mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
f20c47bb21
svn-id: r9062
2704 lines
63 KiB
C++
2704 lines
63 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "charset.h"
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#include "intern.h"
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#include "sound.h"
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#include "verbs.h"
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#define OPCODE(x) { &Scumm_v5::x, #x }
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void Scumm_v5::setupOpcodes() {
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static const OpcodeEntryV5 opcodes[256] = {
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/* 00 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 04 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 08 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 0C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 10 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorSet),
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/* 14 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 18 */
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OPCODE(o5_jumpRelative),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 1C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 20 */
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OPCODE(o5_stopMusic),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* 24 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_stringOps),
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/* 28 */
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OPCODE(o5_equalZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_delayVariable),
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/* 2C */
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OPCODE(o5_cursorCommand),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_delay),
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OPCODE(o5_ifNotState),
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/* 30 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* 34 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 38 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* 3C */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 40 */
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OPCODE(o5_cutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* 44 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_increment),
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OPCODE(o5_setState),
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/* 48 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 4C */
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OPCODE(o5_soundKludge),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* 50 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorSet),
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/* 54 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* 58 */
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OPCODE(o5_beginOverride),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* 5C */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 60 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* 64 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* 68 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* 6C */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* 70 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* 74 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 78 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* 7C */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 80 */
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OPCODE(o5_breakHere),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 84 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 88 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 8C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 90 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorSet),
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/* 94 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 98 */
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OPCODE(o5_quitPauseRestart),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 9C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* A0 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* A4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_saveLoadVars),
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/* A8 */
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OPCODE(o5_notEqualZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_saveRestoreVerbs),
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/* AC */
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OPCODE(o5_expression),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_wait),
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OPCODE(o5_ifNotState),
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/* B0 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* B4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* B8 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* BC */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* C0 */
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OPCODE(o5_endCutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* C4 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_decrement),
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OPCODE(o5_setState),
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/* C8 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* CC */
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OPCODE(o5_pseudoRoom),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* D0 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorSet),
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/* D4 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* D8 */
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OPCODE(o5_printEgo),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* DC */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* E0 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* E4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* E8 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* EC */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* F0 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* F4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* F8 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* FC */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox)
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};
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_opcodesV5 = opcodes;
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}
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void Scumm_v5::executeOpcode(byte i) {
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OpcodeProcV5 op = _opcodesV5[i].proc;
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(this->*op) ();
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}
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const char *Scumm_v5::getOpcodeDesc(byte i) {
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return _opcodesV5[i].desc;
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}
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int Scumm_v5::getVar() {
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return readVar(fetchScriptWord());
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}
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int Scumm_v5::getVarOrDirectByte(byte mask) {
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if (_opcode & mask)
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return getVar();
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return fetchScriptByte();
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}
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int Scumm_v5::getVarOrDirectWord(byte mask) {
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if (_opcode & mask)
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return getVar();
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return (int16)fetchScriptWord();
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}
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void Scumm_v5::o5_actorFollowCamera() {
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actorFollowCamera(getVarOrDirectByte(0x80));
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}
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void Scumm_v5::o5_actorFromPos() {
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int x, y;
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getResultPos();
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x = getVarOrDirectWord(0x80);
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y = getVarOrDirectWord(0x40);
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setResult(getActorFromPos(x, y));
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}
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void Scumm_v5::o5_actorSet() {
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static const byte convertTable[20] =
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{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
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int act = getVarOrDirectByte(0x80);
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Actor *a;
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int i, j;
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if (act == 0) {
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// This case happens in Zak256 (and maybe elsewhere), to set the
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// default talk color (9).
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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if (_features & GF_SMALL_HEADER)
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_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
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if (_opcode== 12)
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_string[0].color = getVarOrDirectByte(0x80);
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else
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error("o5_actorSet: Invalid sub opcode %d in actor 0 case", _opcode);
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}
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return;
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}
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a = derefActor(act, "o5_actorSet");
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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if (_features & GF_SMALL_HEADER)
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_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
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switch (_opcode & 0x1F) {
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case 0: /* dummy case */
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getVarOrDirectByte(0x80);
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break;
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case 1: /* costume */
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a->setActorCostume(getVarOrDirectByte(0x80));
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break;
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case 2: /* walkspeed */
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i = getVarOrDirectByte(0x80);
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j = getVarOrDirectByte(0x40);
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a->setActorWalkSpeed(i, j);
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break;
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case 3: /* sound */
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a->sound[0] = getVarOrDirectByte(0x80);
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break;
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case 4: /* walkanim */
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a->walkFrame = getVarOrDirectByte(0x80);
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break;
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case 5: /* talkanim */
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a->talkStartFrame = getVarOrDirectByte(0x80);
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a->talkStopFrame = getVarOrDirectByte(0x40);
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break;
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case 6: /* standanim */
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a->standFrame = getVarOrDirectByte(0x80);
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break;
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case 7: /* ignore */
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getVarOrDirectByte(0x80);
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getVarOrDirectByte(0x40);
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getVarOrDirectByte(0x20);
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break;
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case 8: /* init */
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a->initActor(0);
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break;
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case 9: /* elevation */
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a->elevation = getVarOrDirectWord(0x80);
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a->needRedraw = true;
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break;
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case 10: /* defaultanims */
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a->initFrame = 1;
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a->walkFrame = 2;
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a->standFrame = 3;
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a->talkStartFrame = 4;
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a->talkStopFrame = 5;
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break;
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case 11: /* palette */
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i = getVarOrDirectByte(0x80);
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j = getVarOrDirectByte(0x40);
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checkRange(31, 0, i, "Illegal palette slot %d");
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a->palette[i] = j;
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a->needRedraw = true;
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break;
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case 12: /* talk color */
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a->talkColor = getVarOrDirectByte(0x80);
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break;
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case 13: /* name */
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loadPtrToResource(rtActorName, a->number, NULL);
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break;
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case 14: /* initanim */
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a->initFrame = getVarOrDirectByte(0x80);
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break;
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case 15: /* unk */
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error("o5_actorset:unk not implemented");
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#if 0
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int args[16] =
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{
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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};
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getWordVararg(args);
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for (i = 0; i < 16; i++)
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if (args[i] != 0xFF)
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a->palette[i] = args[i];
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#endif
|
|
break;
|
|
case 16: /* width */
|
|
a->width = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 17: /* scale */
|
|
if ((_gameId == GID_MONKEY_VGA) || (_gameId == GID_MONKEY_EGA)) {
|
|
a->scalex = a->scaley = getVarOrDirectByte(0x80);
|
|
} else {
|
|
a->scalex = getVarOrDirectByte(0x80);
|
|
a->scaley = getVarOrDirectByte(0x40);
|
|
}
|
|
|
|
a->needRedraw = true;
|
|
break;
|
|
case 18: /* neverzclip */
|
|
a->forceClip = 0;
|
|
break;
|
|
case 19: /* setzclip */
|
|
a->forceClip = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 20: /* ignoreboxes */
|
|
case 21: /* followboxes */
|
|
a->ignoreBoxes = !(_opcode & 1);
|
|
a->forceClip = 0;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor(a->x, a->y, a->room);
|
|
break;
|
|
|
|
case 22: /* animspeed */
|
|
a->animSpeed = getVarOrDirectByte(0x80);
|
|
a->animProgress = 0;
|
|
break;
|
|
case 23: /* shadow mode */
|
|
a->shadow_mode = getVarOrDirectByte(0x80);
|
|
break;
|
|
default:
|
|
warning("o5_actorSet: default case");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_setClass() {
|
|
int obj = getVarOrDirectWord(0x80);
|
|
int newClass;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
newClass = getVarOrDirectWord(0x80);
|
|
if (newClass == 0) {
|
|
// Class '0' means: clean all class data
|
|
_classData[obj] = 0;
|
|
if ((_features & GF_SMALL_HEADER) && obj <= _numActors) {
|
|
Actor *a = derefActor(obj, "o5_setClass");
|
|
a->ignoreBoxes = false;
|
|
a->forceClip = 0;
|
|
}
|
|
} else
|
|
putClass(obj, newClass, (newClass & 0x80) ? true : false);
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_add() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) + a);
|
|
}
|
|
|
|
void Scumm_v5::o5_and() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) & a);
|
|
}
|
|
|
|
void Scumm_v5::o5_animateActor() {
|
|
int act = getVarOrDirectByte(0x80);
|
|
int anim = getVarOrDirectByte(0x40);
|
|
Actor *a = derefActor(act, "o5_animateActor");
|
|
a->animateActor(anim);
|
|
}
|
|
|
|
void Scumm_v5::o5_breakHere() {
|
|
updateScriptPtr();
|
|
_currentScript = 0xFF;
|
|
}
|
|
|
|
void Scumm_v5::o5_chainScript() {
|
|
int vars[16];
|
|
int script;
|
|
int cur;
|
|
|
|
script = getVarOrDirectByte(0x80);
|
|
|
|
getWordVararg(vars);
|
|
|
|
cur = _currentScript;
|
|
|
|
// FIXME: Work around a bug in script 33 in Indy3 VGA. That script is
|
|
// used for the fist fights in the Zeppeling. It uses Local[5], even
|
|
// though that is never set to any value. But script 33 is called
|
|
// via chainScript by script 32, and in there Local[5] is defined to
|
|
// the actor ID of the opposing soldier. So, we copy that value
|
|
// over to the Local[5] variable of script 33.
