mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
218e132e37
svn-id: r27024
345 lines
10 KiB
C++
345 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agi/agi.h"
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#include "agi/opcodes.h"
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namespace Agi {
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static AgiEngine *g_agi;
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#define game g_agi->_game
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#define ip (game.logics[lognum].cIP)
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#define code (game.logics[lognum].data)
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#ifdef _L
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#undef _L
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#endif
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#define _L(a,b,c) { a, b, c }
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struct AgiLogicnames logicNamesTest[] = {
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_L("", 0, 0x00),
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_L("equaln", 2, 0x80),
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_L("equalv", 2, 0xC0),
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_L("lessn", 2, 0x80),
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_L("lessv", 2, 0xC0),
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_L("greatern", 2, 0x80),
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_L("greaterv", 2, 0xC0),
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_L("isset", 1, 0x00),
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_L("issetv", 1, 0x80),
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_L("has", 1, 0x00),
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_L("obj.in.room", 2, 0x40),
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_L("posn", 5, 0x00),
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_L("controller", 1, 0x00),
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_L("have.key", 0, 0x00),
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/* Not 0 args. Has variable number. */
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_L("said", 0, 0x00),
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_L("compare.strings", 2, 0x00),
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_L("obj.in.box", 5, 0x00),
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_L("center.posn", 5, 0x00),
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_L("right.posn", 5, 0x00)
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};
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struct AgiLogicnames logicNamesIf[] = {
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_L("OR", 0, 0x00),
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_L("NOT", 0, 0x00),
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_L("ELSE", 0, 0x00),
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_L("IF", 0, 0x00)
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};
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struct AgiLogicnames logicNamesCmd[] = {
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_L("return", 0, 0x00), /* 00 */
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_L("increment", 1, 0x80), /* 01 */
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_L("decrement", 1, 0x80), /* 02 */
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_L("assignn", 2, 0x80), /* 03 */
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_L("assignv", 2, 0xC0), /* 04 */
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_L("addn", 2, 0x80), /* 05 */
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_L("addv", 2, 0xC0), /* 06 */
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_L("subn", 2, 0x80), /* 07 */
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_L("subv", 2, 0xC0), /* 08 */
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_L("lindirectv", 2, 0xC0), /* 09 */
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_L("rindirect", 2, 0xC0), /* 0A */
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_L("lindirectn", 2, 0x80), /* 0B */
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_L("set", 1, 0x00), /* 0C */
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_L("reset", 1, 0x00), /* 0D */
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_L("toggle", 1, 0x00), /* 0E */
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_L("set.v", 1, 0x80), /* 0F */
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_L("reset.v", 1, 0x80), /* 10 */
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_L("toggle.v", 1, 0x80), /* 11 */
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_L("new.room", 1, 0x00), /* 12 */
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_L("new.room.v", 1, 0x80), /* 13 */
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_L("load.logics", 1, 0x00), /* 14 */
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_L("load.logics.v", 1, 0x80), /* 15 */
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_L("call", 1, 0x00), /* 16 */
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_L("call.v", 1, 0x80), /* 17 */
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_L("load.pic", 1, 0x80), /* 18 */
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_L("draw.pic", 1, 0x80), /* 19 */
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_L("show.pic", 0, 0x00), /* 1A */
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_L("discard.pic", 1, 0x80), /* 1B */
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_L("overlay.pic", 1, 0x80), /* 1C */
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_L("show.pri.screen", 0, 0x00), /* 1D */
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_L("load.view", 1, 0x00), /* 1E */
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_L("load.view.v", 1, 0x80), /* 1F */
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_L("discard.view", 1, 0x00), /* 20 */
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_L("animate.obj", 1, 0x00), /* 21 */
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_L("unanimate.all", 0, 0x00), /* 22 */
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_L("draw", 1, 0x00), /* 23 */
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_L("erase", 1, 0x00), /* 24 */
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_L("position", 3, 0x00), /* 25 */
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_L("position.v", 3, 0x60), /* 26 */
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_L("get.posn", 3, 0x60), /* 27 */
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_L("reposition", 3, 0x60), /* 28 */
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_L("set.view", 2, 0x00), /* 29 */
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_L("set.view.v", 2, 0x40), /* 2A */
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_L("set.loop", 2, 0x00), /* 2B */
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_L("set.loop.v", 2, 0x40), /* 2C */
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_L("fix.loop", 1, 0x00), /* 2D */
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_L("release.loop", 1, 0x00), /* 2E */
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_L("set.cel", 2, 0x00), /* 2F */
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_L("set.cel.v", 2, 0x40), /* 30 */
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_L("last.cel", 2, 0x40), /* 31 */
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_L("current.cel", 2, 0x40), /* 32 */
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_L("current.loop", 2, 0x40), /* 33 */
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_L("current.view", 2, 0x40), /* 34 */
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_L("number.of.loops", 2, 0x40), /* 35 */
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_L("set.priority", 2, 0x00), /* 36 */
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_L("set.priority.v", 2, 0x40), /* 37 */
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_L("release.priority", 1, 0x00), /* 38 */
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_L("get.priority", 2, 0x40), /* 39 */
