mirror of
https://github.com/libretro/scummvm.git
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522 lines
12 KiB
C++
522 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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namespace Fullpipe {
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int FullpipeEngine::lift_getButtonIdP(int objid) {
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switch (objid) {
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case ST_LBN_0N:
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return ST_LBN_0P;
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case ST_LBN_1N:
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return ST_LBN_1P;
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case ST_LBN_2N:
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return ST_LBN_2P;
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case ST_LBN_3N:
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return ST_LBN_3P;
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case ST_LBN_4N:
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return ST_LBN_4P;
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case ST_LBN_5N:
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return ST_LBN_5P;
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case ST_LBN_6N:
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return ST_LBN_6P;
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case ST_LBN_7N:
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return ST_LBN_7P;
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case ST_LBN_8N:
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return ST_LBN_8P;
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case ST_LBN_9N:
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return ST_LBN_9P;
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default:
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return 0;
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}
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}
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int FullpipeEngine::lift_getButtonIdH(int objid) {
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switch (objid) {
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case ST_LBN_0P:
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return ST_LBN_0H;
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case ST_LBN_1P:
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return ST_LBN_1H;
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case ST_LBN_2P:
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return ST_LBN_2H;
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case ST_LBN_3P:
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return ST_LBN_3H;
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case ST_LBN_4P:
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return ST_LBN_4H;
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case ST_LBN_5P:
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return ST_LBN_5H;
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case ST_LBN_6P:
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return ST_LBN_6H;
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case ST_LBN_7P:
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return ST_LBN_7H;
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case ST_LBN_8P:
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return ST_LBN_8H;
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case ST_LBN_9P:
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return ST_LBN_9H;
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default:
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return 0;
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}
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}
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int FullpipeEngine::lift_getButtonIdN(int objid) {
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switch (objid) {
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case ST_LBN_0H:
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case ST_LBN_0N:
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case ST_LBN_0P:
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return ST_LBN_0N;
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case ST_LBN_1H:
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case ST_LBN_1N:
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case ST_LBN_1P:
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return ST_LBN_1N;
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case ST_LBN_2H:
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case ST_LBN_2N:
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case ST_LBN_2P:
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return ST_LBN_2N;
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case ST_LBN_3H:
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case ST_LBN_3N:
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case ST_LBN_3P:
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return ST_LBN_3N;
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case ST_LBN_4H:
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case ST_LBN_4N:
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case ST_LBN_4P:
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return ST_LBN_4N;
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case ST_LBN_5H:
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case ST_LBN_5N:
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case ST_LBN_5P:
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return ST_LBN_5N;
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case ST_LBN_6H:
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case ST_LBN_6N:
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case ST_LBN_6P:
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return ST_LBN_6N;
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case ST_LBN_7H:
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case ST_LBN_7N:
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case ST_LBN_7P:
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return ST_LBN_7N;
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case ST_LBN_8H:
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case ST_LBN_8N:
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case ST_LBN_8P:
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return ST_LBN_8N;
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case ST_LBN_9H:
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case ST_LBN_9N:
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case ST_LBN_9P:
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return ST_LBN_9N;
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default:
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return 0;
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}
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}
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void FullpipeEngine::lift_setButton(const char *name, int state) {
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GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
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if (var)
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var->setSubVarAsInt(name, state);
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}
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void FullpipeEngine::lift_init(Scene *sc, int enterSeq, int exitSeq) {
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_lastLiftButton = 0;
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_liftEnterMQ = sc->getMessageQueueById(enterSeq);
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if (!_liftEnterMQ)
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return;
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_liftExitMQ = sc->getMessageQueueById(exitSeq);
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if (!_liftExitMQ)
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return;
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ExCommand *ex = _liftEnterMQ->getExCommandByIndex(0);
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if (!ex)
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return;
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_liftX = ex->_x;
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_liftY = ex->_y;
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_lift = sc->getStaticANIObject1ById(ANI_LIFT, -1);
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for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
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StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
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if (ani->_id == ANI_LIFTBUTTON)
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ani->_statics = ani->getStaticsById(lift_getButtonIdP(ani->_statics->_staticsId));
