scummvm/base
Torbjörn Andersson 4e66938e8c Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a
slight modification to the README changes. (I don't know how to interpret all
the output from aconnect, so I'm only documenting "the most important bit".)

svn-id: r33648
2008-08-05 21:43:10 +00:00
..
commandLine.cpp Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a 2008-08-05 21:43:10 +00:00
commandLine.h
game.cpp Fixed nasty bug in findPlainGameDescriptor -- contrary to is documentation, it would not return 0 upon failure to find a match, but rather a (0,0) record. 2008-07-20 16:28:06 +00:00
game.h Added convenience accessor method GameDescriptor::preferredtarget 2008-07-29 16:16:15 +00:00
internal_version.h This is 0.13.0svn now 2008-07-21 05:09:29 +00:00
internal_version.h.in
main.cpp BASE: in runGame, do not set addDefaultDirectory() the game path before invoking createInstance() -- detectors must use FSNode for detection, not rely on File::open 2008-07-29 00:54:28 +00:00
main.h
module.mk Removed trailing spaces. 2008-01-27 19:47:41 +00:00
plugins.cpp Added Tinsel engine to main repos (no news item for it ON PURPOSE) 2008-07-23 09:02:47 +00:00
plugins.h Removed -Wundef from the default list of compiler flags, and changed PLUGIN_ENABLED_DYNAMIC to not use 'defined()', thus avoiding compiler problems on e.g. BeOS 2008-07-19 21:42:31 +00:00
version.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
version.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00