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87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BSUBFRAME_H
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#define WINTERMUTE_BSUBFRAME_H
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#include "engines/wintermute/Base/BBase.h"
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#include "engines/wintermute/Base/BScriptable.h"
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namespace WinterMute {
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class CBObject;
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class CBSurface;
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class CBSubFrame : public CBScriptable {
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public:
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bool _mirrorX;
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bool _mirrorY;
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bool _decoration;
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HRESULT setSurface(const char *filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
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HRESULT setSurfaceSimple();
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DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
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void setDefaultRect();
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uint32 _transparent;
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HRESULT saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
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HRESULT saveAsText(CBDynBuffer *buffer, int indent, bool complete);
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bool _editorSelected;
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CBSubFrame(CBGame *inGame);
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virtual ~CBSubFrame();
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HRESULT loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
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HRESULT draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
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bool getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
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int _hotspotX;
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int _hotspotY;
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uint32 _alpha;
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RECT _rect;
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bool _cKDefault;
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byte _cKRed;
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byte _cKGreen;
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byte _cKBlue;
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int _lifeTime;
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bool _keepLoaded;
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char *_surfaceFilename;
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bool _2DOnly;
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bool _3DOnly;
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CBSurface *_surface;
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// scripting interface
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virtual CScValue *scGetProperty(const char *name);
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virtual HRESULT scSetProperty(const char *name, CScValue *value);
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virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
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virtual const char *scToString();
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};
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} // end of namespace WinterMute
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#endif
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