mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
26ee630756
svn-id: r20582
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __lure_hotspots_h__
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#define __lure_hotspots_h__
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#include "lure/luredefs.h"
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#include "lure/screen.h"
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#include "lure/disk.h"
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#include "lure/res_struct.h"
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namespace Lure {
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class Hotspot;
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typedef void(*HandlerMethodPtr)(Hotspot &h);
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class HotspotTickHandlers {
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private:
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static void defaultHandler(Hotspot &h);
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static void standardAnimHandler(Hotspot &h);
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static void roomExitAnimHandler(Hotspot &h);
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static void playerAnimHandler(Hotspot &h);
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static void droppingTorchAnimHandler(Hotspot &h);
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static void fireAnimHandler(Hotspot &h);
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static void headAnimationHandler(Hotspot &h);
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public:
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static HandlerMethodPtr getHandler(uint16 procOffset);
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};
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class Hotspot {
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private:
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HotspotData *_data;
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HotspotAnimData *_anim;
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HandlerMethodPtr _tickHandler;
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Surface *_frames;
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int16 _startX, _startY;
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uint16 _height, _width;
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uint16 _numFrames;
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uint16 _frameNumber;
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uint16 _tickCtr;
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bool _persistant;
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int16 _destX, _destY;
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uint16 _destHotspotId;
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public:
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Hotspot(HotspotData *res);
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~Hotspot();
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void setAnimation(uint16 newAnimId);
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void setAnimation(HotspotAnimData *newRecord);
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uint16 hotspotId() { return _data->hotspotId; }
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Surface &frames() { return *_frames; }
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HotspotAnimData &anim() { return *_anim; }
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HotspotData &resource() { return *_data; }
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uint16 numFrames() { return _numFrames; }
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uint16 frameNumber() { return _frameNumber; }
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void setFrameNumber(uint16 v) { _frameNumber = v; }
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void incFrameNumber();
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uint16 frameWidth() { return _width; }
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int16 x() { return _startX; }
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int16 y() { return _startY; }
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int16 destX() { return _destX; }
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int16 destY() { return _destY; }
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uint16 destHotspotId() { return _destHotspotId; }
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uint16 width() { return _width; }
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uint16 height() { return _height; }
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uint16 roomNumber() { return _data->roomNumber; }
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uint16 script() { return _data->sequenceOffset; }
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uint8 layer() { return _data->layer; }
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uint16 tickCtr() { return _tickCtr; }
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void setTickCtr(uint16 newVal) { _tickCtr = newVal; }
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void setTickProc(uint16 newVal);
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bool persistant() { return _persistant; }
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void setPersistant(bool value) { _persistant = value; }
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void setRoomNumber(uint16 roomNum) { _data->roomNumber = roomNum; }
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bool isActiveAnimation();
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void setPosition(int16 newX, int16 newY);
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void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; }
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void setSize(uint16 newWidth, uint16 newHeight);
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void setScript(uint16 offset) { _data->sequenceOffset = offset; }
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void setActions(uint32 newActions) { _data->actions = newActions; }
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void copyTo(Surface *dest);
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bool executeScript();
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void tick();
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void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0, bool immediate = false);
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void setDirection(Direction dir);
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// Action set
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void doAction(Action action, HotspotData *hotspot);
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bool isRoomExit(uint16 id);
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void doGet(HotspotData *hotspot);
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void doOperate(HotspotData *hotspot, Action action);
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void doOpen(HotspotData *hotspot);
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void doClose(HotspotData *hotspot);
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void doLockUnlock(HotspotData *hotspot);
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void doUse(HotspotData *hotspot);
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void doGive(HotspotData *hotspot);
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void doTalkTo(HotspotData *hotspot);
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void doTell(HotspotData *hotspot);
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void doLook();
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void doLookAt(HotspotData *hotspot);
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void doAsk(HotspotData *hotspot);
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void doDrink();
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void doStatus();
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void doBribe(HotspotData *hotspot);
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void doExamine();
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void doSimple(HotspotData *hotspot, Action action);
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};
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typedef ManagedList<Hotspot *> HotspotList;
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} // End of namespace Lure
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#endif
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