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_L("stop.update", 1, 0x00), /* 3A */
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_L("start.update", 1, 0x00), /* 3B */
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_L("force.update", 1, 0x00), /* 3C */
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_L("ignore.horizon", 1, 0x00), /* 3D */
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_L("observe.horizon", 1, 0x00), /* 3E */
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_L("set.horizon", 1, 0x00), /* 3F */
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_L("object.on.water", 1, 0x00), /* 40 */
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_L("object.on.land", 1, 0x00), /* 41 */
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_L("object.on.anything", 1, 0x00), /* 42 */
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_L("ignore.objs", 1, 0x00), /* 43 */
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_L("observe.objs", 1, 0x00), /* 44 */
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_L("distance", 3, 0x20), /* 45 */
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_L("stop.cycling", 1, 0x00), /* 46 */
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_L("start.cycling", 1, 0x00), /* 47 */
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_L("normal.cycle", 1, 0x00), /* 48 */
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_L("end.of.loop", 2, 0x00), /* 49 */
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_L("reverse.cycle", 1, 0x00), /* 4A */
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_L("reverse.loop", 2, 0x00), /* 4B */
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_L("cycle.time", 2, 0x40), /* 4C */
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_L("stop.motion", 1, 0x00), /* 4D */
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_L("start.motion", 1, 0x00), /* 4E */
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_L("step.size", 2, 0x40), /* 4F */
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_L("step.time", 2, 0x40), /* 50 */
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_L("move.obj", 5, 0x00), /* 51 */
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_L("move.obj.v", 5, 0x70), /* 52 */
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_L("follow.ego", 3, 0x00), /* 53 */
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_L("wander", 1, 0x00), /* 54 */
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_L("normal.motion", 1, 0x00), /* 55 */
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_L("set.dir", 2, 0x40), /* 56 */
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_L("get.dir", 2, 0x40), /* 57 */
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_L("ignore.blocks", 1, 0x00), /* 58 */
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_L("observe.blocks", 1, 0x00), /* 59 */
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_L("block", 4, 0x00), /* 5A */
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_L("unblock", 0, 0x00), /* 5B */
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_L("get", 1, 0x00), /* 5C */
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_L("get.v", 1, 0x80), /* 5D */
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_L("drop", 1, 0x00), /* 5E */
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_L("put", 2, 0x00), /* 5F */
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_L("put.v", 2, 0x40), /* 60 */
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_L("get.room.v", 2, 0xC0), /* 61 */
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_L("load.sound", 1, 0x00), /* 62 */
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_L("sound", 2, 0x00), /* 63 */
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_L("stop.sound", 0, 0x00), /* 64 */
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_L("print", 1, 0x00), /* 65 */
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_L("print.v", 1, 0x80), /* 66 */
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_L("display", 3, 0x00), /* 67 */
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_L("display.v", 3, 0xE0), /* 68 */
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_L("clear.lines", 3, 0x00), /* 69 */
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_L("text.screen", 0, 0x00), /* 6A */
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_L("graphics", 0, 0x00), /* 6B */
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_L("set.cursor.char", 1, 0x00), /* 6C */
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_L("set.text.attribute", 2, 0x00), /* 6D */
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_L("shake.screen", 1, 0x00), /* 6E */
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_L("configure.screen", 3, 0x00), /* 6F */
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_L("status.line.on", 0, 0x00), /* 70 */
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_L("status.line.off", 0, 0x00), /* 71 */
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_L("set.string", 2, 0x00), /* 72 */
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_L("get.string", 5, 0x00), /* 73 */
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_L("word.to.string", 2, 0x00), /* 74 */
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_L("parse", 1, 0x00), /* 75 */
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_L("get.num", 2, 0x40), /* 76 */
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_L("prevent.input", 0, 0x00), /* 77 */
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_L("accept.input", 0, 0x00), /* 78 */
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_L("set.key", 3, 0x00), /* 79 */
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_L("add.to.pic", 7, 0x00), /* 7A */
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_L("add.to.pic.v", 7, 0xFE), /* 7B */
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_L("status", 0, 0x00), /* 7C */
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_L("save.game", 0, 0x00), /* 7D */
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_L("restore.game", 0, 0x00), /* 7E */
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_L("init.disk", 0, 0x00), /* 7F */
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_L("restart.game", 0, 0x00), /* 80 */
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_L("show.obj", 1, 0x00), /* 81 */
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_L("random", 3, 0x20), /* 82 */
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_L("program.control", 0, 0x00), /* 83 */
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_L("player.control", 0, 0x00), /* 84 */
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_L("obj.status.v", 1, 0x80), /* 85 */
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/* 0 args for AGI version 2.089 */
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_L("quit", 1, 0x00), /* 86 */
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_L("show.mem", 0, 0x00), /* 87 */
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_L("pause", 0, 0x00), /* 88 */
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_L("echo.line", 0, 0x00), /* 89 */
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_L("cancel.line", 0, 0x00), /* 8A */
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_L("init.joy", 0, 0x00), /* 8B */
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_L("toggle.monitor", 0, 0x00), /* 8C */
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_L("version", 0, 0x00), /* 8D */
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_L("script.size", 1, 0x00), /* 8E */
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_L("set.game.id", 1, 0x00), /* 8F */
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_L("log", 1, 0x00), /* 90 */
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_L("set.scan.start", 0, 0x00), /* 91 */
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_L("reset.scan.start", 0, 0x00), /* 92 */
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_L("reposition.to", 3, 0x00), /* 93 */
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_L("reposition.to.v", 3, 0x60), /* 94 */
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_L("trace.on", 0, 0x00), /* 95 */
