scummvm/scumm
Travis Howell d8aa922695 Switch function to He 7.2
svn-id: r14711
2004-08-23 10:46:00 +00:00
..
imuse_digi Added another sanity assert (I got one crash in this sport while using a memory debugger -- likely a thread race condition 2004-08-16 22:24:24 +00:00
insane Check no longer required 2004-08-14 02:44:16 +00:00
smush Switch smush debug to channel 2004-08-22 09:14:19 +00:00
.cvsignore
actor.cpp Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!) 2004-08-22 08:53:53 +00:00
actor.h Add patch from madm00se for: 2004-07-28 11:56:14 +00:00
akos.cpp Basic start on freddemo (old version) 2004-08-22 15:02:53 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Fix regression in HE games 2004-08-16 04:37:58 +00:00
base-costume.h Add part of suggested cleanup to remove extra variable. 2004-08-11 04:46:41 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp compilation fix 2004-08-23 08:50:54 +00:00
charset.h Add LOOM cursor support 2004-08-23 08:37:55 +00:00
costume.cpp Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Add LOOM cursor support 2004-08-23 08:37:55 +00:00
debugger.cpp Show a bit less info so that the output of the 'actors' command fits into the console 2004-08-15 14:40:02 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Basic start on freddemo (old version) 2004-08-22 15:02:53 +00:00
gfx.h Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Switch function to He 7.2 2004-08-23 10:46:00 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Add He 7.2 class 2004-08-23 10:34:50 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp A few changes for freddemo 2004-08-23 00:17:07 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp Correct value 2004-08-15 07:44:57 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp More changes for He 7.2 games 2004-08-23 08:41:23 +00:00
resource.h Add symbolic names for the array types, which makes the code easier to read/understand (note that array types != res types) 2004-08-01 01:54:37 +00:00
saveload.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
saveload.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Add LOOM cursor support 2004-08-23 08:37:55 +00:00
script_v6.cpp Add He 7.2 class 2004-08-23 10:34:50 +00:00
script_v6he.cpp More HE 7.2 changes 2004-08-23 09:18:55 +00:00
script_v7he.cpp Add He 7.2 class 2004-08-23 10:34:50 +00:00
script_v8.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
script_v72he.cpp Add He 7.2 class 2004-08-23 10:34:50 +00:00
script.cpp Skip copy protection screen in indy3ega. 2004-08-21 09:02:45 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Updated from current md5.txt 2004-08-14 22:24:40 +00:00
scumm.cpp Missed a spot 2004-08-23 10:37:29 +00:00
scumm.h Add LOOM cursor support 2004-08-23 08:37:55 +00:00
sound.cpp Basic start on freddemo (old version) 2004-08-22 15:02:53 +00:00
sound.h Add patch #999887 - Possible fix for bug #998276 2004-08-09 01:07:48 +00:00
string.cpp Original games used blastTextQueue size of 50. 2004-08-22 07:22:03 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Switch function to He 7.2 2004-08-23 10:46:00 +00:00
verbs.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00