scummvm/po/zh.po
ScummVM-Translations cc2fb4c288 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2023-03-13 18:24:50 +00:00

8955 lines
228 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# LANGUAGE translation for ScummVM.
# Copyright (C) YEAR ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2023-03-13 14:20+0000\n"
"PO-Revision-Date: 2022-10-01 14:37+0000\n"
"Last-Translator: kane159 <kane12369@gmail.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
"scummvm/zh/>\n"
"Language: zh\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.4\n"
"X-Language-name: Chinese (Trad)\n"
#. I18N: built on <build date> with <compiler>
#: gui/about.cpp:103
#, c-format
msgid "(built on %s with %s)"
msgstr "(編譯於%s使用%s編譯)"
#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr "特性编译于:"
#: gui/about.cpp:119
msgid "Available engines:"
msgstr "可用引擎:"
#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr "显示隐藏的文件"
#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr "显示具有隐藏属性的文件"
#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr "上一層"
#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "回到先前目录"
#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "向上"
#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/downloadpacksdialog.cpp:267
#: gui/downloadpacksdialog.cpp:462 gui/editgamedialog.cpp:352
#: gui/editrecorddialog.cpp:66 gui/filebrowser-dialog.cpp:68
#: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2347
#: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73
#: gui/recorderdialog.cpp:213 gui/remotebrowser.cpp:59
#: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:457
#: gui/saveload-dialog.cpp:528 gui/saveload-dialog.cpp:830
#: gui/saveload-dialog.cpp:1223 gui/shaderbrowser-dialog.cpp:81
#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:643
#: engines/engine.cpp:739 backends/dialogs/gtk/gtk-dialogs.cpp:65
#: backends/events/default/default-events.cpp:193
#: backends/events/default/default-events.cpp:217
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
#: engines/buried/saveload.cpp:69 engines/cine/saveload.cpp:863
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455
#: engines/parallaction/saveload.cpp:270
#: engines/scumm/dialog-sessionselector.cpp:62 engines/sword1/control.cpp:888
#: engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr "取消"
#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:82
#: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr "选择"
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr "选择下载保存游戏数据的目录"
#: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:543 gui/launcher.cpp:282
msgid "Select directory with game data"
msgstr "选择包含游戏数据的目录"
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:225
msgid "From: "
msgstr "来自: "
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:226
msgid "To: "
msgstr "下载到: "
#: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:198
#: gui/downloadpacksdialog.cpp:242 gui/downloadpacksdialog.cpp:252
#: gui/downloadpacksdialog.cpp:274 gui/downloadpacksdialog.cpp:289
msgid "Cancel download"
msgstr "取消下载"
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "取消下载"
#: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:199
#: gui/downloadpacksdialog.cpp:278
msgid "Hide"
msgstr "隐藏"
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr "你的连接似乎受到限制。你确定想用它下载文件吗?"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:409 gui/launcher.cpp:438 gui/launcher.cpp:481
#: gui/options.cpp:3340 gui/options.cpp:3378 gui/options.cpp:3795
#: base/main.cpp:643 backends/events/default/default-events.cpp:193
#: engines/buried/buried.cpp:584 engines/director/events.cpp:91
#: engines/grim/grim.cpp:359 engines/kyra/gui/saveload_eob.cpp:597
#: engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:145
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3463
#: engines/toon/toon.cpp:1502
msgid "Yes"
msgstr "是"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:409 gui/launcher.cpp:438 gui/launcher.cpp:481
#: gui/options.cpp:3340 gui/options.cpp:3378 gui/options.cpp:3795
#: engines/buried/buried.cpp:584 engines/director/events.cpp:91
#: engines/grim/grim.cpp:359 engines/kyra/gui/saveload_eob.cpp:597
#: engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:151
#: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:3463
#: engines/toon/toon.cpp:1502
msgid "No"
msgstr "否"
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:583
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM 无法打开你指定的目录!"
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr "无法创建下载目录 —— 指定的目录中有相同文件名的文件。"
#: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:353
#: gui/editrecorddialog.cpp:67 gui/fluidsynth-dialog.cpp:153
#: gui/launcher.cpp:537 gui/launcher.cpp:541 gui/massadd.cpp:90
#: gui/options.cpp:2349 gui/predictivedialog.cpp:69
#: gui/saveload-dialog.cpp:1224 engines/engine.cpp:542 engines/engine.cpp:565
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:577
#: engines/buried/saveload.cpp:69
#: engines/director/lingo/lingo-builtins.cpp:1811
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
#: engines/groovie/script.cpp:660 engines/parallaction/saveload.cpp:270
#: engines/saga/music.cpp:102 engines/sci/engine/kgraphics.cpp:75
#: engines/sci/graphics/controls32.cpp:926 engines/scumm/scumm.cpp:1134
#: engines/scumm/scumm.cpp:1160 engines/scumm/scumm.cpp:1182
#: engines/scumm/scumm.cpp:1535 engines/scumm/scumm.cpp:2006
#: engines/scumm/scumm.cpp:2022 engines/sky/compact.cpp:140
#: engines/sword1/animation.cpp:529 engines/sword1/animation.cpp:560
#: engines/sword1/animation.cpp:568 engines/sword1/control.cpp:888
#: engines/sword1/logic.cpp:1634 engines/sword2/animation.cpp:426
#: engines/sword2/animation.cpp:456 engines/sword2/animation.cpp:466
#: engines/vcruise/vcruise.cpp:85 engines/vcruise/vcruise.cpp:95
#: engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr "确认"
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"指定目录中已存在“%s”。\n"
"你确定要将文件下载到该目录吗?"
#: gui/downloaddialog.cpp:214 gui/downloadpacksdialog.cpp:364
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "已下载 %s %S / %s %S"
#: gui/downloaddialog.cpp:220 gui/downloadpacksdialog.cpp:370
#, fuzzy, c-format
msgid "Download speed: %s %S/s"
msgstr "下载速度:%s%S"
#: gui/downloadpacksdialog.cpp:158
#, c-format
msgid "ERROR %d: %s"
msgstr "錯誤%d:%s"
#. I18N: String like "Downloading icon packs list..."
#: gui/downloadpacksdialog.cpp:186 gui/downloadpacksdialog.cpp:241
#, fuzzy, c-format
msgid "Downloading %S list..."
msgstr "正在下載圖標列表..."
#: gui/downloadpacksdialog.cpp:200
msgid "Clear Cache"
msgstr "清除緩存"
#: gui/downloadpacksdialog.cpp:251
#, fuzzy, c-format
msgid "Downloading %S list... %d entries"
msgstr "正在下載圖標列表... %d 已完成"
#: gui/downloadpacksdialog.cpp:261
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr "偵測到 %d 新組件包, %s %S"
#: gui/downloadpacksdialog.cpp:263
msgid "Download"
msgstr "下載"
#: gui/downloadpacksdialog.cpp:287
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr "下載完成, 已下載 %d 組件包, %s %S"
#: gui/downloadpacksdialog.cpp:293 gui/downloadpacksdialog.cpp:384
#: gui/gui-manager.cpp:162 gui/unknown-game-dialog.cpp:53
#: backends/platform/android/options.cpp:359 engines/scumm/help.cpp:123
#: engines/scumm/help.cpp:138 engines/scumm/help.cpp:163
#: engines/scumm/help.cpp:189 engines/scumm/help.cpp:207
msgid "Close"
msgstr "關閉"
#: gui/downloadpacksdialog.cpp:391 gui/downloadpacksdialog.cpp:438
msgid "ERROR: No icons path set"
msgstr "錯誤:沒有設置圖標路徑"
#. I18N: String like "No new icon packs available"
#: gui/downloadpacksdialog.cpp:426
#, fuzzy, c-format
msgid "No new %S available"
msgstr "目前沒有新的圖標包"
#: gui/downloadpacksdialog.cpp:462
#, fuzzy, c-format
msgid ""
"You are about to remove %s %S of data, deleting all previously downloaded "
"%S. Do you want to proceed?"
msgstr "您正要刪除 %s %s 數據, 刪除所有之前下載的圖標數據包. 您要繼續嗎?"
#: gui/downloadpacksdialog.cpp:462 gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr "開始執行"
#: gui/editgamedialog.cpp:131 engines/dialogs.cpp:276
msgid "Game"
msgstr "游戏"
#: gui/editgamedialog.cpp:135
msgid "ID:"
msgstr "ID"
#: gui/editgamedialog.cpp:135 gui/editgamedialog.cpp:137
#: gui/editgamedialog.cpp:138
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr "縮短在命令行中運行與遊戲存檔所代用的遊戲識別字串"
#: gui/editgamedialog.cpp:137
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:142 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr "游戏名:"
#: gui/editgamedialog.cpp:142 gui/editgamedialog.cpp:144
#: gui/editgamedialog.cpp:145
msgid "Full title of the game"
msgstr "游戏全名"
#: gui/editgamedialog.cpp:144
msgctxt "lowres"
msgid "Name:"
msgstr "游戏名:"
#: gui/editgamedialog.cpp:151 engines/mohawk/dialogs.cpp:159
#: engines/mohawk/dialogs.cpp:378
msgid "Language:"
msgstr "语言:"
#: gui/editgamedialog.cpp:151 gui/editgamedialog.cpp:152
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "游戏的语言。这并不会将你的西班牙语版本游戏变成英语版"
#: gui/editgamedialog.cpp:153 gui/editgamedialog.cpp:168 gui/options.cpp:1585
#: gui/options.cpp:1600 gui/options.cpp:1617 gui/options.cpp:1631
#: gui/options.cpp:1671 gui/options.cpp:1687 gui/options.cpp:2084
#: gui/options.cpp:2492 gui/options.cpp:2545 gui/options.cpp:2760
#: gui/options.cpp:3220 audio/null.cpp:40
#: backends/platform/android/options.cpp:137
#: backends/platform/android/options.cpp:138 engines/ags/dialogs.cpp:62
msgid "<default>"
msgstr "<默认>"
#: gui/editgamedialog.cpp:164
msgid "Platform:"
msgstr "平台:"
#: gui/editgamedialog.cpp:164 gui/editgamedialog.cpp:166
#: gui/editgamedialog.cpp:167
msgid "Platform the game was originally designed for"
msgstr "原版游戏的平台"
#: gui/editgamedialog.cpp:166
msgctxt "lowres"
msgid "Platform:"
msgstr "平台:"
#: gui/editgamedialog.cpp:191 gui/options.cpp:2017 gui/options.cpp:2196
#: backends/graphics/sdl/sdl-graphics.cpp:425
msgid "Graphics"
msgstr "图像"
#: gui/editgamedialog.cpp:191 gui/options.cpp:2017 gui/options.cpp:2196
msgid "GFX"
msgstr "图像"
#: gui/editgamedialog.cpp:197
msgid "Override global graphic settings"
msgstr "覆盖全局图像设置"
#: gui/editgamedialog.cpp:199
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "覆盖全局图像设置"
#: gui/editgamedialog.cpp:212 gui/options.cpp:2230 engines/dialogs.cpp:317
msgid "Keymaps"
msgstr "键盘布局"
#: gui/editgamedialog.cpp:219 gui/options.cpp:2237 engines/dialogs.cpp:324
msgid "Backend"
msgstr "后端"
#: gui/editgamedialog.cpp:222
msgid "Override global backend settings"
msgstr "覆盖全局渲染设置"
#: gui/editgamedialog.cpp:224
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "覆盖全局渲染设置"
#: gui/editgamedialog.cpp:238 gui/options.cpp:2251 engines/dialogs.cpp:292
msgid "Audio"
msgstr "音訊"
#: gui/editgamedialog.cpp:241
msgid "Override global audio settings"
msgstr "覆盖全局音頻设置"
#: gui/editgamedialog.cpp:243
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "覆盖全局音頻设置"
#: gui/editgamedialog.cpp:252 gui/options.cpp:2256
msgid "Volume"
msgstr "音量"
#: gui/editgamedialog.cpp:254 gui/options.cpp:2258
msgctxt "lowres"
msgid "Volume"
msgstr "音量"
#: gui/editgamedialog.cpp:257
msgid "Override global volume settings"
msgstr "覆蓋全局音量設置"
#: gui/editgamedialog.cpp:259
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "覆蓋全局音量設置"
#: gui/editgamedialog.cpp:270 gui/options.cpp:2266
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:273
msgid "Override global MIDI settings"
msgstr "覆蓋全局MIDI設置"
#: gui/editgamedialog.cpp:275
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "覆蓋全局MIDI設置"
#: gui/editgamedialog.cpp:285 gui/options.cpp:2272
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:288
msgid "Override global MT-32 settings"
msgstr "覆盖全局 MT-32 设置"
#: gui/editgamedialog.cpp:290
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "覆盖全局 MT-32 设置"
#: gui/editgamedialog.cpp:299 gui/options.cpp:2279
msgid "Paths"
msgstr "路径"
#: gui/editgamedialog.cpp:301 gui/options.cpp:2281
msgctxt "lowres"
msgid "Paths"
msgstr "路径"
#: gui/editgamedialog.cpp:308
msgid "Game Path:"
msgstr "游戏路径:"
#: gui/editgamedialog.cpp:310
msgctxt "lowres"
msgid "Game Path:"
msgstr "游戏路径:"
#: gui/editgamedialog.cpp:315 gui/options.cpp:2466
msgid "Extra Path:"
msgstr "其他路径:"
#: gui/editgamedialog.cpp:315 gui/editgamedialog.cpp:317
#: gui/editgamedialog.cpp:318
msgid "Specifies path to additional data used by the game"
msgstr "指定游戏使用的其他数据的路径"
#: gui/editgamedialog.cpp:317 gui/options.cpp:2468
msgctxt "lowres"
msgid "Extra Path:"
msgstr "其他路径:"
#: gui/editgamedialog.cpp:324 gui/options.cpp:2442
msgid "Save Path:"
msgstr "保存路径:"
#: gui/editgamedialog.cpp:324 gui/editgamedialog.cpp:326
#: gui/editgamedialog.cpp:327 gui/options.cpp:2442 gui/options.cpp:2444
msgid "Specifies where your saved games are put"
msgstr "指定游戏存档的位置"
#: gui/editgamedialog.cpp:326 gui/options.cpp:2444
msgctxt "lowres"
msgid "Save Path:"
msgstr "存档路径:"
#: gui/editgamedialog.cpp:338 engines/dialogs.cpp:339
msgid "Achievements"
msgstr "成就"
#: gui/editgamedialog.cpp:342 engines/dialogs.cpp:343
msgid "Statistics"
msgstr "統計"
#: gui/editgamedialog.cpp:366 gui/editgamedialog.cpp:468
#: gui/editgamedialog.cpp:530 gui/editgamedialog.cpp:597 gui/options.cpp:1189
#: gui/options.cpp:2372 gui/options.cpp:2374 gui/options.cpp:2379
#: gui/options.cpp:2410 gui/options.cpp:2453 gui/options.cpp:2469
#: gui/options.cpp:2478 gui/options.cpp:2879 gui/options.cpp:2881
#: gui/options.cpp:2885 gui/options.cpp:2894 gui/options.cpp:3201
#: gui/options.cpp:3207 gui/options.cpp:3214 gui/options.cpp:3226
#: gui/options.cpp:3237
msgctxt "path"
msgid "None"
msgstr "无"
#: gui/editgamedialog.cpp:371 gui/editgamedialog.cpp:474
#: gui/editgamedialog.cpp:601 gui/options.cpp:2371 gui/options.cpp:2373
#: gui/options.cpp:2878 gui/options.cpp:2880 gui/options.cpp:3204
#: gui/options.cpp:3210 backends/platform/wii/options.cpp:55
msgid "Default"
msgstr "默认"
#: gui/editgamedialog.cpp:523 gui/options.cpp:3231
msgid "Select SoundFont"
msgstr "选择 SoundFont"
#: gui/editgamedialog.cpp:562
msgid "Select additional game directory"
msgstr "选择附加游戏目录"
#: gui/editgamedialog.cpp:575 gui/options.cpp:3106
msgid "Select directory for saved games"
msgstr "选择游戏存档目录"
#: gui/editgamedialog.cpp:582 gui/options.cpp:3113
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "所選取的資料夾不能被寫入.請選擇另一資料夾."
#: gui/editgamedialog.cpp:587
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"游戏存档同步功能无法同步非默认的目录。如果你想同步存档,请使用默认目录。"
#: gui/editgamedialog.cpp:613
msgid "This game ID is already taken. Please choose another one."
msgstr "这个游戏 ID 已被使用,请换一个。"
#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr "作者:"
#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr "说明:"
#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr "选择要载入的文件"
#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr "输入存档文件名"
#: gui/filebrowser-dialog.cpp:136
msgid "Do you really want to overwrite the file?"
msgstr "你确定要覆盖文件吗?"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "混响效果"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "激活"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "房间:"
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "湿气:"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "宽度:"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "等级:"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "合唱"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "速度:"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "深度:"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "类型:"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "正弦"
#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
msgid "Triangle"
msgstr "三角形"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2296
msgid "Misc"
msgstr "杂项"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "插值:"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "无(最快的)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "线性"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "四阶"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "七阶"
#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:324
msgid "Reset"
msgstr "重置"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "将所有 FluidSynth 设置重置为默认值。"
#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr "你确定要重置所有 FluidSynth 设置到默认值吗?"
#: gui/gui-manager.cpp:153 gui/options.cpp:2287
msgid "GUI"
msgstr "图形界面"
#: gui/gui-manager.cpp:157 engines/mohawk/myst.cpp:573
#: engines/mohawk/riven.cpp:837
msgid "Interact"
msgstr "互动"
#: gui/gui-manager.cpp:168 engines/metaengine.cpp:120
#: engines/dragons/metaengine.cpp:160 engines/griffon/metaengine.cpp:121
#: engines/grim/grim.cpp:457 engines/grim/grim.cpp:538
#: engines/scumm/metaengine.cpp:809 engines/twine/metaengine.cpp:472
#: engines/twine/metaengine.cpp:539 engines/wintermute/keymapper_tables.h:1290
#: engines/wintermute/keymapper_tables.h:1373
#: engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1920
#: engines/wintermute/keymapper_tables.h:2154
msgid "Up"
msgstr "向上"
#: gui/gui-manager.cpp:173 engines/metaengine.cpp:126
#: engines/dragons/metaengine.cpp:166 engines/griffon/metaengine.cpp:127
#: engines/grim/grim.cpp:462 engines/grim/grim.cpp:543
#: engines/scumm/metaengine.cpp:776 engines/twine/metaengine.cpp:479
#: engines/twine/metaengine.cpp:547 engines/wintermute/keymapper_tables.h:1296
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1456
#: engines/wintermute/keymapper_tables.h:1926
#: engines/wintermute/keymapper_tables.h:2160
msgid "Down"
msgstr "向下"
#: gui/gui-manager.cpp:178 engines/metaengine.cpp:132
#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:133
#: engines/grim/grim.cpp:467 engines/grim/grim.cpp:548
#: engines/scumm/metaengine.cpp:789 engines/twine/metaengine.cpp:494
#: engines/twine/metaengine.cpp:562 engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1302
#: engines/wintermute/keymapper_tables.h:1385
#: engines/wintermute/keymapper_tables.h:1908
#: engines/wintermute/keymapper_tables.h:2018
#: engines/wintermute/keymapper_tables.h:2142
msgid "Left"
msgstr "向左"
#: gui/gui-manager.cpp:183 engines/metaengine.cpp:138
#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:139
#: engines/grim/grim.cpp:472 engines/grim/grim.cpp:553
#: engines/scumm/metaengine.cpp:796 engines/twine/metaengine.cpp:486
#: engines/twine/metaengine.cpp:555 engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1308
#: engines/wintermute/keymapper_tables.h:1391
#: engines/wintermute/keymapper_tables.h:1914
#: engines/wintermute/keymapper_tables.h:2026
#: engines/wintermute/keymapper_tables.h:2148
msgid "Right"
msgstr "向右"
#: gui/gui-manager.cpp:188 engines/pegasus/pegasus.cpp:2818
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1270
#: engines/wintermute/keymapper_tables.h:1397
#: engines/wintermute/keymapper_tables.h:1403
#: engines/wintermute/keymapper_tables.h:1574
#: engines/wintermute/keymapper_tables.h:1784
#: engines/wintermute/keymapper_tables.h:1838
#: engines/wintermute/keymapper_tables.h:1889
#: engines/wintermute/keymapper_tables.h:1944
#: engines/wintermute/keymapper_tables.h:2002
msgid "???"
msgstr ""
#. I18N: Group name for the game list
#: gui/launcher.cpp:99
msgctxt "group"
msgid "None"
msgstr "無"
#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:101
msgctxt "group"
msgid "First letter"
msgstr "首字母"
#: gui/launcher.cpp:101
msgctxt "group"
msgid "Initial"
msgstr ""
#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:103
msgctxt "group"
msgid "Engine"
msgstr "引擎"
#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:105
msgctxt "group"
msgid "Series"
msgstr "系列"
#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:107
msgctxt "group"
msgid "Publisher"
msgstr "發行者"
#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:109
msgctxt "group"
msgid "Language"
msgstr "語言"
#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:111
msgctxt "group"
msgid "Platform"
msgstr "平台"
#: gui/launcher.cpp:212
msgid "Select Group by"
msgstr "以什麼類別分類"
#: gui/launcher.cpp:217 gui/launcher.cpp:799
#, fuzzy
msgid "Group:"
msgstr "分類方式:"
#: gui/launcher.cpp:219
msgid "Select a criteria to group the entries"
msgstr "選擇類別入口的特徵"
#: gui/launcher.cpp:248 engines/dialogs.cpp:96
msgid "~Q~uit"
msgstr "退出(Q)"
#: gui/launcher.cpp:248 backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "Quit ScummVM"
msgstr "退出 ScummVM"
#: gui/launcher.cpp:250
msgid "A~b~out"
msgstr "關於(B)"
#: gui/launcher.cpp:250 backends/platform/sdl/macosx/appmenu_osx.mm:246
msgid "About ScummVM"
msgstr "关于 ScummVM"
#: gui/launcher.cpp:251
msgid "Global ~O~ptions..."
msgstr "選項(O)..."
