scummvm/engines/gob
Arnaud Boutonné d8c1eb7992 Suppress useless game type for Playtoons CK
svn-id: r43781
2009-08-28 18:14:55 +00:00
..
demos Properly initialize _autoDouble, fixing demos that don't set a video mode on their own (like the Inca II (bat)demo) 2009-08-23 09:57:47 +00:00
save Properly fixing the Lost in Time temp sprite issue 2009-08-22 15:46:43 +00:00
sound Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
dataio.cpp When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection.cpp Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
draw_bargon.cpp
draw_fascin.cpp
draw_v1.cpp Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore) 2009-07-21 12:14:36 +00:00
draw_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
draw.cpp Caching the subtitle font and color, because some don't assign those 2009-07-24 21:31:58 +00:00
draw.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
expression.h
game.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
global.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
gob.cpp Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
gob.h Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp
goblin.h
helper.h
hotspots.cpp Slight formatting and changed searchHotspot to be const. 2009-08-27 12:31:42 +00:00
hotspots.h Slight formatting and changed searchHotspot to be const. 2009-08-27 12:31:42 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v3.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp
inter_playtoons.cpp fix compilation 2009-08-27 11:28:35 +00:00
inter_v1.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v2.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v3.cpp
inter_v4.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v5.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
inter_v6.cpp code formatting 2009-08-27 12:20:21 +00:00
inter.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
inter.h Fixing a typo and copy-paste error 2009-08-27 16:36:19 +00:00
map_v1.cpp
map_v2.cpp Oops, fixing a regression I created with the Map_v4/Map_v2-merge 2009-07-29 15:57:50 +00:00
map.cpp
map.h Merging Map_v4 into Map_v2 2009-07-24 21:36:59 +00:00
module.mk - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code 2009-08-13 09:59:44 +00:00
mult_v1.cpp
mult_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h
palanim.cpp
palanim.h
resources.cpp Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp Changing stuff around a bit so alignment requirements won't increase 2009-07-28 15:19:55 +00:00
scenery.h
script.cpp Silencing two "empty loop body" warnings 2009-07-28 15:05:44 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp
totfile.h
util.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
util.h Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) 2009-08-02 10:40:48 +00:00
variables.cpp More alignment-related changes 2009-07-28 16:28:32 +00:00
variables.h More alignment-related changes 2009-07-28 16:28:32 +00:00
video_v1.cpp
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video.cpp Fixing mismatched delete 2009-07-10 21:49:47 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp Add another extension: SMD 2009-08-24 21:33:35 +00:00
videoplayer.h CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused() 2009-07-24 21:36:42 +00:00