scummvm/engines/lilliput/lilliput.h

385 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LILLIPUT_LILLIPUT_H
#define LILLIPUT_LILLIPUT_H
#include "lilliput/console.h"
#include "lilliput/script.h"
#include "lilliput/sound.h"
#include "lilliput/stream.h"
#include "common/file.h"
#include "common/rect.h"
#include "common/events.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
namespace Common {
class RandomSource;
}
/**
* This is the namespace of the Lilliput engine.
*
* Status of this engine:
* - Adventures of Robin Hood is mostly working without sound
*
* Games using this engine:
* - Adventures of Robin Hood
* - Rome: Pathway to Rome
*/
namespace Lilliput {
static const int kSavegameVersion = 1;
enum GameType {
kGameTypeNone = 0,
kGameTypeRobin,
kGameTypeRome
};
enum LilliputDebugChannels {
kDebugEngine = 1 << 0,
kDebugScript = 1 << 1,
kDebugSound = 1 << 2,
kDebugEngineTBC = 1 << 3,
kDebugScriptTBC = 1 << 4
};
enum InterfaceHotspotStatus {
kHotspotOff = 0,
kHotspotDisabled = 1,
kHotspotEnabled = 2,
kHotspotSelected = 3
};
#define kSeqNone 0
#define kSeqNoInc 1 << 0
#define kSeqRepeat 1 << 1
struct LilliputGameDescription;
struct SmallAnim {
bool _active;
Common::Point _pos;
int16 _frameIndex[8];
};
class LilliputEngine : public Engine {
public:
LilliputEngine(OSystem *syst, const LilliputGameDescription *gd);
~LilliputEngine();
OSystem *_system;
GUI::Debugger *getDebugger();
Common::RandomSource *_rnd;
LilliputScript *_scriptHandler;
LilliputSound *_soundHandler;
Graphics::Surface *_mainSurface;
SmallAnim _smallAnims[4];
int _smallAnimsFrameIndex;
byte _handleOpcodeReturnCode;
byte _keyDelay;
byte _lastAnimationTick;
byte _animationTick;
Common::Point _nextDisplayCharacterPos;
byte _int8Timer;
Common::Event _lastKeyPressed;
Common::EventType _lastEventType;
byte _keyboard_nextIndex;
byte _keyboard_oldIndex;
Common::Event _keyboard_buffer[8];
byte _byte12A05;
bool _refreshScreenFlag;
byte _byte16552;
int8 _lastInterfaceHotspotIndex;
byte _lastInterfaceHotspotButton; // Unused: set by 2 functions, but never used elsewhere
byte _debugFlag; // Mostly useless, as the associated functions are empty
byte _debugFlag2; // Unused byte, set by an opcode
byte _codeEntered[3];
char _homeInDirLikelyhood[4];
byte *_bufferIsoMap;
byte *_bufferCubegfx;
byte *_bufferMen;
byte *_bufferMen2;
byte *_bufferIsoChars;
byte *_bufferIdeogram;
byte *_normalCursor;
byte *_greenCursor;
byte _curPalette[768];
byte _displayStringBuf[160];
bool _saveFlag;
bool _displayMap;
int _word10800_ERULES;
byte _numCharacters;
Common::Point _currentScriptCharacterPos;
int _nextCharacterIndex;
int8 _waitingSignal;
int8 _waitingSignalCharacterId;
uint16 _newModesEvaluatedNumber;
Common::Point _savedSurfaceUnderMousePos;
bool _displayGreenHand;
bool _isCursorGreenHand;
int _currentDisplayCharacter;
int _displayStringIndex;
int _signalTimer;
Common::Point _curCharacterTilePos;
int16 _mapSavedPixelIndex[40];
byte _mapSavedPixel[40];
int16 _characterSignals[40];
int16 _signalArr[40];
int16 _signalArray[30];
byte *_sequencesArr;
int16 _currentScriptCharacter;
Common::Point _characterPos[40];
int8 _characterPosAltitude[40];
int16 _characterFrameArray[40];
int8 _characterCarried[40];
int8 _characterBehindDist[40];
byte _characterAboveDist[40];
byte _spriteSizeArray[40];
byte _characterDirectionArray[40];