#: gui/launcher.cpp:251
msgid "Change global ScummVM options"
msgstr "修改全局 ScummVM 设置"
#: gui/launcher.cpp:251
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr "選項(O)..."
#: gui/launcher.cpp:255
msgid "~A~dd Game..."
msgstr "添加游戏(A)..."
#: gui/launcher.cpp:255
msgid "Add games to the list"
msgstr "添加一个游戏到列表"
#: gui/launcher.cpp:255
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "添加游戏(A)..."
#: gui/launcher.cpp:258
msgid "~R~emove Game"
msgstr "删除游戏(R)"
#: gui/launcher.cpp:258
msgid "Remove game from the list. The game data files stay intact"
msgstr "从列表中移除游戏,但游戏数据文件会保留"
#: gui/launcher.cpp:258
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "刪除遊戲(R)"
#: gui/launcher.cpp:260
msgid "Mass Add..."
msgstr "批量添加..."
#: gui/launcher.cpp:262
msgctxt "lowres"
msgid "Mass Add..."
msgstr "批量添加..."
#: gui/launcher.cpp:270 gui/launcher.cpp:768 gui/shaderbrowser-dialog.cpp:62
#: gui/shaderbrowser-dialog.cpp:98
msgid "Search in game list"
msgstr "在游戏列表中搜索"
#: gui/launcher.cpp:274 gui/launcher.cpp:790 gui/shaderbrowser-dialog.cpp:66
#: gui/shaderbrowser-dialog.cpp:108
msgid "Search:"
msgstr "搜索:"
#: gui/launcher.cpp:285 engines/dialogs.cpp:99 engines/engine.cpp:903
#: engines/mm/xeen/saves.cpp:259 engines/pegasus/pegasus.cpp:387
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:630
#: engines/wage/saveload.cpp:741
msgid "Load game:"
msgstr "载入游戏:"
#: gui/launcher.cpp:285 engines/dialogs.cpp:99 engines/engine.cpp:903
#: engines/mm/xeen/saves.cpp:259 engines/parallaction/metaengine.cpp:127
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:387
#: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:630
#: engines/wage/saveload.cpp:741
msgid "Load"
msgstr "载入"
#: gui/launcher.cpp:397
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "这个目录还不能使用,文件正在下载中!"
#: gui/launcher.cpp:408
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr "你确定要进行全盘扫描吗?这可能会添加大量的游戏。"
#: gui/launcher.cpp:438
msgid "Do you really want to remove this game configuration?"
msgstr "你确定要删除这个游戏设定吗?"
#: gui/launcher.cpp:480
msgid "Do you want to load saved game?"
msgstr "你要载入存档吗?"
#: gui/launcher.cpp:537
msgid "This game does not support loading games from the launcher."
msgstr "这个游戏不支持直接从启动器载入存档。"
#: gui/launcher.cpp:541
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM 找不到任何能运行这个游戏的引擎!"
#: gui/launcher.cpp:602
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM 在指定目录找不到任何游戏!"
#. I18N: Unknown game variant
#: gui/launcher.cpp:618
msgid "Unknown variant"
msgstr "未知变量"
#: gui/launcher.cpp:624
msgid "Pick the game:"
msgstr "选择游戏:"
#: gui/launcher.cpp:839 gui/saveload-dialog.cpp:381
msgid "List view"
msgstr "列表樣式"
#: gui/launcher.cpp:840 gui/saveload-dialog.cpp:382
msgid "Grid view"
msgstr "網格樣式"
#: gui/launcher.cpp:1064
msgid "~S~tart"
msgstr "开始游戏(S)"
#: gui/launcher.cpp:1064
msgid "Start selected game"
msgstr "开始选定的游戏"
#: gui/launcher.cpp:1067
msgid "~L~oad..."
msgstr "载入游戏(L)..."
#: gui/launcher.cpp:1067
msgid "Load saved game for selected game"
msgstr "为选定的游戏载入存档"
#: gui/launcher.cpp:1069
msgid "Record..."
msgstr "记录..."
#: gui/launcher.cpp:1075
msgid "~G~ame Options..."
msgstr "遊戲选项(G)..."
#: gui/launcher.cpp:1075
msgid "Change game options"
msgstr "改变游戏设置"
#: gui/launcher.cpp:1075
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr "遊戲選項(G)..."
#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1164 gui/launcher.cpp:1353
msgid "Unknown Engine"
msgstr "…未知的引擎"
#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1181 gui/launcher.cpp:1370
msgid "Unknown Publisher"
msgstr "未知的發行者"
#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1198 gui/launcher.cpp:1387
msgid "No Series"
msgstr "無系列"
#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1212 gui/launcher.cpp:1401
msgid "Language not detected"
msgstr "無偵測到此語言"
#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1226 gui/launcher.cpp:1415
msgid "Platform not detected"
msgstr "無偵測到此平台"
#. I18N: Group for All items
#: gui/launcher.cpp:1426 gui/widgets/groupedlist.cpp:80
msgid "All"
msgstr "全部"
#: gui/launcher.cpp:1570
msgid "Icons per row:"
msgstr "每列圖標數:"
#: gui/massadd.cpp:77 gui/massadd.cpp:80
msgid "... progress ..."
msgstr "...扫描中..."
#: gui/massadd.cpp:258
msgid "Scan complete!"
msgstr "扫描完成!"
#: gui/massadd.cpp:261
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "找到了%d个新游戏忽略了%d个之前添加的游戏。"
#: gui/massadd.cpp:265
#, c-format
msgid "Scanned %d directories ..."
msgstr "扫描了 %d 目录..."
#: gui/massadd.cpp:268
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "找到了%d个新游戏忽略了%d个之前添加的游戏..."
#: gui/message.cpp:218 gui/message.cpp:222 gui/options.cpp:2695
msgid "Open URL"
msgstr "打开链接"
#: gui/onscreendialog.cpp:100 gui/onscreendialog.cpp:102
msgid "Stop"
msgstr "停止"
#: gui/onscreendialog.cpp:105
msgid "Edit record description"
msgstr "编辑记录描述"
#: gui/onscreendialog.cpp:107
msgid "Switch to Game"
msgstr "切换到游戏"
#: gui/onscreendialog.cpp:109
msgid "Fast replay"
msgstr "快速回放"
#: gui/options.cpp:145 common/updates.cpp:55
msgid "Never"
msgstr "从不"
#: gui/options.cpp:145
msgid "Every 5 mins"
msgstr "每5分钟"
#: gui/options.cpp:145
msgid "Every 10 mins"
msgstr "每10分钟"
#: gui/options.cpp:145
msgid "Every 15 mins"
msgstr "每15分钟"
#: gui/options.cpp:145
msgid "Every 30 mins"
msgstr "每30分钟"
#. I18N: Very large GUI scale
#: gui/options.cpp:150
msgid "Very large"
msgstr "非常大"
#. I18N: Large GUI scale
#: gui/options.cpp:152
msgid "Large"
msgstr "大的"
#. I18N: Medium GUI scale
#: gui/options.cpp:154
msgid "Medium"
msgstr "中等的"
#. I18N: Small GUI scale
#: gui/options.cpp:156
msgid "Small"
msgstr "小的"
#: gui/options.cpp:444 gui/options.cpp:759 gui/options.cpp:859
#: gui/options.cpp:864 gui/options.cpp:887 gui/options.cpp:892
#: gui/options.cpp:1096 gui/options.cpp:1646
#, fuzzy
msgctxt "shader"
msgid "None"
msgstr "无"
#: gui/options.cpp:494 gui/options.cpp:998 gui/options.cpp:1164
#: gui/options.cpp:1333 gui/options.cpp:1790
msgctxt "soundfont"
msgid "None"
msgstr "无"
#: gui/options.cpp:806
msgid "Failed to apply some of the graphic options changes:"
msgstr "部分画面选项改动失败:"
#: gui/options.cpp:818
msgid "the video mode could not be changed"
msgstr "无法更改视频模式"
#: gui/options.cpp:831
msgid "the stretch mode could not be changed"
msgstr "无法更改拉伸模式"
#: gui/options.cpp:837
msgid "the aspect ratio setting could not be changed"
msgstr "无法更改画面比例"
#: gui/options.cpp:843
msgid "the fullscreen setting could not be changed"
msgstr "无法更改全屏设定"
#: gui/options.cpp:849
msgid "the filtering setting could not be changed"
msgstr "无法更改滤镜设定"
#: gui/options.cpp:855
#, fuzzy
msgid "the vsync setting could not be changed"
msgstr "无法更改全屏设定"
#: gui/options.cpp:872
#, fuzzy
msgid "the shader could not be changed"
msgstr "无法更改拉伸模式"
#: gui/options.cpp:1413
msgid "Touchpad mouse mode"
msgstr "触摸板鼠标模式"
#: gui/options.cpp:1418
msgid "Pointer Speed:"
msgstr "指针速度:"
#: gui/options.cpp:1418 gui/options.cpp:1420 gui/options.cpp:1421
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "键盘/Joystick 鼠标指针速度"
#: gui/options.cpp:1420
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "指针速度:"
#: gui/options.cpp:1431
msgid "Joy Deadzone:"
msgstr "Joy 死区:"
#: gui/options.cpp:1431 gui/options.cpp:1433 gui/options.cpp:1434
msgid "Analog joystick Deadzone"
msgstr "模拟Joystick死区"
#: gui/options.cpp:1433
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Joy死区"
#: gui/options.cpp:1529
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d个剩余的隐藏成就"
#: gui/options.cpp:1534
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "成就解锁:%d/%d"
#: gui/options.cpp:1580
msgid "Graphics mode:"
msgstr "图像模式:"
#: gui/options.cpp:1596
msgid "Render mode:"
msgstr "渲染模式:"
#: gui/options.cpp:1596 gui/options.cpp:1599
msgid "Special dithering modes supported by some games"
msgstr "一些游戏支持的特殊抖动模式"
#: gui/options.cpp:1612
msgid "Stretch mode:"
msgstr "伸展模式:"
#: gui/options.cpp:1628
msgid "Scaler:"
msgstr "延展方式:"
#: gui/options.cpp:1643
#, fuzzy
msgid "Shader:"
msgstr "着色器"
#: gui/options.cpp:1643 gui/options.cpp:1645 gui/options.cpp:1646
#, fuzzy
msgid "Specifies path to the shader used for scaling the game screen"
msgstr "指定游戏使用的其他数据的路径"
#: gui/options.cpp:1645
#, fuzzy
msgctxt "lowres"
msgid "Shader Path:"
msgstr "保存路径:"
#: gui/options.cpp:1652
#, fuzzy
msgid "Update Shaders"
msgstr "檢查更新:"
#: gui/options.cpp:1652
msgid "Check for updates of shader packs"
msgstr ""
#: gui/options.cpp:1658 backends/graphics/sdl/sdl-graphics.cpp:416
msgid "Fullscreen mode"
msgstr "全屏模式"
#: gui/options.cpp:1661
msgid "V-Sync"
msgstr "垂直同步"
#: gui/options.cpp:1661
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr "等待垂直同步來刷新3D渲染器中的屏幕"
#: gui/options.cpp:1666
msgid "Game 3D Renderer:"
msgstr "游戏3D渲染器"
#: gui/options.cpp:1668
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "游戏3D渲染器"
#: gui/options.cpp:1685
msgid "3D Anti-aliasing:"
msgstr "3D消除混叠"
#: gui/options.cpp:1689 engines/mohawk/dialogs.cpp:365
msgid "Disabled"
msgstr "关闭"
#: gui/options.cpp:1697
msgid "Filter graphics"
msgstr "过滤图形"
#: gui/options.cpp:1697
msgid "Use linear filtering when scaling graphics"
msgstr "缩放图形时使用线性过滤"
#: gui/options.cpp:1700
msgid "Aspect ratio correction"
msgstr "纵横比校正"
#: gui/options.cpp:1700
msgid "Correct aspect ratio for games"
msgstr "为游戏矫正纵横比"
#: gui/options.cpp:1708
msgid "Preferred device:"
msgstr "首选设备:"
#: gui/options.cpp:1708
msgid "Music device:"
msgstr "音乐设备:"
#: gui/options.cpp:1708 gui/options.cpp:1710
msgid "Specifies preferred sound device or sound card emulator"
msgstr "指定首选的声音设备或声卡仿真器"
#: gui/options.cpp:1708 gui/options.cpp:1710 gui/options.cpp:1711
msgid "Specifies output sound device or sound card emulator"
msgstr "指定输出声音设备或声卡仿真器"
#: gui/options.cpp:1710
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "首选开发:"
#: gui/options.cpp:1710
msgctxt "lowres"
msgid "Music device:"
msgstr "音乐设备:"
#: gui/options.cpp:1737
msgid "AdLib emulator:"
msgstr "AdLib模拟器"
#: gui/options.cpp:1737 gui/options.cpp:1740
msgid "AdLib is used for music in many games"
msgstr "AdLib在很多游戏中用于音乐"
#: gui/options.cpp:1753
msgid "GM device:"
msgstr "GM设备"
#: gui/options.cpp:1753
msgid "Specifies default sound device for General MIDI output"
msgstr "指定常规MIDI输出的默认声音设备"
#: gui/options.cpp:1764
msgid "Don't use General MIDI music"
msgstr "不使用常规MIDI声音设备"
#: gui/options.cpp:1775 gui/options.cpp:1837
msgid "Use first available device"
msgstr "用第一个有效的设备"
#: gui/options.cpp:1787
msgid "SoundFont:"
msgstr "声音字体:"
#: gui/options.cpp:1787 gui/options.cpp:1789 gui/options.cpp:1790
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr "一些声卡、FluidSync和Timbity支持声音字体"
#: gui/options.cpp:1789
msgctxt "lowres"
msgid "SoundFont:"
msgstr "声音字体:"
#: gui/options.cpp:1795
msgid "Mixed AdLib/MIDI mode"
msgstr "混合AdLib/MIDI模式"
#: gui/options.cpp:1795
msgid "Use both MIDI and AdLib sound generation"
msgstr "使用MIDI和AdLib生成声音"
#: gui/options.cpp:1798
msgid "MIDI gain:"
msgstr "MIDI增益"
#: gui/options.cpp:1808
msgid "MT-32 Device:"
msgstr "MT-32装置"
#: gui/options.cpp:1808
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "为Roland MT-32/LAPC1/CM32l/CM64输出指定默认声音设备"
#: gui/options.cpp:1813
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "真Roland MT-32(关闭GM模拟)"
#: gui/options.cpp:1813 gui/options.cpp:1815
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr "检查是否要使用真正的硬件Roland兼容的声音设备连接到您的计算机"
#: gui/options.cpp:1815
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "打开Roland MT-32无GM仿真"
#: gui/options.cpp:1818
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Roland GS 设备打开MT-32映射"
#: gui/options.cpp:1818
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr "检查是否要启用修补程序映射来模拟Roland GS设备上的MT-32"
#: gui/options.cpp:1827
msgid "Don't use Roland MT-32 music"
msgstr "不适用Roland MT-32 音乐"
#: gui/options.cpp:1854
msgid "Text and speech:"
msgstr "文字和语音:"
#: gui/options.cpp:1858 gui/options.cpp:1868
msgid "Speech"
msgstr "语音"
#: gui/options.cpp:1859 gui/options.cpp:1869
msgid "Subtitles"
msgstr "字幕"
#: gui/options.cpp:1860
msgid "Both"
msgstr "全部(字幕和语音)"
#: gui/options.cpp:1862
msgid "Subtitle speed:"
msgstr "字幕速度:"
#: gui/options.cpp:1864
msgctxt "lowres"
msgid "Text and speech:"
msgstr "文字和语音:"
#: gui/options.cpp:1868
msgid "Spch"
msgstr "语音"
#: gui/options.cpp:1869
msgid "Subs"
msgstr "字幕"
#: gui/options.cpp:1870
msgctxt "lowres"
msgid "Both"
msgstr "全部"
#: gui/options.cpp:1870
msgid "Show subtitles and play speech"
msgstr "显示字幕并播放语音"
#: gui/options.cpp:1872
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "字幕速度:"
#: gui/options.cpp:1894
msgid "Music volume:"
msgstr "音乐音量:"
#: gui/options.cpp:1896
msgctxt "lowres"
msgid "Music volume:"
msgstr "音乐音量:"
#: gui/options.cpp:1905
msgid "Mute all"
msgstr "屏蔽全部"
#: gui/options.cpp:1908
msgid "SFX volume:"
msgstr "特殊效果音量:"
#: gui/options.cpp:1908 gui/options.cpp:1910 gui/options.cpp:1913
msgid "Special sound effects volume"
msgstr "特殊音效音量"
#: gui/options.cpp:1910
msgctxt "lowres"
msgid "SFX volume:"
msgstr "特殊效果音量:"
#: gui/options.cpp:1920
msgid "Speech volume:"
msgstr "语音音量:"
#: gui/options.cpp:1922
msgctxt "lowres"
msgid "Speech volume:"
msgstr "语音音量:"
#: gui/options.cpp:2208
msgid "Control"
msgstr "控制"
#: gui/options.cpp:2308
msgid "Cloud"
msgstr "云端"
#: gui/options.cpp:2310
msgctxt "lowres"
msgid "Cloud"
msgstr "云端"
#: gui/options.cpp:2324
msgid "LAN"
msgstr "本地局域网"
#: gui/options.cpp:2326
msgctxt "lowres"
msgid "LAN"
msgstr "本地局域网"
#: gui/options.cpp:2336
msgid "Accessibility"
msgstr "访问性"
#: gui/options.cpp:2338
msgctxt "lowres"
msgid "Accessibility"
msgstr "访问性"
#: gui/options.cpp:2347
msgid "Discard changes and close the dialog"
msgstr "取消更改并关闭对话框"
#: gui/options.cpp:2348
msgid "Apply"
msgstr "应用"
#: gui/options.cpp:2348
msgid "Apply changes without closing the dialog"
msgstr "应用更改并保留对话框"
#: gui/options.cpp:2349
msgid "Apply changes and close the dialog"
msgstr "应用更改并关闭对话框"
#: gui/options.cpp:2431
msgid "FluidSynth Settings"
msgstr "FluidSynth设置"
#: gui/options.cpp:2445
msgid ""
"Specifies where your saved games are put. A red coloring indicates the value "
"is temporary and will not get saved"
msgstr "標註您的存檔會存在什麼位置.紅色表示這數值為暫時的將不會被保存"
#: gui/options.cpp:2450
msgid "Theme Path:"
msgstr "主题路径:"
#: gui/options.cpp:2452
msgctxt "lowres"
msgid "Theme Path:"
msgstr "主题路径:"
#: gui/options.cpp:2458
msgid "Icon Path:"
msgstr "圖標路徑:"
#: gui/options.cpp:2460
msgctxt "lowres"
msgid "Icon Path:"
msgstr "圖標路徑:"
#: gui/options.cpp:2461
msgctxt "path"
msgid "Default"
msgstr "預設"
#: gui/options.cpp:2466 gui/options.cpp:2468 gui/options.cpp:2469
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "ScummVM在所有遊戲中使用添加資料的指定位置"
#: gui/options.cpp:2475
msgid "Plugins Path:"
msgstr "插件位置:"
#: gui/options.cpp:2477
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "插件位置:"
#: gui/options.cpp:2487
msgid "ScummVM config path: "
msgstr "ScummVM 設置保存位置: "
#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2497 gui/options.cpp:3220
msgid "Last browser path: "
msgstr "上次最後瀏覽的位置: "
#: gui/options.cpp:2502
msgid "Theme:"
msgstr "主題:"
#: gui/options.cpp:2507
msgid "GUI scale:"
msgstr "使用者介面比例:"
#: gui/options.cpp:2514
msgid "GUI renderer:"
msgstr "使用者介面渲染:"
#: gui/options.cpp:2527
#, fuzzy
msgid "Return to the launcher when leaving a game"
msgstr "離開遊戲的時候總是回到遊戲選擇介面"
#: gui/options.cpp:2528
#, fuzzy
msgid ""
"Return to the launcher when leaving a game instead of closing ScummVM\n"
"(this feature is not supported by all games)."
msgstr "離開遊戲的時候不關閉ScummVM而是回到遊戲選擇介面."
#: gui/options.cpp:2535
msgid "Ask for confirmation on exit"
msgstr "離開時必須確認"
#: gui/options.cpp:2536
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr "當關閉遊戲或退回選擇介面時顯示確認畫面."
