scummvm/engines/glk
Paul Gilbert ad53935319 GLK: ADRIFT: Improved fallback detection
Now fallback detection only lists a game if it has a known header
2020-01-12 17:45:48 -08:00
..
adrift GLK: ADRIFT: Improved fallback detection 2020-01-12 17:45:48 -08:00
advsys GLK: ADVSYS: Cleanup 2019-11-17 14:06:14 -08:00
agt GLK: AGT: Fix Fallthrough Compiler Warnings 2019-12-16 08:01:21 +00:00
alan2 GLK: ALAN2: Fix Missing Default Switch Cases 2019-12-17 01:38:42 +00:00
alan3 GLK: ALAN3: Fix Missing Default Switch Cases 2019-12-18 06:22:52 +00:00
archetype GLK: ARCHETYPE: Fix Missing Default Switch Cases 2019-12-19 13:16:18 +00:00
frotz GLK: FROTZ: Fix Missing Default Switch Case 2019-12-19 11:05:20 +00:00
glulxe GLK: GLULXE: Cleanup 2019-11-17 14:06:14 -08:00
hugo GLK: HUGO: Cleanup 2019-11-17 14:46:53 -08:00
jacl GLK: JACL: Fix Missing Default Switch Cases 2019-12-16 02:44:00 +00:00
level9 GLK: LEVEL9: Fixed out of bounds check in detectGames() 2020-01-13 00:43:50 +02:00
magnetic GLK: MAGNETIC: Fix Missing Default Switch Cases 2019-12-16 04:49:17 +00:00
quest GLK: QUEST: Fix Missing Default Switch Cases 2019-12-16 01:27:51 +00:00
scott GLK: SCOTT: Fix Missing Default Switch Cases 2019-12-16 01:40:08 +00:00
tads GLK: Fixing defines clashes between sub-engines 2019-11-22 18:49:07 -08:00
blorb.cpp GLK: ADRIFT: Adding Blorb support 2019-09-25 20:13:26 -07:00
blorb.h GLK: ADRIFT: Adding Blorb support 2019-09-25 20:13:26 -07:00
conf.cpp
conf.h
configure.engine GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
debugger.cpp
debugger.h
detection.cpp GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
detection.h ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
events.cpp GLK: Fix stalling of event processing loop 2019-09-07 22:14:21 -07:00
events.h
fonts.cpp
fonts.h
glk_api.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
glk_api.h GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
glk_dispa.cpp
glk_types.h GLK: AGT: Skeleton engine 2019-11-27 21:10:29 -08:00
glk.cpp GLK: ARCHETYPE: Cleaner exit when game is quit 2019-11-11 18:20:30 -08:00
glk.h GLK: ARCHETYPE: Cleaner exit when game is quit 2019-11-11 18:20:30 -08:00
jumps.h GLK: ALAN3: Merge duplicate jumps.h 2019-09-25 20:13:28 -07:00
module.mk GLK: AGT: Added subengine files 2019-11-27 21:10:29 -08:00
pc_speaker.cpp
pc_speaker.h
picture.cpp
picture.h
POTFILES
quetzal.cpp GLK: AGT: Route savegames through the engine 2019-11-27 21:10:29 -08:00
quetzal.h GLK: Safer interpreter tag generation for Quetzal save files 2019-10-26 11:13:29 -07:00
raw_decoder.cpp
raw_decoder.h
screen.cpp
screen.h
selection.cpp BACKENDS: Add a default clipboard implementation 2019-09-21 22:16:01 +03:00
selection.h
sound.cpp GLK: Implement glk_schannel_create_ext 2019-11-24 20:30:43 -08:00
sound.h GLK: Implement glk_schannel_create_ext 2019-11-24 20:30:43 -08:00
speech.h
streams.cpp GLK: Remove incorrect include. Thanks to ccawley2011 2019-10-22 18:55:55 -07:00
streams.h GLK: Add Streams methods for encapsulating ScummVM streams 2019-10-05 19:02:48 -07:00
time.cpp
time.h
unicode_gen.cpp
unicode_gen.h
unicode.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
unicode.h
utils.cpp
utils.h
window_graphics.cpp GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
window_graphics.h GLK: LEVEL9: Title screen graphics now showing 2019-10-26 11:13:29 -07:00
window_pair.cpp
window_pair.h
window_text_buffer.cpp GLK: Fix Missing Default Switch Cases in Engine Base Code 2019-12-11 03:09:35 +00:00
window_text_buffer.h
window_text_grid.cpp
window_text_grid.h
windows.cpp
windows.h