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_L("trace.info", 3, 0x00), /* 96 */
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/* 3 args for AGI versions before 2.440 */
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_L("print.at", 4, 0x00), /* 97 */
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_L("print.at.v", 4, 0x80), /* 98 */
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_L("discard.view.v", 1, 0x80), /* 99 */
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_L("clear.text.rect", 5, 0x00), /* 9A */
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_L("set.upper.left", 2, 0x00), /* 9B */
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_L("set.menu", 1, 0x00), /* 9C */
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_L("set.menu.item", 2, 0x00), /* 9D */
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_L("submit.menu", 0, 0x00), /* 9E */
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_L("enable.item", 1, 0x00), /* 9F */
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_L("disable.item", 1, 0x00), /* A0 */
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_L("menu.input", 0, 0x00), /* A1 */
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_L("show.obj.v", 1, 0x01), /* A2 */
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_L("open.dialogue", 0, 0x00), /* A3 */
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_L("close.dialogue", 0, 0x00), /* A4 */
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_L("mul.n", 2, 0x80), /* A5 */
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_L("mul.v", 2, 0xC0), /* A6 */
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_L("div.n", 2, 0x80), /* A7 */
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_L("div.v", 2, 0xC0), /* A8 */
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_L("close.window", 0, 0x00), /* A9 */
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_L("set.simple", 1, 0x00), /* AA */
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_L("push.script", 0, 0x00), /* AB */
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_L("pop.script", 0, 0x00), /* AC */
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_L("hold.key", 0, 0x00), /* AD */
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_L("set.pri.base", 1, 0x00), /* AE */
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_L("discard.sound", 1, 0x00), /* AF */
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/* 1 arg for AGI version 3.002.086 */
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_L("hide.mouse", 0, 0x00), /* B0 */
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_L("allow.menu", 1, 0x00), /* B1 */
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_L("show.mouse", 0, 0x00), /* B2 */
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_L("fence.mouse", 4, 0x00), /* B3 */
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_L("mouse.posn", 2, 0x00), /* B4 */
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_L("release.key", 0, 0x00), /* B5 */
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_L("adj.ego.move.to.xy", 0, 0x00), /* B6 */
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_L(NULL, 0, 0x00)
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};
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void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
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g_agi = this;
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AgiLogicnames *x;
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uint8 a, c, z;
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if (str) {
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report(" %s\n", str);
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return;
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}
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report("%03d:%04x ", lognum, ip);
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switch (*(code + ip)) {
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case 0xFC:
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case 0xFD:
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case 0xFE:
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case 0xFF:
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x = logicNamesIf;
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if (_debug.opcodes) {
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report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
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" ",
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(uint8) * (code + (0 + ip)) & 0xFF,
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(uint8) * (code + (1 + ip)) & 0xFF,
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(uint8) * (code + (2 + ip)) & 0xFF,
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(uint8) * (code + (3 + ip)) & 0xFF,
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(uint8) * (code + (4 + ip)) & 0xFF,
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(uint8) * (code + (5 + ip)) & 0xFF,
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(uint8) * (code + (6 + ip)) & 0xFF,
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(uint8) * (code + (7 + ip)) & 0xFF,
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(uint8) * (code + (8 + ip)) & 0xFF);
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}
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report("%s ", (x + *(code + ip) - 0xFC)->name);
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break;
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default:
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x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
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a = (unsigned char)(x + *(code + ip))->numArgs;
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c = (unsigned char)(x + *(code + ip))->argMask;
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if (_debug.opcodes) {
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report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
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" ",
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(uint8)*(code + (0 + ip)) & 0xFF,
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(uint8)*(code + (1 + ip)) & 0xFF,
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(uint8)*(code + (2 + ip)) & 0xFF,
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(uint8)*(code + (3 + ip)) & 0xFF,
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(uint8)*(code + (4 + ip)) & 0xFF,
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(uint8)*(code + (5 + ip)) & 0xFF,
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(uint8)*(code + (6 + ip)) & 0xFF,
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(uint8)*(code + (7 + ip)) & 0xFF,
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(uint8)*(code + (8 + ip)) & 0xFF);
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}
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report("%s ", (x + *(code + ip))->name);
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for (z = 1; a > 0;) {
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if (~c & 0x80) {
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report("%d", *(code + (ip + z)));
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} else {
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report("v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z))));
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}
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c <<= 1;
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z++;
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if (--a > 0)
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report(",");
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}
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break;
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}
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report("\n");
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}
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} // End of namespace Agi
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