == toX && curY == toY) {
|
|
if (!lineIsPassable(curX, curY))
|
|
break;
|
|
moveTable[lastUsedEntry++] = newFacing;
|
|
break;
|
|
}
|
|
|
|
if (lineIsPassable(curX, curY)) {
|
|
if (lastUsedEntry == moveTableSize) {
|
|
delete [] pathTable1;
|
|
delete [] pathTable2;
|
|
return 0x7D00;
|
|
}
|
|
// debug drawing
|
|
//if (curX >= 0 && curY >= 0 && curX < 320 && curY < 200) {
|
|
// _screen->setPagePixel(0, curX, curY, 11);
|
|
// _screen->updateScreen();
|
|
// waitTicks(5);
|
|
//}
|
|
moveTable[lastUsedEntry++] = newFacing;
|
|
x = curX;
|
|
y = curY;
|
|
continue;
|
|
}
|
|
|
|
int temp = 0;
|
|
while (true) {
|
|
newFacing = getFacingFromPointToPoint(curX, curY, toX, toY);
|
|
changePosTowardsFacing(curX, curY, newFacing);
|
|
// debug drawing
|
|
//if (curX >= 0 && curY >= 0 && curX < 320 && curY < 200) {
|
|
// _screen->setPagePixel(0, curX, curY, 8);
|
|
// _screen->updateScreen();
|
|
// waitTicks(5);
|
|
//}
|
|
|
|
if (!lineIsPassable(curX, curY)) {
|
|
if (curX != toX || curY != toY)
|
|
continue;
|
|
}
|
|
|
|
if (curX == toX && curY == toY) {
|
|
if (!lineIsPassable(curX, curY)) {
|
|
tempValue = 0;
|
|
temp = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
temp = findSubPath(x, y, curX, curY, pathTable1, 1, 0x7D0);
|
|
tempValue = findSubPath(x, y, curX, curY, pathTable2, 0, 0x7D0);
|
|
if (curX == toX && curY == toY) {
|
|
if (temp == 0x7D00 && tempValue == 0x7D00) {
|
|
delete [] pathTable1;
|
|
delete [] pathTable2;
|
|
return 0x7D00;
|
|
}
|
|
}
|
|
|
|
if (temp != 0x7D00 || tempValue != 0x7D00) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (temp < tempValue) {
|
|
if (lastUsedEntry + temp > moveTableSize) {
|
|
delete [] pathTable1;
|
|
delete [] pathTable2;
|
|
return 0x7D00;
|
|
}
|
|
memcpy(&moveTable[lastUsedEntry], pathTable1, temp*sizeof(int));
|
|
lastUsedEntry += temp;
|
|
} else {
|
|
if (lastUsedEntry + tempValue > moveTableSize) {
|
|
delete [] pathTable1;
|
|
delete [] pathTable2;
|
|
return 0x7D00;
|
|
}
|
|
memcpy(&moveTable[lastUsedEntry], pathTable2, tempValue*sizeof(int));
|
|
lastUsedEntry += tempValue;
|
|
}
|
|
x = curX;
|
|
y = curY;
|
|
if (curX == toX && curY == toY) {
|
|
break;
|
|
}
|
|
}
|
|
delete [] pathTable1;
|
|
delete [] pathTable2;
|
|
moveTable[lastUsedEntry] = 8;
|
|
return getMoveTableSize(moveTable);
|
|
}
|
|
|
|
int KyraEngine::findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::findSubPath(%d, %d, %d, %d, %p, %d, %d)", x, y, toX, toY, (const void *)moveTable, start, end);
|
|
// only used for debug specific code
|
|
//static uint16 unkTable[] = { 8, 5 };
|
|
static const int8 facingTable1[] = { 7, 0, 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 7, 0 };
|
|
static const int8 facingTable2[] = { -1, 0, -1, 2, -1, 4, -1, 6, -1, 2, -1, 4, -1, 6, -1, 0 };
|
|
static const int8 facingTable3[] = { 2, 4, 4, 6, 6, 0, 0, 2, 6, 6, 0, 0, 2, 2, 4, 4 };
|
|
static const int8 addPosTableX[] = { -1, 0, -1, 4, -1, 0, -1, -4, -1, -4, -1, 0, -1, 4, -1, 0 };
|
|
static const int8 addPosTableY[] = { -1, 2, -1, 0, -1, -2, -1, 0, -1, 0, -1, 2, -1, 0, -1, -2 };