byte _characterMobility[40];
byte _characterTypes[40];
byte _characterBehaviour[40];
Common::Point _characterHomePos[40];
byte _characterVariables[1400 + 3120];
byte *_currentCharacterAttributes;
byte _poseArray[40 * 32];
int *_packedStringIndex;
int _packedStringNumb;
char *_packedStrings;
byte *_initScript;
int _initScriptSize;
byte *_menuScript;
int _menuScriptSize;
int *_arrayGameScriptIndex;
int _gameScriptIndexSize;
byte *_arrayGameScripts;
byte _cubeFlags[60];
byte _listNumb;
int16 *_listIndex;
byte *_listArr;
int16 _rectNumb;
Common::Rect _enclosureRect[40];
Common::Point _keyPos[40];
Common::Point _portalPos[40];
int _interfaceHotspotNumb;
byte _interfaceTwoStepAction[20];
Common::Point _interfaceHotspots[20];
Common::KeyCode _keyboardMapping[20];
Common::Point _characterTargetPos[40];
byte _savedSurfaceUnderMouse[16 * 16];
byte _charactersToDisplay[40];
Common::Point _characterRelativePos[40];
Common::Point _characterDisplay[40];
int8 _characterMagicPuffFrame[40];
Common::Point _characterSubTargetPos[40];
byte _specialCubes[40];
byte _doorEntranceMask[4];
byte _doorExitMask[4];
byte _savedSurfaceGameArea1[176 * 256]; // 45056
byte _savedSurfaceGameArea2[176 * 256]; // 45056
byte _savedSurfaceGameArea3[176 * 256]; // 45056
byte _savedSurfaceSpeech[16 * 252];
const LilliputGameDescription *_gameDescription;
uint32 getFeatures() const;
const char *getGameId() const;
void newInt8();
void update();
void display16x16IndexedBuf(byte *buf, int index, Common::Point pos, bool transparent = true, bool updateScreen = true);
void display16x16Buf(byte *buf, Common::Point pos, bool transparent = true, bool updateScreen = true);
void fill16x16Rect(byte col, Common::Point pos);
void saveSurfaceGameArea();
void saveSurfaceSpeech();
void displayInterfaceHotspots();
void displayLandscape();
void displaySpeechBubble();
void displaySpeech(byte *buf);
void initGameAreaDisplay();
void displayIsometricBlock(byte *buf, int var1, int posX, int posY, int var3);
void displayGameArea();
void prepareGameArea();
void displayRefreshScreen();
void restoreSurfaceSpeech();
void displayCharacterStatBar(int8 type, int16 averagePosX, int8 score, int16 posY);
void displayCharacter(int index, Common::Point pos, int flags);
void displayString(byte *buf, Common::Point pos);
void displayChar(int index, int var1);
void displaySmallAnims();
void displaySmallIndexedAnim(byte index, byte subIndex);
void unselectInterfaceHotspots();
void startNavigateFromMap();
void resetSmallAnims();
void paletteFadeOut();
void paletteFadeIn();
void sortCharacters();
void scrollToViewportCharacterTarget();
void viewportScrollTo(Common::Point goalPos);
void checkSpeechClosing();
void updateCharPosSequence();
void evaluateDirections(int index);
byte homeInAvoidDeadEnds(int indexb, int indexs);
void signalDispatcher(byte type, byte index, int var4);
void sendMessageToCharacter(byte index, int var4);
int16 checkEnclosure(Common::Point pos);
int16 checkOuterEnclosure(Common::Point pos);
byte sequenceSetMobility(int index, Common::Point var1);
byte sequenceEnd(int index);
void homeInPathFinding(int index);
void renderCharacters(byte *buf, Common::Point pos);
void checkNumericCode();
void keyboard_handleInterfaceShortcuts(bool &forceReturnFl);
byte sequenceCharacterHomeIn(int index, Common::Point param1);
byte getDirection(Common::Point param1, Common::Point param2);
