scummvm/engines
2007-07-26 18:23:09 +00:00
..
agi Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
agos Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit systems. 2007-07-25 11:29:47 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula added english and spanish version of drascula detection 2007-07-17 22:29:09 +00:00
gob Fixed o1_fillRect() again 2007-07-26 03:29:45 +00:00
kyra Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) 2007-07-15 18:29:05 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Dos full version of Big Red Adventure is detected now. The engine crashes immediately afterwards. 2007-07-26 18:23:09 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Only queue the IHNM company and title videos in the full version of IHNM, not the demo 2007-07-26 17:13:29 +00:00
scumm The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: 2007-07-25 19:56:43 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche renamed wrongly named parameter 2007-07-25 20:05:35 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00