scummvm/debug.h
2005-08-10 08:33:45 +00:00

51 lines
1.5 KiB
C

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "bits.h"
#ifndef DEBUG_H
#define DEBUG_H
enum enDebugLevels {
DEBUG_NONE,
DEBUG_NORMAL,
DEBUG_WARN,
DEBUG_ERROR,
DEBUG_FUNC,
DEBUG_BITMAPS,
DEBUG_MODEL,
DEBUG_STUB,
DEBUG_SMUSH,
DEBUG_IMUSE,
DEBUG_CHORES,
DEBUG_ALL
};
extern enDebugLevels debugLevel;
extern const char *debug_levels[];
extern const char *debug_descriptions[];
// Hacky toggles for experimental / debug code (defined/set in main.cpp)
extern bool ZBUFFER_GLOBAL, SHOWFPS_GLOBAL;
void warning(const char *fmt, ...);
void error(const char *fmt, ...);
const char *tag2str(uint32 tag);
void hexdump(const byte * data, int len, int bytesPerLine);
#endif