mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 13:42:02 +00:00
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NANCY_RENDEROBJECT_H
|
|
#define NANCY_RENDEROBJECT_H
|
|
|
|
#include "common/path.h"
|
|
#include "graphics/managed_surface.h"
|
|
|
|
namespace Nancy {
|
|
|
|
class NancyEngine;
|
|
class GraphicsManager;
|
|
|
|
// Loosely equivalent to the original engine's ZRenderStructs.
|
|
// A subclass of this will be automatically updated and drawn from the graphics manager,
|
|
// but initialization needs to be done manually.
|
|
class RenderObject {
|
|
friend class GraphicsManager;
|
|
public:
|
|
RenderObject(uint16 zOrder);
|
|
RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds);
|
|
|
|
virtual ~RenderObject();
|
|
|
|
virtual void init(); // Does not get called automatically
|
|
virtual void registerGraphics(); // Does not get called automatically
|
|
virtual void updateGraphics() {}
|
|
|
|
void moveTo(const Common::Point &position);
|
|
void moveTo(const Common::Rect &bounds);
|
|
void setVisible(bool visible);
|
|
void setTransparent(bool isTransparent);
|
|
bool isVisible() const { return _isVisible; }
|
|
|
|
// Only used by The Vampire Diaries
|
|
void grabPalette(byte *colors, uint paletteStart = 0, uint paletteSize = 256);
|
|
void setPalette(const Common::Path &paletteName, uint paletteStart = 0, uint paletteSize = 256);
|
|
void setPalette(const byte *colors, uint paletteStart = 0, uint paletteSize = 256);
|
|
|
|
bool hasMoved() const { return _previousScreenPosition != _screenPosition; }
|
|
Common::Rect getScreenPosition() const;
|
|
Common::Rect getPreviousScreenPosition() const;
|
|
|
|
// Given a screen-space rect, convert it to the _drawSurface's local space
|
|
Common::Rect convertToLocal(const Common::Rect &screen) const;
|
|
// Given a local (to the _drawSurface) space rect, convert it to screen space
|
|
Common::Rect convertToScreen(const Common::Rect &rect) const;
|
|
|
|
Common::Rect getBounds() const { return Common::Rect(_screenPosition.width(), _screenPosition.height()); }
|
|
uint16 getZOrder() const { return _z; }
|
|
|
|
Graphics::ManagedSurface _drawSurface;
|
|
|
|
protected:
|
|
// Needed for proper handling of objects inside the viewport
|
|
virtual bool isViewportRelative() const { return false; }
|
|
|
|
bool _needsRedraw;
|
|
bool _isVisible;
|
|
bool _hasMoved;
|
|
uint16 _z;
|
|
Common::Rect _previousScreenPosition;
|
|
Common::Rect _screenPosition;
|
|
};
|
|
|
|
} // End of namespace Nancy
|
|
|
|
#endif // NANCY_RENDEROBJECT_H
|