|
|
|
|
// debug specific
|
|
//++unkTable[start];
|
|
//while (_screen->getPalette(0)[unkTable[start]] != 0x0F) {
|
|
// ++unkTable[start];
|
|
//}
|
|
|
|
int xpos1 = x, xpos2 = x;
|
|
int ypos1 = y, ypos2 = y;
|
|
int newFacing = getFacingFromPointToPoint(x, y, toX, toY);
|
|
int position = 0;
|
|
|
|
while (position != end) {
|
|
int newFacing2 = newFacing;
|
|
while (true) {
|
|
changePosTowardsFacing(xpos1, ypos1, facingTable1[start*8 + newFacing2]);
|
|
if (!lineIsPassable(xpos1, ypos1)) {
|
|
if (facingTable1[start*8 + newFacing2] == newFacing) {
|
|
return 0x7D00;
|
|
}
|
|
newFacing2 = facingTable1[start*8 + newFacing2];
|
|
xpos1 = x;
|
|
ypos1 = y;
|
|
continue;
|
|
}
|
|
newFacing = facingTable1[start*8 + newFacing2];
|
|
break;
|
|
}
|
|
// debug drawing
|
|
//if (xpos1 >= 0 && ypos1 >= 0 && xpos1 < 320 && ypos1 < 200) {
|
|
// _screen->setPagePixel(0, xpos1, ypos1, unkTable[start]);
|
|
// _screen->updateScreen();
|
|
// waitTicks(5);
|
|
//}
|
|
if (newFacing & 1) {
|
|
int temp = xpos1 + addPosTableX[newFacing + start * 8];
|
|
if (toX == temp) {
|
|
temp = ypos1 + addPosTableY[newFacing + start * 8];
|
|
if (toY == temp) {
|
|
moveTable[position++] = facingTable2[newFacing + start * 8];
|
|
return position;
|
|
}
|
|
}
|
|
}
|
|
moveTable[position++] = newFacing;
|
|
x = xpos1;
|
|
y = ypos1;
|
|
if (x == toX && y == toY) {
|
|
return position;
|
|
}
|
|
|
|
if (xpos1 == xpos2 && ypos1 == ypos2) {
|
|
break;
|
|
}
|
|
|
|
newFacing = facingTable3[start*8 + newFacing];
|
|
}
|
|
return 0x7D00;
|
|
}
|
|
|
|
int KyraEngine::getFacingFromPointToPoint(int x, int y, int toX, int toY) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::getFacingFromPointToPoint(%d, %d, %d, %d)", x, y, toX, toY);
|
|
static const int facingTable[] = {
|
|
1, 0, 1, 2, 3, 4, 3, 2, 7, 0, 7, 6, 5, 4, 5, 6
|
|
};
|
|
|
|
int facingEntry = 0;
|
|
int ydiff = y - toY;
|
|
if (ydiff < 0) {
|
|
++facingEntry;
|
|
ydiff = -ydiff;
|
|
}
|
|
facingEntry <<= 1;
|
|
|
|
int xdiff = toX - x;
|
|
if (xdiff < 0) {
|
|
++facingEntry;
|
|
xdiff = -xdiff;
|
|
}
|
|
|
|
if (xdiff >= ydiff) {
|
|
int temp = ydiff;
|
|
ydiff = xdiff;
|
|
xdiff = temp;
|
|
|
|
facingEntry <<= 1;
|
|
} else {
|
|
facingEntry <<= 1;
|
|
facingEntry += 1;
|
|
}
|
|
int temp = (ydiff + 1) >> 1;
|
|
|
|
if (xdiff < temp) {
|
|
facingEntry <<= 1;
|
|
facingEntry += 1;
|
|
} else {
|
|
facingEntry <<= 1;
|
|
}
|
|
assert(facingEntry < ARRAYSIZE(facingTable));
|
|
return facingTable[facingEntry];
|
|
}
|
|
|
|
void KyraEngine::changePosTowardsFacing(int &x, int &y, int facing) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::changePosTowardsFacing(%d, %d, %d)", x, y, facing);
|
|
x += _addXPosTable[facing];
|
|
y += _addYPosTable[facing];
|
|
}
|
|
|
|
bool KyraEngine::lineIsPassable(int x, int y) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::lineIsPassable(%d, %d)", x, y);
|
|
if (queryGameFlag(0xEF)) {
|
|
if (_currentCharacter->sceneId == 5)
|
|
return true;
|
|
}
|
|
|
|
if (_pathfinderFlag & 2) {
