mirror of
https://github.com/libretro/scummvm.git
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706 lines
20 KiB
C++
706 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BParser.h"
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#include "engines/wintermute/Base/BFrame.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BDynBuffer.h"
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#include "engines/wintermute/Base/BSoundMgr.h"
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#include "engines/wintermute/Base/BSound.h"
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#include "engines/wintermute/Base/BSubFrame.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "engines/wintermute/Base/scriptables/ScValue.h"
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#include "engines/wintermute/Base/scriptables/ScScript.h"
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#include "engines/wintermute/Base/scriptables/ScStack.h"
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CBFrame, false)
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//////////////////////////////////////////////////////////////////////
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CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) {
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_delay = 0;
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_moveX = _moveY = 0;
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_sound = NULL;
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_killSound = false;
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_editorExpanded = false;
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_keyframe = false;
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}
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//////////////////////////////////////////////////////////////////////
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CBFrame::~CBFrame() {
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delete _sound;
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_sound = NULL;
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for (int i = 0; i < _subframes.GetSize(); i++)
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delete _subframes[i];
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_subframes.RemoveAll();
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for (int i = 0; i < _applyEvent.GetSize(); i++) {
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delete[] _applyEvent[i];
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_applyEvent[i] = NULL;
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}
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_applyEvent.RemoveAll();
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}
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//////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
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HRESULT res;
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for (int i = 0; i < _subframes.GetSize(); i++) {
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res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
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if (FAILED(res)) return res;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::oneTimeDisplay(CBObject *owner, bool muted) {
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if (_sound && !muted) {
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if (owner) owner->updateOneSound(_sound);
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_sound->play();
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/*
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if (Game->_state == GAME_FROZEN) {
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_sound->Pause(true);
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}
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*/
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}
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if (owner) {
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for (int i = 0; i < _applyEvent.GetSize(); i++) {
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owner->applyEvent(_applyEvent[i]);
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}
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}
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return S_OK;
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}
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TOKEN_DEF_START
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TOKEN_DEF(DELAY)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(TRANSPARENT)
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TOKEN_DEF(RECT)
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TOKEN_DEF(HOTSPOT)
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TOKEN_DEF(2D_ONLY)
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TOKEN_DEF(3D_ONLY)
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TOKEN_DEF(MIRROR_X)
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TOKEN_DEF(MIRROR_Y)
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TOKEN_DEF(MOVE)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(SUBFRAME)
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TOKEN_DEF(SOUND)
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TOKEN_DEF(KEYFRAME)
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TOKEN_DEF(DECORATION)
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TOKEN_DEF(APPLY_EVENT)
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TOKEN_DEF(EDITOR_SELECTED)
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TOKEN_DEF(EDITOR_EXPANDED)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(KILL_SOUND)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(DELAY)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(TRANSPARENT)
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TOKEN_TABLE(RECT)
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TOKEN_TABLE(HOTSPOT)
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TOKEN_TABLE(2D_ONLY)
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TOKEN_TABLE(3D_ONLY)
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TOKEN_TABLE(MIRROR_X)
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TOKEN_TABLE(MIRROR_Y)
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TOKEN_TABLE(MOVE)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(SUBFRAME)
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TOKEN_TABLE(SOUND)
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TOKEN_TABLE(KEYFRAME)
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TOKEN_TABLE(DECORATION)
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TOKEN_TABLE(APPLY_EVENT)
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TOKEN_TABLE(EDITOR_SELECTED)
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TOKEN_TABLE(EDITOR_EXPANDED)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(KILL_SOUND)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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CBParser parser(Game);
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RECT rect;
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int r = 255, g = 255, b = 255;
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int ar = 255, ag = 255, ab = 255, alpha = 255;
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int hotspotX = 0, hotspotY = 0;
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bool custoTrans = false;
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bool editorSelected = false;
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bool is2DOnly = false;
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bool is3DOnly = false;
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bool decoration = false;
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bool mirrorX = false;
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bool mirrorY = false;
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CBPlatform::SetRectEmpty(&rect);
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char *surface_file = NULL;
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while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_DELAY:
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parser.scanStr(params, "%d", &_delay);
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break;
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case TOKEN_IMAGE:
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surface_file = params;
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break;
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case TOKEN_TRANSPARENT:
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parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
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custoTrans = true;
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break;
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case TOKEN_RECT:
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parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
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break;
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case TOKEN_HOTSPOT:
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parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
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break;
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case TOKEN_MOVE:
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parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
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break;
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case TOKEN_2D_ONLY:
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parser.scanStr(params, "%b", &is2DOnly);
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break;
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case TOKEN_3D_ONLY:
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parser.scanStr(params, "%b", &is3DOnly);
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break;
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case TOKEN_MIRROR_X:
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parser.scanStr(params, "%b", &mirrorX);
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break;
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case TOKEN_MIRROR_Y:
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parser.scanStr(params, "%b", &mirrorY);
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break;
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case TOKEN_ALPHA_COLOR:
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parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.scanStr(params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_SELECTED:
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parser.scanStr(params, "%b", &editorSelected);
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break;
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case TOKEN_EDITOR_EXPANDED:
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parser.scanStr(params, "%b", &_editorExpanded);
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break;
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case TOKEN_KILL_SOUND:
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parser.scanStr(params, "%b", &_killSound);
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break;
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case TOKEN_SUBFRAME: {
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CBSubFrame *subframe = new CBSubFrame(Game);
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if (!subframe || FAILED(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
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delete subframe;
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cmd = PARSERR_GENERIC;
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} else _subframes.Add(subframe);
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}
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break;
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case TOKEN_SOUND: {
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if (_sound) {
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delete _sound;
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_sound = NULL;
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}
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_sound = new CBSound(Game);
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if (!_sound || FAILED(_sound->setSound(params, SOUND_SFX, false))) {
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if (Game->_soundMgr->_soundAvailable) Game->LOG(0, "Error loading sound '%s'.", params);
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delete _sound;
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_sound = NULL;
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}
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}
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break;
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case TOKEN_APPLY_EVENT: {
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char *Event = new char[strlen(params) + 1];
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strcpy(Event, params);
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_applyEvent.Add(Event);
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}
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break;
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case TOKEN_KEYFRAME:
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parser.scanStr(params, "%b", &_keyframe);
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break;
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case TOKEN_DECORATION:
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parser.scanStr(params, "%b", &decoration);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty((byte *)params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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Game->LOG(0, "Syntax error in FRAME definition");
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return E_FAIL;
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}
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if (cmd == PARSERR_GENERIC) {
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Game->LOG(0, "Error loading FRAME definition");
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return E_FAIL;
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}
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CBSubFrame *sub = new CBSubFrame(Game);
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if (surface_file != NULL) {
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if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
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else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
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if (!sub->_surface) {
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delete sub;
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Game->LOG(0, "Error loading SUBFRAME");
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return E_FAIL;
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}
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sub->_alpha = DRGBA(ar, ag, ab, alpha);
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if (custoTrans) sub->_transparent = DRGBA(r, g, b, 0xFF);
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}
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if (CBPlatform::IsRectEmpty(&rect)) sub->setDefaultRect();
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else sub->_rect = rect;
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sub->_hotspotX = hotspotX;
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sub->_hotspotY = hotspotY;
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sub->_2DOnly = is2DOnly;
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sub->_3DOnly = is3DOnly;
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sub->_decoration = decoration;
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sub->_mirrorX = mirrorX;
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sub->_mirrorY = mirrorY;
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sub->_editorSelected = editorSelected;
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_subframes.InsertAt(0, sub);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBFrame::getBoundingRect(LPRECT rect, int x, int y, float scaleX, float scaleY) {
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if (!rect) return false;
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CBPlatform::SetRectEmpty(rect);
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RECT subRect;
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for (int i = 0; i < _subframes.GetSize(); i++) {
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_subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
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CBPlatform::UnionRect(rect, rect, &subRect);
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "FRAME {\n");
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buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
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if (_moveX != 0 || _moveY != 0)
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buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
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if (_sound && _sound->_soundFilename)
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buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
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buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
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if (_killSound)
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buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
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if (_editorExpanded)
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buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
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if (_subframes.GetSize() > 0) _subframes[0]->saveAsText(buffer, indent, false);
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for (int i = 1; i < _subframes.GetSize(); i++) {
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_subframes[i]->saveAsText(buffer, indent + 2);
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}
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for (int i = 0; i < _applyEvent.GetSize(); i++) {
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buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
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}
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CBBase::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n\n");
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::persist(CBPersistMgr *persistMgr) {
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CBScriptable::persist(persistMgr);
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_applyEvent.persist(persistMgr);
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persistMgr->transfer(TMEMBER(_delay));
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persistMgr->transfer(TMEMBER(_editorExpanded));
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persistMgr->transfer(TMEMBER(_keyframe));
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persistMgr->transfer(TMEMBER(_killSound));
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persistMgr->transfer(TMEMBER(_moveX));
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persistMgr->transfer(TMEMBER(_moveY));
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persistMgr->transfer(TMEMBER(_sound));
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_subframes.persist(persistMgr);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// GetSound
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "GetSound") == 0) {
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stack->correctParams(0);
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if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename);