|
|
// See also bug #743314.
|
|
if ((_gameId == GID_INDY3_256 || _gameId == GID_INDY3_TOWNS) && vm.slot[cur].number == 32 && script == 33) {
|
|
vars[5] = vm.localvar[cur][5];
|
|
}
|
|
|
|
vm.slot[cur].number = 0;
|
|
vm.slot[cur].status = 0;
|
|
_currentScript = 0xFF;
|
|
|
|
runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
|
|
}
|
|
|
|
void Scumm_v5::o5_cursorCommand() {
|
|
int i, j, k;
|
|
int table[16];
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: /* cursor show */
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 2: /* cursor hide */
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 3: /* userput on */
|
|
_userPut = 1;
|
|
break;
|
|
case 4: /* userput off */
|
|
_userPut = 0;
|
|
break;
|
|
case 5: /* cursor soft on */
|
|
_cursor.state++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 6: /* cursor soft off */
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 7: /* userput soft on */
|
|
_userPut++;
|
|
break;
|
|
case 8: /* userput soft off */
|
|
_userPut--;
|
|
break;
|
|
case 10: /* set cursor img */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
// cursor image in both Looms is based on image from charset
|
|
// omit for now.
|
|
// FIXME: Actually: is this opcode ever called by a non-Loom game?
|
|
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
|
|
if ((_gameId != GID_LOOM256) && (_gameId != GID_LOOM)) {
|
|
warning("setCursorImg called - tell Fingolfin where you saw this!");
|
|
setCursorImg(i, j, 1);
|
|
}
|
|
break;
|
|
case 11: /* set cursor hotspot */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
k = getVarOrDirectByte(0x20);
|
|
setCursorHotspot(j, k);
|
|
break;
|
|
case 12: /* init cursor */
|
|
setCursor(getVarOrDirectByte(0x80));
|
|
break;
|
|
case 13: /* init charset */
|
|
initCharset(getVarOrDirectByte(0x80));
|
|
break;
|
|
case 14: /* unk */
|
|
if (_features & GF_OLD_BUNDLE || _gameId == GID_INDY3_256 || _gameId == GID_INDY3_TOWNS) {
|
|
// FIXME: What is this supposed to do? From comparing
|
|
// Indy3's script 118 to the Passport Demo's script 58
|
|
// my guess is that it's some sort of "init charset",
|
|
// but why does it need two parameters?
|
|
int a = getVarOrDirectByte(0x80);
|
|
int b = getVarOrDirectByte(0x40);
|
|
warning("o5_cursorCommand: unknown subopcode 14 (init charset?): %d, %d", a, b);
|
|
// Maybe the following is what to do (or maybe b instead of a); since I have only
|
|
// seen a = b = 1, this is not clear; still even if this is right, what's b?
|
|
// loadCharset(a);
|
|
// Assuming this is correct, we might not actually need it, as our
|
|
// initCharset automatically calls loadCharset for GF_SMALL_HEADER, if needed.
|
|
// Loom ega at least does need this and v2 has its own cursor command
|
|
// so making this for OLD_BUNDLE.
|
|
} else {
|
|
getWordVararg(table);
|
|
for (i = 0; i < 16; i++)
|
|
_charsetColorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)table[i];
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!(_features & GF_OLD_BUNDLE) && _gameId != GID_INDY3_256 && _gameId != GID_INDY3_TOWNS) {
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_cutscene() {
|
|
int args[16];
|
|
getWordVararg(args);
|
|
beginCutscene(args);
|
|
}
|
|
|
|
void Scumm_v5::o5_endCutscene() {
|
|
endCutscene();
|
|
}
|
|
|
|
void Scumm_v5::o5_debug() {
|
|
int a = getVarOrDirectWord(0x80);
|
|
debug(1, "o5_debug(%d)", a);
|
|
}
|
|
|
|
void Scumm_v5::o5_decrement() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) - 1);
|
|
}
|
|
|
|
void Scumm_v5::o5_delay() {
|
|
int delay = fetchScriptByte();
|
|
delay |= fetchScriptByte() << 8;
|
|
delay |= fetchScriptByte() << 16;
|
|
vm.slot[_currentScript].delay = delay;
|
|
vm.slot[_currentScript].status = 1;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm_v5::o5_delayVariable() {
|
|
vm.slot[_currentScript].delay = getVar();
|
|
vm.slot[_currentScript].status = 1;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm_v5::o5_divide() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
if (a == 0) {
|
|
error("Divide by zero");
|
|
setResult(0);
|
|
} else
|
|
setResult(readVar(_resultVarNumber) / a);
|
|
}
|
|
|
|
void Scumm_v5::o5_doSentence() {
|
|
int verb;
|
|
SentenceTab *st;
|
|
|
|
verb = getVarOrDirectByte(0x80);
|
|
if (verb == 0xFE) {
|
|
_sentenceNum = 0;
|
|
stopScript(VAR(VAR_SENTENCE_SCRIPT));
|
|
clearClickedStatus();
|
|
return;
|
|
}
|
|
|
|
st = &_sentence[_sentenceNum++];
|
|
|
|
st->verb = verb;
|
|
st->objectA = getVarOrDirectWord(0x40);
|
|
st->objectB = getVarOrDirectWord(0x20);
|
|
st->preposition = (st->objectB != 0);
|
|
st->freezeCount = 0;
|
|
}
|
|
|
|
void Scumm_v5::o5_drawBox() {
|
|
int x, y, x2, y2, color;
|
|
|
|
x = getVarOrDirectWord(0x80);
|
|
y = getVarOrDirectWord(0x40);
|
|
|
|
_opcode = fetchScriptByte();
|
|
x2 = getVarOrDirectWord(0x80);
|
|
y2 = getVarOrDirectWord(0x40);
|
|
color = getVarOrDirectByte(0x20);
|
|
|
|
drawBox(x, y, x2, y2, color);
|
|
}
|
|
|
|
void Scumm_v5::o5_drawObject() {
|
|
int state, obj, idx, i;
|
|
ObjectData *od;
|
|
uint16 x, y, w, h;
|
|
int xpos, ypos;
|
|
|
|
state = 1;
|
|
xpos = ypos = 255;
|
|
obj = getVarOrDirectWord(0x80);
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
xpos = getVarOrDirectWord(0x40);
|
|
ypos = getVarOrDirectWord(0x20);
|
|
} else {
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: /* draw at */
|
|
xpos = getVarOrDirectWord(0x80);
|
|
ypos = getVarOrDirectWord(0x40);
|
|
break;
|
|
case 2: /* set state */
|
|
state = getVarOrDirectWord(0x80);
|
|
break;
|
|
case 0x1F: /* neither */
|
|
break;
|
|
default:
|
|
error("o5_drawObject: default case");
|
|
}
|
|
}
|
|
|
|
idx = getObjectIndex(obj);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
od = &_objs[idx];
|
|
if (xpos != 0xFF) {
|
|
od->walk_x += (xpos << 3) - od->x_pos;
|
|
od->x_pos = xpos << 3;
|
|