|
|
if (x >= 312)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 4) {
|
|
if (y >= 136)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 8) {
|
|
if (x < 8)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag2) {
|
|
if (x <= 8 || x >= 312)
|
|
return true;
|
|
if (y < (_northExitHeight & 0xFF) || y > 135)
|
|
return true;
|
|
}
|
|
|
|
if (y > 137) {
|
|
return false;
|
|
}
|
|
|
|
if (y < 0) {
|
|
y = 0;
|
|
}
|
|
|
|
int ypos = 8;
|
|
if (_scaleMode) {
|
|
ypos = (_scaleTable[y] >> 5) + 1;
|
|
if (8 < ypos)
|
|
ypos = 8;
|
|
}
|
|
|
|
x -= (ypos >> 1);
|
|
|
|
int xpos = x;
|
|
int xtemp = xpos + ypos - 1;
|
|
if (x < 0)
|
|
xpos = 0;
|
|
|
|
if (xtemp > 319)
|
|
xtemp = 319;
|
|
|
|
for (; xpos < xtemp; ++xpos) {
|
|
if (!_screen->getShapeFlag1(xpos, y))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int KyraEngine::getMoveTableSize(int *moveTable) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine::getMoveTableSize(%p)", (const void *)moveTable);
|
|
int retValue = 0;
|
|
if (moveTable[0] == 8)
|
|
return 0;
|
|
|
|
static const int facingTable[] = {
|
|
4, 5, 6, 7, 0, 1, 2, 3
|
|
};
|
|
static const int unkTable[] = {
|
|
-1, -1, 1, 2, -1, 6, 7, -1,
|
|
-1, -1, -1, -1, 2, -1, 0, -1,
|
|
1, -1, -1, -1, 3, 4, -1, 0,
|
|
2, -1, -1, -1, -1, -1, 4, -1,
|
|
-1, 2, 3, -1, -1, -1, 5, 6,
|
|
6, -1, 4, -1, -1, -1, -1, -1,
|
|
7, 0, -1, 4, 5, -1, -1, -1,
|
|
-1, -1, 0, -1, 6, -1, -1, -1
|
|
};
|
|
|
|
int *oldPosition = moveTable;
|
|
int *tempPosition = moveTable;
|
|
int *curPosition = moveTable + 1;
|
|
retValue = 1;
|
|
|
|
while (*curPosition != 8) {
|
|
if (*oldPosition == facingTable[*curPosition]) {
|
|
retValue -= 2;
|
|
*oldPosition = 9;
|
|
*curPosition = 9;
|
|
|
|
while (tempPosition != moveTable) {
|
|
--tempPosition;
|
|
if (*tempPosition != 9)
|
|
break;
|
|
}
|
|
|
|
if (tempPosition == moveTable && *tempPosition == 9) {
|
|
while (*tempPosition != 8 && *tempPosition == 9) {
|
|
++tempPosition;
|
|
}
|
|
if (*tempPosition == 8) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
oldPosition = tempPosition;
|
|
curPosition = oldPosition+1;
|
|
while (*curPosition != 8 && *curPosition == 9) {
|
|
++curPosition;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (unkTable[*curPosition+((*oldPosition)*8)] != -1) {
|
|
--retValue;
|
|
*oldPosition = unkTable[*curPosition+((*oldPosition)*8)];
|
|
*curPosition = 9;
|
|
|
|
if (tempPosition != oldPosition) {
|
|
curPosition = oldPosition;
|
|
oldPosition = tempPosition;
|
|
while (true) {
|
|
if (tempPosition == moveTable) {
|
|
break;
|
|
}
|
|
--tempPosition;
|
|
if (*tempPosition != 9) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
while (true) {
|
|
++curPosition;
|
|
if (*curPosition != 9) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
tempPosition = oldPosition;
|
|
oldPosition = curPosition;
|
|
++retValue;
|
|
while (true) {
|
|
++curPosition;
|
|
if (*curPosition != 9) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return retValue;
|
|
}
|
|
|
|
} // end of namespace Kyra
|