scummvm/engines
Torbjörn Andersson d7b6f0ecc8 Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where
the screen would go blank after closing the notebook.

svn-id: r28567
2007-08-12 18:15:54 +00:00
..
agi Fix warning() format string 2007-08-11 08:16:18 +00:00
agos Added detection for Elvira 2 - German Amiga Floppy. Thanks to cartman on #scummvm for submitting the info. 2007-08-08 18:53:58 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fix compiler warning 2007-08-11 14:22:39 +00:00
gob Clear _curFile in closeVideo(). This fixes a regression in Lost in Time, where 2007-08-12 18:15:54 +00:00
kyra Fixes compilation error C2677: binary '&&' : no global operator found which takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). 2007-08-04 12:23:28 +00:00
lure Remove left over debug ocde. 2007-08-12 12:26:46 +00:00
parallaction Changed signature of disk routines for backgrounds to something resembling revisions prior to 28524, yet keeping the new useful BackgroundInfo struct. Those routines can now be used to fill specific fields of the struct, instead of having them create a new one at each call. 2007-08-12 17:13:21 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Undefined character 9 is no longer printed in the IHNM demo help screen 2007-08-02 15:29:50 +00:00
scumm Add missing files. Oooops 2007-08-09 07:40:16 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00