mirror of
https://github.com/libretro/scummvm.git
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207 lines
4.5 KiB
C++
207 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_QUETZAL
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#define GLK_QUETZAL
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#include "common/array.h"
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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#include "engines/savestate.h"
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#include "glk/blorb.h"
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#include "glk/glk_types.h"
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namespace Glk {
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enum QueztalTag {
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ID_IFSF = MKTAG('I', 'F', 'S', 'F'),
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ID_IFZS = MKTAG('I', 'F', 'Z', 'S'),
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ID_IFhd = MKTAG('I', 'F', 'h', 'd'),
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ID_UMem = MKTAG('U', 'M', 'e', 'm'),
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ID_CMem = MKTAG('C', 'M', 'e', 'm'),
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ID_Stks = MKTAG('S', 't', 'k', 's'),
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ID_SCVM = MKTAG('S', 'C', 'V', 'M')
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};
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class QuetzalBase {
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public:
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static uint32 getInterpreterTag(InterpreterType interpType);
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};
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/**
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* Quetzal save file reader
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*/
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class QuetzalReader : public QuetzalBase {
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struct Chunk {
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uint32 _id;
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size_t _offset, _size;
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};
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public:
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/**
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* Iterator for the chunks list
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*/
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struct Iterator {
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private:
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Common::SeekableReadStream *_stream;
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Common::Array<Chunk> &_chunks;
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int _index;
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public:
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/**
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* Constructor
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*/
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Iterator(Common::SeekableReadStream *stream, Common::Array<Chunk> &chunks, int index) :
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_stream(stream), _chunks(chunks), _index(index) {}
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/**
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* Deference
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*/
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Chunk &operator*() const { return _chunks[_index]; }
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/**
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* Incrementer
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*/
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Iterator &operator++() {
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++_index;
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return *this;
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}
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/**
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* Decrementer
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*/
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Iterator &operator--() {
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--_index;
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return *this;
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}
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/**
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* Equality test
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*/
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bool operator==(const Iterator &rhs) { return _index == rhs._index; }
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/**
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* Inequality test
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*/
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bool operator!=(const Iterator &rhs) { return _index != rhs._index; }
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/**
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* Get a read stream for the contents of a chunk
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*/
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Common::SeekableReadStream *getStream() {
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_stream->seek(_chunks[_index]._offset);
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return _stream->readStream(_chunks[_index]._size);
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}
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};
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private:
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Common::SeekableReadStream *_stream;
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Common::Array<Chunk> _chunks;
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public:
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/**
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* Constructor
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*/
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QuetzalReader() : _stream(nullptr) {}
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/**
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* Clear
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*/
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void clear();
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/**
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* Opens a Quetzal file for access
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*/
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bool open(Common::SeekableReadStream *stream, uint32 formType = 0);
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/**
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* Return an iterator for the beginning of the chunks list
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*/
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Iterator begin() { return Iterator(_stream, _chunks, 0); }
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/**
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* Return an iterator for the beginning of the chunks list
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*/
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Iterator end() { return Iterator(_stream, _chunks, _chunks.size()); }
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/**
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* Loads a Quetzal save and extracts it's description from an ANNO chunk
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*/
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static bool getSavegameDescription(Common::SeekableReadStream *rs, Common::String &saveName);
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/**
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* Loads a Quetzal save and extract's it's description and meta info
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*/
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static bool getSavegameMetaInfo(Common::SeekableReadStream *rs, SaveStateDescriptor &ssd);
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/**
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* Support method for reading a string from a stream
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*/
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static Common::String readString(Common::ReadStream *src);
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};
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/**
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* Quetzal save file writer
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*/
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class QuetzalWriter : public QuetzalBase {
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/**
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* Chunk entry
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*/
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struct Chunk {
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uint32 _id;
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Common::MemoryWriteStreamDynamic _stream;
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/**
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* Constructor
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*/
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Chunk() : _id(0), _stream(DisposeAfterUse::YES) {}
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/**
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* Constructor
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*/
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Chunk(uint32 id) : _id(id), _stream(DisposeAfterUse::YES) {}
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};
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private:
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Common::Array<Chunk> _chunks;
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/**
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* Add chunks common to all Glk savegames
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*/
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void addCommonChunks(const Common::String &saveName);
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public:
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/**
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* Clear
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*/
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void clear() { _chunks.clear(); }
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/**
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* Add a chunk
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*/
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Common::WriteStream &add(uint32 chunkId);
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/**
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* Save the added chunks to file
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*/
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void save(Common::WriteStream *out, const Common::String &saveName, uint32 formType = ID_IFSF);
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};
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} // End of namespace Glk
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#endif
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