od->walk_y += (ypos << 3) - od->y_pos;
|
|
od->y_pos = ypos << 3;
|
|
}
|
|
addObjectToDrawQue(idx);
|
|
|
|
x = od->x_pos;
|
|
y = od->y_pos;
|
|
w = od->width;
|
|
h = od->height;
|
|
|
|
i = _numLocalObjects - 1;
|
|
do {
|
|
if (_objs[i].obj_nr && _objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
|
putState(_objs[i].obj_nr, 0);
|
|
} while (--i);
|
|
|
|
putState(obj, state);
|
|
}
|
|
|
|
void Scumm_v5::o5_getStringWidth() {
|
|
// TODO - not sure if this is correct... needs testing
|
|
int a = getVarOrDirectByte(0x80);
|
|
byte *ptr = getResourceAddress(rtString, a);
|
|
int width = 0;
|
|
|
|
if (ptr)
|
|
width = _charset->getStringWidth(0, ptr);
|
|
|
|
setResult(width);
|
|
warning("o5_getStringWidth, result %d", width);
|
|
}
|
|
|
|
void Scumm_v5::o5_saveLoadVars() {
|
|
// TODO
|
|
error("o5_saveLoadVars not yet implemented");
|
|
}
|
|
|
|
void Scumm_v5::o5_expression() {
|
|
int dst, i;
|
|
|
|
_scummStackPos = 0;
|
|
getResultPos();
|
|
dst = _resultVarNumber;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* varordirect */
|
|
push(getVarOrDirectWord(0x80));
|
|
break;
|
|
case 2: /* add */
|
|
i = pop();
|
|
push(i + pop());
|
|
break;
|
|
case 3: /* sub */
|
|
i = pop();
|
|
push(pop() - i);
|
|
break;
|
|
case 4: /* mul */
|
|
i = pop();
|
|
push(i * pop());
|
|
break;
|
|
case 5: /* div */
|
|
i = pop();
|
|
if (i == 0)
|
|
error("Divide by zero");
|
|
push(pop() / i);
|
|
break;
|
|
case 6: /* normal opcode */
|
|
_opcode = fetchScriptByte();
|
|
executeOpcode(_opcode);
|
|
push(_scummVars[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_resultVarNumber = dst;
|
|
setResult(pop());
|
|
}
|
|
|
|
void Scumm_v5::o5_faceActor() {
|
|
int act = getVarOrDirectByte(0x80);
|
|
int obj = getVarOrDirectWord(0x40);
|
|
Actor *a = derefActor(act, "o5_faceActor");
|
|
a->faceToObject(obj);
|
|
}
|
|
|
|
void Scumm_v5::o5_findInventory() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(0x80);
|
|
int y = getVarOrDirectByte(0x40);
|
|
setResult(findInventory(x, y));
|
|
}
|
|
|
|
void Scumm_v5::o5_findObject() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(0x80);
|
|
int y = getVarOrDirectByte(0x40);
|
|
setResult(findObject(x, y));
|
|
}
|
|
|
|
void Scumm_v5::o5_freezeScripts() {
|
|
int scr = getVarOrDirectByte(0x80);
|
|
|
|
if (scr != 0)
|
|
freezeScripts(scr);
|
|
else
|
|
unfreezeScripts();
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorCostume() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorCostume");
|
|
setResult(a->costume);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorElevation() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorElevation");
|
|
setResult(a->elevation);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorFacing() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorFacing");
|
|
setResult(newDirToOldDir(a->facing));
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorMoving() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorMoving");
|
|
setResult(a->moving);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorRoom() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
// FIXME: Workaround for bug #746349. This is a really odd bu
|
|
//in either the script or in our script engine. Might be a good
|
|
// idea to investigate this further by e.g. looking at the FOA
|
|
// engine a bit closer.
|
|
if (_gameId == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && act > _numActors) {
|
|
setResult(0);
|
|
return;
|
|
}
|
|
|
|
Actor *a = derefActor(act, "o5_getActorRoom");
|
|
setResult(a->room);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorScale() {
|
|
Actor *a;
|
|
|
|
// dummy opcode in the loom
|
|
if (_gameId == GID_LOOM)
|
|
return;
|
|
|
|
// INDY3 uses this opcode as a wait_for_actor();
|
|
if ((_gameId == GID_INDY3_TOWNS) || (_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
a = derefActor(getVarOrDirectByte(0x80), "o5_getActorScale (wait)");
|
|
if (a->moving) {
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
return;
|
|
}
|
|
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
a = derefActor(act, "o5_getActorScale");
|
|
setResult(a->scalex);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorWalkBox() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorWalkBox");
|
|
setResult(a->walkbox);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorWidth() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getActorWidth");
|
|
setResult(a->width);
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorX() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if (_gameId == GID_INDY3_TOWNS || _gameId == GID_INDY3_256 || _gameId == GID_INDY3)
|
|
a = getVarOrDirectByte(0x80);
|
|
else
|
|
a = getVarOrDirectWord(0x80);
|
|
|
|
setResult(getObjX(a));
|
|
}
|
|
|
|
void Scumm_v5::o5_getActorY() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if (_gameId == GID_INDY3_TOWNS || _gameId == GID_INDY3_256 || _gameId == GID_INDY3) {
|
|
a = getVarOrDirectByte(0x80);
|
|
|
|
// FIXME - bug 636433 workaround (can't get into Zeppelin)
|
|
if (_roomResource == 36) {
|
|
setResult(getObjY(a) - 1);
|
|
return;
|
|
}
|
|
} else
|
|
a = getVarOrDirectWord(0x80);
|
|
|
|
setResult(getObjY(a));
|
|
}
|
|
|
|
void Scumm_v5::o5_getAnimCounter() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a = derefActor(act, "o5_getAnimCounter");
|
|
setResult(a->cost.animCounter);
|
|
}
|
|
|
|
void Scumm_v5::o5_getClosestObjActor() {
|
|
int obj;
|
|
int act;
|
|
int dist;
|
|
|
|
// This is a bit odd: We can't detect any actors farther away than
|
|
// 255 units (pixels in newer games, characters in older ones.) To
|
|
// fix this, we also need to change getObjActToObjActDist(), since
|
|
// it returns 255 to indicate that it can't find the actor, and make
|
|
// sure we don't break o5_getDist() in the process.
|
|
//
|
|
// But we probably won't have to.
