scummvm/graphics
2009-02-18 13:48:14 +00:00
..
fonts
scaler Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled elsewhere, actually ;) 2009-02-15 22:14:04 +00:00
video - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
colormasks.h Use 4444 overlay on PSP (instead of 1555). 2009-02-18 13:28:52 +00:00
cursorman.cpp
cursorman.h Fixed indentation and removed whitespaces at the end of line 2008-12-22 11:22:15 +00:00
dither.cpp Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found) 2008-12-27 22:47:34 +00:00
dither.h Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found) 2008-12-27 22:47:34 +00:00
font.cpp Fixed indentation and removed whitespaces at the end of line 2008-12-22 11:22:15 +00:00
font.h minor tweaks 2008-11-13 11:20:43 +00:00
fontman.cpp
fontman.h
iff.cpp
iff.h
imagedec.cpp Changed Graphics::ImageDecoder to allow custom PixelFormats 2009-01-23 23:50:54 +00:00
imagedec.h Changed Graphics::ImageDecoder to allow custom PixelFormats 2009-01-23 23:50:54 +00:00
module.mk Further merging of the SMK and DXA players (the FLIC player is not done yet): 2009-01-07 21:19:00 +00:00
pixelformat.h Added an '!=' operator to PixelFormat. 2009-01-22 15:53:05 +00:00
primitives.cpp
primitives.h
scaler.cpp add assert(g_system) for backends that call InitScalers() from their OSystem ctor (at which point g_system is still NULL) 2009-02-14 18:16:21 +00:00
scaler.h Got rid of gBitFormat in thumbnail scaler code (and even simplified it in the process) 2009-01-22 04:45:19 +00:00
surface.cpp Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator== 2009-01-22 04:35:10 +00:00
thumbnail.h
VectorRenderer.cpp Removed unused area convolution code from VectorRenderer 2009-01-30 15:43:45 +00:00
VectorRenderer.h Remove VECTOR_RENDERER_FORMAT check and related documentation. 2009-02-17 12:20:40 +00:00
VectorRendererSpec.cpp Honour alpha bits in applyScreenShading() (used in "add game", "edit game" and "options" dialogs). 2009-02-18 13:48:14 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00