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}
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GameVar *var = getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
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if (var) {
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for (var = var->_subVars; var; var = var->_nextVarObj) {
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for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
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StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
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if (ani->_id == ANI_LIFTBUTTON) {
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int id = lift_getButtonIdN(ani->_statics->_staticsId);
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if (id == var->_value.intValue)
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ani->_statics = ani->getStaticsById(id);
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}
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}
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}
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}
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}
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void FullpipeEngine::lift_exitSeq(ExCommand *cmd) {
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if (cmd) {
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MessageQueue *mq = _globalMessageQueueList->getMessageQueueById(cmd->_parId);
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if (mq)
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mq->activateExCommandsByKind(34);
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}
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_lift->changeStatics2(ST_LFT_CLOSED);
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MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
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ExCommand *ex = new ExCommand(_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex->_field_14 = 256;
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ex->_messageNum = 256;
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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if (!cmd) {
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ex = new ExCommand(_aniMan->_id, 2, 40, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _aniMan->_odelay;
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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}
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ex = new ExCommand(_lift->_id, 1, MV_LFT_OPEN, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _lift->_odelay;
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(_aniMan->_id, 1, MV_MAN_STARTD, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _aniMan->_odelay;
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(_aniMan->_id, 5, -1, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _aniMan->_odelay;
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ex->_field_14 = 10;
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ex->_x = -1;
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ex->_y = -1;
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->_field_14 = 256;
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ex->_messageNum = 0;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(0, 17, MSG_LIFT_STARTEXITQUEUE, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(_lift->_id, 1, MV_LFT_CLOSE, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _lift->_odelay;
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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mq->chain(0);
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}
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void FullpipeEngine::lift_closedoorSeq() {
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if (_lift->_movement) {
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if (_lift->_movement->_id == MV_LFT_CLOSE) {
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_lift->queueMessageQueue(0);
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} else if (_lift->_movement->_id == MV_LFT_OPEN) {
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int ph = _lift->_movement->_currDynamicPhaseIndex;
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_lift->changeStatics2(ST_LFT_OPEN_NEW);
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_lift->startAnim(MV_LFT_CLOSE, 0, -1);
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if (_lift->_movement->_currMovement)
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_lift->_movement->setDynamicPhaseIndex(_lift->_movement->_currMovement->_dynamicPhases.size() - ph);
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else
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_lift->_movement->setDynamicPhaseIndex(_lift->_movement->_dynamicPhases.size() - ph);
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} else {
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_lift->changeStatics2(ST_LFT_OPEN_NEW);
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_lift->startAnim(MV_LFT_CLOSE, 0, -1);
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}
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} else {
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if (_lift->_statics->_staticsId == ST_LFT_CLOSED ) {
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_lift->changeStatics2(ST_LFT_CLOSED);
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} else {
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_lift->startAnim(MV_LFT_CLOSE, 0, -1);
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}
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}
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MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
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ExCommand *ex = new ExCommand(0, 17, MSG_LIFT_GO, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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if (!mq->chain(_lift))
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delete mq;
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}
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void FullpipeEngine::lift_walkAndGo() {
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MessageQueue *mq;
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ExCommand *ex;
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if (abs(_liftX - _aniMan->_ox) > 1 || abs(_liftY - _aniMan->_oy) > 1 || _aniMan->_movement || _aniMan->_statics->_staticsId != ST_MAN_UP) {
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mq = getCurrSceneSc2MotionController()->startMove(_aniMan, _liftX, _liftY, 1, ST_MAN_UP);
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if (mq) {
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ex = new ExCommand(0, 17, MSG_LIFT_CLICKBUTTON, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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}
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} else {
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lift_openLift();
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mq = new MessageQueue(_liftEnterMQ, 0, 0);
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mq->setFlags(mq->getFlags() | 1);
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ex = new ExCommand(_aniMan->_id, 2, 15, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _aniMan->_odelay;
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ex->_excFlags |= 2;
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mq->addExCommand(ex);
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ex = new ExCommand(_aniMan->_id, 5, -1, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = _aniMan->_odelay;
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ex->_field_14 = _lift->_priority + 1;
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ex->_x = -1;
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ex->_y = -1;
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(0, 17, MSG_LIFT_CLOSEDOOR, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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mq->chain(0);
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_aniMan->_flags |= 0x100;
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}
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}
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void FullpipeEngine::lift_openLift() {
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if (_lift->_movement) {
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if (_lift->_movement->_id == MV_LFT_OPEN) {
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_lift->queueMessageQueue(0);
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} else if (_lift->_movement->_id == MV_LFT_CLOSE) {
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int idx = _lift->_movement->_currDynamicPhaseIndex;
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_lift->changeStatics2(ST_LFT_CLOSED);
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_lift->startAnim(MV_LFT_OPEN, 0, -1);
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if (_lift->_movement->_currMovement)
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_lift->_movement->setDynamicPhaseIndex(_lift->_movement->_currMovement->_dynamicPhases.size() - idx);
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else
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_lift->_movement->setDynamicPhaseIndex(_lift->_movement->_dynamicPhases.size() - idx);
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} else {
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_lift->changeStatics2(ST_LFT_CLOSED);
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_lift->startAnim(MV_LFT_OPEN, 0, -1);
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}
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} else if (_lift->_statics->_staticsId == ST_LFT_OPEN_NEW) {
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_lift->changeStatics2(ST_LFT_OPEN_NEW);
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} else {
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_lift->startAnim(MV_LFT_OPEN, 0, -1);
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}
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}
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void FullpipeEngine::lift_clickButton() {
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if (_lastLiftButton)
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lift_walkAndGo();
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}
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void FullpipeEngine::lift_goAnimation() {
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if (_lastLiftButton) {
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int parentId = _currentScene->_sceneId;
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int buttonId = lift_getButtonIdN(_lastLiftButton->_statics->_staticsId);
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if (!buttonId)
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return;
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int numItems = _gameLoader->_preloadItems.size();
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for (int i = 0; i < numItems; i++) {
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PreloadItem *pre = _gameLoader->_preloadItems[i];
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if (pre->preloadId2 == buttonId && pre->preloadId1 == _currentScene->_sceneId) {
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MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
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ExCommand *ex = new ExCommand(ANI_MAN, 1, (pre->param != LiftDown ? MV_MAN_LIFTDOWN : MV_MAN_LIFTUP), 0, 0, 0, 1, 0, 0, 0);
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ex->_param = -1;
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ex->_field_24 = 1;
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ex->_excFlags |= 2;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(parentId, 17, 61, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = buttonId;
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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_aniMan->_flags &= ~0x100;
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if (!mq->chain(_aniMan))
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delete mq;
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_aniMan->_flags |= 0x100;
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return;
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}
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}
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}
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lift_exitSeq(0);
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if (_lastLiftButton) {
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_lastLiftButton->_statics = _lastLiftButton->getStaticsById(lift_getButtonIdN(_lastLiftButton->_statics->_staticsId));
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_lastLiftButton = 0;
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}
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}
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void FullpipeEngine::lift_animateButton(StaticANIObject *button) {
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int butId = lift_getButtonIdP(button->_statics->_staticsId);
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if (butId && butId != button->_statics->_staticsId) {
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if (button == _lastLiftButton) {
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playSound(SND_CMN_032, 0);
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} else {
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if (_lastLiftButton) {
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int id = lift_getButtonIdN(_lastLiftButton->_statics->_staticsId);
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if (id)
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_lastLiftButton->_statics = _lastLiftButton->getStaticsById(id);
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_lastLiftButton = 0;
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}
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if (_aniMan->isIdle() && !(_aniMan->_flags & 0x100)) {
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_lastLiftButton = button;
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button->_statics = button->getStaticsById(butId);
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ExCommand *ex = new ExCommand(0, 35, SND_CMN_032, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->_field_14 = 1;
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ex->postMessage();
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int id = lift_getButtonIdH(_lastLiftButton->_statics->_staticsId);
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if (id) {
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_lastLiftButton->_statics = _lastLiftButton->getStaticsById(id);
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lift_walkAndGo();
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}
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}
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}
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}
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}
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void FullpipeEngine::lift_startExitQueue() {
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MessageQueue *mq = new MessageQueue(_liftExitMQ, 0, 0);
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mq->chain(0);
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}
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void FullpipeEngine::lift_hoverButton(ExCommand *cmd) {
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if (_lastLiftButton) {
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if (!(cmd->_param & 2) || _liftX != cmd->_x || _liftY != cmd->_y) {
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_lastLiftButton->_statics = _lastLiftButton->getStaticsById(lift_getButtonIdN(_lastLiftButton->_statics->_staticsId));
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_lastLiftButton = 0;
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}
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}
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}
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bool FullpipeEngine::lift_checkButton(const char *varName) {
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GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
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if (var)
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return lift_getButtonIdP(var->getSubVarByName(varName)->_value.intValue) > 0;
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return false;
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}
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void FullpipeEngine::lift_setButtonStatics(Scene *sc, int buttonId) {
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for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
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StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
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if (ani->_id == ANI_LIFTBUTTON) {
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int id = lift_getButtonIdN(ani->_statics->_staticsId);
|
|
|
|
if (id == buttonId)
|
|
ani->_statics = ani->getStaticsById(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
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} // End of namespace Fullpipe
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