scummvm/engines/parallaction/callables_ns.cpp

679 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/file.h"
#include "graphics/primitives.h" // for Graphics::drawLine
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
/*
game callables data members
*/
static Zone *_moveSarcZone0 = NULL;
static int16 _introSarcData1 = 0;
static Zone *_moveSarcZone1 = NULL;
// part completion messages
static const char *endMsg0[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
static const char *endMsg1[] = {"HAI FINITO QUESTA PARTE", "TU AS COMPLETE' CETTE AVENTURE", "YOU HAVE COMPLETED THIS PART", "DU HAST EIN ABENTEUER ERFOLGREICH"};
static const char *endMsg2[] = {"ORA COMPLETA IL RESTO ", "AVEC SUCCES.", "NOW GO ON WITH THE REST OF", "ZU ENDE GEFUHRT"};
static const char *endMsg3[] = {"DELL' AVVENTURA", "CONTINUE AVEC LES AUTRES", "THIS ADVENTURE", "MACH' MIT DEN ANDEREN WEITER"};
// game completion messages
static const char *endMsg4[] = {"COMPLIMENTI!", "BRAVO!", "CONGRATULATIONS!", "PRIMA!"};
static const char *endMsg5[] = {"HAI FINITO LE TRE PARTI", "TU AS COMPLETE' LES TROIS PARTIES", "YOU HAVE COMPLETED THE THREE PARTS", "DU HAST DREI ABENTEURE ERFOLGREICH"};
static const char *endMsg6[] = {"DELL' AVVENTURA", "DE L'AVENTURE", "OF THIS ADVENTURE", "ZU ENDE GEFUHRT"};
static const char *endMsg7[] = {"ED ORA IL GRAN FINALE ", "ET MAINTENANT LE GRAND FINAL", "NOW THE GREAT FINAL", "UND YETZT DER GROSSE SCHLUSS!"};
static uint16 num_foglie = 0;
static Zone *_moveSarcZones[5];
static Zone *_moveSarcExaZones[5];
/*
intro callables data members
*/
static Animation *_rightHandAnim;
static uint16 _rightHandPositions[684] = {
0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
0x00e0, 0x007b, 0x00e0, 0x0077
};
struct Credit {
const char *_role;
const char *_name;
} _credits[] = {
{"Music and Sound Effects", "MARCO CAPRELLI"},
{"PC Version", "RICCARDO BALLARINO"},
{"Project Manager", "LOVRANO CANEPA"},
{"Production", "BRUNO BOZ"},
{"Special Thanks to", "LUIGI BENEDICENTI - GILDA and DANILO"},
{"Copyright 1992 Euclidea s.r.l ITALY", "All rights reserved"}
};
/*
game callables
*/
void Parallaction_ns::_c_null(void *parm) {
return;
}
void Parallaction_ns::_c_play_boogie(void *parm) {
static uint16 flag = 1;
if (flag == 0)
return;
flag = 0;
_soundMan->setMusicFile("boogie2");
_soundMan->playMusic();
return;
}
void Parallaction_ns::_c_score(void *parm) {
_score += 5;
return;
}
void Parallaction_ns::_c_fade(void *parm) {
Palette pal;
_gfx->setPalette(pal);
for (uint16 _di = 0; _di < 64; _di++) {
pal.fadeTo(_gfx->_palette, 1);
_gfx->setPalette(pal);
_gfx->updateScreen();
g_system->delayMillis(20);
}
return;
}
void Parallaction_ns::_c_moveSarc(void *parm) {
Animation *a;
if (_introSarcData2 != 0) {
_introSarcData2 = 0;
if (_moveSarcZones[0] == NULL) {
_moveSarcZones[0] = findZone("sarc1");
_moveSarcZones[1] = findZone("sarc2");
_moveSarcZones[2] = findZone("sarc3");
_moveSarcZones[3] = findZone("sarc4");
_moveSarcZones[4] = findZone("sarc5");
