scummvm/engines/sky
Torbjörn Andersson c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
..
music The stopMusic() function (which is publicly accessable from the outside) now 2006-06-17 15:54:40 +00:00
autoroute.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
autoroute.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
compact.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
compact.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
control.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
control.h Added support for mouse wheel scrolling in save/restore dialog. 2006-03-26 06:22:41 +00:00
debug.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
debug.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
grid.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
hufftext.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp Added OSystem::setFocusRectangle (first part of Nintendo DS patch) 2006-07-09 09:40:44 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Match the original behaviour more closely when examining inventory items. The 2006-06-21 15:05:12 +00:00
mouse.h Match the original behaviour more closely when examining inventory items. The 2006-06-21 15:05:12 +00:00
rnc_deco.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
rnc_deco.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.cpp Added OSystem::setFocusRectangle (first part of Nintendo DS patch) 2006-07-09 09:40:44 +00:00
screen.h Added OSystem::setFocusRectangle (first part of Nintendo DS patch) 2006-07-09 09:40:44 +00:00
sky.cpp Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
sky.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
skydefs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
sound.h Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginning 2006-06-21 11:33:40 +00:00
struc.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
text.cpp Fixed bug #1478911 ("BASS regression: garbled text") by making skipBytes uint16 2006-04-29 17:50:15 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00