|
|
|
|
int closest_obj = 0xFF, closest_dist = 0xFF;
|
|
|
|
getResultPos();
|
|
|
|
act = getVarOrDirectWord(0x80);
|
|
obj = VAR(VAR_ACTOR_RANGE_MAX);
|
|
|
|
do {
|
|
dist = getObjActToObjActDist(act, obj);
|
|
if (dist < closest_dist) {
|
|
closest_dist = dist;
|
|
closest_obj = obj;
|
|
}
|
|
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
|
|
|
|
setResult(closest_obj);
|
|
}
|
|
|
|
void Scumm_v5::o5_getDist() {
|
|
int o1, o2;
|
|
int r;
|
|
getResultPos();
|
|
o1 = getVarOrDirectWord(0x80);
|
|
o2 = getVarOrDirectWord(0x40);
|
|
r = getObjActToObjActDist(o1, o2);
|
|
|
|
// FIXME: MI2 race workaround, see bug #597022
|
|
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
|
|
r = 60;
|
|
|
|
setResult(r);
|
|
}
|
|
|
|
void Scumm_v5::o5_getInventoryCount() {
|
|
getResultPos();
|
|
setResult(getInventoryCount(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm_v5::o5_getObjectOwner() {
|
|
getResultPos();
|
|
setResult(getOwner(getVarOrDirectWord(0x80)));
|
|
}
|
|
|
|
void Scumm_v5::o5_getObjectState() {
|
|
if (_features & GF_SMALL_HEADER) {
|
|
o5_ifState();
|
|
} else {
|
|
getResultPos();
|
|
setResult(getState(getVarOrDirectWord(0x80)));
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_ifState() {
|
|
int a = getVarOrDirectWord(0x80);
|
|
int b = getVarOrDirectByte(0x40);
|
|
|
|
if (getState(a) != b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void Scumm_v5::o5_ifNotState() {
|
|
int a = getVarOrDirectWord(0x80);
|
|
int b = getVarOrDirectByte(0x40);
|
|
|
|
if (getState(a) == b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void Scumm_v5::o5_getRandomNr() {
|
|
getResultPos();
|
|
setResult(_rnd.getRandomNumber(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm_v5::o5_isScriptRunning() {
|
|
getResultPos();
|
|
setResult(isScriptRunning(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm_v5::o5_getVerbEntrypoint() {
|
|
int a, b;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
|
|
setResult(getVerbEntrypoint(a, b));
|
|
}
|
|
|
|
void Scumm_v5::o5_ifClassOfIs() {
|
|
int act, cls, b = 0;
|
|
bool cond = true;
|
|
|
|
act = getVarOrDirectWord(0x80);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
cls = getVarOrDirectWord(0x80);
|
|
|
|
if (!cls) // FIXME: Ender can't remember why this is here,
|
|
b = false; // but it fixes an oddball zak256 crash
|
|
else
|
|
b = getClass(act, cls);
|
|
|
|
if (cls & 0x80 && !b || !(cls & 0x80) && b)
|
|
cond = false;
|
|
}
|
|
if (cond)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_increment() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) + 1);
|
|
}
|
|
|
|
void Scumm_v5::o5_isActorInBox() {
|
|
int act = getVarOrDirectByte(0x80);
|
|
int box = getVarOrDirectByte(0x40);
|
|
Actor *a = derefActor(act, "o5_isActorInBox");
|
|
|
|
if (!checkXYInBoxBounds(box, a->x, a->y))
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void Scumm_v5::o5_isEqual() {
|
|
int16 a, b;
|
|
int var;
|
|
|
|
if (_version <= 2)
|
|
var = fetchScriptByte();
|
|
else
|
|
var = fetchScriptWord();
|
|
a = readVar(var);
|
|
b = getVarOrDirectWord(0x80);
|
|
|
|
// HACK: See bug report #602348. The sound effects for Largo's screams
|
|
// are only played on type 5 soundcards. However, there is at least one
|
|
// other sound effect (the bartender spitting) which is only played on
|
|
// type 3 soundcards.
|
|
|
|
if (_gameId == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5)
|
|
b = a;
|
|
|
|
if (b == a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
|
|
}
|
|
|
|
void Scumm_v5::o5_isGreater() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b > a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_isGreaterEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b >= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_isLess() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
|
|
if (b < a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_lessOrEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b <= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_isNotEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b != a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_notEqualZero() {
|
|
int a = getVar();
|
|
if (a != 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_equalZero() {
|
|
int a = getVar();
|
|
if (a == 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm_v5::o5_jumpRelative() {
|
|
_scriptPointer += (int16)fetchScriptWord();
|
|
}
|
|
|
|
void Scumm_v5::o5_lights() {
|
|
int a, b, c;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
b = fetchScriptByte();
|
|
c = fetchScriptByte();
|
|
|
|
if (c == 0)
|
|
VAR(VAR_CURRENT_LIGHTS) = a;
|
|
else if (c == 1) {
|
|
_flashlight.xStrips = a;
|
|
_flashlight.yStrips = b;
|
|
}
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void Scumm_v5::o5_loadRoom() {
|
|
int room;
|
|
|
|
room = getVarOrDirectByte(0x80);
|
|
|
|
// For small header games, we only call startScene if the room
|
|
// actually changed. This avoid unwanted (wrong) fades in Zak256
|
|
// and others. OTOH, it seems to cause a problem in newer games.
|
|
if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
|
|
startScene(room, 0, 0);
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void Scumm_v5::o5_loadRoomWithEgo() {
|
|
Actor *a;
|
|
int obj, room, x, y;
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
room = getVarOrDirectByte(0x40);
|
|
|
|
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
|
|
|
|
a->putActor(0, 0, room);
|
|
_egoPositioned = false;
|
|
|
|
x = (int16)fetchScriptWord();
|
|
y = (int16)fetchScriptWord();
|
|
|
|
VAR(VAR_WALKTO_OBJ) = obj;
|
|
startScene(a->room, a, obj);
|
|
VAR(VAR_WALKTO_OBJ) = 0;
|
|
|
|
// FIXME: Can this be removed?
|
|
camera._cur.x = a->x;
|
|
|
|
setCameraAt(a->x, a->y);
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = 1;
|
|
|
|
if (x != -1) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_matrixOps() {
|
|
int a, b;
|
|
|
|
if (_version == 3) {
|
|
a = getVarOrDirectByte(0x80);
|
|
b = fetchScriptByte();
|
|
setBoxFlags(a, b);
|
|
return;
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxFlags(a, b);
|
|
break;
|
|
case 2:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxScale(a, b);
|
|
break;
|
|
case 3:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxScale(a, (b - 1) | 0x8000);
|
|
break;
|
|
case 4:
|
|
createBoxMatrix();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_move() {
|
|
getResultPos();
|
|
setResult(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm_v5::o5_multiply() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) * a);
|
|
}
|
|
|
|
void Scumm_v5::o5_or() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) | a);
|
|
}
|
|
|
|
void Scumm_v5::o5_beginOverride() {
|
|
if (fetchScriptByte() != 0)
|
|
beginOverride();
|
|
else
|
|
endOverride();
|
|
}
|
|
|
|
void Scumm_v5::o5_panCameraTo() {
|
|
panCameraTo(getVarOrDirectWord(0x80), 0);
|
|
}
|
|
|
|
void Scumm_v5::o5_pickupObject() {
|
|
int obj, room;
|
|
if (_version == 3) {
|
|
o5_drawObject();
|
|
return;
|
|
}
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
room = getVarOrDirectByte(0x40);
|
|
if (room == 0)
|
|
room = _roomResource;
|
|
addObjectToInventory(obj, room);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
removeObjectFromRoom(obj);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
void Scumm_v5::o5_print() {
|
|
_actorToPrintStrFor = getVarOrDirectByte(0x80);
|
|
decodeParseString();
|
|
}
|
|
|
|
void Scumm_v5::o5_printEgo() {
|
|
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
|
|
decodeParseString();
|
|
}
|
|
|
|
void Scumm_v5::o5_pseudoRoom() {
|
|
int i = fetchScriptByte(), j;
|
|
while ((j = fetchScriptByte()) != 0) {
|
|
if (j >= 0x80) {
|
|
_resourceMapper[j & 0x7F] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_putActor() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(0x80), "o5_putActor");
|
|
x = getVarOrDirectWord(0x40);
|
|
y = getVarOrDirectWord(0x20);
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
void Scumm_v5::o5_putActorAtObject() {
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(0x80), "o5_putActorAtObject");
|
|
obj = getVarOrDirectWord(0x40);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND)
|
|
getObjectXYPos(obj, x, y);
|
|
else {
|
|
x = 240;
|
|
y = 120;
|
|
}
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
void Scumm_v5::o5_putActorInRoom() {
|
|
Actor *a;
|
|
int act = getVarOrDirectByte(0x80);
|
|
int room = getVarOrDirectByte(0x40);
|
|
|
|
a = derefActor(act, "o5_putActorInRoom");
|
|
|
|
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
|
|
clearMsgQueue();
|
|
}
|
|
a->room = room;
|
|
if (!room)
|
|
a->putActor(0, 0, 0);
|
|
}
|
|
|
|
void Scumm_v5::o5_quitPauseRestart() {
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 1: // Restart
|
|
restart();
|
|
break;
|
|
case 2: // Pause
|
|
pauseGame();
|
|
break;
|
|
case 3: // Quit
|
|
shutDown();
|
|
break;
|
|
default:
|
|
error("o5_quitPauseRestart invalid case %d", subOp);
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_resourceRoutines() {
|
|
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
|
|
int resid = 0;
|
|
int foo, bar;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if (_opcode != 17)
|
|
resid = getVarOrDirectByte(0x80);
|
|
if (!(_features & GF_FMTOWNS)) {
|
|
// FIXME - this probably can be removed eventually, I don't think the following
|
|
// check will ever be triggered, but then I could be wrong and it's better
|
|
// to play it safe.
