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demos
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Properly initialize _autoDouble, fixing demos that don't set a video mode on their own (like the Inca II (bat)demo)
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2009-08-23 09:57:47 +00:00 |
save
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Properly fixing the Lost in Time temp sprite issue
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2009-08-22 15:46:43 +00:00 |
sound
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Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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2009-08-18 15:31:26 +00:00 |
dataio.cpp
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When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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2009-08-08 02:23:04 +00:00 |
dataio.h
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When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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2009-08-08 02:23:04 +00:00 |
detection.cpp
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Suppress useless game type for Playtoons CK
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2009-08-28 18:14:55 +00:00 |
draw_bargon.cpp
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draw_fascin.cpp
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draw_v1.cpp
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Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
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2009-07-21 12:14:36 +00:00 |
draw_v2.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
draw.cpp
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Caching the subtitle font and color, because some don't assign those
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2009-07-24 21:31:58 +00:00 |
draw.h
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
driver_vga.cpp
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
driver_vga.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
expression.cpp
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
expression.h
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game.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
game.h
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
global.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
global.h
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
gob.cpp
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Suppress useless game type for Playtoons CK
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2009-08-28 18:14:55 +00:00 |
gob.h
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Suppress useless game type for Playtoons CK
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2009-08-28 18:14:55 +00:00 |
goblin_v1.cpp
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goblin_v2.cpp
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goblin_v3.cpp
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goblin_v4.cpp
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goblin.cpp
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goblin.h
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helper.h
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hotspots.cpp
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Slight formatting and changed searchHotspot to be const.
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2009-08-27 12:31:42 +00:00 |
hotspots.h
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Slight formatting and changed searchHotspot to be const.
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2009-08-27 12:31:42 +00:00 |
init_v1.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v2.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v3.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v4.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v6.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init.h
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
inter_bargon.cpp
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Added a Key and ShortKey enum
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2009-07-05 11:27:11 +00:00 |
inter_fascin.cpp
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inter_playtoons.cpp
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fix compilation
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2009-08-27 11:28:35 +00:00 |
inter_v1.cpp
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
inter_v2.cpp
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
inter_v3.cpp
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inter_v4.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
inter_v5.cpp
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
inter_v6.cpp
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code formatting
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2009-08-27 12:20:21 +00:00 |
inter.cpp
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Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
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2009-07-05 11:27:54 +00:00 |
inter.h
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Fixing a typo and copy-paste error
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2009-08-27 16:36:19 +00:00 |
map_v1.cpp
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map_v2.cpp
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Oops, fixing a regression I created with the Map_v4/Map_v2-merge
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2009-07-29 15:57:50 +00:00 |
map.cpp
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map.h
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Merging Map_v4 into Map_v2
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2009-07-24 21:36:59 +00:00 |
module.mk
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- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
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2009-08-13 09:59:44 +00:00 |
mult_v1.cpp
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mult_v2.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
mult.cpp
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Added a Key and ShortKey enum
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2009-07-05 11:27:11 +00:00 |
mult.h
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palanim.cpp
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palanim.h
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resources.cpp
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Added a method to easily dump resources to file
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2009-07-24 21:34:43 +00:00 |
resources.h
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Added a method to easily dump resources to file
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2009-07-24 21:34:43 +00:00 |
scenery_v1.cpp
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scenery_v2.cpp
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scenery.cpp
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Changing stuff around a bit so alignment requirements won't increase
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2009-07-28 15:19:55 +00:00 |
scenery.h
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script.cpp
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Silencing two "empty loop body" warnings
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2009-07-28 15:05:44 +00:00 |
script.h
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Added a skipBlock() method
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2009-07-05 11:27:26 +00:00 |
totfile.cpp
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totfile.h
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util.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
util.h
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Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
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2009-08-02 10:40:48 +00:00 |
variables.cpp
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More alignment-related changes
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2009-07-28 16:28:32 +00:00 |
variables.h
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More alignment-related changes
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2009-07-28 16:28:32 +00:00 |
video_v1.cpp
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video_v2.cpp
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Hooking up the v2 spriteUncompressor into the v6 one
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2009-08-22 13:11:30 +00:00 |
video_v6.cpp
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Hooking up the v2 spriteUncompressor into the v6 one
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2009-08-22 13:11:30 +00:00 |
video.cpp
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Fixing mismatched delete
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2009-07-10 21:49:47 +00:00 |
video.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
videoplayer.cpp
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Add another extension: SMD
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2009-08-24 21:33:35 +00:00 |
videoplayer.h
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CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused()
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2009-07-24 21:36:42 +00:00 |