#: gui/options.cpp:2542
msgid "GUI language:"
msgstr "使用者介面語言:"
#: gui/options.cpp:2542
msgid "Language of ScummVM GUI"
msgstr "ScummVM的使用的語言"
#: gui/options.cpp:2568
msgid "Switch the ScummVM GUI language to the game language"
msgstr "切換ScummVM的語言到與遊戲語言一致"
#: gui/options.cpp:2569
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""
"當開啟遊戲的時候切換ScummVM的介面語言. 這樣的話, 如果遊戲使用 ScummVM 儲存與"
"讀取, 它就會與遊戲中語言保持一致."
#: gui/options.cpp:2581
msgid "Use native system file browser"
msgstr "使用系統預設的文件瀏覽器"
#: gui/options.cpp:2582
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr "使用系統預設的文件瀏覽器而不是使用ScummVM內建的來選擇文件或資料夾."
#: gui/options.cpp:2590
msgid "Update Icons"
msgstr "更新圖標"
#: gui/options.cpp:2590
msgid "Check for updates of icon packs"
msgstr ""
#: gui/options.cpp:2597
msgid "Autosave:"
msgstr "自動存檔:"
#: gui/options.cpp:2599
msgctxt "lowres"
msgid "Autosave:"
msgstr "自動存檔:"
#: gui/options.cpp:2610
msgid "Random seed:"
msgstr ""
#: gui/options.cpp:2610
msgid "Seed for initializing all random number generators"
msgstr ""
#: gui/options.cpp:2620
msgid "Enable Discord integration"
msgstr "啟用Discord整合"
#: gui/options.cpp:2621
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr "當Discord客戶端運行的時候在上面顯示您正在遊玩的遊戲資訊."
#: gui/options.cpp:2631 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr "檢查更新:"
#: gui/options.cpp:2631
msgid "How often to check ScummVM updates"
msgstr "要多常檢查ScummVM的更新"
#: gui/options.cpp:2642
msgid "Check now"
msgstr "現在檢查"
#: gui/options.cpp:2650
msgid "Active storage:"
msgstr "啟用儲存空間:"
#: gui/options.cpp:2650
msgid "Active cloud storage"
msgstr "啟用雲端儲存空間"
#: gui/options.cpp:2659
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr "4. 儲存空間尚未啟用. 驗證使用者名稱來啟用它:"
#: gui/options.cpp:2661
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr "4. 儲存空間尚未啟用. 驗證使用者名稱來啟用它:"
#: gui/options.cpp:2662
msgid "Enable storage"
msgstr "啟用儲存空間"
#: gui/options.cpp:2662
msgid "Confirm you want to use this account for this storage"
msgstr "確認是否要在這個儲存空間中使用這個使用者名稱"
#: gui/options.cpp:2664 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr "使用者名稱:"
#: gui/options.cpp:2664
msgid "Username used by this storage"
msgstr "儲存空間使用的使用者名稱"
#: gui/options.cpp:2665
msgid "<none>"
msgstr "<無>"
#: gui/options.cpp:2667
msgid "Used space:"
msgstr "已使用容量:"
#: gui/options.cpp:2667
msgid "Space used by ScummVM's saved games on this storage"
msgstr "在這空間中已用於保存ScummVM遊戲存檔的容量"
#: gui/options.cpp:2670
msgid "Last sync:"
msgstr "上一次同步:"
#: gui/options.cpp:2670
msgid "When was the last time saved games were synced with this storage"
msgstr "上一次同步遊戲存檔到空間中的時間"
#: gui/options.cpp:2671 gui/options.cpp:3585
msgid "<never>"
msgstr "<永遠不要>"
#: gui/options.cpp:2673
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr "運行,讀取或儲存前自動同步遊戲存檔."
#: gui/options.cpp:2675
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr "運行,讀取或儲存前自動同步遊戲存檔."
#: gui/options.cpp:2676
msgid "Sync now"
msgstr "馬上同步"
#: gui/options.cpp:2676
msgid "Start saved games sync"
msgstr "開始同步存檔"
#: gui/options.cpp:2679
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "您可以從自己雲端的ScummVM資料夾中下載遊戲數據:"
#: gui/options.cpp:2681
msgid "You can download game files from your cloud ScummVM folder:"
msgstr "您可以從自己雲端的ScummVM資料夾中下載遊戲數據:"
#: gui/options.cpp:2682
msgid "Download game files"
msgstr "下載遊戲數據"
#: gui/options.cpp:2682
msgid "Open downloads manager dialog"
msgstr ""
#: gui/options.cpp:2685
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
#: gui/options.cpp:2687
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""
#: gui/options.cpp:2688
msgid "Disconnect"
msgstr ""
#: gui/options.cpp:2688
msgid "Stop using this storage on this device"
msgstr ""
#: gui/options.cpp:2691
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr ""
#: gui/options.cpp:2693
msgid "This storage is not connected yet! To connect,"
msgstr ""
#: gui/options.cpp:2694
msgid "1. Open this link:"
msgstr ""
#: gui/options.cpp:2697
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr ""
#: gui/options.cpp:2699
msgid "2. Get the code and enter it here:"
msgstr ""
#: gui/options.cpp:2701
msgid "Paste"
msgstr ""
#: gui/options.cpp:2701
msgid "Paste code from clipboard"
msgstr ""
#: gui/options.cpp:2702
msgid "3. Connect"
msgstr ""
#: gui/options.cpp:2702
msgid "Connect your cloud storage account"
msgstr ""
#: gui/options.cpp:2711
msgid "Run server"
msgstr ""
#: gui/options.cpp:2711
msgid "Run local webserver"
msgstr ""
#: gui/options.cpp:2712 gui/options.cpp:3700
msgid "Not running"
msgstr ""
#: gui/options.cpp:2716
msgctxt "lowres"
msgid "/root/ Path:"
msgstr ""
#: gui/options.cpp:2716 gui/options.cpp:2718 gui/options.cpp:2719
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr ""
#: gui/options.cpp:2718
msgid "/root/ Path:"
msgstr ""
#: gui/options.cpp:2724
msgid "Server's port:"
msgstr ""
#: gui/options.cpp:2724
msgid "Port for server to use"
msgstr "伺服器使用的端口"
#: gui/options.cpp:2729
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2730
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2732
msgid "Run server to manage files with browser (in the same network)."
msgstr ""
#: gui/options.cpp:2733
msgid "Closing options dialog will stop the server."
msgstr ""
#: gui/options.cpp:2745
msgid "Use Text to speech"
msgstr ""
#: gui/options.cpp:2745
msgid "Will read text in gui on mouse over."
msgstr ""
#: gui/options.cpp:2758
msgid "None"
msgstr ""
#: gui/options.cpp:2819
msgid "Ignore"
msgstr ""
#: gui/options.cpp:2820
msgid "Disable autosave"
msgstr "禁用自動存檔"
#: gui/options.cpp:2821
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""
#: gui/options.cpp:2830
msgid ""
"\n"
"And more..."
msgstr ""
"\n"
"添加更多..."
#: gui/options.cpp:2831 engines/engine.cpp:594
msgid "Move"
msgstr "移動"
#: gui/options.cpp:2844
msgid "ERROR: Failed to move the following saved games:\n"
msgstr "錯誤: 移動下列遊戲存檔的時候出錯:\n"
#: gui/options.cpp:2930
msgid "Failed to change cloud storage!"
msgstr "更改雲端空間時出錯!"
#: gui/options.cpp:2933
msgid "Another cloud storage is already active."
msgstr "另一雲端空間已在使用中."
#: gui/options.cpp:3044
msgid "Theme does not support selected language!"
msgstr "主題不支援所選的語言!"
#: gui/options.cpp:3047
msgid "Theme cannot be loaded!"
msgstr "無法載入主題!"
#: gui/options.cpp:3050
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"雜項設置將被恢復."
#: gui/options.cpp:3122
msgid "Select directory for GUI themes"
msgstr "選擇介面主題文件存放位置"
#: gui/options.cpp:3132
msgid "Select directory for GUI launcher thumbnails"
msgstr "選擇使用者介面預覽圖存放位置"
#: gui/options.cpp:3142
msgid "Select directory for extra files"
msgstr "選擇額外文件存放位置"
#: gui/options.cpp:3153
msgid "Select directory for plugins"
msgstr "選擇插件存放位置"
#: gui/options.cpp:3166
msgid "Select directory for Files Manager /root/"
msgstr "選擇文件瀏覽器 /根目錄/的位置"
#: gui/options.cpp:3182
msgid "icon packs"
msgstr ""
#: gui/options.cpp:3193
msgid "shader packs"
msgstr ""
#: gui/options.cpp:3315
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"打開 URL 出錯!\n"
"請以手動方式進入這個頁面."
#: gui/options.cpp:3340
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:3349 gui/options.cpp:3387
msgid "Wait until current Storage finishes up and try again."
msgstr ""
#: gui/options.cpp:3362
msgid "Connecting..."
msgstr "正在連線..."
#: gui/options.cpp:3378
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr ""
#: gui/options.cpp:3583 backends/cloud/cloudmanager.cpp:156
msgid "<right now>"
msgstr ""
#: gui/options.cpp:3692
msgid "Stop server"
msgstr ""
#: gui/options.cpp:3693
msgid "Stop local webserver"
msgstr ""
#: gui/options.cpp:3745
msgid "Storage connected."
msgstr ""
#: gui/options.cpp:3747
msgid "Failed to connect storage."
msgstr ""
#: gui/options.cpp:3749
msgid "Failed to connect storage: "
msgstr ""
#: gui/options.cpp:3769
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
#: gui/options.cpp:3793
msgid ""
"A test pattern should be displayed.\n"
"Do you want to keep these shader scaler settings?"
msgstr ""
#: gui/options.cpp:3796
#, c-format
msgid "Reverting automatically in %d seconds"
msgstr ""
#: gui/predictivedialog.cpp:66
msgid "Enter Text"
msgstr ""
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "# next"
msgstr ""
#: gui/predictivedialog.cpp:102
msgid "add"
msgstr ""
#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:184
msgid "Delete char"
msgstr ""
#: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:188
msgid "<"
msgstr ""
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:114 gui/predictivedialog.cpp:599
msgid "* Pre"
msgstr ""
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:602
msgid "* Num"
msgstr ""
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:605
msgid "* Abc"
msgstr ""
#: gui/recorderdialog.cpp:67
msgid "Recorder or Playback Gameplay"
msgstr ""
#: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:213
#: gui/saveload-dialog.cpp:461 gui/saveload-dialog.cpp:528
#: engines/engine.cpp:588
msgid "Delete"
msgstr ""
#: gui/recorderdialog.cpp:74
msgid "Record"
msgstr ""
#: gui/recorderdialog.cpp:75
msgid "Playback"
msgstr ""
#: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:233
msgid "Edit"
msgstr ""
#: gui/recorderdialog.cpp:143 gui/recorderdialog.cpp:302
#: gui/recorderdialog.cpp:309
msgid "Author: "
msgstr ""
#: gui/recorderdialog.cpp:145 gui/recorderdialog.cpp:303
#: gui/recorderdialog.cpp:310
msgid "Notes: "
msgstr ""
#: gui/recorderdialog.cpp:212
msgid "Do you really want to delete this record?"
msgstr ""
#: gui/recorderdialog.cpp:229
msgid "Unknown Author"
msgstr "未知的發行者"
#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr "ScummVM 無法存取這個位置!"
#: gui/saveload-dialog.cpp:56
msgid "Downloading saves..."
msgstr "存檔文件下載中..."
#: gui/saveload-dialog.cpp:65
msgid "Run in background"
msgstr "於背景運行"
#: gui/saveload-dialog.cpp:126
#, c-format
msgid "%s (%s %S / %s %S, %s / %s files)"
msgstr ""
#: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:632
msgid "No date saved"
msgstr ""
#: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:633
msgid "No time saved"
msgstr ""
#: gui/saveload-dialog.cpp:454 gui/saveload-dialog.cpp:634
msgid "No playtime saved"
msgstr ""
#: gui/saveload-dialog.cpp:527
msgid "Do you really want to delete this saved game?"
msgstr ""
#: gui/saveload-dialog.cpp:659 gui/saveload-dialog.cpp:1174
msgid "Date: "
msgstr "日期: "
#: gui/saveload-dialog.cpp:663 gui/saveload-dialog.cpp:1180
msgid "Time: "
msgstr "時間: "
#: gui/saveload-dialog.cpp:669 gui/saveload-dialog.cpp:1188
msgid "Playtime: "
msgstr "遊玩時數: "
#: gui/saveload-dialog.cpp:682 gui/saveload-dialog.cpp:768
msgid "Untitled saved game"
msgstr ""
#: gui/saveload-dialog.cpp:831
msgid "Next"
msgstr ""
#: gui/saveload-dialog.cpp:834
msgid "Prev"
msgstr ""
#: gui/saveload-dialog.cpp:1035
msgid "New Save"
msgstr ""
#: gui/saveload-dialog.cpp:1035
msgid "Create a new saved game"
msgstr ""
#: gui/saveload-dialog.cpp:1167
msgid "Name: "
msgstr ""
#: gui/saveload-dialog.cpp:1243
#, c-format
msgid "Enter a description for slot %d:"
msgstr ""
#: gui/shaderbrowser-dialog.cpp:52
msgid "Choose shader from the list below (or pick a file instead)"
msgstr ""
#: gui/shaderbrowser-dialog.cpp:71
msgid "Pick file instead..."
msgstr ""
#: gui/shaderbrowser-dialog.cpp:71
msgid "Pick shader from file system"
msgstr ""
#: gui/shaderbrowser-dialog.cpp:137
#, fuzzy
msgid "Select shader"
msgstr "着色器"
#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr ""
#: gui/ThemeEngine.cpp:276
msgid "Disabled GFX"
msgstr ""
#: gui/ThemeEngine.cpp:276
msgctxt "lowres"
msgid "Disabled GFX"
msgstr ""
#: gui/ThemeEngine.cpp:277
msgid "Standard renderer"
msgstr ""
#: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:1015
msgid "Standard"
msgstr ""
#: gui/ThemeEngine.cpp:279
msgid "Antialiased renderer"
msgstr ""
#: gui/ThemeEngine.cpp:279
msgid "Antialiased"
msgstr ""
#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr ""
#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr ""
#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr ""
#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr ""
#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr ""
#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
#: gui/widget.cpp:437 gui/widget.cpp:439 gui/widget.cpp:445 gui/widget.cpp:447
msgid "Clear value"
msgstr ""
#: gui/widgets/grid.cpp:227
msgid "Play"
msgstr ""
#: gui/widgets/grid.cpp:230
msgid "Saves"
msgstr ""
#: base/main.cpp:643
msgid "Bad config file format. overwrite?"
msgstr ""
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:692
msgid ""
"In this new version of ScummVM Android, significant changes were made to the "
"file access system to allow support for modern versions of the Android "
"Operating System.\n"
"If you find that your existing added games or custom paths no longer work, "
"please edit those paths and this time use the SAF system to browse to the "
"desired locations.\n"
"To do that:\n"
"\n"
" 1. For each game whose data is not found, go to the \"Paths\" tab in the "
"\"Game Options\" and change the \"Game path\"\n"
" 2. Inside the ScummVM file browser, use \"Go Up\" until you reach the "
"\"root\" folder where you will see the \"<Add a new folder>\" option.\n"
" 3. Choose that, then browse and select the \"parent\" folder for your "
"games subfolders, e.g. \"SD Card > myGames\". Click on \"Use this folder\".\n"
" 4. Then, a new folder \"myGames\" will appear on the \"root\" folder of "
"the ScummVM browser.\n"
" 5. Browse through this folder to your game data.\n"
"\n"
"Steps 2 and 3 need to be done only once for all of your games."
msgstr ""
#: base/main.cpp:711 base/main.cpp:732
#: engines/director/lingo/lingo-builtins.cpp:1199
msgid "Ok"
msgstr "确认"
#. I18N: A button caption to dismiss amessage and read it later
#. I18N: A button caption to dismiss a message and read it later
#: base/main.cpp:713 base/main.cpp:734
msgid "Read Later"
msgstr ""
#. I18N: <Add a new folder> must match the translation done in backends/fs/android/android-saf-fs.h
#: base/main.cpp:720
msgid ""
"In this new version of ScummVM Android, significant changes were made to the "
"file access system to allow support for modern versions of the Android "
"Operating System.\n"
"Thus, you need to set up SAF in order to be able to add the games.\n"
"\n"
" 1. Inside the ScummVM file browser, use \"Go Up\" until you reach the "
"\"root\" folder where you will see the \"<Add a new folder>\" option.\n"
" 2. Choose that, then browse and select the \"parent\" folder for your "
"games subfolders, e.g. \"SD Card > myGames\". Click on \"Use this folder\".\n"
" 3. Then, a new folder \"myGames\" will appear on the \"root\" folder of "
"the ScummVM browser.\n"
" 4. Browse through this folder to your game data."
msgstr ""
#: base/main.cpp:830
msgid "Error running game:"
msgstr ""
#: base/main.cpp:877
msgid "Could not find any engine capable of running the selected game"
msgstr ""
#: common/error.cpp:37
msgid "No error"
msgstr ""
#: common/error.cpp:39
msgid "Game data not found"
msgstr ""
#: common/error.cpp:41
msgid "Game id not supported"
msgstr ""
#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr ""
#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr ""
#: common/error.cpp:48
msgid "Read permission denied"
msgstr ""
#: common/error.cpp:50
msgid "Write permission denied"
msgstr ""
#: common/error.cpp:53
msgid "Path does not exist"
msgstr ""
#: common/error.cpp:55
msgid "Path not a directory"
msgstr ""
#: common/error.cpp:57
msgid "Path not a file"
msgstr ""
#: common/error.cpp:60
msgid "Cannot create file"
msgstr ""
#: common/error.cpp:62
msgid "Reading data failed"
msgstr ""
#: common/error.cpp:64
msgid "Writing data failed"
msgstr ""
#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr ""
#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr ""
#: common/error.cpp:72
msgid "User canceled"
msgstr ""
#: common/error.cpp:76
msgid "Unknown error"
msgstr ""
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr ""
#: common/rendermode.cpp:35
msgid "Hercules Amber"
msgstr ""
#: common/rendermode.cpp:44
msgid "PC-9821 (256 Colors)"
msgstr ""
#: common/rendermode.cpp:45
msgid "PC-9801 (16 Colors)"
msgstr ""
#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:50
msgid "Macintosh b/w"
msgstr ""
#: common/rendermode.cpp:86
msgctxt "lowres"
msgid "Hercules Green"
msgstr ""
#: common/rendermode.cpp:87
msgctxt "lowres"
msgid "Hercules Amber"
msgstr ""
#: common/updates.cpp:57
msgid "Daily"
msgstr ""
#: common/updates.cpp:59
msgid "Weekly"
msgstr ""
#: common/updates.cpp:61
msgid "Monthly"
msgstr ""
#: common/updates.cpp:63
msgid "<Bad value>"
msgstr ""
#. I18N: Abbreviation for 'bytes' as data size
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:166
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr ""
#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr ""
#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr ""
#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr ""
#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr ""
#. I18N: One line summary as shown in *nix distributions
#: dists/scummvm.appdata.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr ""
#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""
#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""
#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""
#: engines/achievements.cpp:231
msgid "Achievement unlocked!"
msgstr ""
#: engines/advancedDetector.cpp:235
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""
#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr ""
#: engines/dialogs.cpp:70
msgid "~L~oad"
msgstr "加載(L)"
#: engines/dialogs.cpp:74 backends/platform/3ds/options-dialog.cpp:45
msgid "~S~ave"
msgstr ""
#: engines/dialogs.cpp:78
msgid "~O~ptions"
msgstr "選項(O)"
#: engines/dialogs.cpp:83
msgid "~H~elp"
msgstr ""
#: engines/dialogs.cpp:87
msgid "~A~bout"
msgstr ""
#: engines/dialogs.cpp:90 engines/dialogs.cpp:166
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:92 engines/dialogs.cpp:168
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr ""
#: engines/dialogs.cpp:100 engines/engine.cpp:932 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:854
#: engines/groovie/script.cpp:2243 engines/groovie/script.cpp:2270
#: engines/groovie/script.cpp:2311 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:729
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/pegasus/pegasus.cpp:406
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:742
#: engines/sci/engine/kfile.cpp:1073 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3765
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr ""
#: engines/dialogs.cpp:100 engines/engine.cpp:932 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:849
#: engines/groovie/script.cpp:854 engines/groovie/script.cpp:2243
#: engines/groovie/script.cpp:2270 engines/groovie/script.cpp:2311
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:729 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76
#: engines/neverhood/menumodule.cpp:923 engines/parallaction/metaengine.cpp:133
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:406
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
#: engines/sci/engine/kfile.cpp:1073 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3765
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/zvision/file/save_manager.cpp:48
#: engines/zvision/metaengine.cpp:262
msgid "Save"
msgstr ""
#: engines/dialogs.cpp:130
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
#: engines/dialogs.cpp:214 engines/pegasus/pegasus.cpp:417
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
#: engines/dialogs.cpp:354
msgid "~O~K"
msgstr ""
#: engines/dialogs.cpp:355
msgid "~C~ancel"
msgstr ""
#: engines/engine.cpp:364
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr ""
#: engines/engine.cpp:373
msgid "Could not initialize color format."
