mirror of
https://github.com/libretro/scummvm.git
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190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BSurfaceStorage.h"
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#include "engines/wintermute/Base/BSurfaceSDL.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "common/str.h"
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namespace WinterMute {
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//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true);
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//////////////////////////////////////////////////////////////////////
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CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) {
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_lastCleanupTime = 0;
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}
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//////////////////////////////////////////////////////////////////////
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CBSurfaceStorage::~CBSurfaceStorage() {
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cleanup(true);
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::cleanup(bool Warn) {
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for (int i = 0; i < _surfaces.GetSize(); i++) {
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if (Warn) Game->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount);
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delete _surfaces[i];
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}
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_surfaces.RemoveAll();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::initLoop() {
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if (Game->_smartCache && Game->_liveTimer - _lastCleanupTime >= Game->_surfaceGCCycleTime) {
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_lastCleanupTime = Game->_liveTimer;
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sortSurfaces();
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for (int i = 0; i < _surfaces.GetSize(); i++) {
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if (_surfaces[i]->_lifeTime <= 0) break;
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if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && Game->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
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//Game->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
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_surfaces[i]->invalidate();
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}
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}
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::removeSurface(CBSurface *surface) {
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for (int i = 0; i < _surfaces.GetSize(); i++) {
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if (_surfaces[i] == surface) {
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_surfaces[i]->_referenceCount--;
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if (_surfaces[i]->_referenceCount <= 0) {
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delete _surfaces[i];
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_surfaces.RemoveAt(i);
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}
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break;
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}
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////
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CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
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for (int i = 0; i < _surfaces.GetSize(); i++) {
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if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) {
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_surfaces[i]->_referenceCount++;
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return _surfaces[i];
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}
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}
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if (!Game->_fileManager->hasFile(filename)) {
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if (filename) Game->LOG(0, "Missing image: '%s'", filename);
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if (Game->_dEBUG_DebugMode)
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return addSurface("invalid_debug.bmp", default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
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else
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return addSurface("invalid.bmp", default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
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}
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CBSurface *surface;
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surface = new CBSurfaceSDL(Game);
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if (!surface) return NULL;
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if (FAILED(surface->create(filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded))) {
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delete surface;
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return NULL;
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} else {
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surface->_referenceCount = 1;
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_surfaces.Add(surface);
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return surface;
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}
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}
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//////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::restoreAll() {
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HRESULT ret;
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for (int i = 0; i < _surfaces.GetSize(); i++) {
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ret = _surfaces[i]->restore();
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if (ret != S_OK) {
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Game->LOG(0, "CBSurfaceStorage::RestoreAll failed");
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return ret;
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}
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}
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return S_OK;
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}
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/*
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
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{
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if(!persistMgr->_saving) cleanup(false);
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persistMgr->transfer(TMEMBER(Game));
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//_surfaces.persist(persistMgr);
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return S_OK;
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}
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*/
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceStorage::sortSurfaces() {
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qsort(_surfaces.GetData(), _surfaces.GetSize(), sizeof(CBSurface *), surfaceSortCB);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
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CBSurface *s1 = *((CBSurface **)arg1);
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CBSurface *s2 = *((CBSurface **)arg2);
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// sort by life time
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if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1;
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else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1;
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// sort by validity
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if (s1->_valid && !s2->_valid) return -1;
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else if (!s1->_valid && s2->_valid) return 1;
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// sort by time
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else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1;
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else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1;
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else return 0;
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}
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} // end of namespace WinterMute
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