mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
ac59693be2
svn-id: r36127
170 lines
5.5 KiB
C++
170 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TINSEL_COROUTINE_H
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#define TINSEL_COROUTINE_H
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#include "common/scummsys.h"
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namespace Tinsel {
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/*
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* The following is loosely based on an article by Simon Tatham:
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* <http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html>.
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* However, many improvements and tweaks have been made, in particular
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* by taking advantage of C++ features not available in C.
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*
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* Why is this code here? Well, the Tinsel engine apparently used
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* setjmp/longjmp based coroutines as a core tool from the start, and
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* so they are deeply ingrained into the whole code base. When we
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* started to get Tinsel ready for ScummVM, we had to deal with that.
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* It soon got clear that we could not simply rewrite the code to work
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* without some form of coroutines. While possible in principle, it
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* would have meant a major restructuring of the entire code base, a
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* rather daunting task. Also, it would have very likely introduced
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* tons of regressons.
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*
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* So instead of getting rid of the coroutines, we chose to implement
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* them in an alternate way, using Simon Tatham's trick as described
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* above. While the trick is dirty, the result seems to be clear enough,
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* we hope; plus, it allowed us to stay relatively close to the
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* original structure of the code, which made it easier to avoid
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* regressions, and will be helpful in the future when comparing things
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* against the original code base.
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*/
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/**
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* The core of any coroutine context which captures the 'state' of a coroutine.
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* Private use only
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*/
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struct CoroBaseContext {
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int _line;
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int _sleep;
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CoroBaseContext *_subctx;
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CoroBaseContext() : _line(0), _sleep(0), _subctx(0) {}
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~CoroBaseContext() { delete _subctx; }
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};
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typedef CoroBaseContext *CoroContext;
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extern CoroContext nullContext;
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/**
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* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
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* The interesting part is the destructor, which kills the context being held,
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* but ONLY if the _sleep val of that context is zero. This way, a coroutine
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* can just 'return' w/o having to worry about freeing the allocated context
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* (in Simon Tatham's original code, one had to use a special macro to
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* return from a coroutine).
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*/
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class CoroContextHolder {
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CoroContext &_ctx;
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public:
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CoroContextHolder(CoroContext &ctx) : _ctx(ctx) {}
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~CoroContextHolder() {
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if (_ctx && _ctx->_sleep == 0) {
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delete _ctx;
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_ctx = 0;
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}
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}
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};
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#define CORO_PARAM CoroContext &coroParam
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#define CORO_SUBCTX coroParam->_subctx
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#define CORO_BEGIN_CONTEXT struct CoroContextTag : CoroBaseContext { int DUMMY
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#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
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#define CORO_BEGIN_CODE(x) \
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if (&coroParam == &nullContext) assert(!nullContext);\
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if (!x) {coroParam = x = new CoroContextTag();}\
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assert(coroParam);\
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assert(coroParam->_sleep >= 0);\
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coroParam->_sleep = 0;\
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CoroContextHolder tmpHolder(coroParam);\
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switch(coroParam->_line) { case 0:;
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#define CORO_END_CODE \
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if (&coroParam == &nullContext) nullContext = NULL; \
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}
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#define CORO_SLEEP(delay) do {\
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coroParam->_line = __LINE__;\
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coroParam->_sleep = delay;\
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assert(&coroParam != &nullContext);\
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return; case __LINE__:;\
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} while (0)
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#define CORO_GIVE_WAY do { g_scheduler->giveWay(); CORO_SLEEP(1); } while (0)
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#define CORO_RESCHEDULE do { g_scheduler->reschedule(); CORO_SLEEP(1); } while (0)
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/** Stop the currently running coroutine */
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#define CORO_KILL_SELF() \
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do { if (&coroParam != &nullContext) { coroParam->_sleep = -1; } return; } while (0)
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/** Invoke another coroutine */
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#define CORO_INVOKE_ARGS(subCoro, ARGS) \
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do {\
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coroParam->_line = __LINE__;\
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coroParam->_subctx = 0;\
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do {\
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subCoro ARGS;\
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if (!coroParam->_subctx) break;\
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coroParam->_sleep = coroParam->_subctx->_sleep;\
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assert(&coroParam != &nullContext);\
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return; case __LINE__:;\
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} while (1);\
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} while (0)
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#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
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do {\
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coroParam->_line = __LINE__;\
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coroParam->_subctx = 0;\
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do {\
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subCoro ARGS;\
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if (!coroParam->_subctx) break;\
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coroParam->_sleep = coroParam->_subctx->_sleep;\
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assert(&coroParam != &nullContext);\
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return RESULT; case __LINE__:;\
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} while (1);\
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} while (0)
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#define CORO_INVOKE_0(subCoroutine) \
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CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX))
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#define CORO_INVOKE_1(subCoroutine, a0) \
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CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0))
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#define CORO_INVOKE_2(subCoroutine, a0,a1) \
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CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1))
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#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
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CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2))
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} // end of namespace Tinsel
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#endif // TINSEL_COROUTINE_H
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