msgstr ""
#: engines/engine.cpp:382
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr ""
#: engines/engine.cpp:390
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr ""
#: engines/engine.cpp:397
msgid "Could not apply aspect ratio setting."
msgstr ""
#: engines/engine.cpp:402
msgid "Could not apply fullscreen setting."
msgstr ""
#: engines/engine.cpp:407
msgid "Could not apply filtering setting."
msgstr ""
#: engines/engine.cpp:475
msgid "Error"
msgstr ""
#: engines/engine.cpp:538
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""
#: engines/engine.cpp:561
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""
#: engines/engine.cpp:589
#, fuzzy
msgid "Skip autosave"
msgstr "禁用自動存檔"
#: engines/engine.cpp:591
#, c-format
msgid ""
"WARNING: The autosave slot contains a saved game named %S, and an autosave "
"is pending.\n"
"Please move this saved game to a new slot, or delete it if it's no longer "
"needed.\n"
"Alternatively, you can skip the autosave (will prompt again in 5 minutes)."
msgstr ""
#: engines/engine.cpp:601
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr ""
#: engines/engine.cpp:628 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:257 engines/mm/xeen/saves.cpp:293
#: engines/sky/metaengine.cpp:216
msgid "Autosave"
msgstr ""
#: engines/engine.cpp:636
msgid "Error occurred making autosave"
msgstr ""
#: engines/engine.cpp:711
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
#: engines/engine.cpp:735
msgid "WARNING: "
msgstr ""
#: engines/engine.cpp:735
msgid " Shall we still run the game?"
msgstr ""
#: engines/engine.cpp:736
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
#: engines/engine.cpp:739 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr ""
#: engines/engine.cpp:757
msgid "This game is not supported."
msgstr ""
#: engines/engine.cpp:757
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr ""
#: engines/engine.cpp:899
msgid "Loading game is currently unavailable"
msgstr ""
#: engines/engine.cpp:928
msgid "Saving game is currently unavailable"
msgstr ""
#: engines/game.cpp:200
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
#: engines/game.cpp:204
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr ""
#: engines/metaengine.cpp:61
msgid "Default game keymap"
msgstr ""
#: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:161
#: engines/asylum/metaengine.cpp:158 engines/hdb/metaengine.cpp:207
#: engines/parallaction/metaengine.cpp:114
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:183
msgid "Left Click"
msgstr ""
#: engines/metaengine.cpp:71 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2166
msgid "Middle Click"
msgstr ""
#: engines/metaengine.cpp:76 backends/platform/maemo/maemo.cpp:169
#: engines/asylum/metaengine.cpp:164 engines/parallaction/metaengine.cpp:120
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:189
msgid "Right Click"
msgstr ""
#: engines/metaengine.cpp:82 engines/grim/grim.cpp:525
#: engines/hdb/metaengine.cpp:258 engines/mohawk/myst.cpp:596
#: engines/mohawk/riven.cpp:860 engines/sky/metaengine.cpp:125
#: engines/twine/metaengine.cpp:242 engines/wintermute/keymapper_tables.h:1608
msgid "Pause"
msgstr ""
#: engines/metaengine.cpp:88 engines/parallaction/metaengine.cpp:139
msgid "Game menu"
msgstr ""
#: engines/metaengine.cpp:95 engines/grim/grim.cpp:508
#: engines/grim/grim.cpp:604 engines/mohawk/myst.cpp:567
#: engines/mohawk/riven.cpp:831 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1276
#: engines/wintermute/keymapper_tables.h:1601
#: engines/wintermute/keymapper_tables.h:1716
#: engines/wintermute/keymapper_tables.h:2110
msgid "Skip"
msgstr ""
#: engines/metaengine.cpp:102 engines/sky/metaengine.cpp:120
msgid "Skip line"
msgstr ""
#: engines/metaengine.cpp:109
msgid "Predictive input dialog"
msgstr ""
#. I18N: This keymap works within the KIA Save Game screen
#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
#. and also submitting a new save game name, or choosing an existing save game for overwriting.
#: engines/metaengine.cpp:114 engines/bladerunner/metaengine.cpp:273
#: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:514
#: engines/grim/grim.cpp:610 engines/sky/metaengine.cpp:100
#: engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr ""
#: engines/metaengine.cpp:390
#, fuzzy
msgid "Autosave on"
msgstr "自動存檔:"
#: engines/metaengine.cpp:390
#, fuzzy
msgid "Autosave off"
msgstr "自動存檔:"
#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:177
msgid "OpenGL"
msgstr ""
#: graphics/renderer.cpp:36
msgid "OpenGL with shaders"
msgstr ""
#: graphics/renderer.cpp:44
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr ""
#: audio/adlib.cpp:2303
msgid "AdLib emulator"
msgstr ""
#: audio/fmopl.cpp:81
msgid "MAME OPL emulator"
msgstr ""
#: audio/fmopl.cpp:83
msgid "DOSBox OPL emulator"
msgstr ""
#: audio/fmopl.cpp:86
msgid "Nuked OPL emulator"
msgstr ""
#: audio/fmopl.cpp:89
msgid "ALSA Direct FM"
msgstr ""
#: audio/fmopl.cpp:92
msgid "OPL2LPT"
msgstr ""
#: audio/fmopl.cpp:93
msgid "OPL3LPT"
msgstr ""
#: audio/fmopl.cpp:96
msgid "RetroWave OPL3"
msgstr ""
#: audio/mididrv.cpp:219
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:272
#: audio/mididrv.cpp:289
msgid "Attempting to fall back to the next available device..."
msgstr ""
#: audio/mididrv.cpp:233
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:271
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
#: audio/mididrv.cpp:288
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
#: audio/mididrv.cpp:453
msgid "Starting MIDI dump"
msgstr ""
#: audio/mods/paula.cpp:313
msgid "Amiga Audio emulator"
msgstr ""
#: audio/null.h:43
msgid "No music"
msgstr ""
#: audio/softsynth/appleiigs.cpp:32
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr ""
#: audio/softsynth/cms.cpp:372
msgid "Creative Music System emulator"
msgstr ""
#: audio/softsynth/fluidsynth.cpp:301
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""
#: audio/softsynth/fluidsynth.cpp:455
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
msgid "PC-98 Audio"
msgstr ""
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr ""
#: audio/softsynth/mt32.cpp:169
msgid "Initializing MT-32 Emulator"
msgstr ""
#: audio/softsynth/mt32.cpp:436
msgid "MT-32 emulator"
msgstr ""
#: audio/softsynth/pcspk.cpp:203
msgid "PC Speaker emulator"
msgstr ""
#: audio/softsynth/pcspk.cpp:222
msgid "IBM PCjr emulator"
msgstr ""
#: audio/softsynth/sid.cpp:1433
msgid "C64 Audio emulator"
msgstr ""
#: backends/cloud/cloudmanager.cpp:155
msgid "<syncing...>"
msgstr ""
#: backends/cloud/storage.cpp:242
msgid "Saved games sync was cancelled."
msgstr ""
#: backends/cloud/storage.cpp:244
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
#: backends/cloud/storage.cpp:348
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
#: backends/cloud/storage.cpp:350
msgid "Download complete."
msgstr ""
#: backends/cloud/storage.cpp:360
msgid "Download failed."
msgstr ""
#: backends/events/default/default-events.cpp:193
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""
#: backends/events/default/default-events.cpp:217
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr ""
#: backends/events/default/default-events.cpp:217
#: backends/events/default/default-events.cpp:358
#: engines/adl/metaengine.cpp:328 engines/hdb/metaengine.cpp:275
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/help.cpp:80
#: engines/scumm/help.cpp:82 engines/zvision/metaengine.cpp:272
#: engines/zvision/metaengine.cpp:290
msgid "Quit"
msgstr "離開"
#: backends/events/default/default-events.cpp:332
msgid "Global"
msgstr ""
#: backends/events/default/default-events.cpp:335
#: engines/twine/metaengine.cpp:361
msgid "Global Main Menu"
msgstr ""
#: backends/events/default/default-events.cpp:345
msgid "Display keyboard"
msgstr ""
#: backends/events/default/default-events.cpp:352
msgid "Toggle mute"
msgstr ""
#: backends/events/default/default-events.cpp:380
msgid "Open Debugger"
msgstr ""
#: backends/events/gph/gph-events.cpp:411
#: backends/events/gph/gph-events.cpp:454
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:413
#: backends/events/gph/gph-events.cpp:456
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""
#: backends/events/gph/gph-events.cpp:415
#: backends/events/gph/gph-events.cpp:458
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""
#: backends/events/gph/gph-events.cpp:435
msgid "Maximum Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:437
msgid "Increasing Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:443
msgid "Minimal Volume"
msgstr ""
#: backends/events/gph/gph-events.cpp:445
msgid "Decreasing Volume"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr ""
#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Disabled"
msgstr ""
#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr ""
#. I18N: This may be displayed in the Android UI used to add a Sotrage Attach Framework authorization
#: backends/fs/android/android-saf-fs.cpp:797
#, fuzzy
msgid "Choose a new folder"
msgstr "选择要载入的文件"
#. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework
#: backends/fs/android/android-saf-fs.h:177
#: backends/fs/android/android-saf-fs.h:178
msgid "Add a new folder"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:256
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241
#: engines/twine/metaengine.cpp:371
msgid "Center"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:257
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242
msgid "Pixel-perfect scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243
msgid "Even pixels scaling"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:259
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244
msgid "Fit to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:260
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245
msgid "Stretch to window"
msgstr ""
#: backends/graphics/opengl/opengl-graphics.cpp:261
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
#: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246
msgid "Fit to window (4:3)"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:713
#, c-format
msgid "Resolution: %dx%d"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:728
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2634
msgid "Enabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:730
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2640
msgid "Disabled aspect ratio correction"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:743
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2656
msgid "Filtering enabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:745
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2658
msgid "Filtering disabled"
msgstr ""
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:771
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2685
msgid "Stretch mode"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr ""
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2600
msgid "Active graphics filter:"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:362
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:371
msgid "Could not save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:418
msgid "Windowed mode"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:429 engines/scumm/help.cpp:84
msgid "Toggle fullscreen"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:436 engines/scumm/help.cpp:97
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:441
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1340
#: engines/wintermute/keymapper_tables.h:1479
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:1844
#: engines/wintermute/keymapper_tables.h:1862
#: engines/wintermute/keymapper_tables.h:1895
msgid "Save screenshot"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:447
msgid "Toggle aspect ratio correction"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:454
msgid "Toggle linear filtered scaling"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:461
msgid "Cycle through stretch modes"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:467
msgid "Increase the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:473
msgid "Decrease the scale factor"
msgstr ""
#: backends/graphics/sdl/sdl-graphics.cpp:479
msgid "Switch to the next scaler"
msgstr "切換至下一著色器"
#: backends/graphics/sdl/sdl-graphics.cpp:484
msgid "Switch to the previous scaler"
msgstr ""
#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr ""
#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr ""
#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr ""
#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr ""
#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr ""
#: backends/keymapper/hardware-input.cpp:261
msgid "Joy Start"
msgstr "手柄Start"
#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:263
msgid "Right Stick"
msgstr ""
#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
msgid "Left Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
msgid "Right Shoulder"
msgstr ""
#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:173 backends/platform/sdl/ps3/ps3.cpp:51
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr ""
#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:174 backends/platform/sdl/ps3/ps3.cpp:52
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr ""
#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:175 backends/platform/sdl/ps3/ps3.cpp:53
#: backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr ""
#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:176 backends/platform/sdl/ps3/ps3.cpp:54
#: backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Right"
msgstr ""
#: backends/keymapper/hardware-input.cpp:274
msgid "Left Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:275
msgid "Right Trigger"
msgstr ""
#: backends/keymapper/hardware-input.cpp:276
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr ""
#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr ""
#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr ""
#: backends/keymapper/remap-widget.cpp:295
#: backends/keymapper/remap-widget.cpp:325
msgid "Reset to defaults"
msgstr ""
#: backends/keymapper/remap-widget.cpp:296
msgid "Clear mapping"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr ""
#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr ""
#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:59
msgid "Can't create directory here!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:65
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:136
msgid "Invalid path!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:97
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:140
msgid "There is a file with that name in the parent directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:103
msgid "Failed to create the directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:110
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
msgid "Directory created successfully!"
msgstr ""
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:121
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:203
msgid "Back to parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
msgid "Can't download a directory!"
msgstr ""
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:222
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
msgid "Create directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Upload files"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Type new directory name:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Select a file to upload:"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Or select a directory (works in Chrome only):"
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr ""
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "Saved games"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:118
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:83
msgid "Parent directory"
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:217
msgid "ScummVM couldn't list the directory you specified."
msgstr ""
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Index of"
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr ""
#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr ""
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr ""
#: backends/networking/sdl_net/handlerutils.cpp:197
msgid "Back to the files manager"
msgstr ""
#: backends/networking/sdl_net/localwebserver.cpp:126
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:68
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:110
msgid "Invalid request: headers are too long!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:154
msgid "Failed to upload the file!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:183
msgid "No file was passed!"
msgstr ""
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:201
msgid "Uploaded successfully!"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:44 engines/scumm/dialogs.cpp:282
msgid "~C~lose"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:47
msgid "Show mouse cursor"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:50
msgid "Snap to edges"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:53
msgid "Stretch to fit"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:56
msgid "Use Screen:"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:58
msgctxt "3ds-screen"
msgid "Top"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Bottom"
msgstr ""
#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Both"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:165
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:167
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:168
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:169 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:47
msgid "Select"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:170 backends/platform/sdl/ps3/ps3.cpp:46
#: backends/platform/sdl/psp2/psp2.cpp:48
msgid "Start"
msgstr "Start"
#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:171
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:172
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:65
msgid "C-Pad X"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad Y"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:71
#: backends/platform/ds/osystem_ds.cpp:185
msgid "Touch"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:311
msgid "Toggle Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:316
msgid "Toggle Magnify Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:321
msgid "Open 3DS Settings"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:359
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:361
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:395
msgid "Hover Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:399
msgid "Drag Mode"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:401
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:408
msgid "Magnify Mode cannot be activated in menus."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:411
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:413
msgid "In-game resolution too small to magnify."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:419
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:421
msgid "Magnify Mode On"
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:428
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""
#: backends/platform/3ds/osystem-events.cpp:430
msgid "Magnify Mode Off"
msgstr ""
#: backends/platform/android/options.cpp:118
msgid "Show On-screen control"
msgstr "显示屏幕中控制"
#: backends/platform/android/options.cpp:119
msgid "Choose the preferred touch mode:"
msgstr ""
#: backends/platform/android/options.cpp:121
msgid "In menus"
msgstr ""
#: backends/platform/android/options.cpp:123
#: backends/platform/android/options.cpp:141
#: backends/platform/android/options.cpp:142
msgid "Touchpad emulation"
msgstr "模擬觸控板"
#: backends/platform/android/options.cpp:124
#: backends/platform/android/options.cpp:144
#: backends/platform/android/options.cpp:145
msgid "Direct mouse"
msgstr ""
#: backends/platform/android/options.cpp:125
#: backends/platform/android/options.cpp:147
#: backends/platform/android/options.cpp:148
msgid "Gamepad emulation"
msgstr "模擬遊戲手柄"
#: backends/platform/android/options.cpp:131
msgid "In 2D games"
msgstr "2D遊戲中"
#: backends/platform/android/options.cpp:133
msgid "In 3D games"
msgstr "3D遊戲中"
#. I18N: This button opens a list of all folders added for Android Storage Attached Framework
#: backends/platform/android/options.cpp:153
msgid "Remove folder authorizations..."
msgstr ""
#: backends/platform/android/options.cpp:360
#, fuzzy
msgid "Remove"
msgstr "删除游戏(R)"
#: backends/platform/ds/ds-graphics.cpp:281
msgid "Unscaled"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:282
msgid "Hardware scale (fast, but low quality)"
msgstr ""
#: backends/platform/ds/ds-graphics.cpp:283
msgid "Software scale (good quality, but slower)"
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:348
#: backends/platform/ios7/ios7_osys_events.cpp:479
#: backends/platform/iphone/osys_events.cpp:299
msgid "Mouse-click-and-drag mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:350
#: backends/platform/ios7/ios7_osys_events.cpp:481
#: backends/platform/iphone/osys_events.cpp:301
msgid "Mouse-click-and-drag mode disabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:361
#: backends/platform/ios7/ios7_osys_events.cpp:500
#: backends/platform/iphone/osys_events.cpp:312
msgid "Touchpad mode enabled."
msgstr ""
#: backends/platform/ios7/ios7_osys_events.cpp:363
#: backends/platform/ios7/ios7_osys_events.cpp:502
#: backends/platform/iphone/osys_events.cpp:314
msgid "Touchpad mode disabled."
msgstr ""
#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "Hide ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "Hide Others"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "Show All"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:255
msgid "Window"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:257
msgid "Minimize"
msgstr ""
#. I18N: This keymap opens KIA's HELP tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ONLINE HELP
#: backends/platform/sdl/macosx/appmenu_osx.mm:262
#: engines/bladerunner/metaengine.cpp:321 engines/zvision/metaengine.cpp:226
msgid "Help"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:267
msgid "User Manual"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:269
msgid "General Information"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:270
msgid "What's New in ScummVM"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:272
msgid "Credits"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:273
msgid "GPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:274
msgid "LGPL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:275
msgid "Freefont License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:276
msgid "OFL License"
msgstr ""
#: backends/platform/sdl/macosx/appmenu_osx.mm:277
msgid "BSD License"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:202
msgid "Cross"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:196
msgid "Circle"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:184
msgid "Square"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr ""
#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr ""
#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr ""
#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr ""
#: backends/platform/wii/options.cpp:53
msgid "Current video mode:"
msgstr ""
#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr ""
#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr ""
#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr ""
#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr ""
#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr ""
#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr ""
#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr ""
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Unknown"
msgstr ""
#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr ""
#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr ""
#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr ""
#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr ""
#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr ""
#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr ""
#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr ""
#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr ""
#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr ""
#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr ""
#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr ""
#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ""
#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ""
#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr ""
#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr ""
#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr ""
#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr ""
#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr ""
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:933
#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:301 engines/sky/compact.cpp:129
#: engines/supernova/supernova.cpp:464 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5359
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr ""
#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:949
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:309 engines/supernova/supernova.cpp:469
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5372
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr ""
#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:960
#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:319 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5383
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
#: engines/adl/metaengine.cpp:44
msgid "TV emulation"
msgstr ""
#: engines/adl/metaengine.cpp:45
msgid "Emulate composite output to an NTSC TV"
msgstr ""
#: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68
msgid "Color graphics"
msgstr ""
#: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69
msgid "Use color graphics instead of monochrome"
msgstr ""
#: engines/adl/metaengine.cpp:80
msgid "Show scanlines"
msgstr ""
#: engines/adl/metaengine.cpp:81
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
#: engines/adl/metaengine.cpp:92
msgid "Always use sharp monochrome text"
msgstr ""
#: engines/adl/metaengine.cpp:93
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection_tables.h:310
msgid "Early AGI games for Tandy Color Computer are not yet supported."
msgstr ""
#: engines/agi/font.cpp:1096
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""
#: engines/agi/metaengine.cpp:119 engines/chewy/metaengine.cpp:36
#: engines/cine/metaengine.cpp:42 engines/drascula/metaengine.cpp:38
#: engines/dreamweb/metaengine.cpp:36 engines/groovie/metaengine.cpp:49
#: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:105
#: engines/sherlock/metaengine.cpp:39 engines/toltecs/metaengine.cpp:40
#: engines/trecision/metaengine.cpp:37 engines/ultima/metaengine.cpp:44
#: engines/zvision/metaengine.cpp:46
msgid "Use original save/load screens"
msgstr ""
#: engines/agi/metaengine.cpp:120 engines/chewy/metaengine.cpp:37
#: engines/cine/metaengine.cpp:43 engines/drascula/metaengine.cpp:39
#: engines/dreamweb/metaengine.cpp:37 engines/groovie/metaengine.cpp:50
#: engines/neverhood/dialogs.cpp:49 engines/sci/detection_options.h:106
#: engines/sherlock/metaengine.cpp:40 engines/toltecs/metaengine.cpp:41
#: engines/trecision/metaengine.cpp:38 engines/ultima/metaengine.cpp:45
#: engines/zvision/metaengine.cpp:47
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
#: engines/agi/metaengine.cpp:131
msgid "Use an alternative palette"
msgstr ""
#: engines/agi/metaengine.cpp:132
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
#: engines/agi/metaengine.cpp:143
msgid "Mouse support"
msgstr ""
#: engines/agi/metaengine.cpp:144
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
#: engines/agi/metaengine.cpp:155
msgid "Use Hercules hires font"
msgstr ""
#: engines/agi/metaengine.cpp:156
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
#: engines/agi/metaengine.cpp:167
msgid "Pause when entering commands"
msgstr ""
#: engines/agi/metaengine.cpp:168
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
#: engines/agi/metaengine.cpp:179
msgid "Add speed menu"
msgstr ""
#: engines/agi/metaengine.cpp:180
msgid "Add game speed menu (similar to PC version)"
msgstr ""
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
#: engines/groovie/script.cpp:866 engines/groovie/script.cpp:2230
#: engines/groovie/script.cpp:2257 engines/groovie/script.cpp:2327
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:739 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:745
#: engines/sci/engine/kfile.cpp:1203 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3859
#: engines/zvision/file/save_manager.cpp:61
msgid "Restore game:"
msgstr ""
#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:831
#: engines/groovie/script.cpp:849 engines/groovie/script.cpp:866
#: engines/groovie/script.cpp:2230 engines/groovie/script.cpp:2257
#: engines/groovie/script.cpp:2327 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:739
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257
#: engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936
#: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:746
#: engines/sci/engine/kfile.cpp:1203 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3859
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:267
msgid "Restore"
msgstr ""
#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr ""
#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2784
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2771
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2800
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
#: engines/agos/animation.cpp:576
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""
#: engines/agos/metaengine.cpp:42
msgid "AdLib OPL3 mode"
msgstr ""
#: engines/agos/metaengine.cpp:43
msgid ""
"When AdLib is selected, OPL3 features will be used. Depending on the game, "
"this will prevent cut-off notes, add extra notes or instruments and/or add "
"stereo."
