scummvm/engines/agi
2008-01-16 15:19:33 +00:00
..
agi.cpp Fixed some issues with AGI keyboard input 2008-01-09 12:59:11 +00:00
agi.h Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! 2008-01-16 15:19:33 +00:00
checks.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Indentation 2008-01-13 23:43:17 +00:00
detection.cpp Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05). 2008-01-07 18:29:33 +00:00
font.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
global.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
graphics.cpp typo 2008-01-07 19:41:27 +00:00
graphics.h cleanup 2007-11-23 10:51:16 +00:00
id.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
inv.cpp Add support for Russian versions of AGI games 2007-09-23 16:43:43 +00:00
keyboard.cpp Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given). 2008-01-10 12:40:57 +00:00
keyboard.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" 2007-10-31 21:28:33 +00:00
menu.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
module.mk WIP for Troll's Tale 2007-09-18 16:20:44 +00:00
motion.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
objects.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
op_cmd.cpp Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present in the original game. 2008-01-14 17:03:14 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Fixed warning. 2008-01-05 23:01:25 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
picture.h Switch AGI to common drawLine() as well 2007-11-25 12:03:09 +00:00
preagi_common.cpp oops. that's what last minute moves may result in. 2007-11-19 20:41:13 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Indentation 2008-01-13 23:43:17 +00:00
preagi_mickey.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_troll.cpp Fix another -Wuninitialized warnings - n could have been returned w/o having been set first 2008-01-03 23:55:42 +00:00
preagi_troll.h cleanup 2007-11-23 10:51:16 +00:00
preagi_winnie.cpp Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Indentation 2008-01-13 23:43:17 +00:00
preagi.h cleanup 2007-11-23 10:51:16 +00:00
predictive.cpp Indentation 2008-01-13 23:43:17 +00:00
saveload.cpp Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. 2008-01-02 00:35:32 +00:00
sound.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
sound.h Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
sprite.cpp Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error). 2007-12-25 16:17:22 +00:00
sprite.h Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
text.cpp Add support for Russian versions of AGI games 2007-09-23 16:43:43 +00:00
view.cpp Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek. 2008-01-03 08:41:40 +00:00
view.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
wagparser.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
wagparser.h Fixed warning about signedness issues 2007-06-14 17:11:09 +00:00
words.cpp Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00