|
|
if ((_opcode & 0x3F) != (_opcode & 0x1F))
|
|
error("Oops, this shouldn't happen: o5_resourceRoutines opcode %d", _opcode);
|
|
}
|
|
|
|
int op = _opcode & 0x3F;
|
|
|
|
switch (_opcode & 0x3F) {
|
|
case 1: // load script
|
|
case 2: // load sound
|
|
case 3: // load costume
|
|
ensureResourceLoaded(resType[op-1], resid);
|
|
break;
|
|
case 4: // load room
|
|
if (_version == 3) {
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
|
|
if (_currentRoom != resid) {
|
|
res.flags[rtRoom][resid] |= 1;
|
|
}
|
|
} else
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
|
|
case 5: // nuke script
|
|
case 6: // nuke sound
|
|
case 7: // nuke costume
|
|
case 8: // nuke room
|
|
if (_gameId == GID_ZAK256)
|
|
warning("o5_resourceRoutines %d should not occur in Zak256", op);
|
|
else
|
|
setResourceCounter(resType[op-5], resid, 0x7F);
|
|
break;
|
|
|
|
case 9: // lock script
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
lock(rtScript, resid);
|
|
break;
|
|
case 10: // lock sound
|
|
lock(rtSound, resid);
|
|
break;
|
|
case 11: // lock costume
|
|
lock(rtCostume, resid);
|
|
break;
|
|
case 12: // lock room
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
lock(rtRoom, resid);
|
|
break;
|
|
|
|
case 13: // unlock script
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
unlock(rtScript, resid);
|
|
break;
|
|
case 14: // unlock sound
|
|
unlock(rtSound, resid);
|
|
break;
|
|
case 15: // unlock costume
|
|
unlock(rtCostume, resid);
|
|
break;
|
|
case 16: // unlock room
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
unlock(rtRoom, resid);
|
|
break;
|
|
|
|
case 17: // clear heap
|
|
//heapClear(0);
|
|
//unkHeapProc2(0, 0);
|
|
break;
|
|
case 18: // load charset
|
|
loadCharset(resid);
|
|
break;
|
|
case 19: // nuke charset
|
|
nukeCharset(resid);
|
|
break;
|
|
case 20: // load fl object
|
|
loadFlObject(getVarOrDirectWord(0x40), resid);
|
|
break;
|
|
|
|
case 32:
|
|
// TODO
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 33:
|
|
// TODO
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 35:
|
|
// TODO
|
|
foo = getVarOrDirectByte(0x40);
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 36:
|
|
// TODO
|
|
foo = getVarOrDirectByte(0x40);
|
|
bar = fetchScriptByte();
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 37:
|
|
// TODO
|
|
foo = getVarOrDirectByte(0x40);
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
|
|
default:
|
|
warning("Unknown o5_resourceRoutines: %d", _opcode & 0x3F);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_roomOps() {
|
|
int a = 0, b = 0, c, d, e;
|
|
|
|
if (_version == 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* room scroll */
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
if (a < (_screenWidth / 2))
|
|
a = (_screenWidth / 2);
|
|
if (b < (_screenWidth / 2))
|
|
b = (_screenWidth / 2);
|
|
if (a > _roomWidth - (_screenWidth / 2))
|
|
a = _roomWidth - (_screenWidth / 2);
|
|
if (b > _roomWidth - (_screenWidth / 2))
|
|
b = _roomWidth - (_screenWidth / 2);
|
|
VAR(VAR_CAMERA_MIN_X) = a;
|
|
VAR(VAR_CAMERA_MAX_X) = b;
|
|
break;
|
|
case 2: /* room color */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
// FIXME - fingolfin thinks our whole _shadowPalette usage is weird.
|
|
// It seems very suspicious that subopcode 2 is identical to subopcode 4
|
|
// for GF_SMALL_HEADER games. Needs investigation.
|
|
// printf("copyPalColor(%d, %d)\n", a, b);
|
|
// copyPalColor(a, b);
|
|
_shadowPalette[b] = a;
|
|
setDirtyColors(b, b);
|
|
} else {
|
|
error("room-color is no longer a valid command");
|
|
}
|
|
break;
|
|
|
|
case 3: /* set screen */
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
initScreens(0, a, _screenWidth, b);
|
|
break;
|
|
case 4: /* set palette color */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
_shadowPalette[b] = a;
|
|
setDirtyColors(b, b);
|
|
} else {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
setPalColor(d, a, b, c); /* index, r, g, b */
|
|
}
|
|
break;
|
|
case 5: /* shake on */
|
|
setShake(1);
|
|
break;
|
|
case 6: /* shake off */
|
|
setShake(0);
|
|
break;
|
|
case 7: /* room scale for old games */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
c = getVarOrDirectByte(0x80);
|
|
d = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
e = getVarOrDirectByte(0x40);
|
|
setScaleItem(e - 1, b, a, d, c);
|
|
break;
|
|
case 8: /* room scale? */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
c = getVarOrDirectWord(0x20);
|
|
} else {
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
c = getVarOrDirectByte(0x20);
|
|
}
|
|
darkenPalette(a, a, a, b, c);
|
|
break;
|
|
case 9: /* ? */
|
|
_saveLoadFlag = getVarOrDirectByte(0x80);
|
|
_saveLoadSlot = getVarOrDirectByte(0x40);
|
|
_saveLoadSlot = 99; /* use this slot */
|
|
_saveLoadCompatible = true;
|
|
break;
|
|
case 10: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
if (a) {
|
|
_switchRoomEffect = (byte)a;
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 11: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
e = getVarOrDirectByte(0x40);
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case 12: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
e = getVarOrDirectByte(0x40);
|
|
setupShadowPalette(a, b, c, d, e);
|
|
break;
|
|
|
|
case 13:{ /* save-string */
|
|
File file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
file.open(filename, getSavePath(), File::kFileWriteMode);
|
|
if (file.isOpen()) {
|
|
byte *ptr;
|
|
ptr = getResourceAddress(rtString, a);
|
|
file.write(ptr, resStrLen(ptr) + 1);
|
|
}
|
|
break;
|
|
}
|
|
case 14:{ /* load-string */
|
|
File file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
file.open(filename, getSavePath(), File::kFileReadMode);
|
|
if (file.isOpen()) {
|
|
byte *ptr;
|
|
int len = file.size();
|
|
ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer
|
|
file.read(ptr, len); // Read in the data
|
|
loadPtrToResource(rtString, a, ptr);
|
|
free(ptr);
|
|
}
|
|
break;
|
|
}
|
|
case 15: /* palmanip */
|
|
a = getVarOrDirectByte(0x80);
|
|
_opcode = fetchScriptByte();
|
|
b = getVarOrDirectByte(0x80);
|
|
c = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
palManipulateInit(b, c, a, d);
|
|
break;
|
|
|
|
case 16:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
if (a < 1)
|
|
a = 1; /* FIXME: ZAK256 */
|
|
checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
|
|
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
|
|
break;
|
|
default:
|
|
error("o5_roomOps: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_saveRestoreVerbs() {
|
|
int a, b, c, slot, slot2;
|
|
|
|
_opcode = fetchScriptByte();
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
c = getVarOrDirectByte(0x20);
|
|
|
|
switch (_opcode) {
|
|
case 1: /* hide verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, 0);
|
|
if (slot && _verbs[slot].saveid == 0) {
|
|
_verbs[slot].saveid = c;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 2: /* show verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot) {
|
|
slot2 = getVerbSlot(a, 0);
|
|
if (slot2)
|
|
killVerb(slot2);
|
|
slot = getVerbSlot(a, c);
|
|
_verbs[slot].saveid = 0;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 3: /* kill verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot)
|
|
killVerb(slot);
|
|
a++;
|
|
}
|
|
break;
|
|
default:
|
|
error("o5_saveRestoreVerbs: invalid opcode");
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_setCameraAt() {
|
|
setCameraAtEx(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm_v5::o5_setObjectName() {
|
|
int obj = getVarOrDirectWord(0x80);
|
|
int size;
|
|
int a;
|
|
int i = 0;
|
|
byte *name = NULL;
|
|
unsigned char work[256];
|
|
|
|
// Read in new name
|
|
while ((a = fetchScriptByte()) != 0) {
|
|
work[i++] = a;
|
|
if (a == 0xFF) {
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
}
|
|
}
|
|
work[i++] = 0;
|
|
|
|
if (obj < _numActors)
|
|
error("Can't set actor %d name with new-name-of", obj);
|
|
|
|
// TODO: Would be nice if we used rtObjectName resource for pre-V6
|
|
// games, too. The only problem with that which I can see is that this
|
|
// would break savegames. I.e. it would require yet another change to
|
|
// the save/load system.
