.. |
scenes
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FULLPIPE: Revert errorneous change
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2016-09-23 18:28:01 +02:00 |
anihandler.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
anihandler.h
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FULLPIPE: Renamed rest of the AniHandler class methods
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2016-08-14 21:40:29 +02:00 |
behavior.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
behavior.h
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FULLPIPE: Renames in Behavior code
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2016-07-22 22:33:34 +03:00 |
configure.engine
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CONFIGURE: Introduced new engine dependency: highres
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2016-03-05 14:25:56 +01:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
constants.h
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FULLPIPE: Implement ModalSaveGame::setup()
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2014-04-29 07:52:32 +03:00 |
detection.cpp
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
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2016-03-08 19:01:38 +01:00 |
floaters.cpp
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FULLPIPE: Fix floaters direction
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2016-09-04 18:28:19 +02:00 |
floaters.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
fullpipe.cpp
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FULLPIPE: Throttle animation playback to 30fps
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2016-09-21 00:19:04 +02:00 |
fullpipe.h
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FULLPIPE: Added debugging to scene3
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2016-08-28 12:44:28 +02:00 |
gameloader.cpp
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FULLPIPE: Move more stuff to stateloader.cpp
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2016-09-20 19:34:48 +02:00 |
gameloader.h
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FULLPIPE: Save ScummVM-specific header with the saves
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2016-09-20 19:34:48 +02:00 |
gfx.cpp
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FULLPIPE: Fix alpha data type
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2016-09-21 08:11:55 +02:00 |
gfx.h
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FULLPIPE: Fix alpha data type
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2016-09-21 08:11:55 +02:00 |
init.cpp
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
input.cpp
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
input.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interaction.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
interaction.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
inventory.cpp
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FULLPIPE: Fix inventory not being cleared on game load
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2016-09-20 19:34:48 +02:00 |
inventory.h
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FULLPIPE: Further work on saving
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2016-09-18 00:16:29 +02:00 |
lift.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
messagehandlers.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
messages.cpp
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FULLPIPE: Fix errorneous message queue cleanup
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2016-09-21 21:59:35 +02:00 |
messages.h
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
modal.cpp
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FULLPIPE: Fix debug menu cheat
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2016-09-20 22:52:08 +02:00 |
modal.h
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FULLPIPE: Fixed ModalQuery
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2014-06-18 09:37:37 +03:00 |
module.mk
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FULLPIPE: Further work on game saving
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2016-09-16 22:15:24 +02:00 |
motion.cpp
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FULLPIPE: Fix invalid motion when turning
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2016-09-24 17:33:34 +02:00 |
motion.h
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FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNode
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2016-08-22 22:22:00 +02:00 |
ngiarchive.cpp
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FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
objects.h
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FULLPIPE: Further work on saving
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2016-09-18 00:16:29 +02:00 |
scene.cpp
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FULLPIPE: Made object sorting stable. This removes flicker in many scenes
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2016-09-23 18:28:01 +02:00 |
scene.h
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FULLPIPE: Remove unused class variable
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2014-05-02 12:12:30 +03:00 |
scenes.cpp
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FULLPIPE: Remove now unused BallChain class
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2016-09-14 10:58:36 +02:00 |
scenes.h
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FULLPIPE: Remove now unused BallChain class
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2016-09-14 10:58:36 +02:00 |
sound.cpp
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FULLPIPE: Make sound controls work and persistent
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2016-09-11 23:18:25 +02:00 |
sound.h
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FULLPIPE: Free _soundItems when SoundList is deleted
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2016-09-08 17:24:22 +02:00 |
stateloader.cpp
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FULLPIPE: Fix loading saves
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2016-09-25 20:03:50 +02:00 |
statesaver.cpp
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FULLPIPE: Added more debug output to saveload code
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2016-09-25 19:39:07 +02:00 |
statics.cpp
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FULLPIPE: Fix Movement::calcDuration
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2016-09-24 17:32:20 +02:00 |
statics.h
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FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
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2016-09-21 21:22:22 +02:00 |
utils.cpp
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FULLPIPE: Fix game save/load
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2016-09-19 19:17:02 +02:00 |
utils.h
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FULLPIPE: Made object sorting stable. This removes flicker in many scenes
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2016-09-23 18:28:01 +02:00 |