scummvm/engines/agi
2007-08-21 15:51:28 +00:00
..
agi_v2.cpp Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
agi_v3.cpp Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
agi.cpp Added a definition for Apple IIGS sound emulation mode, made sound initialization set it when appropriate and instruments loading use it. 2007-08-17 13:10:57 +00:00
agi.h Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. 2007-08-15 22:00:31 +00:00
checks.cpp
console.cpp
console.h
cycle.cpp
detection.cpp
font.h
global.cpp
graphics.cpp Added Apple IIGS arrow cursor data. 2007-08-03 18:20:58 +00:00
graphics.h
id.cpp
inv.cpp
keyboard.cpp
keyboard.h
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp
menu.h
module.mk
motion.cpp
objects.cpp
op_cmd.cpp
op_dbg.cpp
op_test.cpp
opcodes.h
picture.cpp
picture.h
predictive.cpp
saveload.cpp Tell the user if saving a game fails. (I haven't tested the saveGameSimple() 2007-08-04 06:18:28 +00:00
sound.cpp An encountered zero in an Apple IIGS sample stream turns off looping for that stream. Implemented this. 2007-08-21 15:51:28 +00:00
sound.h Added note of clarification on enum AgiSoundType's different values. 2007-08-21 09:12:00 +00:00
sprite.cpp
sprite.h
text.cpp
view.cpp
view.h
wagparser.cpp
wagparser.h
words.cpp