|
|
|
|
byte *objptr;
|
|
objptr = getOBCDFromObject(obj);
|
|
if (objptr == NULL) {
|
|
// FIXME: Bug 587553. This is an odd one and looks more like
|
|
// an actual bug in the original script. Usually we would error
|
|
warning("Can't find OBCD to rename object %d to %s", obj, work);
|
|
return;
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
byte offset = 0;
|
|
|
|
if (_features & GF_OLD_BUNDLE)
|
|
offset = *(objptr + 16);
|
|
else
|
|
offset = *(objptr + 18);
|
|
|
|
size = READ_LE_UINT16(objptr) - offset;
|
|
name = objptr + offset;
|
|
} else {
|
|
name = 0;
|
|
#if 0
|
|
name = findResourceData(MKID('OBNA'), objptr);
|
|
#else
|
|
// FIXME: we can't use findResourceData anymore, because it returns const
|
|
// data, while this function *must* return a non-const pointer. That is so
|
|
// because in o2_setObjectName / o5_setObjectName we directly modify this
|
|
// data. Now, we could add a non-const version of findResourceData, too
|
|
// (C++ makes that easy); but this here is really the *only* place in all
|
|
// of ScummVM where it wold be needed! That seems kind of a waste...
|
|
//
|
|
// So for now, I duplicate some code from findResourceData / findResource
|
|
// here. However, a much nicer solution might be (with stress on "might")
|
|
// to use the same technique as in V6 games: that is, use a seperate
|
|
// resource for changed names. That would be the cleanest solution, but
|
|
// might proof to be infeasible, as it might lead to unforseen regressions.
|
|
|
|
uint32 tag = MKID('OBNA');
|
|
byte *searchin = objptr;
|
|
uint32 curpos, totalsize;
|
|
|
|
assert(searchin);
|
|
|
|
searchin += 4;
|
|
totalsize = READ_BE_UINT32(searchin);
|
|
curpos = 8;
|
|
searchin += 4;
|
|
|
|
while (curpos < totalsize) {
|
|
if (READ_UINT32(searchin) == tag) {
|
|
name = searchin + _resourceHeaderSize;
|
|
break;
|
|
}
|
|
|
|
size = READ_BE_UINT32(searchin + 4);
|
|
if ((int32)size <= 0) {
|
|
error("(%c%c%c%c) Not found in %d... illegal block len %d",
|
|
tag & 0xFF, (tag >> 8) & 0xFF, (tag >> 16) & 0xFF, (tag >> 24) & 0xFF, 0, size);
|
|
}
|
|
|
|
curpos += size;
|
|
searchin += size;
|
|
}
|
|
#endif
|
|
size = getResourceDataSize(name);
|
|
}
|
|
|
|
if (name == 0)
|
|
return; // Silently bail out
|
|
|
|
|
|
if (i > size) {
|
|
warning("New name of object %d too long: old 's' (%d), new '%s' (%d))",
|
|
obj, name, i, work, size);
|
|
i = size;
|
|
}
|
|
|
|
memcpy(name, work, i);
|
|
runInventoryScript(0);
|
|
}
|
|
|
|
void Scumm_v5::o5_setOwnerOf() {
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
owner = getVarOrDirectByte(0x40);
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void Scumm_v5::o5_setState() {
|
|
int obj, state;
|
|
obj = getVarOrDirectWord(0x80);
|
|
state = getVarOrDirectByte(0x40);
|
|
putState(obj, state);
|
|
removeObjectFromRoom(obj);
|
|
if (_BgNeedsRedraw)
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void Scumm_v5::o5_setVarRange() {
|
|
int a, b;
|
|
|
|
getResultPos();
|
|
a = fetchScriptByte();
|
|
do {
|
|
if (_opcode & 0x80)
|
|
b = fetchScriptWordSigned();
|
|
else
|
|
b = fetchScriptByte();
|
|
|
|
setResult(b);
|
|
_resultVarNumber++;
|
|
} while (--a);
|
|
}
|
|
|
|
void Scumm_v5::o5_startMusic() {
|
|
if (_features & GF_FMTOWNS) {
|
|
// In Zak256, this seems to be some kind of Audio CD status query function.
|
|
// See also bug #762589 (thanks to Hibernatus for providing the information).
|
|
getResultPos();
|
|
int b = getVarOrDirectByte(0x80);
|
|
int result = 0;
|
|
switch (b) {
|
|
case 0:
|
|
result = _sound->pollCD() == 0;
|
|
break;
|
|
case 0xFC:
|
|
// TODO: Unpause (resume) audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFD:
|
|
// TODO: Pause audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFE:
|
|
result = _sound->getCurrentCDSound();
|
|
break;
|
|
case 0xFF:
|
|
// Unknown, but apparently never used.
|
|
break;
|
|
default:
|
|
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
|
|
// To check scummvm returns the right track length you
|
|
// can look at the global script #9 (0x888A in 49.LFL).