msgstr ""
#: engines/agos/metaengine.cpp:53 engines/agos/metaengine.cpp:64
msgid "Use DOS version music tempos"
msgstr ""
#: engines/agos/metaengine.cpp:54 engines/agos/metaengine.cpp:65
msgid ""
"Selecting this option will play the music using the tempos used by the DOS "
"version of the game. Otherwise, the faster tempos of the Windows version "
"will be used."
msgstr ""
#: engines/agos/metaengine.cpp:75 engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "數位音訊效果偏好"
#: engines/agos/metaengine.cpp:76 engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/agos/metaengine.cpp:86
msgid "Disable fade-out effects"
msgstr "禁用淡出效果"
#: engines/agos/metaengine.cpp:87
msgid "Don't fade every screen to black when leaving a room."
msgstr ""
#: engines/agos/metaengine.cpp:170
msgid "AGOS 2 support is not compiled in"
msgstr ""
#: engines/agos/midi.cpp:184 engines/kyra/sound/sound_pc_midi.cpp:76
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
#: engines/ags/dialogs.cpp:58
msgid "Game language:"
msgstr "遊戲語言:"
#: engines/ags/dialogs.cpp:58
msgid "Language to use for multilingual games"
msgstr "多語言遊戲中使用的語言"
#: engines/ags/dialogs.cpp:78
msgid "Force antialiased text"
msgstr ""
#: engines/ags/dialogs.cpp:78
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr ""
#: engines/ags/ags.cpp:132
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""
#: engines/ags/ags.cpp:140
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""
#: engines/asylum/metaengine.cpp:115
msgid "Show version"
msgstr "顯示版本"
#: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr ""
#: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr ""
#: engines/asylum/metaengine.cpp:130
msgid "Switch to Sarah"
msgstr "切換至Sarah"
#: engines/asylum/metaengine.cpp:135
msgid "Switch to Grimwall"
msgstr "切換至Grimwall"
#: engines/asylum/metaengine.cpp:140
msgid "Switch to Olmec"
msgstr "切換至Olmec"
#: engines/asylum/metaengine.cpp:145
msgid "Bring up the In-Game Menu"
msgstr ""
#: engines/asylum/metaengine.cpp:152
msgid "Open character inventory"
msgstr ""
#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:200
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""
#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:398
msgid "Failed to initialize resources"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:1166
msgid "A required game resource was not found"
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2748
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2750
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""
#: engines/bladerunner/bladerunner.cpp:2752
msgid "Continue"
msgstr ""
#: engines/bladerunner/detection_tables.h:90
#: engines/bladerunner/detection_tables.h:101
#: engines/kyra/detection_tables.h:72
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""
#: engines/bladerunner/detection_tables.h:123 engines/cge/detection.cpp:54
#: engines/cge/detection.cpp:60 engines/cge/detection.cpp:66
#: engines/groovie/detection.cpp:100 engines/lure/detection.cpp:229
#: engines/mohawk/detection_tables.h:766 engines/mohawk/detection_tables.h:781
#: engines/mohawk/detection_tables.h:796 engines/mohawk/detection_tables.h:810
#: engines/mohawk/detection_tables.h:824 engines/mohawk/detection_tables.h:838
#: engines/mohawk/detection_tables.h:852 engines/mohawk/detection_tables.h:866
#: engines/mohawk/detection_tables.h:880 engines/mohawk/detection_tables.h:895
#: engines/mohawk/detection_tables.h:910 engines/mohawk/detection_tables.h:925
#: engines/mohawk/detection_tables.h:939 engines/mohawk/detection_tables.h:954
#: engines/mohawk/detection_tables.h:1198
#: engines/mohawk/detection_tables.h:1214
#: engines/mohawk/detection_tables.h:1229
#: engines/mohawk/detection_tables.h:1275
#: engines/mohawk/detection_tables.h:1381
#: engines/mohawk/detection_tables.h:1396
#: engines/mohawk/detection_tables.h:1411
#: engines/mohawk/detection_tables.h:1429
#: engines/mohawk/detection_tables.h:1444
#: engines/mohawk/detection_tables.h:2477
#: engines/mohawk/detection_tables.h:2492
#: engines/mohawk/detection_tables.h:3562
#: engines/mohawk/detection_tables.h:3577 engines/myst3/detection.cpp:142
#: engines/saga/detection_tables.h:46 engines/sci/detection_tables.h:5190
#: engines/sci/detection_tables.h:5198 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/toltecs/detection.cpp:210
#: engines/trecision/detection.cpp:201 engines/zvision/detection_tables.h:127
msgid "Missing game code"
msgstr ""
#. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization
#. for Enhanced Edition as is.
#: engines/bladerunner/detection_tables.h:137
msgid ""
"Enhanced Edition not supported. Please, use the original files which are "
"part of the release."
msgstr ""
#: engines/bladerunner/metaengine.cpp:45
msgid "Sitcom mode"
msgstr ""
#: engines/bladerunner/metaengine.cpp:46
msgid "Game will add laughter after actor's line or narration"
msgstr ""
#: engines/bladerunner/metaengine.cpp:56
msgid "Shorty mode"
msgstr ""
#: engines/bladerunner/metaengine.cpp:57
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
#: engines/bladerunner/metaengine.cpp:67
msgid "Frame limiter high performance mode"
msgstr ""
#: engines/bladerunner/metaengine.cpp:68
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
#: engines/bladerunner/metaengine.cpp:78
msgid "Max frames per second limit"
msgstr ""
#: engines/bladerunner/metaengine.cpp:79
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
#: engines/bladerunner/metaengine.cpp:89
msgid "Disable McCoy's quick stamina drain"
msgstr ""
#: engines/bladerunner/metaengine.cpp:90
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""
#: engines/bladerunner/metaengine.cpp:100
msgid "Show subtitles during text crawl"
msgstr "以滾動方式顯示字幕"
#: engines/bladerunner/metaengine.cpp:101
msgid "During the intro cutscene, show subtitles during the text crawl"
msgstr ""
#: engines/bladerunner/metaengine.cpp:111
msgid "Fix credits for voice actors"
msgstr ""
#: engines/bladerunner/metaengine.cpp:112
msgid ""
"Updates the end credits with corrected credits for the Spanish voice actors"
msgstr ""
#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
#: engines/bladerunner/metaengine.cpp:199
msgid "common shortcuts"
msgstr ""
#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:201
msgid "main game shortcuts"
msgstr ""
#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:203
msgid "KIA only shortcuts"
msgstr ""
#. I18N: This keymap is the main way for the user interact with the game.
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:210
msgid "Walk / Look / Talk / Select / Shoot"
msgstr ""
#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. TOGGLE MCCOY'S COMBAT MODE
#: engines/bladerunner/metaengine.cpp:220
msgid "Toggle Combat"
msgstr ""
#. I18N: This keymap allows skipping video cutscenes
#: engines/bladerunner/metaengine.cpp:229 engines/scumm/help.cpp:75
#: engines/scumm/metaengine.cpp:835 engines/zvision/metaengine.cpp:284
msgid "Skip cutscene"
msgstr ""
#. I18N: This keymap allows skipping the current line of dialogue.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SKIP PAST CURRENT LINE OF DIALOGUE
#: engines/bladerunner/metaengine.cpp:242
msgid "Skip dialogue"
msgstr ""
#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. GAME OPTIONS
#: engines/bladerunner/metaengine.cpp:253
msgid "Game Options"
msgstr "遊戲選項"
#. I18N: This keymap opens the KIA database on one of the investigation tabs,
#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ACTIVATE KIA CLUE DATABASE SYSTEM
#: engines/bladerunner/metaengine.cpp:264
msgid "Open KIA Database"
msgstr ""
#. I18N: This keymap works within the KIA Save Game screen
#. and allows submitting a selected existing save game for deletion.
#: engines/bladerunner/metaengine.cpp:282
msgid "Delete Selected Saved Game"
msgstr ""
#. I18N: This keymap allows scrolling texts and lists upwards
#: engines/bladerunner/metaengine.cpp:296
msgid "Scroll Up"
msgstr ""
#. I18N: This keymap allows scrolling texts and lists downwards
#: engines/bladerunner/metaengine.cpp:303
msgid "Scroll Down"
msgstr "往下滾動"
#. I18N: This keymap allows (in KIA only) for a clue to be set as private or public
#. (only when the KIA is upgraded).
#: engines/bladerunner/metaengine.cpp:311
msgid "Toggle Clue Privacy"
msgstr ""
#. I18N: This keymap opens KIA's SAVE GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SAVE GAME
#: engines/bladerunner/metaengine.cpp:330 engines/pegasus/pegasus.cpp:2824
msgid "Save Game"
msgstr "儲存遊戲"
#. I18N: This keymap opens KIA's LOAD GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. LOAD GAME
#: engines/bladerunner/metaengine.cpp:339 engines/pegasus/pegasus.cpp:2830
msgid "Load Game"
msgstr ""
#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CRIME SCENE DATABASE
#: engines/bladerunner/metaengine.cpp:348
msgid "Crime Scene Database"
msgstr ""
#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SUSPECT DATABASE
#: engines/bladerunner/metaengine.cpp:357
msgid "Suspect Database"
msgstr ""
#. I18N: This keymap opens KIA's CLUE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CLUE DATABASE
#: engines/bladerunner/metaengine.cpp:366
msgid "Clue Database"
msgstr ""
#. I18N: This keymap opens KIA's QUIT GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. QUIT GAME
#: engines/bladerunner/metaengine.cpp:375 engines/dragons/metaengine.cpp:225
msgid "Quit Game"
msgstr "離開遊戲"
#: engines/buried/buried.cpp:584
msgid "Are you sure you want to quit?"
msgstr ""
#: engines/buried/buried.cpp:594
msgid "Your game is now Paused. Click OK to continue."
msgstr ""
#. I18N: This option allows the user to skip cutscenes.
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/buried/metaengine.cpp:40 engines/kyra/metaengine.cpp:61
msgid "Skip support"
msgstr ""
#: engines/buried/metaengine.cpp:41
msgid "Allow cutscenes to be skipped"
msgstr ""
#: engines/buried/saveload.cpp:66
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/buried/saveload.cpp:165 engines/mtropolis/saveload.cpp:158
#: engines/vcruise/vcruise.cpp:245
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""
#: engines/cge/metaengine.cpp:39 engines/cge2/metaengine.cpp:42
msgid "Color Blind Mode"
msgstr ""
#: engines/cge/metaengine.cpp:40 engines/cge2/metaengine.cpp:43
msgid "Enable Color Blind Mode by default"
msgstr ""
#: engines/cge/metaengine.cpp:52 engines/glk/metaengine.cpp:243
#: engines/griffon/metaengine.cpp:40 engines/sci/detection_options.h:221
#: engines/supernova/metaengine.cpp:50
msgid "Enable Text to Speech"
msgstr ""
#: engines/cge/metaengine.cpp:53
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
#: engines/cge2/metaengine.cpp:55
msgid "Enable Text to Speech for Objects and Options"
msgstr ""
#: engines/cge2/metaengine.cpp:56 engines/dreamweb/metaengine.cpp:62
#: engines/griffon/metaengine.cpp:41 engines/lure/metaengine.cpp:40
#: engines/mads/metaengine.cpp:109 engines/sci/detection_options.h:222
#: engines/sherlock/metaengine.cpp:113 engines/supernova/metaengine.cpp:51
#: engines/twine/metaengine.cpp:168
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
#: engines/cge2/metaengine.cpp:67 engines/dreamweb/metaengine.cpp:73
msgid "Enable Text to Speech for Subtitles"
msgstr ""
#: engines/cge2/metaengine.cpp:68 engines/dreamweb/metaengine.cpp:74
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
#: engines/cine/metaengine.cpp:53
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
#: engines/cine/metaengine.cpp:54
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""
#: engines/cine/metaengine.cpp:158
msgid "Unnamed autosave"
msgstr ""
#: engines/cine/metaengine.cpp:160 engines/cine/metaengine.cpp:232
msgid "Unnamed savegame"
msgstr ""
#: engines/cine/metaengine.cpp:177 engines/cine/metaengine.cpp:240
msgid "Empty autosave"
msgstr ""
#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""
#: engines/cryomni3d/metaengine.cpp:145
msgid "Versailles 1685 support is not compiled in"
msgstr ""
#: engines/director/events.cpp:90
msgid ""
"The game prevents quitting at this moment. Are you sure you want to quit "
"anyway?"
msgstr ""
#: engines/dragons/dragons.cpp:1885
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"%s for details on how to properly extract the DTSPEECH.XA and *.STR files "
"from your game disc."
msgstr ""
#: engines/dragons/metaengine.cpp:122
#, c-format
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See %s"
msgstr ""
#: engines/dragons/metaengine.cpp:137
msgid "Action"
msgstr ""
#: engines/dragons/metaengine.cpp:143
msgid "Change Command"
msgstr ""
#: engines/dragons/metaengine.cpp:149 engines/griffon/metaengine.cpp:152
#: engines/grim/grim.cpp:497 engines/grim/grim.cpp:593
#: engines/hdb/metaengine.cpp:251 engines/scumm/help.cpp:223
#: engines/scumm/help.cpp:232 engines/scumm/help.cpp:239
#: engines/scumm/help.cpp:247 engines/twine/metaengine.cpp:429
#: engines/zvision/metaengine.cpp:232
msgid "Inventory"
msgstr ""
#: engines/dragons/metaengine.cpp:154 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:87
msgid "Enter"
msgstr ""
#: engines/dragons/metaengine.cpp:220
msgid "Debug Graphics"
msgstr ""
#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/dreamweb/metaengine.cpp:48
msgid "Use bright palette mode"
msgstr ""
#: engines/dreamweb/metaengine.cpp:49
msgid "Display graphics using the game's bright palette"
msgstr ""
#: engines/dreamweb/metaengine.cpp:61
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
#: engines/freescape/metaengine.cpp:35
msgid "Prerecorded sounds"
msgstr ""
#: engines/freescape/metaengine.cpp:36
msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation"
msgstr ""
#: engines/freescape/metaengine.cpp:46
msgid "Extended timer"
msgstr ""
#: engines/freescape/metaengine.cpp:47
msgid "Start the game timer at 99:59:59"
msgstr ""
#: engines/freescape/metaengine.cpp:57
msgid "Automatic drilling"
msgstr ""
#: engines/freescape/metaengine.cpp:58
msgid "Allow to succefully drill in any part of the area in Driller"
msgstr ""
#: engines/freescape/metaengine.cpp:68
#, fuzzy
msgid "Disable demo mode"
msgstr "关闭"
#: engines/freescape/metaengine.cpp:69
msgid "Never activate demo mode"
msgstr ""
#: engines/freescape/metaengine.cpp:79
#, fuzzy
msgid "Disable sensors"
msgstr "禁用自動存檔"
#: engines/freescape/metaengine.cpp:80
msgid "Sensors will not shoot the player"
msgstr ""
#: engines/freescape/metaengine.cpp:90
#, fuzzy
msgid "Disable falling"
msgstr "关闭"
#: engines/freescape/metaengine.cpp:91
msgid "Player cannot fall over edges"
msgstr ""
#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr ""
#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr ""
#: engines/glk/metaengine.cpp:244
msgid "Use TTS to read the text"
msgstr ""
#: engines/glk/metaengine.cpp:251
msgid "Also read input text"
msgstr ""
#: engines/glk/metaengine.cpp:252
msgid "Use TTS to read the input text"
msgstr ""
#: engines/glk/adrift/os_glk.cpp:2815
msgid "Loading game...\n"
msgstr "讀取遊戲...\n"
#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr ""
#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr ""
#: engines/glk/advsys/vm.cpp:314
msgid "Sorry, the savegame couldn't be created"
msgstr ""
#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr ""
#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr ""
#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr ""
#: engines/glk/alan2/alan2.cpp:81
msgid "This is not a valid Alan2 file."
msgstr ""
#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr ""
#: engines/glk/comprehend/game.cpp:860
msgid "Picture window toggled\n"
msgstr ""
#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr ""
#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr ""
#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr ""
#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr ""
#: engines/glk/scott/scott.cpp:681
msgid "Saved.\n"
msgstr ""
#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr ""
#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr ""
#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr ""
#: engines/gob/inter_playtoons.cpp:259 engines/gob/inter_v2.cpp:1488
#: engines/gob/inter_geisha.cpp:231 engines/tinsel/saveload.cpp:582
msgid "Failed to load saved game from file."
msgstr ""
#: engines/gob/inter_v2.cpp:1558 engines/gob/inter_v7.cpp:1407
#: engines/gob/inter_geisha.cpp:262 engines/tinsel/saveload.cpp:595
msgid "Failed to save game to file."
msgstr ""
#: engines/gob/inter_v5.cpp:106
msgid "Failed to delete file."
msgstr ""
#: engines/griffon/metaengine.cpp:109
msgid "Menu / Skip"
msgstr ""
#: engines/griffon/metaengine.cpp:145 engines/scumm/metaengine.cpp:822
msgid "Attack"
msgstr ""
#: engines/griffon/metaengine.cpp:159
msgid "Speed Up Cutscene"
msgstr ""
#: engines/grim/grim.cpp:354
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""
#: engines/grim/grim.cpp:477 engines/grim/grim.cpp:568
msgid "Run"
msgstr ""
#: engines/grim/grim.cpp:482 engines/scumm/help.cpp:237
#: engines/scumm/help.cpp:245
msgid "Examine"
msgstr ""
#: engines/grim/grim.cpp:487 engines/grim/grim.cpp:583
msgid "Use/Talk"
msgstr ""
#: engines/grim/grim.cpp:492 engines/grim/grim.cpp:588
msgid "Pick up/Put away"
msgstr ""
#: engines/grim/grim.cpp:502 engines/grim/grim.cpp:598
msgid "Skip dialog lines"
msgstr ""
#: engines/grim/grim.cpp:520 engines/grim/grim.cpp:616
#: engines/hdb/metaengine.cpp:264
msgid "Menu"
msgstr ""
#: engines/grim/grim.cpp:558
msgid "Cycle Objects Up"
msgstr ""
#: engines/grim/grim.cpp:563
msgid "Cycle Objects Down"
msgstr ""
#: engines/grim/grim.cpp:573
msgid "Quick Room Exit"
msgstr ""
#: engines/grim/grim.cpp:578
msgid "Examine/Look"
msgstr ""
#: engines/grim/grim.cpp:1354
msgid "Error: the game could not be saved."
msgstr ""
#: engines/grim/inputdialog.cpp:79
msgid "Input text"
msgstr ""
#: engines/grim/md5check.cpp:594
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""
#: engines/grim/md5check.cpp:603
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to %s to see a list of the needed files."
msgstr ""
#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""
#: engines/grim/metaengine.cpp:37
msgid "Load user patch (unsupported)"
msgstr ""
#: engines/grim/metaengine.cpp:38
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""
#: engines/grim/metaengine.cpp:48 engines/zvision/metaengine.cpp:221
msgid "Show FPS"
msgstr ""
#: engines/grim/metaengine.cpp:49
msgid "Show the current FPS-rate, while you play."
msgstr ""
#: engines/grim/metaengine.cpp:92
msgid "Escape from Monkey Island support is not compiled in"
msgstr ""
#: engines/grim/resource.cpp:102
#, c-format
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"%s\n"
"and put it in the game data files directory"
msgstr ""
#: engines/grim/resource.cpp:107
#, c-format
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from %s\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language!"