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else stack->pushNULL();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SetSound
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SetSound") == 0) {
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stack->correctParams(1);
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CScValue *val = stack->pop();
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delete _sound;
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_sound = NULL;
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if (!val->isNULL()) {
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_sound = new CBSound(Game);
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if (!_sound || FAILED(_sound->setSound(val->getString(), SOUND_SFX, false))) {
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stack->pushBool(false);
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delete _sound;
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_sound = NULL;
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} else stack->pushBool(true);
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} else stack->pushBool(true);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetSubframe
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "GetSubframe") == 0) {
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stack->correctParams(1);
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int index = stack->pop()->getInt(-1);
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if (index < 0 || index >= _subframes.GetSize()) {
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script->RuntimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
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stack->pushNULL();
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} else stack->pushNative(_subframes[index], true);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// DeleteSubframe
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "DeleteSubframe") == 0) {
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stack->correctParams(1);
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CScValue *val = stack->pop();
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if (val->isInt()) {
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int index = val->getInt(-1);
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if (index < 0 || index >= _subframes.GetSize()) {
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script->RuntimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
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}
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} else {
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CBSubFrame *sub = (CBSubFrame *)val->getNative();
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for (int i = 0; i < _subframes.GetSize(); i++) {
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if (_subframes[i] == sub) {
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delete _subframes[i];
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_subframes.RemoveAt(i);
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break;
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}
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}
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}
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stack->pushNULL();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// AddSubframe
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "AddSubframe") == 0) {
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stack->correctParams(1);
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CScValue *val = stack->pop();
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const char *filename = NULL;
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if (!val->isNULL()) filename = val->getString();
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CBSubFrame *sub = new CBSubFrame(Game);
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if (filename != NULL) {
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sub->setSurface(filename);
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sub->setDefaultRect();
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}
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_subframes.Add(sub);
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stack->pushNative(sub, true);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// InsertSubframe
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "InsertSubframe") == 0) {
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stack->correctParams(2);
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int index = stack->pop()->getInt();
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if (index < 0) index = 0;
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CScValue *val = stack->pop();
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const char *filename = NULL;
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if (!val->isNULL()) filename = val->getString();
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CBSubFrame *sub = new CBSubFrame(Game);
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if (filename != NULL) {
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sub->setSurface(filename);
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}
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if (index >= _subframes.GetSize()) _subframes.Add(sub);
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else _subframes.InsertAt(index, sub);
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stack->pushNative(sub, true);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetEvent
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "GetSubframe") == 0) {
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stack->correctParams(1);
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int index = stack->pop()->getInt(-1);
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if (index < 0 || index >= _applyEvent.GetSize()) {
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script->RuntimeError("Frame.GetEvent: Event index %d is out of range.", index);
|
|
stack->pushNULL();
|
|
} else stack->pushString(_applyEvent[index]);
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AddEvent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "AddEvent") == 0) {
|
|
stack->correctParams(1);
|
|
const char *event = stack->pop()->getString();
|
|
for (int i = 0; i < _applyEvent.GetSize(); i++) {
|
|
if (scumm_stricmp(_applyEvent[i], event) == 0) {
|
|
stack->pushNULL();
|
|
return S_OK;
|
|
}
|
|
}
|
|
_applyEvent.Add(event);
|
|
stack->pushNULL();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteEvent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteEvent") == 0) {
|
|
stack->correctParams(1);
|
|
const char *event = stack->pop()->getString();
|
|
for (int i = 0; i < _applyEvent.GetSize(); i++) {
|
|
if (scumm_stricmp(_applyEvent[i], event) == 0) {
|
|
delete [] _applyEvent[i];
|
|
_applyEvent.RemoveAt(i);
|
|
break;
|
|
}
|
|
}
|
|
stack->pushNULL();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else {
|
|
if (_subframes.GetSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name);
|
|
else return CBScriptable::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CScValue *CBFrame::scGetProperty(const char *name) {
|
|
if (!_scValue) _scValue = new CScValue(Game);
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Type") == 0) {
|
|
_scValue->setString("frame");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Delay
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Delay") == 0) {
|
|
_scValue->setInt(_delay);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Keyframe
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Keyframe") == 0) {
|
|
_scValue->setBool(_keyframe);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// KillSounds
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "KillSounds") == 0) {
|
|
_scValue->setBool(_killSound);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MoveX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MoveX") == 0) {
|
|
_scValue->setInt(_moveX);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MoveY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MoveY") == 0) {
|
|
_scValue->setInt(_moveY);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// NumSubframes (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "NumSubframes") == 0) {
|
|
_scValue->setInt(_subframes.GetSize());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// NumEvents (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "NumEvents") == 0) {
|
|
_scValue->setInt(_applyEvent.GetSize());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else {
|
|
if (_subframes.GetSize() == 1) return _subframes[0]->scGetProperty(name);
|
|
else return CBScriptable::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBFrame::scSetProperty(const char *name, CScValue *value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Delay
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Delay") == 0) {
|
|
_delay = MAX(0, value->getInt());
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Keyframe
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Keyframe") == 0) {
|
|
_keyframe = value->getBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// KillSounds
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "KillSounds") == 0) {
|
|
_killSound = value->getBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MoveX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MoveX") == 0) {
|
|
_moveX = value->getInt();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// MoveY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "MoveY") == 0) {
|
|
_moveY = value->getInt();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else {
|
|
if (_subframes.GetSize() == 1) return _subframes[0]->scSetProperty(name, value);
|
|
else return CBScriptable::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *CBFrame::scToString() {
|
|
return "[frame]";
|
|
}
|
|
|
|
} // end of namespace WinterMute
|