|
|
break;
|
|
}
|
|
warning("unknown: o5_startMusic(%d)", b);
|
|
setResult(0);
|
|
} else {
|
|
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_startSound() {
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm_v5::o5_stopMusic() {
|
|
_sound->stopAllSounds();
|
|
}
|
|
|
|
void Scumm_v5::o5_stopSound() {
|
|
_sound->stopSound(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm_v5::o5_isSoundRunning() {
|
|
int snd;
|
|
getResultPos();
|
|
snd = getVarOrDirectByte(0x80);
|
|
if (snd)
|
|
snd = _sound->isSoundRunning(snd);
|
|
setResult(snd);
|
|
}
|
|
|
|
void Scumm_v5::o5_soundKludge() {
|
|
int items[16];
|
|
int i;
|
|
|
|
if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
|
|
_scriptPointer--;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 16; i++)
|
|
items[i] = 0;
|
|
|
|
int num = getWordVararg(items);
|
|
|
|
_sound->soundKludge(items, num);
|
|
}
|
|
|
|
void Scumm_v5::o5_startObject() {
|
|
int obj, script;
|
|
int data[16];
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
script = getVarOrDirectByte(0x40);
|
|
|
|
getWordVararg(data);
|
|
runObjectScript(obj, script, 0, 0, data);
|
|
}
|
|
|
|
void Scumm_v5::o5_startScript() {
|
|
int op, script;
|
|
int data[16];
|
|
|
|
op = _opcode;
|
|
script = getVarOrDirectByte(0x80);
|
|
|
|
getWordVararg(data);
|
|
|
|
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
|
|
}
|
|
|
|
void Scumm_v5::o5_stopObjectCode() {
|
|
stopObjectCode();
|
|
}
|
|
|
|
void Scumm_v5::o5_stopObjectScript() {
|
|
stopObjectScript(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm_v5::o5_stopScript() {
|
|
int script;
|
|
|
|
script = getVarOrDirectByte(0x80);
|
|
if (!script)
|
|
stopObjectCode();
|
|
else
|
|
stopScript(script);
|
|
}
|
|
|
|
void Scumm_v5::o5_stringOps() {
|
|
int a, b, c, i;
|
|
byte *ptr;
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* loadstring */
|
|
loadPtrToResource(rtString, getVarOrDirectByte(0x80), NULL);
|
|
break;
|
|
case 2: /* copystring */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
nukeResource(rtString, a);
|
|
ptr = getResourceAddress(rtString, b);
|
|
if (ptr)
|
|
loadPtrToResource(rtString, a, ptr);
|
|
break;
|
|
case 3: /* set string char */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
c = getVarOrDirectByte(0x20);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
ptr[b] = c;
|
|
}
|
|
|
|
break;
|
|
|
|
case 4: /* get string char */
|
|
getResultPos();
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
setResult(ptr[b]);
|
|
break;
|
|
|
|
case 5: /* create empty string */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
nukeResource(rtString, a);
|
|
if (b) {
|
|
ptr = createResource(rtString, a, b);
|
|
if (ptr) {
|
|
for (i = 0; i < b; i++)
|
|
ptr[i] = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_subtract() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) - a);
|
|
}
|
|
|
|
void Scumm_v5::o5_verbOps() {
|
|
int verb, slot;
|
|
VerbSlot *vs;
|
|
int a, b;
|
|
byte *ptr;
|
|
|
|
verb = getVarOrDirectByte(0x80);
|
|
|
|
slot = getVerbSlot(verb, 0);
|
|
checkRange(_maxVerbs - 1, 0, slot, "Illegal new verb slot %d");
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* load image */
|
|
a = getVarOrDirectWord(0x80);
|
|
if (slot) {
|
|
setVerbObject(_roomResource, a, slot);
|
|
vs->type = kImageVerbType;
|
|
}
|
|
break;
|
|
case 2: /* load from code */
|
|
loadPtrToResource(rtVerb, slot, NULL);
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 3: /* color */
|
|
vs->color = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 4: /* set hi color */
|
|
vs->hicolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 5: /* set xy */
|
|
vs->x = getVarOrDirectWord(0x80);
|
|
vs->y = getVarOrDirectWord(0x40);
|
|
// FIXME: hack loom notes into right spot
|
|
if (_gameId == GID_LOOM256) {
|
|
if ((verb >= 90) && (verb <= 97)) { // Notes
|
|
switch (verb) {
|
|
case 90:
|
|
case 91:
|
|
vs->y -= 7;
|
|
break;
|
|
case 92:
|
|
vs->y -= 6;
|
|
break;
|
|
case 93:
|
|
vs->y -= 4;
|
|
break;
|
|
case 94:
|
|
vs->y -= 3;
|
|
break;
|
|
case 95:
|
|
vs->y -= 1;
|
|
break;
|
|
case 97:
|
|
vs->y -= 5;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6: /* set on */
|
|
vs->curmode = 1;
|
|
break;
|
|
case 7: /* set off */
|
|
vs->curmode = 0;
|
|
break;
|
|
case 8: /* delete */
|
|
killVerb(slot);
|
|
break;
|
|
case 9: /* new */
|
|
slot = getVerbSlot(verb, 0);
|
|
if (slot == 0) {
|
|
for (slot = 1; slot < _maxVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot == _maxVerbs)
|
|
error("Too many verbs");
|
|
}
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
vs->color = 2;
|
|
vs->hicolor = 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0].t_charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
|
|
case 16: /* set dim color */
|
|
vs->dimcolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 17: /* dim */
|
|
vs->curmode = 2;
|
|
break;
|
|
case 18: /* set key */
|
|
vs->key = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 19: /* set center */
|
|
vs->center = 1;
|
|
break;
|
|
case 20: /* set to string */
|
|
ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80));
|
|
if (!ptr)
|
|
nukeResource(rtVerb, slot);
|
|
else {
|
|
loadPtrToResource(rtVerb, slot, ptr);
|
|
}
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 22: /* assign object */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
if (slot && vs->imgindex != a) {
|
|
setVerbObject(b, a, slot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 23: /* set back color */
|
|
vs->bkcolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
}
|
|
}
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
|
|
void Scumm_v5::o5_wait() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
|
|
if ((_gameId == GID_INDY3_TOWNS) || (_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) {
|
|
_opcode = 2;
|
|
} else
|
|
_opcode = fetchScriptByte();
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 1: { /* wait for actor */
|
|
Actor *a = derefActorSafe(getVarOrDirectByte(0x80), "o5_wait");
|
|
if (a && a->isInCurrentRoom() && a->moving)
|
|
break;
|
|
return;
|
|
}
|
|
case 2: /* wait for message */
|
|
if (VAR(VAR_HAVE_MSG))
|
|
break;
|
|
return;
|
|
case 3: /* wait for camera */
|
|
if (camera._cur.x >> 3 != camera._dest.x >> 3)
|
|
break;
|
|
return;
|
|
case 4: /* wait for sentence */
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
}
|
|
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
default:
|
|
error("o5_wait: default case");
|
|
return;
|
|
}
|
|
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm_v5::o5_walkActorTo() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(0x80), "o5_walkActorTo");
|
|
x = getVarOrDirectWord(0x40);
|
|
y = getVarOrDirectWord(0x20);
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void Scumm_v5::o5_walkActorToActor() {
|
|
int x, y;
|
|
Actor *a, *a2;
|
|
int nr = getVarOrDirectByte(0x80);
|
|
int nr2 = getVarOrDirectByte(0x40);
|
|
int dist = fetchScriptByte();
|
|
|
|
if (nr == 106 && _gameId == GID_INDY4) {
|
|
warning("Bypassing Indy4 bug");
|
|
return;
|
|
}
|
|
|
|
if (_gameId == GID_LOOM256 && nr == 1 && nr2 == 0 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 98) {
|
|
// FIXME: Work around bug #743615. LoomCD script 98
|
|
// contains this: walkActorToActor(1,0,255)
|
|
// Once more this is either a script bug, or there is
|
|
// some hidden meaning in this odd walk request?
|
|
return;
|
|
}
|
|
|
|
if (_gameId == GID_INDY4 && nr == 1 && nr2 == 106 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 210) {
|
|
// FIXME: Work around an invalid actor bug when using the
|
|
// camel in Fate of Atlantis, the "wits" path. The room-65-210
|
|
// script contains this: walkActorToActor(1,106,255)
|
|
// Once more this is either a script bug, or there is
|
|
// some hidden meaning in this odd walk request?