msgstr ""
#: engines/grim/emi/sound/emisound.cpp:655
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""
#: engines/groovie/metaengine.cpp:37
msgid "Fast movie speed"
msgstr ""
#: engines/groovie/metaengine.cpp:38
msgid "Play movies at an increased speed"
msgstr ""
#: engines/groovie/metaengine.cpp:61 engines/groovie/metaengine.cpp:73
msgid "Easier AI"
msgstr ""
#: engines/groovie/metaengine.cpp:62 engines/groovie/metaengine.cpp:74
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
#: engines/groovie/metaengine.cpp:85
msgid "Updated Credits Music"
msgstr ""
#: engines/groovie/metaengine.cpp:86
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
#: engines/groovie/metaengine.cpp:97
msgid "Slim Left/Right Hotspots"
msgstr ""
#: engines/groovie/metaengine.cpp:98
msgid "Shrinks the hotspots on the left and right sides for exiting puzzles"
msgstr ""
#: engines/groovie/metaengine.cpp:109
msgid "Speedrun Mode"
msgstr ""
#: engines/groovie/metaengine.cpp:110
msgid "Affects the controls for fast forwarding the game"
msgstr ""
#: engines/groovie/metaengine.cpp:144
msgid "GroovieV2 support is not compiled in"
msgstr ""
#: engines/groovie/script.cpp:660
msgid "Failed to save game"
msgstr ""
#: engines/groovie/script.cpp:849 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr ""
#: engines/hadesch/rooms/daedalus.cpp:213
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr ""
#: engines/hadesch/rooms/medisle.cpp:647
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr ""
#: engines/hadesch/rooms/troy.cpp:505
msgid "The Troy minigame is not supported yet. Skipping"
msgstr ""
#: engines/hdb/metaengine.cpp:44
msgid "Enable cheat mode"
msgstr ""
#: engines/hdb/metaengine.cpp:45
msgid "Debug info and level selection becomes available"
msgstr ""
#: engines/hdb/metaengine.cpp:213 engines/nancy/input.cpp:171
msgid "Move up"
msgstr ""
#: engines/hdb/metaengine.cpp:219 engines/nancy/input.cpp:177
msgid "Move down"
msgstr ""
#: engines/hdb/metaengine.cpp:225 engines/nancy/input.cpp:183
msgid "Move left"
msgstr ""
#: engines/hdb/metaengine.cpp:231 engines/nancy/input.cpp:189
msgid "Move right"
msgstr ""
#: engines/hdb/metaengine.cpp:237 engines/scumm/help.cpp:126
#: engines/scumm/help.cpp:150 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:222 engines/scumm/help.cpp:248
#: engines/sky/metaengine.cpp:94 engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1552
msgid "Use"
msgstr ""
#: engines/hdb/metaengine.cpp:244
msgid "Clear waypoints"
msgstr ""
#: engines/hdb/metaengine.cpp:270
msgid "Debug"
msgstr ""
#: engines/hopkins/metaengine.cpp:43 engines/hopkins/metaengine.cpp:55
msgid "Gore Mode"
msgstr ""
#: engines/hopkins/metaengine.cpp:44 engines/hopkins/metaengine.cpp:56
msgid "Enable Gore Mode when available"
msgstr ""
#: engines/hypno/metaengine.cpp:33
msgid "Enable original cheats"
msgstr ""
#: engines/hypno/metaengine.cpp:34
msgid "Allow cheats using the C key."
msgstr ""
#: engines/hypno/metaengine.cpp:44
msgid "Enable infinite health cheat"
msgstr ""
#: engines/hypno/metaengine.cpp:45
msgid "Player health will never decrease (except for game over scenes)."
msgstr ""
#: engines/hypno/metaengine.cpp:55
msgid "Enable infinite ammo cheat"
msgstr ""
#: engines/hypno/metaengine.cpp:56
msgid "Player ammo will never decrease."
msgstr ""
#: engines/hypno/metaengine.cpp:66
msgid "Unlock all levels"
msgstr ""
#: engines/hypno/metaengine.cpp:67
msgid "All levels will be available to play."
msgstr ""
#: engines/hypno/metaengine.cpp:77
msgid "Enable restored content"
msgstr ""
#: engines/hypno/metaengine.cpp:78
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
#: engines/kyra/detection_tables.h:70
msgid "Missing language specific game code and/or resources."
msgstr ""
#: engines/kyra/detection_tables.h:71
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""
#: engines/kyra/detection_tables.h:73
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""
#: engines/kyra/detection_tables.h:1352
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""
#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1368
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/metaengine.cpp:48
msgid "Studio audience"
msgstr ""
#: engines/kyra/metaengine.cpp:49
msgid "Enable studio audience"
msgstr ""
#: engines/kyra/metaengine.cpp:62
msgid "Allow text and cutscenes to be skipped"
msgstr ""
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/metaengine.cpp:74
msgid "Helium mode"
msgstr ""
#: engines/kyra/metaengine.cpp:75
msgid "Enable helium mode"
msgstr ""
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/metaengine.cpp:90
msgid "Smooth scrolling"
msgstr ""
#: engines/kyra/metaengine.cpp:91
msgid "Enable smooth scrolling when walking"
msgstr ""
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/metaengine.cpp:105
msgid "Floating cursors"
msgstr ""
#: engines/kyra/metaengine.cpp:106
msgid "Enable floating cursors"
msgstr ""
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/metaengine.cpp:119
msgid "Suggest save names"
msgstr ""
#: engines/kyra/metaengine.cpp:120
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
#: engines/kyra/metaengine.cpp:134
msgid "HP bar graphs"
msgstr ""
#: engines/kyra/metaengine.cpp:135
msgid "Enable hit point bar graphs"
msgstr ""
#. I18N: L/R stands for Left/Right
#: engines/kyra/metaengine.cpp:147
msgid "Fight Button L/R Swap"
msgstr ""
#: engines/kyra/metaengine.cpp:148
msgid "Left button to attack, right button to pick up items"
msgstr ""
#: engines/kyra/metaengine.cpp:241
msgid "Lands of Lore support is not compiled in"
msgstr ""
#: engines/kyra/metaengine.cpp:251
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""
#: engines/kyra/metaengine.cpp:257
msgid "Eye of Beholder support is not compiled in"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:468
#: engines/ultima/ultima4/metaengine.cpp:224
#: engines/ultima/ultima8/metaengine.cpp:142
msgid "Interact via Left Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:469
#: engines/ultima/ultima4/metaengine.cpp:230
#: engines/ultima/ultima8/metaengine.cpp:148
msgid "Interact via Right Click"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:476
#: engines/twine/metaengine.cpp:391
msgid "Move Forward"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:477
msgid "Move Back"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:372
msgid "Move Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:373
msgid "Move Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:480
#: engines/pegasus/pegasus.cpp:2739 engines/twine/metaengine.cpp:412
#: engines/zvision/metaengine.cpp:209
msgid "Turn Left"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:481
#: engines/pegasus/pegasus.cpp:2746 engines/twine/metaengine.cpp:405
#: engines/zvision/metaengine.cpp:215
msgid "Turn Right"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:376
msgid "Open/Close Inventory"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:377
msgid "Switch Inventory/Character screen"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:378
msgid "Camp"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:379
msgid "Cast Spell"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 1"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 2"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 3"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 4"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:386
msgid "Spell Level 5"
msgstr ""
#: engines/kyra/engine/eobcommon.cpp:388
msgid "Spell Level 6"
msgstr ""
#: engines/kyra/engine/lol.cpp:472
msgid "Attack 1"
msgstr ""
#: engines/kyra/engine/lol.cpp:473
msgid "Attack 2"
msgstr ""
#: engines/kyra/engine/lol.cpp:474
msgid "Attack 3"
msgstr ""
#: engines/kyra/engine/lol.cpp:475
msgid "Show Map"
msgstr ""
#: engines/kyra/engine/lol.cpp:478
msgid "Slide Left"
msgstr ""
#: engines/kyra/engine/lol.cpp:479
msgid "Slide Right"
msgstr ""
#: engines/kyra/engine/lol.cpp:482
msgid "Rest"
msgstr ""
#: engines/kyra/engine/lol.cpp:483
msgid "Options"
msgstr "選項"
#: engines/kyra/engine/lol.cpp:484
msgid "Choose Spell"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:597
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:630
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
#: engines/kyra/gui/saveload_eob.cpp:663
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""
#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""
#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""
#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""
#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
#: engines/lure/metaengine.cpp:39 engines/mads/metaengine.cpp:108
#: engines/sherlock/metaengine.cpp:112 engines/twine/metaengine.cpp:167
msgid "TTS Narrator"
msgstr ""
#: engines/made/detection_tables.h:445 engines/made/detection_tables.h:462
msgid "The game is using unsupported engine"
msgstr ""
#: engines/made/metaengine.cpp:34
msgid "Play a digital soundtrack during the opening movie"
msgstr ""
#: engines/made/metaengine.cpp:35
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""
#: engines/mads/metaengine.cpp:47
msgid "Easy mouse interface"
msgstr ""
#: engines/mads/metaengine.cpp:48
msgid "Shows object names when hovering the mouse over them"
msgstr ""
#: engines/mads/metaengine.cpp:59 engines/mads/metaengine.cpp:60
msgid "Animated inventory items"
msgstr ""
#: engines/mads/metaengine.cpp:71 engines/mads/metaengine.cpp:72
msgid "Animated game interface"
msgstr ""
#: engines/mads/metaengine.cpp:83 engines/mads/metaengine.cpp:84
msgid "Naughty game mode"
msgstr ""
#: engines/mm/shared/utils/engine_data.cpp:277
#: engines/ultima/shared/engine/data_archive.cpp:80
#, c-format
msgid "Could not locate engine data %s"
msgstr ""
#: engines/mm/shared/utils/engine_data.cpp:295
#: engines/ultima/shared/engine/data_archive.cpp:98
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""
#: engines/mm/xeen/saves.cpp:294
msgid "Failed to autosave"
msgstr ""
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:358
msgid "~Z~ip Mode Activated"
msgstr ""
#: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:358
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""
#: engines/mohawk/dialogs.cpp:117
msgid "~T~ransitions Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:118
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:121
msgid "Play the Myst fly by movie"
msgstr ""
#: engines/mohawk/dialogs.cpp:122
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:134
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr ""
#: engines/mohawk/dialogs.cpp:135
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""
#: engines/mohawk/dialogs.cpp:138
msgid "Simulate loading times of old CD drives"
msgstr ""
#: engines/mohawk/dialogs.cpp:139
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:146
msgid "~D~rop Page"
msgstr ""
#: engines/mohawk/dialogs.cpp:150
msgid "Show ~M~ap"
msgstr ""
#: engines/mohawk/dialogs.cpp:155
msgid "Main Men~u~"
msgstr ""
#: engines/mohawk/dialogs.cpp:287
msgid "The new language will be applied after restarting the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid "~W~ater Effect Enabled"
msgstr ""
#: engines/mohawk/dialogs.cpp:359
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid "Transitions:"
msgstr ""
#: engines/mohawk/dialogs.cpp:361
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""
#: engines/mohawk/dialogs.cpp:366
msgid "Fastest"
msgstr ""
#: engines/mohawk/dialogs.cpp:367
msgid "Normal"
msgstr ""
#: engines/mohawk/dialogs.cpp:368
msgid "Best"
msgstr ""
#: engines/mohawk/metaengine.cpp:292
msgid "Myst ME support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:297
msgid "Myst support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:304
msgid "Riven support not compiled in"
msgstr ""
#: engines/mohawk/metaengine.cpp:318
msgid "CSTime support not compiled in"
msgstr ""
#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr ""
#: engines/mohawk/myst.cpp:555 engines/mohawk/riven.cpp:819
msgid "Open main menu"
msgstr ""
#: engines/mohawk/myst.cpp:579 engines/mohawk/riven.cpp:843
msgid "Load game state"
msgstr ""
#: engines/mohawk/myst.cpp:584 engines/mohawk/riven.cpp:848
msgid "Save game state"
msgstr ""
#: engines/mohawk/myst.cpp:589 engines/mohawk/riven.cpp:853
msgid "Show options menu"
msgstr ""
#: engines/mohawk/myst.cpp:601
msgid "Drop page"
msgstr ""
#: engines/mohawk/myst.cpp:607 engines/wintermute/keymapper_tables.h:1526
#: engines/wintermute/keymapper_tables.h:1673
#: engines/wintermute/keymapper_tables.h:1722
#: engines/wintermute/keymapper_tables.h:1745
#: engines/wintermute/keymapper_tables.h:1764
#: engines/wintermute/keymapper_tables.h:1797
msgid "Show map"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/wintermute/keymapper_tables.h:925
#: engines/wintermute/keymapper_tables.h:1265
msgid "Load game"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr ""
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""
#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr ""
#: engines/mohawk/riven.cpp:156
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
#: engines/mohawk/riven.cpp:157
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
#: engines/mohawk/riven.cpp:169
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
#: engines/mohawk/riven.cpp:503
msgid "You are missing the following required Riven data files:\n"
msgstr ""
#: engines/mohawk/riven.cpp:865
msgid "Move forward"
msgstr ""
#: engines/mohawk/riven.cpp:871
msgid "Move forward left"
msgstr ""
#: engines/mohawk/riven.cpp:875
msgid "Move forward right"
msgstr ""
#: engines/mohawk/riven.cpp:879
msgid "Move backwards"
msgstr ""
#: engines/mohawk/riven.cpp:885 engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2122
#: engines/wintermute/keymapper_tables.h:2223
msgid "Turn left"
msgstr ""
#: engines/mohawk/riven.cpp:891 engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2128
#: engines/wintermute/keymapper_tables.h:2230
msgid "Turn right"
msgstr ""
#: engines/mohawk/riven.cpp:897
msgid "Look up"
msgstr ""
#: engines/mohawk/riven.cpp:902
msgid "Look down"
msgstr ""
#: engines/mohawk/riven.cpp:908
msgid "Play intro videos"
msgstr ""
#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
#: engines/mtropolis/metaengine.cpp:52
msgid "16:9 widescreen mod"
msgstr ""
#: engines/mtropolis/metaengine.cpp:53
msgid ""
"Removes letterboxing and moves some display elements, improving coverage on "
"widescreen displays"
msgstr ""
#: engines/mtropolis/metaengine.cpp:63
msgid "Improved music mixing"
msgstr ""
#: engines/mtropolis/metaengine.cpp:64
msgid ""
"Enables dynamic MIDI mixer, improving quality, but behaving less like "
"mTropolis Player."
msgstr ""
#: engines/mtropolis/metaengine.cpp:74
msgid "Autosave at progress points"
msgstr ""
#: engines/mtropolis/metaengine.cpp:75
msgid "Automatically saves the game after completing puzzles and chapters."
msgstr ""
#: engines/mtropolis/metaengine.cpp:85
msgid "Enable short transitions"
msgstr ""
#: engines/mtropolis/metaengine.cpp:86
msgid ""
"Enables transitions that are set to maximum rate instead of skipping them."
msgstr ""
#: engines/mtropolis/metaengine.cpp:96
msgid "Enable subtitles for important sound effects"
msgstr ""
#: engines/mtropolis/metaengine.cpp:97
msgid ""
"Enables subtitles for important sound effects. This may reduce the "
"difficulty of sound recognition puzzles and minigames."
msgstr ""
#: engines/mtropolis/metaengine.cpp:107 engines/vcruise/metaengine.cpp:39
msgid "Start with debugger"
msgstr ""
#: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:40
msgid "Starts with the debugger dashboard active."
msgstr ""
#: engines/mtropolis/metaengine.cpp:160
msgid "Toggle debug overlay"
msgstr ""
#: engines/mtropolis/metaengine.cpp:165
msgid "Force any playing movies to end"
msgstr ""
#: engines/mtropolis/saveload.cpp:142
msgid "Failed to read version information from save file"
msgstr ""
#: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:240
msgid ""
"Failed to load save, the save file doesn't contain valid version information."
msgstr ""
#: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:250
msgid ""
"Saved game was created with an earlier, incompatible version of ScummVM. "
"Unable to load."
msgstr ""
#: engines/mtropolis/saveload.cpp:174
msgid "Failed to load save, an error occurred when reading the save game data."
msgstr ""
#: engines/mtropolis/saveload.cpp:234
msgid "An internal error occurred while attempting to write save game data"
msgstr ""
#: engines/mtropolis/saveload.cpp:242
msgid "An error occurred while writing the save game"
msgstr ""
#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr ""
#: engines/myst3/detection.cpp:179 engines/myst3/detection.cpp:193
msgid "PS2 version is not yet supported"
msgstr ""
#: engines/myst3/metaengine.cpp:40
msgid "Widescreen mod"
msgstr ""
#: engines/myst3/metaengine.cpp:41
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""
#: engines/myst3/myst3.cpp:363
#, c-format
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"%s"
msgstr ""
#: engines/myst3/myst3.cpp:1577 engines/pegasus/pegasus.cpp:748
msgid "Invalid file name for saving"
msgstr ""
#: engines/nancy/input.cpp:157
msgid "Left Click Interact"
msgstr ""
#: engines/nancy/input.cpp:164
msgid "Right Click Interact"
msgstr ""
#: engines/nancy/input.cpp:195
msgid "Fast move modifier"
msgstr ""
#: engines/nancy/input.cpp:203
msgid "Toggle fast conversation mode"
msgstr ""
#: engines/nancy/input.cpp:208
msgid "Toggle end conversation mode"
msgstr ""
#: engines/nancy/input.cpp:213
msgid "Go to main menu"
msgstr ""
#: engines/nancy/input.cpp:218
msgid "Go to save/load menu"
msgstr ""
#: engines/nancy/input.cpp:223
msgid "Reload last save"
msgstr ""
#: engines/nancy/input.cpp:228
msgid "Go to setup menu"
msgstr ""
#: engines/nancy/input.cpp:233
msgid "Show credits"
msgstr "顯示製作者名單"
#: engines/nancy/input.cpp:238
msgid "Go to map screen"
msgstr ""
#: engines/nancy/dialogs.cpp:40
msgid "Player Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:40
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid "Character Speech"
msgstr ""
#: engines/nancy/dialogs.cpp:41
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid "Use original menus"
msgstr ""
#: engines/nancy/dialogs.cpp:42
msgid ""
"Use the original engine's main, save/load, and setup menus. ScummVM's Global "
"Main Menu can still be accessed through its keymap."
msgstr ""
#. I18N: Second Chance is the name of the original engine's autosave system
#: engines/nancy/dialogs.cpp:45
msgid "Enable Second Chance"
msgstr ""
#: engines/nancy/dialogs.cpp:45
msgid ""
"Enable the Second Chance feature, which automatically saves at specific "
"scenes. Enabling this disables timed autosaves."
msgstr ""
#: engines/nancy/dialogs.cpp:47
msgid "Speech Options"
msgstr "語音選項"
#: engines/nancy/dialogs.cpp:48
msgid "Engine Options"
msgstr "引擎選項"
#: engines/neverhood/dialogs.cpp:53
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/dialogs.cpp:54
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
#: engines/neverhood/dialogs.cpp:58
msgid "Scale the making of videos to full screen"
msgstr ""
#: engines/neverhood/dialogs.cpp:59
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
#: engines/neverhood/dialogs.cpp:63
msgid "Repeat useful Willie's hint"
msgstr ""
#: engines/neverhood/dialogs.cpp:64
msgid "Repeat actual useful hint by Willie"
msgstr ""
#. I18N: NHC is a file extension
#: engines/neverhood/dialogs.cpp:90
msgid "NHC replacement:"
msgstr ""
#: engines/neverhood/dialogs.cpp:96
msgid "<original>"
msgstr ""
#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
#: engines/parallaction/saveload.cpp:193
msgid "Load file"
msgstr ""
#: engines/parallaction/saveload.cpp:200
msgid "Loading game..."
msgstr "讀取遊戲…"
#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr ""
#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr ""
#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr ""
#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
#: engines/pegasus/pegasus.cpp:2723
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr ""
#: engines/pegasus/pegasus.cpp:2731
msgid "Down/Zoom Out"
msgstr ""
#: engines/pegasus/pegasus.cpp:2753
msgid "Action/Select"
msgstr ""
#: engines/pegasus/pegasus.cpp:2773
msgid "Display/Hide Inventory Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2780
msgid "Display/Hide Biochip Tray"
msgstr ""
#: engines/pegasus/pegasus.cpp:2788
msgid "Toggle Center Data Display"
msgstr ""
#: engines/pegasus/pegasus.cpp:2795
msgid "Display/Hide Info Screen"
msgstr ""
#: engines/pegasus/pegasus.cpp:2802
msgid "Display/Hide Pause Menu"
msgstr ""
#: engines/pegasus/pegasus.cpp:2809
msgid "Toggle Chatty AI"
msgstr ""
#: engines/pink/gui.cpp:279
msgid "This menu item is not yet implemented"
msgstr ""
#. I18N: Plumbers is the title of the game. 3DO is the name of platform
#: engines/plumbers/metaengine.cpp:51
msgid "3DO Plumbers requires RGB support."
