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scummvm
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engines
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lure
History
Paul Gilbert
eaeb1587f4
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
...
svn-id: r33057
2008-07-14 10:33:57 +00:00
..
animseq.cpp
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animseq.h
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debugger.cpp
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debugger.h
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decode.cpp
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decode.h
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detection.cpp
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disk.cpp
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disk.h
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events.cpp
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events.h
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fights.cpp
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fights.h
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game.cpp
Changed the delayed sequence list from using a system milliseconds expiry point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
2008-05-24 00:54:04 +00:00
game.h
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hotspots.cpp
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hotspots.h
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intro.cpp
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intro.h
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lure.cpp
LURE: Fixed memory leaks in the LURE engine
2008-06-12 18:11:09 +00:00
lure.h
Cleaned up some unnecessary comments
2008-06-16 19:55:59 +00:00
luredefs.h
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
2008-07-14 10:33:57 +00:00
memory.cpp
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memory.h
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menu.cpp
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
menu.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
module.mk
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palette.cpp
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
palette.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
res_struct.cpp
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
2008-07-14 10:33:57 +00:00
res_struct.h
…
res.cpp
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
res.h
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room.cpp
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room.h
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screen.cpp
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screen.h
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scripts.cpp
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scripts.h
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sound.cpp
LURE: Fixed memory leaks in the LURE engine
2008-06-12 18:11:09 +00:00
sound.h
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strings.cpp
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strings.h
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surface.cpp
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surface.h
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