void addCharToBuf(byte character);
void numberToString(int param1);
void handleCharacterTimers();
byte sequenceMoveCharacter(int idx, int moveType, int poseType);
void setCharacterPose(int idx, int poseIdx);
void checkSpecialCubes();
void checkInteractions();
byte sequenceSetCharacterDirection(int index, int direction, int poseType);
void handleSignals();
void checkInterfaceActivationDelay();
int16 checkObstacle(int x1, int y1, int x2, int y2);
void displayCharactersOnMap();
void restoreMapPoints();
void displayHeroismIndicator();
void handleGameMouseClick();
void handleInterfaceHotspot(byte index, byte button);
void checkInterfaceHotspots(bool &forceReturnFl);
bool isMouseOverHotspot(Common::Point mousePos, Common::Point hotspotPos);
void checkClickOnCharacter(Common::Point pos, bool &forceReturnFl);
void checkClickOnGameArea(Common::Point pos);
void displaySpeechBubbleTail(Common::Point displayPos);
void displaySpeechBubbleTailLine(Common::Point pos, int var2);
void displaySpeechLine(int vgaIndex, byte *srcBuf, int &bufIndex);
void checkMapClosing(bool &forceReturnFl);
void turnCharacter1(int index);
void turnCharacter2(int index);
void moveCharacterUp1(int index);
void moveCharacterUp2(int index);
void moveCharacterDown1(int index);
void moveCharacterDown2(int index);
void moveCharacterSpeed2(int index);
void moveCharacterSpeed4(int index);
void moveCharacterBack2(int index);
void moveCharacterSpeed3(int index);
void moveCharacterForward(int index, int16 speed);
void checkCollision(int index, Common::Point pos, int direction);
byte sequenceSeekMovingCharacter(int index, Common::Point var1);
byte sequenceSound(int index, Common::Point var1);
byte sequenceRepeat(int index, Common::Point var1, int tmpVal);
void homeInChooseDirection(int index);
void initGame(const LilliputGameDescription *gd);
byte *loadVGA(Common::String filename, int fileSize, bool loadPal);
byte *loadRaw(Common::String filename, int filesize);
void loadRules();
void displayVGAFile(Common::String fileName);
void initPalette();
void fixPaletteEntries(uint8 *palette, int num);
GameType getGameType() const;
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
const char *getCopyrightString() const;
Common::String getSavegameFilename(int slot);
void syncSoundSettings();
Common::Point _mousePos;
Common::Point _oldMousePos;
Common::Point _mouseDisplayPos;
int _mouseButton;
bool _mouseClicked;
Common::EventType _mousePreviousEventType;
Common::Point _savedMousePosDivided;
int _skipDisplayFlag1;
int _skipDisplayFlag2;
byte _actionType;
bool _delayedReactivationAction;
int8 _selectedCharacterId;
byte _numCharactersToDisplay;
int16 _host;
bool _shouldQuit;
void pollEvent();
void setCurrentCharacter(int index);
void unselectInterfaceButton();
void moveCharacters();
void setNextDisplayCharacter(int var1);
void handleGameScripts();
// Added by Strangerke
byte *getCharacterAttributesPtr(int16 index);
// Temporary stubs
Common::Event _keyboard_getch();
bool _keyboard_checkKeyboard();
void _keyboard_resetKeyboardBuffer();
protected:
Common::EventManager *_eventMan;
int _lastTime;
// Engine APIs
Common::Error run();
void handleMenu();
private:
static LilliputEngine *s_Engine;
LilliputConsole *_console;
GameType _gameType;
Common::Platform _platform;
void initialize();
};
} // End of namespace Lilliput
#endif