scummvm/engines/fullpipe
2014-01-07 16:57:06 +02:00
..
scenes FULLPIPE: Implement sceneHandler32_potLogic() 2014-01-07 16:57:06 +02:00
behavior.cpp FULLPIPE: Fix warning 2013-12-31 00:22:46 +02:00
behavior.h FULLPIPE: Implement scene06_initMumsy() 2013-12-16 22:28:12 +02:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
console.h FULLPIPE: Add a new debug command, "scene" 2013-12-25 17:53:15 +02:00
constants.h FULLPIPE: Implement sceneHandler32_potLogic() 2014-01-07 16:57:06 +02:00
detection.cpp FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed 2013-09-09 00:38:06 +03:00
floaters.cpp FULLPIPE: Fix wrong indexes in Floaters. 2014-01-05 02:32:30 +02:00
floaters.h FULLPIPE: Implement Floaters::genFlies() 2014-01-03 23:58:31 +02:00
fullpipe.cpp FULLPIPE: Initialize variable 2014-01-06 23:24:36 +02:00
fullpipe.h FULLPIPE: Implement scene32_updateCursor() and setupMusic() 2014-01-07 13:15:42 +02:00
gameloader.cpp FULLPIPE: Implement sceneHandler11_hitMan() 2013-12-27 21:23:59 +02:00
gameloader.h FULLPIPE: Implement sceneHandler11_hitMan() 2013-12-27 21:23:59 +02:00
gfx.cpp FULLPIPE: Fix Background::addPictureObject() 2014-01-03 00:55:29 +02:00
gfx.h FULLPIPE: Implement BigPicture::draw() 2013-12-22 01:44:08 +02:00
init.cpp FULLPIPE: Initial code for scene25 2014-01-05 13:20:47 +02:00
input.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
input.h FULLPIPE: Remove C* prefix from input classes 2013-09-18 19:39:53 +04:00
interaction.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
interaction.h FULLPIPE: More work on scene04 2013-11-21 07:45:15 -08:00
inventory.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
inventory.h FULLPIPE: Remove C* prefix from inventory classes 2013-09-18 19:39:53 +04:00
lift.cpp FULLPIPE: Implement scene32_updateCursor() and setupMusic() 2014-01-07 13:15:42 +02:00
messagehandlers.cpp FULLPIPE: Attempt to fix scene flicker 2013-12-30 02:20:41 +02:00
messages.cpp FULLPIPE: Implement MGM::buildExCommand2() 2014-01-05 00:53:30 +02:00
messages.h FULLPIPE: Implement MGM::buildExCommand2() 2014-01-05 00:53:30 +02:00
modal.cpp FULLPIPE: Implement ModalVideoPlayer::play() 2014-01-05 15:34:34 +02:00
modal.h FULLPIPE: Implement ModalIntro destructor 2013-11-06 23:52:01 +02:00
module.mk FULLPIPE: Plug scene32 in 2014-01-07 13:08:51 +02:00
motion.cpp FULLPIPE: Silence GCC warnings 2014-01-05 00:04:39 +01:00
motion.h FULLPIPE: Rename in MovInfo1 struct 2014-01-05 00:53:30 +02:00
ngiarchive.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
ngiarchive.h FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
objectnames.h FULLPIPE: Initial code for scene32 2014-01-07 13:01:01 +02:00
objects.h FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
scene.cpp FULLPIPE: Fix flicker in scenes. Woo hoo! 2014-01-03 01:14:16 +02:00
scene.h FULLPIPE: Fix flicker in scenes. Woo hoo! 2014-01-03 01:14:16 +02:00
scenes.cpp FULLPIPE: Enable scene32 2014-01-07 16:30:52 +02:00
scenes.h FULLPIPE: More code to scene32 2014-01-07 16:31:24 +02:00
sound.cpp FULLPIPE: Initial implementation of scene music tracks 2014-01-06 07:40:25 +02:00
sound.h FULLPIPE: Add initial implementation of some sound-related functions 2014-01-03 16:03:27 +02:00
stateloader.cpp FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
statics.cpp FULLPIPE: Implement StaticANIObject::restartMessageQueue() 2014-01-05 17:13:32 +02:00
statics.h FULLPIPE: Implement sceneHandler25_sub01() 2014-01-05 17:13:32 +02:00
utils.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
utils.h FULLPIPE: More code to ExCommand class 2014-01-04 15:01:27 +02:00