|
|
return;
|
|
}
|
|
|
|
a = derefActor(nr, "o5_walkActorToActor");
|
|
if (!a->isInCurrentRoom())
|
|
return;
|
|
|
|
a2 = derefActor(nr2, "o5_walkActorToActor(2)");
|
|
if (!a2->isInCurrentRoom())
|
|
return;
|
|
|
|
if (_version <= 2)
|
|
dist *= 8;
|
|
else if (dist == 0xFF) {
|
|
dist = a->scalex * a->width / 0xFF;
|
|
dist += (a2->scalex * a2->width / 0xFF) / 2;
|
|
}
|
|
x = a2->x;
|
|
y = a2->y;
|
|
if (x < a->x)
|
|
x += dist;
|
|
else
|
|
x -= dist;
|
|
|
|
if (_version <= 3) {
|
|
AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
|
|
x = abr.x;
|
|
y = abr.y;
|
|
}
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void Scumm_v5::o5_walkActorToObject() {
|
|
int obj;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(0x80), "o5_walkActorToObject");
|
|
obj = getVarOrDirectWord(0x40);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
a->startWalkActor(x, y, dir);
|
|
}
|
|
}
|
|
|
|
int Scumm_v5::getWordVararg(int *ptr) {
|
|
int i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
ptr[i] = 0;
|
|
|
|
i = 0;
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
ptr[i++] = getVarOrDirectWord(0x80);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void Scumm_v5::decodeParseString() {
|
|
int textSlot;
|
|
|
|
switch (_actorToPrintStrFor) {
|
|
case 252:
|
|
textSlot = 3;
|
|
break;
|
|
case 253:
|
|
textSlot = 2;
|
|
break;
|
|
case 254:
|
|
textSlot = 1;
|
|
break;
|
|
default:
|
|
textSlot = 0;
|
|
}
|
|
|
|
setStringVars(textSlot);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0xF) {
|
|
case 0: /* set string xy */
|
|
_string[textSlot].xpos = getVarOrDirectWord(0x80);
|
|
_string[textSlot].ypos = getVarOrDirectWord(0x40);
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 1: /* color */
|
|
_string[textSlot].color = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 2: /* clipping */
|
|
_string[textSlot].right = getVarOrDirectWord(0x80);
|
|
break;
|
|
case 3: /* erase */
|
|
{
|
|
int a = getVarOrDirectWord(0x80);
|
|
int b = getVarOrDirectWord(0x40);
|
|
warning("Scumm_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
|
|
}
|
|
break;
|
|
case 4: /* center */
|
|
_string[textSlot].center = true;
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 6: /* left */
|
|
// FIXME: not sure if GF_OLD_BUNDLE is the right thing to check...
|
|
// but Loom needs this, for sure.
|
|
if (_features & GF_OLD_BUNDLE) {
|
|
// FIXME: this value seems to be some kind of override
|
|
// for text spacing?!?
|
|
/* int a = */ getVarOrDirectWord(0x80);
|
|
|
|
} else {
|
|
_string[textSlot].center = false;
|
|
_string[textSlot].overhead = false;
|
|
}
|
|
break;
|
|
case 7: /* overhead */
|
|
_string[textSlot].overhead = true;
|
|
break;
|
|
case 8:{ /* play loom talkie sound - used in other games ? */
|
|
int offset = (uint16)getVarOrDirectWord(0x80);
|
|
int delay = (uint16)getVarOrDirectWord(0x40);
|
|
|
|
if (_gameId == GID_LOOM256) {
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
if (offset == 0 && delay == 0) {
|
|
_sound->stopCD();
|
|
} else {
|
|
// Loom specified the offset from the start of the CD;
|
|
// thus we have to subtract the length of the first track
|
|
// (22500 frames) plus the 2 second = 150 frame leadin.
|
|
// I.e. in total 22650 frames.
|
|
offset = (int)(offset * 7.5 - 22650);
|
|
|
|
// Slightly increase the delay (5 frames = 1/25 of a second).
|
|
// This noticably improves the experience in Loom CD.
|
|
delay = (int)(delay * 7.5 + 5);
|
|
|
|
_sound->playCDTrack(1, 0, offset, delay);
|
|
}
|
|
} else {
|
|
warning("parseString: 8");
|
|
}
|
|
}
|
|
break;
|
|
case 15:
|
|
_messagePtr = _scriptPointer;
|
|
switch (textSlot) {
|
|
case 0:
|
|
actorTalk();
|
|
break;
|
|
case 1:
|
|
drawString(1);
|
|
break;
|
|
case 2:
|
|
unkMessage1();
|
|
break;
|
|
case 3:
|
|
unkMessage2();
|
|
break;
|
|
}
|
|
|
|
// FIXME: Store positions, this is needed for Indy3 (Grail Diary)..
|
|
// I don't believe this is the correct fix, may cause other problems
|
|
// later in the game.
|
|
//
|
|
// It's also needed for Loom, or the lines Bobbin
|
|
// speaks during the intro are put at position 0,0.
|
|
// In addition, Loom needs to remember the text colour.
|
|
if (_gameId == GID_INDY3_TOWNS || _gameId == GID_INDY3_256 || _gameId == GID_INDY3 || _gameId == GID_LOOM) {
|
|
_string[textSlot].t_xpos = _string[textSlot].xpos;
|
|
_string[textSlot].t_ypos = _string[textSlot].ypos;
|
|
_string[textSlot].t_color = _string[textSlot].color;
|
|
}
|
|
|
|
_scriptPointer = _messagePtr;
|
|
return;
|
|
default:
|
|
warning("Scumm_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_string[textSlot].t_xpos = _string[textSlot].xpos;
|
|
_string[textSlot].t_ypos = _string[textSlot].ypos;
|
|
_string[textSlot].t_center = _string[textSlot].center;
|
|
_string[textSlot].t_overhead = _string[textSlot].overhead;
|
|
_string[textSlot].t_right = _string[textSlot].right;
|
|
_string[textSlot].t_color = _string[textSlot].color;
|
|
_string[textSlot].t_charset = _string[textSlot].charset;
|
|
}
|
|
|
|
void Scumm_v5::o5_oldRoomEffect() {
|
|
int a;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if ((_opcode & 0x1F) == 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
|
|
#if 1
|
|
if (_features & GF_FMTOWNS) {
|
|
// FIXME / TODO: OK the first thing to note is: at least in Zak256,
|
|
// maybe also in other games, this opcode does a bit more. I added
|
|
// some stubs here, but somebody with a full IDA or more knowledge
|
|
// about this will have to fill in the gaps. At least now we know
|
|
// that something is missing here :-)
|
|
|
|
if (a == 4) {
|
|
printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
|
|
// No idea what byte_2FCCF is, but it's a globale boolean flag.
|
|
// I only add it here as a temporary hack to make the pseudo code compile.
|
|
// Maybe it is just there as a reentry protection guard, given
|
|
// how it is used? It might also correspond to _screenEffectFlag.
|
|
int byte_2FCCF = 0;
|
|
|
|
// For now, we force a redraw of the screen background. This
|
|
// Makes the Zak end credits work more or less correctly.
|
|
VirtScreen *vs = &virtscr[0];
|
|
restoreBG(ScummVM::Rect(0,vs->topline, vs->width, vs->topline + vs->height));
|
|
virtscr[0].setDirtyRange(0, virtscr[0].height);
|
|
updateDirtyScreen(0);
|
|
|
|
if (byte_2FCCF) {
|
|
// Here now "sub_1C44" is called, which sets byte_2FCCF to 0 then
|
|
// calls yet another sub (which also reads byte_2FCCF):
|
|
|
|
byte_2FCCF = 0;
|
|
//call sub_0BB3
|
|
|
|
|
|
// Now sub_085C is called. This is quite simply: it sets
|
|
// 0xF000 bytes. starting at 0x40000 to 0. No idea what that
|
|
// buffer is, maybe a screen buffer, though. Note that
|
|
// 0xF000 = 320*192.
|
|
// Maybe this is also the charset mask being cleaned?
|
|
|
|
// call sub_085C
|
|
|
|
|
|
// And then sub_1C54 is called, which is almost identical to
|
|
// the above sub_1C44, only it sets byte_2FCCF to 1:
|
|
|
|
byte_2FCCF = 1;
|
|
// call sub_0BB3
|
|
|
|
} else {
|
|
// Here only sub_085C is called (see comment above)
|
|
|
|
// call sub_085C
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
if (a) {
|
|
_switchRoomEffect = (byte)a;
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm_v5::o5_pickupObjectOld() {
|
|
int obj = getVarOrDirectWord(0x80);
|
|
|
|
if (obj < 1) {
|
|
error("pickupObjectOld received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
|
|
addObjectToInventory(obj, _roomResource);
|
|
removeObjectFromRoom(obj);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|