msgstr ""
#: engines/queen/metaengine.cpp:36
msgid "Alternative intro"
msgstr ""
#: engines/queen/metaengine.cpp:37
msgid "Use an alternative game intro (CD version only)"
msgstr ""
#: engines/queen/metaengine.cpp:47
msgid "Improved font"
msgstr ""
#: engines/queen/metaengine.cpp:48
msgid "Use an easier to read custom font"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:875
msgid "Windows Trial version is not supported"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:902
msgid "macOS Trial version is not supported"
msgstr ""
#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:928
msgid "Pocket PC Trial version is not supported"
msgstr ""
#: engines/saga/metaengine.cpp:114
msgid "I Have No Mouth support not compiled in"
msgstr ""
#: engines/saga/music.cpp:98
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""
#: engines/saga/saga.cpp:395
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection_options.h:31
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection_options.h:32
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "如果可能的話在縮放影片的時候使用線性過濾"
#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection_options.h:208
msgid "Enable bearded musicians"
msgstr ""
#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "MIDI模式:"
#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
#: engines/sci/detection_options.h:255
msgid "Casio MT-540"
msgstr ""
#: engines/sci/detection_options.h:259
msgid "Casio CT-460 / CSM-1"
msgstr ""
#: engines/sci/detection_tables.h:4481
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr ""
#: engines/sci/engine/kfile.cpp:484 engines/sci/metaengine.cpp:370
msgid "(Autosave)"
msgstr ""
#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
#: engines/sci/engine/kmisc.cpp:895
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""
#: engines/sci/engine/savegame.cpp:1467
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
#: engines/sci/engine/savegame.cpp:1469
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""
#: engines/sci/engine/savegame.cpp:1480
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""
#: engines/sci/metaengine.cpp:301
msgid "SCI32 support not compiled in"
msgstr ""
#: engines/sci/resource/resource.cpp:863
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
#: engines/sci/sci.cpp:398
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
#: engines/sci/sci.cpp:422
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
#: engines/sci/sci.cpp:441
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
#: engines/sci/sci.cpp:520
msgid "Download patch"
msgstr ""
#: engines/sci/sci.cpp:521
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""
#: engines/sci/sci.cpp:528
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""
#: engines/sci/sci.cpp:863
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
#: engines/sci/sound/music.cpp:166
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""
#: engines/sci/sound/music.cpp:169
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""
#: engines/scumm/detection_internal.h:358
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""
#: engines/scumm/dialog-sessionselector.cpp:50
#, fuzzy
#| msgid "Loading game..."
msgid "Querying games..."
msgstr "讀取遊戲…"
#. I18N: Join online multiplayer game
#: engines/scumm/dialog-sessionselector.cpp:59 engines/scumm/scumm.cpp:3469
msgid "Join"
msgstr ""
#. I18N: Online multiplayer games were found
#: engines/scumm/dialog-sessionselector.cpp:109
#, fuzzy, c-format
msgid "Found %d available games."
msgstr "目前沒有新的圖標包"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:279
msgid "~P~revious"
msgstr ""
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:281
msgid "~N~ext"
msgstr ""
#: engines/scumm/dialogs.cpp:954
msgid "Speech Only"
msgstr ""
#: engines/scumm/dialogs.cpp:955
msgid "Speech and Subtitles"
msgstr ""
#: engines/scumm/dialogs.cpp:956
msgid "Subtitles Only"
msgstr ""
#: engines/scumm/dialogs.cpp:964
msgctxt "lowres"
msgid "Speech & Subs"
msgstr ""
#: engines/scumm/dialogs.cpp:1010
msgid "Select a Proficiency Level."
msgstr ""
#: engines/scumm/dialogs.cpp:1012
msgid "Refer to your Loom(TM) manual for help."
msgstr ""
#: engines/scumm/dialogs.cpp:1016
msgid "Practice"
msgstr ""
#: engines/scumm/dialogs.cpp:1017
msgid "Expert"
msgstr ""
#: engines/scumm/dialogs.cpp:1049 engines/scumm/metaengine.cpp:658
msgid "Enable game-specific enhancements"
msgstr ""
#: engines/scumm/dialogs.cpp:1049 engines/scumm/metaengine.cpp:659
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
msgstr ""
#: engines/scumm/dialogs.cpp:1054 engines/scumm/metaengine.cpp:676
msgid "Enable the original GUI and Menu"
msgstr ""
#: engines/scumm/dialogs.cpp:1055
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. Use it together with the \"Ask for confirmation on exit\" "
"for a more complete experience."
msgstr ""
#: engines/scumm/dialogs.cpp:1077
msgid "Overture Timing:"
msgstr ""
#: engines/scumm/dialogs.cpp:1081
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""
#: engines/scumm/dialogs.cpp:1164
msgid "Playback Adjust:"
msgstr ""
#: engines/scumm/dialogs.cpp:1168
msgid ""
"When playing sound from the CD audio track, adjust the start position of the "
"sound by this much. Use this if you often hear bits of the wrong sound."
msgstr ""
#: engines/scumm/dialogs.cpp:1247
msgid "Intro Adjust:"
msgstr ""
#: engines/scumm/dialogs.cpp:1251
msgid ""
"When playing the intro track, play from this point in it. Use this if the "
"music gets cut off prematurely, or if you are unhappy with the way the music "
"syncs up with the intro."
msgstr ""
#: engines/scumm/dialogs.cpp:1260
msgid "Outlook Adjust:"
msgstr ""
#: engines/scumm/dialogs.cpp:1264
msgid ""
"The outlook music is part of the intro track. Adjust the position in the "
"track at which it starts playing. Use this if the music is cut off, or if "
"you hear part of the previous music."
msgstr ""
#: engines/scumm/dialogs.cpp:1364 engines/scumm/metaengine.cpp:667
msgid "Load modded audio"
msgstr ""
#: engines/scumm/dialogs.cpp:1364 engines/scumm/metaengine.cpp:668
msgid ""
"Replace music, sound effects, and speech clips with modded audio files, if "
"available."
msgstr ""
#: engines/scumm/dialogs.cpp:1366
msgid "Multiplayer Server:"
msgstr ""
#: engines/scumm/dialogs.cpp:1372
msgid "Online Server:"
msgstr ""
#: engines/scumm/dialogs.cpp:1373
msgid ""
"Address of the server to connect to for online play. It must start with "
"either \"https://\" or \"http://\" schemas."
msgstr ""
#: engines/scumm/dialogs.cpp:1375
msgid "Enable online competitive mods"
msgstr ""
#: engines/scumm/dialogs.cpp:1375
msgid "Enables custom-made modifications intented for online competitive play."
msgstr ""
#: engines/scumm/dialogs.cpp:1379
msgid "Enable connection to Multiplayer Server"
msgstr ""
#: engines/scumm/dialogs.cpp:1379
msgid ""
"Toggles the connection to the server that allows hosting and joining online "
"multiplayer games over the Internet."
msgstr ""
#: engines/scumm/dialogs.cpp:1380
msgid "Host games over LAN"
msgstr ""
#: engines/scumm/dialogs.cpp:1380
msgid "Allows the game sessions to be discovered over your local area network."
msgstr ""
#: engines/scumm/dialogs.cpp:1382
msgid ""
"Address of the server to connect to for hosting and joining online game "
"sessions."
msgstr ""
#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr ""
#: engines/scumm/help.cpp:74
msgid "Skip line of text"
msgstr ""
#: engines/scumm/help.cpp:75
msgid "Esc"
msgstr ""
#: engines/scumm/help.cpp:76 engines/wintermute/keymapper_tables.h:2136
msgid "Space"
msgstr ""
#: engines/scumm/help.cpp:76
msgid "Pause game"
msgstr ""
#: engines/scumm/help.cpp:77 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:93 engines/scumm/help.cpp:94
#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
msgid "Ctrl"
msgstr ""
#: engines/scumm/help.cpp:77
msgid "Load saved game 1-10"
msgstr ""
#: engines/scumm/help.cpp:78 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:84 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
msgid "Alt"
msgstr ""
#: engines/scumm/help.cpp:78
msgid "Save game 1-10"
msgstr ""
#: engines/scumm/help.cpp:85
msgid "Music volume up / down"
msgstr ""
#: engines/scumm/help.cpp:86
msgid "Text speed slower / faster"
msgstr ""
#: engines/scumm/help.cpp:87
msgid "Simulate left mouse button"
msgstr ""
#: engines/scumm/help.cpp:88 engines/wintermute/keymapper_tables.h:2191
msgid "Tab"
msgstr ""
#: engines/scumm/help.cpp:88
msgid "Simulate right mouse button"
msgstr ""
#: engines/scumm/help.cpp:91
msgid "Special keyboard commands:"
msgstr ""
#: engines/scumm/help.cpp:92
msgid "Show / Hide console"
msgstr "顯示/隱藏 機型"
#: engines/scumm/help.cpp:93
msgid "Start the debugger"
msgstr ""
#: engines/scumm/help.cpp:94
msgid "Show memory consumption"
msgstr ""
#: engines/scumm/help.cpp:95
msgid "Run in fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:96
msgid "Run in really fast mode (*)"
msgstr ""
#: engines/scumm/help.cpp:98
msgid "Switch between graphics filters"
msgstr ""
#: engines/scumm/help.cpp:99
msgid "Increase / Decrease scale factor"
msgstr ""
#: engines/scumm/help.cpp:100
msgid "Toggle aspect-ratio correction"
msgstr ""
#: engines/scumm/help.cpp:105
msgid "* Note that using ctrl-f and"
msgstr ""
#: engines/scumm/help.cpp:106
msgid " ctrl-g are not recommended"
msgstr ""
#: engines/scumm/help.cpp:107
msgid " since they may cause crashes"
msgstr ""
#: engines/scumm/help.cpp:108
msgid " or incorrect game behavior."
msgstr ""
#: engines/scumm/help.cpp:112
msgid "Spinning drafts on the keyboard:"
msgstr ""
#: engines/scumm/help.cpp:114
msgid "Main game controls:"
msgstr ""
#: engines/scumm/help.cpp:119 engines/scumm/help.cpp:134
#: engines/scumm/help.cpp:159
msgid "Push"
msgstr ""
#: engines/scumm/help.cpp:120 engines/scumm/help.cpp:135
#: engines/scumm/help.cpp:160
msgid "Pull"
msgstr ""
#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161 engines/scumm/help.cpp:195
#: engines/scumm/help.cpp:205
msgid "Give"
msgstr ""
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162 engines/scumm/help.cpp:188
#: engines/scumm/help.cpp:206
msgid "Open"
msgstr ""
#: engines/scumm/help.cpp:124
msgid "Go to"
msgstr ""
#: engines/scumm/help.cpp:125
msgid "Get"
msgstr ""
#: engines/scumm/help.cpp:127 engines/scumm/help.cpp:139
msgid "Read"
msgstr ""
#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:145
msgid "New kid"
msgstr ""
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:151
#: engines/scumm/help.cpp:169
msgid "Turn on"
msgstr ""
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170
msgid "Turn off"
msgstr ""
#: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165
#: engines/scumm/help.cpp:192 engines/wintermute/keymapper_tables.h:1540
msgid "Walk to"
msgstr ""
#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:208
#: engines/scumm/help.cpp:225 engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1546
msgid "Pick up"
msgstr ""
#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
msgid "What is"
msgstr ""
#: engines/scumm/help.cpp:144
msgid "Unlock"
msgstr ""
#: engines/scumm/help.cpp:147
msgid "Put on"
msgstr ""
#: engines/scumm/help.cpp:148
msgid "Take off"
msgstr ""
#: engines/scumm/help.cpp:154
msgid "Fix"
msgstr ""
#: engines/scumm/help.cpp:156
msgid "Switch"
msgstr ""
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:226
msgid "Look"
msgstr ""
#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:221
msgid "Talk"
msgstr ""
#: engines/scumm/help.cpp:172
msgid "Travel"
msgstr ""
#: engines/scumm/help.cpp:173
msgid "To Henry / To Indy"
msgstr ""
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:177
msgid "play C minor on distaff"
msgstr ""
#: engines/scumm/help.cpp:178
msgid "play D on distaff"
msgstr ""
#: engines/scumm/help.cpp:179
msgid "play E on distaff"
msgstr ""
#: engines/scumm/help.cpp:180
msgid "play F on distaff"
msgstr ""
#: engines/scumm/help.cpp:181
msgid "play G on distaff"
msgstr ""
#: engines/scumm/help.cpp:182
msgid "play A on distaff"
msgstr ""
#: engines/scumm/help.cpp:183
msgid "play B on distaff"
msgstr ""
#: engines/scumm/help.cpp:184
msgid "play C major on distaff"
msgstr ""
#: engines/scumm/help.cpp:190 engines/scumm/help.cpp:212
msgid "puSh"
msgstr ""
#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:213
msgid "pull (Yank)"
msgstr ""
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:210
#: engines/scumm/help.cpp:246 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1558
msgid "Talk to"
msgstr ""
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:209
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1534
msgid "Look at"
msgstr ""
#: engines/scumm/help.cpp:198
msgid "turn oN"
msgstr ""
#: engines/scumm/help.cpp:199
msgid "turn oFf"
msgstr ""
#: engines/scumm/help.cpp:215
msgid "KeyUp"
msgstr ""
#: engines/scumm/help.cpp:215
msgid "Highlight prev dialogue"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "KeyDown"
msgstr ""
#: engines/scumm/help.cpp:216
msgid "Highlight next dialogue"
msgstr ""
#: engines/scumm/help.cpp:220
msgid "Walk"
msgstr ""
#: engines/scumm/help.cpp:224
msgid "Object"
msgstr ""
#: engines/scumm/help.cpp:227
msgid "Black and White / Color"
msgstr ""
#: engines/scumm/help.cpp:230
msgid "Eyes"
msgstr ""
#: engines/scumm/help.cpp:231
msgid "Tongue"
msgstr ""
#: engines/scumm/help.cpp:233
msgid "Punch"
msgstr ""
#: engines/scumm/help.cpp:234
msgid "Kick"
msgstr ""
#: engines/scumm/help.cpp:238
msgid "Regular cursor"
msgstr ""
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:241
msgid "Comm"
msgstr ""
#: engines/scumm/help.cpp:244
msgid "Save / Load / Options"
msgstr ""
#: engines/scumm/help.cpp:255
msgid "Other game controls:"
msgstr ""
#: engines/scumm/help.cpp:257 engines/scumm/help.cpp:267
msgid "Inventory:"
msgstr ""
#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:274
msgid "Scroll list up"
msgstr ""
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list down"
msgstr ""
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:268
msgid "Upper left item"
msgstr ""
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:270
msgid "Lower left item"
msgstr ""
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Upper right item"
msgstr ""
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
msgid "Lower right item"
msgstr ""
#: engines/scumm/help.cpp:269
msgid "Middle left item"
msgstr ""
#: engines/scumm/help.cpp:272
msgid "Middle right item"
msgstr ""
#: engines/scumm/help.cpp:279 engines/scumm/help.cpp:284
msgid "Switching characters:"
msgstr ""
#: engines/scumm/help.cpp:281
msgid "Second kid"
msgstr ""
#: engines/scumm/help.cpp:282
msgid "Third kid"
msgstr ""
#: engines/scumm/help.cpp:291
msgid "Toggle Inventory/IQ Points display"
msgstr ""
#: engines/scumm/help.cpp:292
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr ""
#: engines/scumm/help.cpp:294
msgid "* Keyboard Fighting is always on,"
msgstr ""
#: engines/scumm/help.cpp:295
msgid " so despite the in-game message this"
msgstr ""
#: engines/scumm/help.cpp:296
msgid " actually toggles Mouse Fighting Off/On"
msgstr ""
#: engines/scumm/help.cpp:303
msgid "Fighting controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:304 engines/scumm/help.cpp:305
#: engines/scumm/help.cpp:306
msgid "Step back"
msgstr ""
#: engines/scumm/help.cpp:307
msgid "Block high"
msgstr ""
#: engines/scumm/help.cpp:308
msgid "Block middle"
msgstr ""
#: engines/scumm/help.cpp:309
msgid "Block low"
msgstr ""
#: engines/scumm/help.cpp:310
msgid "Punch high"
msgstr ""
#: engines/scumm/help.cpp:311
msgid "Punch middle"
msgstr ""
#: engines/scumm/help.cpp:312
msgid "Punch low"
msgstr ""
#: engines/scumm/help.cpp:314
msgid "Sucker punch"
msgstr ""
#: engines/scumm/help.cpp:317
msgid "These are for Indy on left."
msgstr ""
#: engines/scumm/help.cpp:318
msgid "When Indy is on the right,"
msgstr ""
#: engines/scumm/help.cpp:319
msgid "7, 4, and 1 are switched with"
msgstr ""
#: engines/scumm/help.cpp:320
msgid "9, 6, and 3, respectively."
msgstr ""
#: engines/scumm/help.cpp:329
msgid "Biplane controls (numpad):"
msgstr ""
#: engines/scumm/help.cpp:330
msgid "Fly to upper left"
msgstr ""
#: engines/scumm/help.cpp:331
msgid "Fly to left"
msgstr ""
#: engines/scumm/help.cpp:332
msgid "Fly to lower left"
msgstr ""
#: engines/scumm/help.cpp:333
msgid "Fly upwards"
msgstr ""
#: engines/scumm/help.cpp:334
msgid "Fly straight"
msgstr ""
#: engines/scumm/help.cpp:335
msgid "Fly down"
msgstr ""
#: engines/scumm/help.cpp:336
msgid "Fly to upper right"
msgstr ""
#: engines/scumm/help.cpp:337
msgid "Fly to right"
msgstr ""
#: engines/scumm/help.cpp:338
msgid "Fly to lower right"
msgstr ""
#: engines/scumm/input.cpp:1294
msgid "Snap scroll on"
msgstr ""
#: engines/scumm/input.cpp:1296
msgid "Snap scroll off"
msgstr ""
#: engines/scumm/input.cpp:1309
msgid "Music volume: "
msgstr ""
#: engines/scumm/input.cpp:1326
msgid "Subtitle speed: "
msgstr ""
#: engines/scumm/metaengine.cpp:363
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
#: engines/scumm/metaengine.cpp:460
msgid "HE v71+ support is not compiled in"
msgstr ""
#: engines/scumm/metaengine.cpp:484
msgid "SCUMM v7-8 support is not compiled in"
msgstr ""
#: engines/scumm/metaengine.cpp:604
msgid "Show Object Line"
msgstr ""
#: engines/scumm/metaengine.cpp:605
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/metaengine.cpp:613
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/metaengine.cpp:614
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/metaengine.cpp:622
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/metaengine.cpp:623
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
#: engines/scumm/metaengine.cpp:631
msgid "Play simplified music"
msgstr ""
#: engines/scumm/metaengine.cpp:632
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
#: engines/scumm/metaengine.cpp:640
msgid "Enable smooth scrolling"
msgstr ""
#: engines/scumm/metaengine.cpp:641
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
#: engines/scumm/metaengine.cpp:649
msgid "Allow semi-smooth scrolling"
msgstr ""
#: engines/scumm/metaengine.cpp:650
msgid ""
"Allow scrolling to be less smooth during the fast camera movement in the "
"intro."
msgstr ""
#: engines/scumm/metaengine.cpp:677
msgid ""
"Allow the game to use the in-engine graphical interface and the original "
"save/load menu. \t\tUse it together with the \"Ask for confirmation on exit"
"\" for a more complete experience."
msgstr ""
#: engines/scumm/metaengine.cpp:686
msgid "Enable low latency audio mode"
msgstr ""
#: engines/scumm/metaengine.cpp:687
msgid ""
"Allows the game to use low latency audio, at the cost of sound accuracy. \t"
"\tIt is recommended to enable this feature only if you incur in audio "
"latency issues during normal gameplay."
msgstr ""
#: engines/scumm/metaengine.cpp:696
msgid "Enable the \"A Pirate I Was Meant To Be\" song"
msgstr ""
#: engines/scumm/metaengine.cpp:697
msgid ""
"Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was "
"Meant To Be\", \t\twhich was cut in international releases. Beware though: "
"subtitles may not be fully translated."
msgstr ""
#: engines/scumm/metaengine.cpp:770
#, fuzzy
msgid "Down Left"
msgstr "向下"
#: engines/scumm/metaengine.cpp:783
#, fuzzy
msgid "Down Right"
msgstr "向右"
#: engines/scumm/metaengine.cpp:803
#, fuzzy
msgid "Up Left"
msgstr "向左"
#: engines/scumm/metaengine.cpp:816
#, fuzzy
msgid "Up Right"
msgstr "向右"
#: engines/scumm/metaengine.cpp:828
msgid "Switch weapon"
msgstr ""
#. I18N: Lets one skip the bike/car fight sequences in Full Throttle
#: engines/scumm/metaengine.cpp:842
msgid "Win the bike fight cheat"
msgstr ""
#: engines/scumm/scumm.cpp:279
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""
#: engines/scumm/scumm.cpp:1133
msgid ""
"Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n"
"be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1159
msgid ""
"Could not find the 'Loom' Macintosh executable. Music and high-resolution\n"
"versions of font and cursor will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1181
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
#: engines/scumm/scumm.cpp:1532
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""
#: engines/scumm/scumm.cpp:2004
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:2020
msgid ""
"This particular version of Monkey Island 1 is known to miss some\n"
"required resources for MT-32. Using AdLib instead."
msgstr ""
#: engines/scumm/scumm.cpp:3360
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
#: engines/scumm/scumm.cpp:3469
msgid "Would you like to host or join a network play session?"
