scummvm/engines/wintermute/Base/BPackage.cpp
2012-07-08 19:49:37 +02:00

105 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BPackage.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "common/file.h"
#include "common/stream.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) {
_file = NULL;
_name = NULL;
_cD = 0;
_priority = 0;
_boundToExe = false;
}
//////////////////////////////////////////////////////////////////////////
CBPackage::~CBPackage() {
if (_name) delete [] _name;
closeFilePointer(_file);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::open() {
if (_file) return S_OK;
else {
_file = getFilePointer();
return _file ? S_OK : E_FAIL;
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::close() {
delete _file;
_file = NULL;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) {
HRESULT ret;
if (FAILED(ret = open())) return ret;
else {
if (file->seek(offset, SEEK_SET)) return E_FAIL;
if (file->read(buffer, size) != 1) return E_FAIL;
else return S_OK;
}
}
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *CBPackage::getFilePointer() {
Common::File *file = Game->_fileManager->openPackage(_name);
if (!file) {
Game->_fileManager->requestCD(_cD, _name, "");
file = Game->_fileManager->openPackage(_name);
}
return file;
}
//////////////////////////////////////////////////////////////////////////
void CBPackage::closeFilePointer(Common::SeekableReadStream *&file) {
delete file;
file = NULL;
}
} // end of namespace WinterMute