scummvm/engines/parallaction
Nicola Mettifogo 3ed0ddd375 Refactored some text drawing code.
svn-id: r30362
2008-01-09 22:03:51 +00:00
..
callables_br.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
callables_ns.cpp Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. 2008-01-09 21:46:57 +00:00
debug.cpp Added a proper _name member to Zone, instead of using the label text. 2008-01-08 20:32:29 +00:00
debug.h Added new debug command. 2007-11-01 17:40:25 +00:00
defs.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
detection.cpp Indent with tabs instead of spaces. 2008-01-06 20:42:28 +00:00
dialogue.cpp Turned Gfx::setFont into a protected member, since now Gfx can automatically detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. 2008-01-09 21:54:58 +00:00
disk_br.cpp * added adapter from Graphics::Surface to Frames 2007-11-22 21:51:33 +00:00
disk_ns.cpp Indent with tabs instead of spaces. 2008-01-06 20:42:28 +00:00
disk.h * added adapter from Graphics::Surface to Frames 2007-11-22 21:51:33 +00:00
exec_br.cpp Removed useless members. 2008-01-08 20:37:31 +00:00
exec_ns.cpp Added a proper _name member to Zone, instead of using the label text. 2008-01-08 20:32:29 +00:00
font.cpp Merged dos monospaced fonts subclasses into parent class. Handling is the same, and readability is more important than performance, especially when you call a routine only twice. 2008-01-07 23:13:45 +00:00
graphics.cpp Refactored some text drawing code. 2008-01-09 22:03:51 +00:00
graphics.h Refactored some text drawing code. 2008-01-09 22:03:51 +00:00
gui_ns.cpp Turned Gfx::setFont into a protected member, since now Gfx can automatically detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. 2008-01-09 21:54:58 +00:00
inventory.cpp * made engine use Inventory and InventoryRenderer 2007-11-19 20:46:28 +00:00
inventory.h Indent with tabs instead of spaces. 2008-01-06 20:57:46 +00:00
module.mk * Merged object Menu into Parallaction_ns. 2007-11-01 14:08:55 +00:00
objects.cpp Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. 2008-01-09 21:46:57 +00:00
objects.h Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. 2008-01-09 21:46:57 +00:00
parallaction_br.cpp * added adapter from Graphics::Surface to Frames 2007-11-22 21:51:33 +00:00
parallaction_ns.cpp Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. 2008-01-09 21:46:57 +00:00
parallaction.cpp Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. 2008-01-09 21:46:57 +00:00
parallaction.h Restructured label handling and moved all related code to Gfx. 2008-01-08 20:46:58 +00:00
parser_br.cpp Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts. 2007-10-14 21:32:43 +00:00
parser_ns.cpp Turned Gfx::setFont into a protected member, since now Gfx can automatically detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. 2008-01-09 21:54:58 +00:00
parser.cpp Changed an explicit warning/remainder into a code comment. 2007-12-16 16:03:04 +00:00
parser.h Integrated low-level routines into the Script class, turning it into a self-contained parser for location, program and table scripts. 2007-10-14 21:32:43 +00:00
saveload.cpp Indent with tabs instead of spaces. 2008-01-06 20:42:28 +00:00
sound.cpp Indent with tabs instead of spaces. 2008-01-06 20:42:28 +00:00
sound.h * Changed IFF/8SVX audio to use signed data (int8), and modified Parallaction accordingly. 2007-10-15 20:20:50 +00:00
staticres.cpp Made location parser more fault-tolerant, in that it prints out a warning message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts. 2007-10-14 20:59:46 +00:00
walk.cpp Walk and script handling are now directly handled by the main loop, instead of relying on the job list. 2007-11-19 20:23:01 +00:00
walk.h Cleanup. 2007-11-18 13:22:38 +00:00