scummvm/engines/wintermute/Base/BSurfaceStorage.cpp

190 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
namespace WinterMute {
//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true);
//////////////////////////////////////////////////////////////////////
CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) {
_lastCleanupTime = 0;
}
//////////////////////////////////////////////////////////////////////
CBSurfaceStorage::~CBSurfaceStorage() {
cleanup(true);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::cleanup(bool Warn) {
for (int i = 0; i < _surfaces.GetSize(); i++) {
if (Warn) Game->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->_filename, _surfaces[i]->_referenceCount);
delete _surfaces[i];
}
_surfaces.RemoveAll();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::initLoop() {
if (Game->_smartCache && Game->_liveTimer - _lastCleanupTime >= Game->_surfaceGCCycleTime) {
_lastCleanupTime = Game->_liveTimer;
sortSurfaces();
for (int i = 0; i < _surfaces.GetSize(); i++) {
if (_surfaces[i]->_lifeTime <= 0) break;
if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && Game->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
//Game->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
_surfaces[i]->invalidate();
}
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::removeSurface(CBSurface *surface) {
for (int i = 0; i < _surfaces.GetSize(); i++) {
if (_surfaces[i] == surface) {
_surfaces[i]->_referenceCount--;
if (_surfaces[i]->_referenceCount <= 0) {
delete _surfaces[i];
_surfaces.RemoveAt(i);
}
break;
}
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////
CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
for (int i = 0; i < _surfaces.GetSize(); i++) {
if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) {
_surfaces[i]->_referenceCount++;
return _surfaces[i];
}
}
if (!Game->_fileManager->hasFile(filename)) {
if (filename) Game->LOG(0, "Missing image: '%s'", filename);
if (Game->_dEBUG_DebugMode)
return addSurface("invalid_debug.bmp", default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
else
return addSurface("invalid.bmp", default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
}
CBSurface *surface;
surface = new CBSurfaceSDL(Game);
if (!surface) return NULL;
if (FAILED(surface->create(filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded))) {
delete surface;
return NULL;
} else {
surface->_referenceCount = 1;
_surfaces.Add(surface);
return surface;
}
}
//////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::restoreAll() {
HRESULT ret;
for (int i = 0; i < _surfaces.GetSize(); i++) {
ret = _surfaces[i]->restore();
if (ret != S_OK) {
Game->LOG(0, "CBSurfaceStorage::RestoreAll failed");
return ret;
}
}
return S_OK;
}
/*
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
{
if(!persistMgr->_saving) cleanup(false);
persistMgr->transfer(TMEMBER(Game));
//_surfaces.persist(persistMgr);
return S_OK;
}
*/
//////////////////////////////////////////////////////////////////////////
HRESULT CBSurfaceStorage::sortSurfaces() {
qsort(_surfaces.GetData(), _surfaces.GetSize(), sizeof(CBSurface *), surfaceSortCB);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
CBSurface *s1 = *((CBSurface **)arg1);
CBSurface *s2 = *((CBSurface **)arg2);
// sort by life time
if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1;
else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1;
// sort by validity
if (s1->_valid && !s2->_valid) return -1;
else if (!s1->_valid && s2->_valid) return 1;
// sort by time
else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1;
else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1;
else return 0;
}
} // end of namespace WinterMute