_moveSarcExaZones[0] = findZone("sarc1exa");
_moveSarcExaZones[1] = findZone("sarc2exa");
_moveSarcExaZones[2] = findZone("sarc3exa");
_moveSarcExaZones[3] = findZone("sarc4exa");
_moveSarcExaZones[4] = findZone("sarc5exa");
}
a = findAnimation("sposta");
_moveSarcZone1 = (Zone*)parm;
for (uint16 _si = 0; _si < 5; _si++) {
if (_moveSarcZones[_si] == _moveSarcZone1) {
_moveSarcZone0 = _moveSarcExaZones[_si];
}
}
_introSarcData1 = _introSarcData3 - _moveSarcZone1->_left;
a->_z = _introSarcData3;
a->_frame = _moveSarcZone1->_top - (_introSarcData1 / 20);
_introSarcData3 = _moveSarcZone1->_left;
if (_introSarcData1 > 0) {
a->_left = _introSarcData1 / 2;
} else {
a->_left = -_introSarcData1 / 2;
}
if (_introSarcData1 > 0) {
a->_top = 2;
} else {
a->_top = -2;
}
return;
}
_introSarcData2 = 1;
_moveSarcZone1->translate(_introSarcData1, -_introSarcData1 / 20);
_moveSarcZone0->translate(_introSarcData1, -_introSarcData1 / 20);
if (_moveSarcZones[0]->_left == 35 &&
_moveSarcZones[1]->_left == 68 &&
_moveSarcZones[2]->_left == 101 &&
_moveSarcZones[3]->_left == 134 &&
_moveSarcZones[4]->_left == 167) {
a = findAnimation("finito");
a->_flags |= (kFlagsActive | kFlagsActing);
_localFlags[_currentLocationIndex] |= 0x20; // GROSS HACK: activates 'finito' flag in dinoit_museo.loc
}
return;
}
void Parallaction_ns::_c_contaFoglie(void *parm) {
num_foglie++;
if (num_foglie != 6)
return;
_commandFlags |= 0x1000;
return;
}
void Parallaction_ns::_c_zeroFoglie(void *parm) {
num_foglie = 0;
return;
}
void Parallaction_ns::_c_trasformata(void *parm) {
_engineFlags ^= kEngineTransformedDonna;
// No need to invoke changeCharacter here, as
// transformation happens on a location switch
// and character change is automatically triggered.
return;
}
void Parallaction_ns::_c_offMouse(void *parm) {
showCursor(false);
_engineFlags |= kEngineBlockInput;
return;
}
void Parallaction_ns::_c_onMouse(void *parm) {
_engineFlags &= ~kEngineBlockInput;
showCursor(true);
return;
}
void Parallaction_ns::_c_setMask(void *parm) {
memset(_backgroundInfo->mask.data + 3600, 0, 3600);
_gfx->_bgLayers[1] = 500;
return;
}
void Parallaction_ns::_c_endComment(void *param) {
showLocationComment(_location._endComment, true);
Palette pal(_gfx->_palette);
pal.makeGrayscale();
for (uint di = 0; di < 64; di++) {
_gfx->_palette.fadeTo(pal, 1);
_gfx->setPalette(_gfx->_palette);
_gfx->updateScreen();
g_system->delayMillis(20);
}
waitUntilLeftClick();
_gfx->freeBalloons();
return;
}
void Parallaction_ns::_c_frankenstein(void *parm) {
Palette pal0(_gfx->_palette);
Palette pal1;
for (uint16 i = 0; i < 32; i++) {
pal0.setEntry(i, -1, 0, 0); // leaves reds unchanged while zeroing other components
}
for (uint16 _di = 0; _di < 30; _di++) {
g_system->delayMillis(20);
_gfx->setPalette(pal0);
_gfx->updateScreen();
g_system->delayMillis(20);
_gfx->setPalette(pal1);
_gfx->updateScreen();
}
_gfx->setPalette(_gfx->_palette);
_gfx->updateScreen();
return;
}
void Parallaction_ns::_c_finito(void *parm) {
setPartComplete(_char);
cleanInventory();
_gfx->setPalette(_gfx->_palette);
uint id[4];
if (allPartsComplete()) {
id[0] = _gfx->createLabel(_menuFont, endMsg4[_language], 1);
id[1] = _gfx->createLabel(_menuFont, endMsg5[_language], 1);
id[2] = _gfx->createLabel(_menuFont, endMsg6[_language], 1);
id[3] = _gfx->createLabel(_menuFont, endMsg7[_language], 1);
} else {
id[0] = _gfx->createLabel(_menuFont, endMsg0[_language], 1);
id[1] = _gfx->createLabel(_menuFont, endMsg1[_language], 1);
id[2] = _gfx->createLabel(_menuFont, endMsg2[_language], 1);
id[3] = _gfx->createLabel(_menuFont, endMsg3[_language], 1);
}
_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 70);
_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 100);
_gfx->showLabel(id[2], CENTER_LABEL_HORIZONTAL, 130);
_gfx->showLabel(id[3], CENTER_LABEL_HORIZONTAL, 160);
waitUntilLeftClick();
_gfx->freeLabels();
if (allPartsComplete()) {
scheduleLocationSwitch("estgrotta.drki");
} else {
selectStartLocation();
}
cleanupGame();
return;
}
void Parallaction_ns::_c_ridux(void *parm) {
changeCharacter(_minidinoName);
return;
}
void Parallaction_ns::_c_testResult(void *parm) {
_gfx->swapBuffers();
_disk->selectArchive("disk1");
parseLocation("common");
uint id[2];
id[0] = _gfx->createLabel(_menuFont, _slideText[0], 1);
id[1] = _gfx->createLabel(_menuFont, _slideText[1], 1);
_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 38);
_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 58);
return;
}
void Parallaction_ns::_c_offSound(void*) {
_soundMan->stopSfx(0);
_soundMan->stopSfx(1);
_soundMan->stopSfx(2);
_soundMan->stopSfx(3);
}
void Parallaction_ns::_c_startMusic(void*) {
_soundMan->playMusic();
}
void Parallaction_ns::_c_closeMusic(void*) {
_soundMan->stopMusic();
}
/*
intro callables
*/
void Parallaction_ns::_c_startIntro(void *parm) {
_rightHandAnim = findAnimation("righthand");
if (getPlatform() == Common::kPlatformPC) {
_soundMan->setMusicFile("intro");
_soundMan->playMusic();
}
_engineFlags |= kEngineBlockInput;
return;
}
void Parallaction_ns::_c_endIntro(void *parm) {
debugC(1, kDebugExec, "endIntro()");
uint id[2];
for (uint16 _si = 0; _si < 6; _si++) {
id[0] = _gfx->createLabel(_menuFont, _credits[_si]._role, 1);
id[1] = _gfx->createLabel(_menuFont, _credits[_si]._name, 1);
_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 80);
_gfx->showLabel(id[1], CENTER_LABEL_HORIZONTAL, 100);
_gfx->updateScreen();
for (uint16 v2 = 0; v2 < 100; v2++) {
_mouseButtons = kMouseNone;
readInput();
if (_mouseButtons == kMouseLeftUp)
break;
waitTime( 1 );
}
_gfx->freeLabels();
}
debugC(1, kDebugExec, "endIntro(): done showing credits");
_soundMan->stopMusic();
if ((getFeatures() & GF_DEMO) == 0) {
id[0] = _gfx->createLabel(_menuFont, "CLICK MOUSE BUTTON TO START", 1);
_gfx->showLabel(id[0], CENTER_LABEL_HORIZONTAL, 80);
waitUntilLeftClick();
_gfx->freeLabels();
_engineFlags &= ~kEngineBlockInput;
selectStartLocation();
cleanupGame();
} else {
waitUntilLeftClick();
}
return;
}
void Parallaction_ns::_c_moveSheet(void *parm) {
static uint16 x = 319;
if (x > 66)
x -= 16;
Common::Rect r;
r.left = x;
r.top = 47;
r.right = (x + 32 > 319) ? 319 : (x + 32);
r.bottom = 199;
_gfx->floodFill(Gfx::kBitBack, r, 1);
_gfx->floodFill(Gfx::kBit2, r, 1);
if (x >= 104) return;
r.left = x+215;
r.top = 47;
r.right = (x + 247 > 319) ? 319 : (x + 247);
r.bottom = 199;
_gfx->floodFill(Gfx::kBitBack, r, 12);
_gfx->floodFill(Gfx::kBit2, r, 12);
return;
}
void zeroMask(int x, int y, int color, void *data) {
//_vm->_gfx->zeroMaskValue(x, y, color);
BackgroundInfo* info = (BackgroundInfo*)data;
uint16 _ax = x + y * info->width;
info->mask.data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1));
}
void Parallaction_ns::_c_sketch(void *parm) {
static uint16 index = 1;
uint16 newx;
uint16 newy;
uint16 oldy = _rightHandPositions[2*(index-1)+1];
uint16 oldx = _rightHandPositions[2*(index-1)];
// WORKAROUND: original code overflowed _rightHandPositions by trying
// to access elements at positions 684 and 685. That used to happen
// when index == 342. Code now checks for this possibility and assigns
// the last valid value to the new coordinates for drawing without
// accessing the array.
if (index == 342) {
newy = oldy;
newx = oldx;
} else {
newy = _rightHandPositions[2*index+1];
newx = _rightHandPositions[2*index];
}
Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, _backgroundInfo);
_rightHandAnim->_left = newx;
_rightHandAnim->_top = newy - 20;
index++;
return;
}
void Parallaction_ns::_c_shade(void *parm) {
Common::Rect r(
_rightHandAnim->_left - 36,
_rightHandAnim->_top - 36,
_rightHandAnim->_left,
_rightHandAnim->_top
);
uint16 _di = r.left/4 + r.top * _backgroundInfo->mask.internalWidth;
for (uint16 _si = r.top; _si < r.bottom; _si++) {
memset(_backgroundInfo->mask.data + _di, 0, r.width()/4+1);
_di += _backgroundInfo->mask.internalWidth;
}
return;
}
void Parallaction_ns::_c_projector(void*) {
static int dword_16032 = 0;
_gfx->setHalfbriteMode(true);
// if (dword_16032 != 0) {
// keep drawing spotlight in its final place
_gfx->setProjectorPos(110, 25);
return;
// }
#ifdef HALFBRITE
// move spot light around the stage
int d7, d6;
for (d7 = 0; d7 < 150; d7++) {
if (d7 < 100) {
int d1 = d7;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = 50 - d1;
} else {
int d1 = d7 % 100;
if (d1 < 0)
d1++;
d1 >>= 1;
d6 = d1;
}
printf("%i, %i, ", d7+20, d6);
// BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+20, d6, a3->??, a3->??, 0x20, 0x20);
}
for (d7 = 50; d7 > -10; d7--) {
printf("%i, %i, ", d7+120, d6);
// BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
}
printf("%i, %i\n", d7+120, d6);
// BltBitMap(&bm, 0, 0, &_screen._bitMap, d7+120, d6, a3->??, a3->??, 0x20, 0x20);
#endif
dword_16032 = 1;
return;
}
void Parallaction_ns::_c_HBOff(void*) {
_gfx->setHalfbriteMode(false);
}
void Parallaction_ns::_c_HBOn(void*) {
_gfx->setHalfbriteMode(true);
}
} // namespace Parallaction