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130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BRENDERER_SDL_H
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#define WINTERMUTE_BRENDERER_SDL_H
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#include "engines/wintermute/Base/BRenderer.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "common/list.h"
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namespace WinterMute {
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class CBSurfaceSDL;
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class RenderTicket {
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public:
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RenderTicket(CBSurfaceSDL *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false);
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RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
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~RenderTicket();
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Graphics::Surface *_surface;
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Common::Rect _srcRect;
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Common::Rect _dstRect;
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bool _mirrorX;
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bool _mirrorY;
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bool _hasAlpha;
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bool _isValid;
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bool _wantsDraw;
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uint32 _drawNum;
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uint32 _colorMod;
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CBSurfaceSDL *_owner;
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bool operator==(RenderTicket &a);
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};
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class CBRenderSDL : public CBRenderer {
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public:
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CBRenderSDL(CBGame *inGame);
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~CBRenderSDL();
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const char *getName();
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HRESULT initRenderer(int width, int height, bool windowed);
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HRESULT flip();
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HRESULT fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
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HRESULT fade(uint16 Alpha);
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HRESULT fadeToColor(uint32 Color, Common::Rect *rect = NULL);
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HRESULT switchFullscreen();
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HRESULT drawLine(int X1, int Y1, int X2, int Y2, uint32 Color);
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CBImage *takeScreenshot();
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void setAlphaMod(byte alpha);
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void setColorMod(byte r, byte g, byte b);
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void invalidateTicket(RenderTicket *renderTicket);
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void invalidateTicketsFromSurface(CBSurfaceSDL *surf);
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void drawFromTicket(RenderTicket *renderTicket);
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HRESULT setViewport(int left, int top, int right, int bottom);
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void modTargetRect(Common::Rect *rect);
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void pointFromScreen(POINT *point);
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void pointToScreen(POINT *point);
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void dumpData(const char *filename);
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float getScaleRatioX() const {
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return _ratioX;
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}
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float getScaleRatioY() const {
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return _ratioY;
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}
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void drawSurface(CBSurfaceSDL *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY);
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private:
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void addDirtyRect(const Common::Rect &rect);
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void drawTickets();
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void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, bool mirrorX = false, bool mirrorY = false);
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typedef Common::List<RenderTicket*>::iterator RenderQueueIterator;
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Common::Rect *_dirtyRect;
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Common::List<RenderTicket*> _renderQueue;
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bool _needsFlip;
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uint32 _drawNum;
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Common::Rect _renderRect;
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Graphics::Surface *_renderSurface;
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AnsiString _name;
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int _borderLeft;
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int _borderTop;
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int _borderRight;
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int _borderBottom;
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bool _disableDirtyRects;
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float _ratioX;
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float _ratioY;
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uint32 _colorMod;
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uint32 _clearColor;
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};
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} // end of namespace WinterMute
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#endif // WINTERMUTE_BRENDERER_SDL_H
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