.. |
music
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The stopMusic() function (which is publicly accessable from the outside) now
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2006-06-17 15:54:40 +00:00 |
autoroute.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
autoroute.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
compact.cpp
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
compact.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
control.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
control.h
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Added support for mouse wheel scrolling in save/restore dialog.
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2006-03-26 06:22:41 +00:00 |
debug.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
debug.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
grid.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
grid.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
hufftext.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.cpp
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More whitespace changes.
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2006-07-14 13:33:58 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
logic.cpp
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Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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2006-07-09 09:40:44 +00:00 |
logic.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mouse.cpp
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Match the original behaviour more closely when examining inventory items. The
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2006-06-21 15:05:12 +00:00 |
mouse.h
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Match the original behaviour more closely when examining inventory items. The
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2006-06-21 15:05:12 +00:00 |
rnc_deco.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
rnc_deco.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.cpp
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Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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2006-07-09 09:40:44 +00:00 |
screen.h
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Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
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2006-07-09 09:40:44 +00:00 |
sky.cpp
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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2006-07-22 14:50:50 +00:00 |
sky.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
skydefs.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.cpp
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
sound.h
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Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginning
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2006-06-21 11:33:40 +00:00 |
struc.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
text.cpp
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Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16
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2006-04-29 17:50:15 +00:00 |
text.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |