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https://github.com/libretro/scummvm.git
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108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_SCENE_H
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#define FULLPIPE_SCENE_H
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#include "fullpipe/gfx.h"
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namespace Fullpipe {
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class MessageQueue;
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class Scene : public Background {
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public:
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PtrList _staticANIObjectList1;
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PtrList _staticANIObjectList2;
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PtrList _messageQueueList;
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PtrList _faObjectList;
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Shadows *_shadows;
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SoundList *_soundList;
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int16 _sceneId;
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char *_sceneName;
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int _field_BC;
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NGIArchive *_libHandle;
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public:
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Scene();
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virtual bool load(MfcArchive &file);
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void initStaticANIObjects();
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void init();
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void draw();
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void drawContent(int minPri, int maxPri, bool drawBG);
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void updateScrolling();
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void updateScrolling2();
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void update(int counterdiff);
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StaticANIObject *getAniMan();
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StaticANIObject *getStaticANIObject1ById(int obj, int a3);
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StaticANIObject *getStaticANIObject1ByName(char *name, int a3);
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MessageQueue *getMessageQueueById(int messageId);
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MessageQueue *getMessageQueueByName(char *name);
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void deleteStaticANIObject(StaticANIObject *obj);
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void addStaticANIObject(StaticANIObject *obj, bool addList2);
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void setPictureObjectsFlag4();
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PictureObject *getPictureObjectById(int objId, int flags);
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PictureObject *getPictureObjectByName(const char *name, int keyCode);
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void deletePictureObject(PictureObject *obj);
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void preloadMovements(GameVar *var);
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StaticANIObject *getStaticANIObjectAtPos(int x, int y);
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PictureObject *getPictureObjectAtPos(int x, int y);
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int getPictureObjectIdAtPos(int x, int y);
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void initObjectCursors(const char *name);
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private:
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static bool compareObjPriority(const void *p1, const void *p2);
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void objectList_sortByPriority(PtrList &list, bool skipFirst = false);
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};
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class SceneTag : public CObject {
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public:
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int _field_4;
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char *_tag;
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Scene *_scene;
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int16 _sceneId;
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public:
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SceneTag();
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~SceneTag();
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virtual bool load(MfcArchive &file);
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void loadScene();
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};
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class SceneTagList : public Common::List<SceneTag>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_SCENE_H */
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