msgstr ""
#: engines/scumm/scumm.cpp:3469
msgid "Host"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:660
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""
#: engines/scumm/imuse/drivers/amiga.cpp:665
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""
#: engines/sherlock/metaengine.cpp:51
msgid "Pixellated scene transitions"
msgstr ""
#: engines/sherlock/metaengine.cpp:52
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
#: engines/sherlock/metaengine.cpp:63
msgid "Don't show hotspots when moving mouse"
msgstr ""
#: engines/sherlock/metaengine.cpp:64
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
#: engines/sherlock/metaengine.cpp:75
msgid "Show character portraits"
msgstr ""
#: engines/sherlock/metaengine.cpp:76
msgid "Show portraits for the characters when conversing"
msgstr ""
#: engines/sherlock/metaengine.cpp:87
msgid "Slide dialogs into view"
msgstr ""
#: engines/sherlock/metaengine.cpp:88
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
#: engines/sherlock/metaengine.cpp:99
msgid "Transparent windows"
msgstr ""
#: engines/sherlock/metaengine.cpp:100
msgid "Show windows with a partially transparent background"
msgstr ""
#: engines/sky/compact.cpp:140
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr ""
#: engines/sky/metaengine.cpp:88
msgid "Walk / Look / Talk"
msgstr ""
#: engines/sky/metaengine.cpp:106
msgid "Skip / Close"
msgstr ""
#: engines/sky/metaengine.cpp:114
msgid "Open control panel"
msgstr ""
#: engines/sky/metaengine.cpp:130
msgid "Toggle fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:135
msgid "Toggle really fast mode"
msgstr ""
#: engines/sky/metaengine.cpp:154
msgid "Floppy intro"
msgstr ""
#: engines/sky/metaengine.cpp:155
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
#: engines/sky/metaengine.cpp:233
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""
#: engines/stark/metaengine.cpp:37
msgid "Load modded assets"
msgstr ""
#: engines/stark/metaengine.cpp:38
msgid "Enable loading of external replacement assets."
msgstr ""
#: engines/stark/metaengine.cpp:48
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
#: engines/stark/metaengine.cpp:49
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
#: engines/stark/metaengine.cpp:59 engines/ultima/metaengine.cpp:132
msgid "Enable font anti-aliasing"
msgstr ""
#: engines/stark/metaengine.cpp:60 engines/ultima/metaengine.cpp:133
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
#: engines/stark/stark.cpp:106
msgid "Software renderer does not support modded assets"
msgstr ""
#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr ""
#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""
#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""
#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""
#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""
#: engines/supernova/supernova.cpp:192
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:476
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
#: engines/supernova/supernova.cpp:486
#, c-format
msgid "Unable to find block for part %d"
msgstr ""
#: engines/supernova/supernova.cpp:529
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""
#: engines/supernova/supernova.cpp:833
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""
#: engines/supernova/supernova.cpp:834
msgid "Failed to load temporary game state."
msgstr ""
#: engines/supernova/metaengine.cpp:38
msgid "Improved mode"
msgstr ""
#: engines/supernova/metaengine.cpp:39
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""
#: engines/sword1/animation.cpp:529
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
#: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:456
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
#: engines/sword1/animation.cpp:567 engines/sword2/animation.cpp:465
#, c-format
msgid "Cutscene '%s' not found"
msgstr ""
#: engines/sword1/control.cpp:886
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
#: engines/sword1/control.cpp:1260
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the old one"
msgstr ""
#: engines/sword1/control.cpp:1263
msgid "Keep the new one"
msgstr ""
#: engines/sword1/logic.cpp:1634
msgid "This is the end of the Broken Sword 1 Demo"
msgstr ""
#: engines/sword2/animation.cpp:426
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
#: engines/sword2/metaengine.cpp:46
msgid "Show object labels"
msgstr ""
#: engines/sword2/metaengine.cpp:47
msgid "Show labels for objects on mouse hover"
msgstr ""
#: engines/sword25/metaengine.cpp:35
msgid "Use English speech"
msgstr ""
#: engines/sword25/metaengine.cpp:36
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
#: engines/teenagent/resources.cpp:120
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr ""
#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""
#: engines/toon/toon.cpp:244
#, c-format
msgid "Saved game in slot #%d "
msgstr ""
#: engines/toon/toon.cpp:248
#, c-format
msgid "Could not quick save into slot #%d"
msgstr ""
#: engines/toon/toon.cpp:261
#, c-format
msgid "Saved game #%d quick loaded"
msgstr ""
#: engines/toon/toon.cpp:265
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr ""
#: engines/toon/toon.cpp:1502
msgid "Are you sure you want to exit?"
msgstr ""
#: engines/toon/toon.cpp:1906
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr ""
#: engines/twine/detection.cpp:174
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr ""
#: engines/twine/metaengine.cpp:44
msgid "Enable wall collisions"
msgstr ""
#: engines/twine/metaengine.cpp:45
msgid "Enable the original wall collision damage"
msgstr ""
#: engines/twine/metaengine.cpp:56
msgid "Disable save menu"
msgstr ""
#: engines/twine/metaengine.cpp:57
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
#: engines/twine/metaengine.cpp:67
msgid "Enable debug mode"
msgstr ""
#: engines/twine/metaengine.cpp:68
msgid "Enable the debug mode"
msgstr ""
#: engines/twine/metaengine.cpp:78
msgid "Enable audio CD"
msgstr ""
#: engines/twine/metaengine.cpp:79
msgid "Enable the original audio cd track"
msgstr ""
#: engines/twine/metaengine.cpp:89
msgid "Enable sound"
msgstr ""
#: engines/twine/metaengine.cpp:90
msgid "Enable the sound for the game"
msgstr ""
#: engines/twine/metaengine.cpp:100
msgid "Enable voices"
msgstr ""
#: engines/twine/metaengine.cpp:101
msgid "Enable the voices for the game"
msgstr ""
#: engines/twine/metaengine.cpp:111
msgid "Enable text"
msgstr ""
#: engines/twine/metaengine.cpp:112
msgid "Enable the text for the game"
msgstr ""
#: engines/twine/metaengine.cpp:122
msgid "Enable movies"
msgstr ""
#: engines/twine/metaengine.cpp:123
msgid "Enable the cutscenes for the game"
msgstr ""
#: engines/twine/metaengine.cpp:133
msgid "Enable mouse"
msgstr ""
#: engines/twine/metaengine.cpp:134
msgid "Enable the mouse for the UI"
msgstr ""
#: engines/twine/metaengine.cpp:144
msgid "Use the USA version"
msgstr ""
#: engines/twine/metaengine.cpp:145
msgid "Enable the USA specific version flags"
msgstr ""
#: engines/twine/metaengine.cpp:155 engines/ultima/metaengine.cpp:88
msgid "Enable high resolution"
msgstr ""
#: engines/twine/metaengine.cpp:156 engines/ultima/metaengine.cpp:89
msgid "Enable a higher resolution for the game"
msgstr ""
#: engines/twine/metaengine.cpp:247
msgid "Debug Next Room"
msgstr ""
#: engines/twine/metaengine.cpp:252
msgid "Debug Previous Room"
msgstr ""
#: engines/twine/metaengine.cpp:257
msgid "Debug Apply Celling Grid"
msgstr ""
#: engines/twine/metaengine.cpp:262
msgid "Debug Increase Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:267
msgid "Debug Decrease Celling Grid Index"
msgstr ""
#: engines/twine/metaengine.cpp:272
msgid "Debug Grid Camera Up"
msgstr ""
#: engines/twine/metaengine.cpp:277
msgid "Debug Grid Camera Down"
msgstr ""
#: engines/twine/metaengine.cpp:282
msgid "Debug Grid Camera Left"
msgstr ""
#: engines/twine/metaengine.cpp:288
msgid "Debug Grid Camera Right"
msgstr ""
#: engines/twine/metaengine.cpp:293
msgid "Place actor at center of screen"
msgstr ""
#: engines/twine/metaengine.cpp:298
msgid "Debug Menu"
msgstr ""
#: engines/twine/metaengine.cpp:303
msgid "Debug Menu Execute"
msgstr ""
#: engines/twine/metaengine.cpp:308 engines/twine/metaengine.cpp:328
msgid "Normal Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:313 engines/twine/metaengine.cpp:333
msgid "Athletic Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:318 engines/twine/metaengine.cpp:338
msgid "Aggressive Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:323 engines/twine/metaengine.cpp:343
msgid "Discreet Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:348
msgid "Behaviour Action"
msgstr ""
#: engines/twine/metaengine.cpp:354
msgid "Change Behaviour"
msgstr ""
#: engines/twine/metaengine.cpp:366
msgid "Options Menu"
msgstr ""
#: engines/twine/metaengine.cpp:378
msgid "Use Selected Object"
msgstr ""
#: engines/twine/metaengine.cpp:384
msgid "Throw Magic Ball"
msgstr ""
#: engines/twine/metaengine.cpp:398
msgid "Move Backward"
msgstr ""
#: engines/twine/metaengine.cpp:419
msgid "Use Protopack"
msgstr ""
#: engines/twine/metaengine.cpp:424
msgid "Open Holomap"
msgstr ""
#: engines/twine/metaengine.cpp:437
msgid "Special Action"
msgstr ""
#: engines/twine/metaengine.cpp:443 engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr ""
#: engines/twine/metaengine.cpp:456
msgid "Accept"
msgstr ""
#: engines/twine/metaengine.cpp:464 engines/twine/metaengine.cpp:516
#: engines/twine/metaengine.cpp:532
msgid "Abort"
msgstr ""
#: engines/twine/metaengine.cpp:502
msgid "Next Page"
msgstr ""
#: engines/twine/metaengine.cpp:569
msgid "Previous location"
msgstr ""
#: engines/twine/metaengine.cpp:574
msgid "Next location"
msgstr ""
#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution on"
msgstr ""
#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "High resolution off"
msgstr ""
#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision on"
msgstr ""
#: engines/twine/parser/text.cpp:37
msgctxt "Options menu"
msgid "Wall collision off"
msgstr ""
#: engines/ultima/metaengine.cpp:55
msgid "Enable frame skipping"
msgstr ""
#: engines/ultima/metaengine.cpp:56
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
#: engines/ultima/metaengine.cpp:66
msgid "Enable frame limiting"
msgstr ""
#: engines/ultima/metaengine.cpp:67
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
#: engines/ultima/metaengine.cpp:77
msgid "Enable cheats"
msgstr ""
#: engines/ultima/metaengine.cpp:78
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
#: engines/ultima/metaengine.cpp:99
msgid "Play foot step sounds"
msgstr ""
#: engines/ultima/metaengine.cpp:100
msgid "Plays sound when the player moves."
msgstr ""
#: engines/ultima/metaengine.cpp:110
msgid "Enable jump to mouse position"
msgstr ""
#: engines/ultima/metaengine.cpp:111
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
#: engines/ultima/metaengine.cpp:121
msgid "Enable font replacement"
msgstr ""
#: engines/ultima/metaengine.cpp:122
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/metaengine.cpp:144
msgid "Camera moves with Silencer"
msgstr ""
#: engines/ultima/metaengine.cpp:145
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
#: engines/ultima/metaengine.cpp:155
msgid "Always enable Christmas easter-egg"
msgstr ""
#: engines/ultima/metaengine.cpp:156
msgid "Enable the Christmas music at any time of year."
msgstr ""
#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:387
#, c-format
msgid "loading quick save %d"
msgstr ""
#: engines/ultima/nuvie/nuvie.cpp:392
#, c-format
msgid "saving quick save %d"
msgstr ""
#: engines/ultima/nuvie/metaengine.cpp:38
msgid "Original Save"
msgstr ""
#: engines/ultima/nuvie/save/save_game.cpp:211
msgid "Transfer Character"
msgstr ""
#: engines/ultima/ultima8/metaengine.cpp:135
msgid "Ultima VIII"
msgstr ""
#: engines/ultima/ultima8/metaengine.cpp:135
msgid "Crusader"
msgstr ""
#: engines/ultima/ultima8/metaengine.cpp:178
msgid "Ultima VIII Cheats"
msgstr ""
#: engines/ultima/ultima8/metaengine.cpp:193
msgid "Ultima VIII Debug"
msgstr ""
#: engines/vcruise/vcruise.cpp:76
msgid "This game requires JPEG support, which was not compiled in."
msgstr ""
#: engines/vcruise/vcruise.cpp:83
msgid ""
"Music for this game requires Ogg Vorbis support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
#: engines/vcruise/vcruise.cpp:93
msgid ""
"Music for this game requires MP3 support, which was not compiled in.\n"
"The game will still play, but will not have any music."
msgstr ""
#: engines/vcruise/vcruise.cpp:230
msgid "Failed to load save, the save data appears to be damaged."
msgstr ""
#: engines/vcruise/vcruise.cpp:235
msgid "Failed to read version information from save file."
msgstr ""
#: engines/vcruise/vcruise.cpp:255
msgid "An unknown error occurred while attempting to load the saved game."
msgstr ""
#: engines/wintermute/metaengine.cpp:42
msgid "Show FPS-counter"
msgstr ""
#: engines/wintermute/metaengine.cpp:43
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
#: engines/wintermute/metaengine.cpp:54
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
#: engines/wintermute/metaengine.cpp:55
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
#: engines/wintermute/metaengine.cpp:67
msgid "Force to use 2D renderer (2D games only)"
msgstr ""
#: engines/wintermute/metaengine.cpp:68
msgid "This setting forces ScummVM to use 2D renderer while running 2D games"
msgstr ""
#: engines/wintermute/metaengine.cpp:112
msgid "FoxTail support is not compiled in"
msgstr ""
#: engines/wintermute/metaengine.cpp:118
msgid "Hero Craft support is not compiled in"
msgstr ""
#: engines/wintermute/metaengine.cpp:124
msgid "Wintermute3D support is not compiled in"
msgstr ""
#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr ""
#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""
#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""
#: engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2116
#: engines/wintermute/keymapper_tables.h:2216
msgid "Walk forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2238
msgid "Walk backward"
msgstr ""
#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1855
msgid "Show scene geometry"
msgstr ""
#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
#: engines/wintermute/keymapper_tables.h:1255
msgid "Previous page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
#: engines/wintermute/keymapper_tables.h:1260
msgid "Next page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1319
#: engines/wintermute/keymapper_tables.h:1415
#: engines/wintermute/keymapper_tables.h:1472
#: engines/wintermute/keymapper_tables.h:1498
#: engines/wintermute/keymapper_tables.h:1660
#: engines/wintermute/keymapper_tables.h:1709
#: engines/wintermute/keymapper_tables.h:1757
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1983
#: engines/wintermute/keymapper_tables.h:2103
msgid "Show hints"
msgstr "顯示提示"
#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1519
#: engines/wintermute/keymapper_tables.h:1667
#: engines/wintermute/keymapper_tables.h:1679
#: engines/wintermute/keymapper_tables.h:1688
#: engines/wintermute/keymapper_tables.h:1950
msgid "Show inventory"
msgstr ""
#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1932
#: engines/wintermute/keymapper_tables.h:1990
msgid "GUI variant A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1938
#: engines/wintermute/keymapper_tables.h:1996
msgid "GUI variant B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr ""
#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1817
msgid "Phone 1 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1822
msgid "Phone 2 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1827
msgid "Phone 3 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr ""
#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1366
#: engines/wintermute/keymapper_tables.h:1422
msgid "Show help"
msgstr "顯示幫助"
#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1326
#: engines/wintermute/keymapper_tables.h:1352
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1484
#: engines/wintermute/keymapper_tables.h:1505
#: engines/wintermute/keymapper_tables.h:1695
#: engines/wintermute/keymapper_tables.h:1969
#: engines/wintermute/keymapper_tables.h:2171
msgid "Scroll up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1333
#: engines/wintermute/keymapper_tables.h:1359
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1491
#: engines/wintermute/keymapper_tables.h:1512
#: engines/wintermute/keymapper_tables.h:1702
#: engines/wintermute/keymapper_tables.h:1976
#: engines/wintermute/keymapper_tables.h:2176
msgid "Scroll down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr ""
#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
msgid "Volume max"
msgstr ""
#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr ""
#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1581
#: engines/wintermute/keymapper_tables.h:1833
#: engines/wintermute/keymapper_tables.h:1878
msgid "Debug print"
msgstr ""
#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1849
msgid "Exit"
msgstr ""
#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr ""
#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr ""
#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr ""
#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr ""
#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1587
#: engines/wintermute/keymapper_tables.h:1770
#: engines/wintermute/keymapper_tables.h:1803
#: engines/wintermute/keymapper_tables.h:2089
msgid "Next action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1595
#: engines/wintermute/keymapper_tables.h:1777
#: engines/wintermute/keymapper_tables.h:1810
#: engines/wintermute/keymapper_tables.h:2097
msgid "Previous action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:826
msgid "Volume off"
msgstr ""
#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr ""
#: engines/wintermute/keymapper_tables.h:920
msgid "Save game"
msgstr ""
#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr ""
#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr ""
#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr ""
#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1314
#: engines/wintermute/keymapper_tables.h:1872
msgid "Cancel waiting"
msgstr ""
#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr ""
#: engines/wintermute/keymapper_tables.h:970
msgid "Last page"
msgstr ""
#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""
#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr ""
#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1213
msgid "Dance move down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1283
msgid "Cancel input"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1345
msgid "Toggle subtitles"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1409
#, fuzzy
msgid "Hide hints"
msgstr "顯示提示"
#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1464
msgid "Shift key"
msgstr ""
#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1566
msgid "Chapayev's action"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1614
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1963
msgid "Settings"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1619
msgid "Dialogue answer 1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1624
msgid "Dialogue answer 2"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1629
msgid "Dialogue answer 3"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1634
msgid "Dialogue answer 4"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1645
msgid "Spin wheel slower"
msgstr ""
#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1653
msgid "Spin wheel faster"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1731
msgid "Zoom out"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1738
msgid "Zoom in"
msgstr ""
#: engines/wintermute/keymapper_tables.h:1751
#: engines/wintermute/keymapper_tables.h:1957
msgid "Show journal"
msgstr ""
#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1884
msgid "Bezier window"
msgstr ""
#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1901
msgid "Droid's action"
msgstr ""
#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:2009
msgid "Rotate"
msgstr ""
#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:2035
msgid "Drop"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2043
msgid "Player 1: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2048
msgid "Player 1: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2053
msgid "Player 1: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2058
msgid "Player 1: Right"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2063
msgid "Player 2: Up"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2068
msgid "Player 2: Left"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2073
msgid "Player 2: Down"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2078
msgid "Player 2: Right"
msgstr ""
#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2084
msgid "Debug FPS"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2181
msgid "F1"
msgstr ""
#: engines/wintermute/keymapper_tables.h:2186
msgid "Key i"
msgstr ""
#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
#: engines/zvision/metaengine.cpp:58
msgid "Double FPS"
msgstr ""
#: engines/zvision/metaengine.cpp:59
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""
#: engines/zvision/metaengine.cpp:70
msgid "Enable Venus"
msgstr ""
#: engines/zvision/metaengine.cpp:71
msgid "Enable the Venus help system"
msgstr ""
#: engines/zvision/metaengine.cpp:82
msgid "Disable animation while turning"
msgstr ""
#: engines/zvision/metaengine.cpp:83
msgid "Disable animation while turning in panorama mode"
msgstr ""
#: engines/zvision/metaengine.cpp:94
msgid "Use high resolution MPEG video"
msgstr ""
#: engines/zvision/metaengine.cpp:95
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
#: engines/zvision/metaengine.cpp:197
msgid "Look Up"
msgstr ""
#: engines/zvision/metaengine.cpp:203
msgid "Look Down"
msgstr "往下看"
#: engines/zvision/metaengine.cpp:238
msgid "Spellbook"
msgstr "法术书"
#: engines/zvision/metaengine.cpp:244
msgid "Score"
msgstr "得分"
#: engines/zvision/metaengine.cpp:250
msgid "Put away object"
msgstr ""
#: engines/zvision/metaengine.cpp:256
msgid "Extract coin"
msgstr ""
#: engines/zvision/metaengine.cpp:277
msgid "Preferences"
msgstr "偏好选项"
#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
"在玩这个游戏之前,你要先将特定的字体复制到 ScummVM 的 extras 目录或游戏目录"
"里。在 Windows 系统中,请在 Windows 字体目录中找到以下字体文件Times New "
"RomanCentury SchoolbookGaramondCourier New 和 Arial。或者你也可以下"
"载 Liberation Fonts 或 GNU FreeFont 这两套字体包,并二选一。你会需要用到其中"
"任意一套中的全部字体也就是LiberationMonoLiberationSans 和"
"LiberationSerif ,或者 FreeMonoFreeSans 和 FreeSerif。"
#~ msgid "Cancel autosave"
#~ msgstr "取消自動存檔"
#~ msgctxt "lowres"
#~ msgid "Misc"
#~ msgstr "杂项"
#~ msgid "Group by: "
#~ msgstr "類別: "
#~ msgid "Override global shader settings"
#~ msgstr "覆盖全局着色器设置"
#~ msgctxt "lowres"
#~ msgid "Override global shader settings"
#~ msgstr "覆蓋全局著色器設置"
#~ msgid "HW Shader:"
#~ msgstr "着色器:"
#~ msgid "Different hardware shaders give different visual effects"
#~ msgstr "不同的硬件着色器提供不同的视觉效果"
#~ msgctxt "lowres"
#~ msgid "HW Shader:"
#~ msgstr "着色器:"
#~ msgid "Different shaders give different visual effects"
#~ msgstr "不同的硬件着色器提供不同的视觉效果"
#~ msgid "~E~dit Game..."
#~ msgstr "编辑游戏(E)..."
#, fuzzy
#~ msgctxt "lowres"
#~ msgid "~E~dit Game..."
#~ msgstr "編輯遊戲(E)..."
#, fuzzy
#~| msgid "Reset"
#~ msgid "Reserved"
#~ msgstr "重置"
#~ msgid "Swap Menu and Back buttons"
#~ msgstr "交换菜单和返回按钮"
#~ msgid "Auto"
#~ msgstr "自动"
#, fuzzy
#~ msgid "Show/hide debug console"
#~ msgstr "显示隐藏的文件"