scummvm/engines
2007-07-31 21:17:15 +00:00
..
agi AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
agos Add save code differences in Amiga verison of Waxworks. 2007-07-28 09:16:44 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fix compilation 2007-07-29 18:14:44 +00:00
gob Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174 2007-07-31 20:15:58 +00:00
kyra Fixed some warnings 2007-07-29 17:37:08 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Changed code to use the new fadePalette function, thus removing fadeInPalette and some custom fade code in _c_endComment. 2007-07-31 19:33:36 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Cleanup: removed dead code, fixed some comments and did some layout changes 2007-07-31 18:08:40 +00:00
scumm Fixing Full Throttle. If I understand the code correctly, this *should* be correct not break anything else. ;) 2007-07-30 19:54:51 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fix for bug #1751226 (glitches on save/load 2007-07-31 21:17:15 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00