scummvm/engines/wintermute/Base/BSubFrame.h

87 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BSUBFRAME_H
#define WINTERMUTE_BSUBFRAME_H
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/Base/BScriptable.h"
namespace WinterMute {
class CBObject;
class CBSurface;
class CBSubFrame : public CBScriptable {
public:
bool _mirrorX;
bool _mirrorY;
bool _decoration;
HRESULT setSurface(const char *filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
HRESULT setSurfaceSimple();
DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
void setDefaultRect();
uint32 _transparent;
HRESULT saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
HRESULT saveAsText(CBDynBuffer *buffer, int indent, bool complete);
bool _editorSelected;
CBSubFrame(CBGame *inGame);
virtual ~CBSubFrame();
HRESULT loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
HRESULT draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
bool getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
int _hotspotX;
int _hotspotY;
uint32 _alpha;
RECT _rect;
bool _cKDefault;
byte _cKRed;
byte _cKGreen;
byte _cKBlue;
int _lifeTime;
bool _keepLoaded;
char *_surfaceFilename;
bool _2DOnly;
bool _3DOnly;
CBSurface *_surface;
// scripting interface
virtual CScValue *scGetProperty(const char *name);
virtual HRESULT scSetProperty(const char *name, CScValue *value);
virtual HRESULT scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
virtual const char *scToString();
};
} // end of namespace WinterMute
#endif