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file
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WINTERMUTE: Rename FuncName->funcName in BPackage
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2012-07-08 19:49:37 +02:00 |
scriptables
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BActiveRect.cpp
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WINTERMUTE: Rename VarName->varName in BActiveRect.
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2012-07-04 22:06:10 +02:00 |
BActiveRect.h
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WINTERMUTE: Rename VarName->varName in BActiveRect.
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2012-07-04 22:06:10 +02:00 |
BBase.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BBase.h
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WINTERMUTE: Rename VarName->varName in BBase.
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2012-07-04 22:08:57 +02:00 |
BDebugger.cpp
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WINTERMUTE: Rename FuncName->funcName in BDebugger
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2012-07-06 18:19:09 +02:00 |
BDebugger.h
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WINTERMUTE: Rename FuncName->funcName in BDebugger
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2012-07-06 18:19:09 +02:00 |
BDynBuffer.cpp
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WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager.
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2012-07-06 18:58:12 +02:00 |
BDynBuffer.h
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WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager.
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2012-07-06 18:58:12 +02:00 |
BFader.cpp
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WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager.
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2012-07-06 18:58:12 +02:00 |
BFader.h
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WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager.
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2012-07-06 18:58:12 +02:00 |
BFileEntry.cpp
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WINTERMUTE: Move the B and Part files into Base/
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2012-06-02 13:09:24 +02:00 |
BFileEntry.h
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WINTERMUTE: Move the B and Part files into Base/
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2012-06-02 13:09:24 +02:00 |
BFileManager.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BGame
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2012-07-08 19:43:05 +02:00 |
BFileManager.h
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WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager.
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2012-07-06 18:58:12 +02:00 |
BFont.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BFont.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BFontBitmap.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BFontBitmap.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BFontStorage.cpp
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WINTERMUTE: Clean out the FreeType-initialization-code from BFontStorage.
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2012-07-06 19:21:46 +02:00 |
BFontStorage.h
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WINTERMUTE: Clean out the FreeType-initialization-code from BFontStorage.
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2012-07-06 19:21:46 +02:00 |
BFontTT.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BFontTT.h
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WINTERMUTE: Rename VarName->varName in BFontTT
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2012-07-07 17:36:47 +02:00 |
BFrame.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BFrame.h
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WINTERMUTE: Rename VarName->varName in BFrame
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2012-07-08 19:00:31 +02:00 |
BGame.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BGame.h
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BGame
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2012-07-08 19:43:05 +02:00 |
BImage.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage
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2012-07-08 19:08:05 +02:00 |
BImage.h
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage
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2012-07-08 19:08:05 +02:00 |
BKeyboardState.cpp
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BKeyboardState
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2012-07-08 19:11:33 +02:00 |
BKeyboardState.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BKeyboardState
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2012-07-08 19:11:33 +02:00 |
BNamedObject.cpp
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WINTERMUTE: Rename FuncName->funcName in BNamedObject and BScriptHolder
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2012-06-26 00:41:05 +02:00 |
BNamedObject.h
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WINTERMUTE: Rename FuncName->funcName in BNamedObject and BScriptHolder
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2012-06-26 00:41:05 +02:00 |
BObject.cpp
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WINTERMUTE: Rename VarName->varName in BObject
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2012-07-08 19:48:18 +02:00 |
BObject.h
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WINTERMUTE: Rename VarName->varName in BObject
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2012-07-08 19:48:18 +02:00 |
BPackage.cpp
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WINTERMUTE: Rename FuncName->funcName in BPackage
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2012-07-08 19:49:37 +02:00 |
BPackage.h
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WINTERMUTE: Rename FuncName->funcName in BPackage
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2012-07-08 19:49:37 +02:00 |
BParser.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BParser.h
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BPersistMgr.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BPersistMgr.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BPoint.cpp
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WINTERMUTE: Rename Persist->persist
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2012-06-22 20:06:12 +02:00 |
BPoint.h
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WINTERMUTE: Move the B and Part files into Base/
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2012-06-02 13:09:24 +02:00 |
BQuickMsg.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BQuickMsg
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2012-07-07 17:43:11 +02:00 |
BQuickMsg.h
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BQuickMsg
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2012-07-07 17:43:11 +02:00 |
BRegion.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BRegion.h
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion
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2012-07-07 17:52:08 +02:00 |
BRegistry.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BRegistry.h
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WINTERMUTE: Mass rename varName->VarName
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2012-07-03 04:31:32 +02:00 |
BRenderer.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion
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2012-07-07 17:52:08 +02:00 |
BRenderer.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BRenderSDL.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BRenderSDL.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BResources.cpp
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WINTERMUTE: Run astyle on the source-files.
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2012-06-22 14:10:08 +02:00 |
BResources.h
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WINTERMUTE: Run astyle on the source-files.
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2012-06-22 14:10:08 +02:00 |
BSaveThumbHelper.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage
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2012-07-08 19:08:05 +02:00 |
BSaveThumbHelper.h
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WINTERMUTE: Move the B and Part files into Base/
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2012-06-02 13:09:24 +02:00 |
BScriptable.cpp
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WINTERMUTE: Rename FuncName->funcName in BDebugger
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2012-07-06 18:19:09 +02:00 |
BScriptable.h
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WINTERMUTE: Rename FuncName->funcName in BDebugger
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2012-07-06 18:19:09 +02:00 |
BScriptHolder.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BScriptHolder.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BSound.cpp
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WINTERMUTE: Rename FuncName->funcName in the sound-classes.
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2012-06-26 01:47:10 +02:00 |
BSound.h
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WINTERMUTE: Rename FuncName->funcName in the sound-classes.
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2012-06-26 01:47:10 +02:00 |
BSoundBuffer.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSoundBuffer.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSoundMgr.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSoundMgr.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSprite.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BSprite.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BStringTable.cpp
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WINTERMUTE: Mass rename VarName/FuncName -> varName/funcName alphabetically up until AdScene
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2012-07-04 19:23:41 +02:00 |
BStringTable.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSubFrame.cpp
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WINTERMUTE: Rename FuncName->funcName in BParser
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2012-07-08 19:55:35 +02:00 |
BSubFrame.h
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
BSurface.cpp
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WINTERMUTE: VarName -> varName in BSurface/BSurfaceSDL
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2012-06-08 01:19:26 +02:00 |
BSurface.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSurfaceSDL.cpp
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WINTERMUTE: Rename most functions in BGame FuncName->funcName
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2012-07-03 06:07:22 +02:00 |
BSurfaceSDL.h
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WINTERMUTE: A first attempt at implementing dirty rects in WME
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2012-07-02 06:21:23 +02:00 |
BSurfaceStorage.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BSurfaceStorage.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
BTransitionMgr.cpp
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WINTERMUTE: Rename FuncName->funcName in Brenderer/BrendererSDL
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2012-06-26 02:27:33 +02:00 |
BTransitionMgr.h
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WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr
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2012-06-26 02:00:10 +02:00 |
BViewport.cpp
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WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr
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2012-06-26 02:00:10 +02:00 |
BViewport.h
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WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr
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2012-06-26 02:00:10 +02:00 |
PartEmitter.cpp
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion
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2012-07-07 17:52:08 +02:00 |
PartEmitter.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
PartForce.cpp
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WINTERMUTE: Rename Persist->persist
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2012-06-22 20:06:12 +02:00 |
PartForce.h
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WINTERMUTE: Rename Persist->persist
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2012-06-22 20:06:12 +02:00 |
PartParticle.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
PartParticle.h
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |