mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
05499f58dd
- Fixed some leaks, unitialized memory and delete/delete[]-errors svn-id: r22790
492 lines
9.9 KiB
C++
492 lines
9.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/timer.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/inter.h"
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namespace Gob {
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Util::Util(GobEngine *vm) : _vm(vm) {
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_mouseX = 0;
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_mouseY = 0;
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_mouseButtons = 0;
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for (int i = 0; i < KEYBUFSIZE; i++)
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_keyBuffer[i] = 0;
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_keyBufferHead = 0;
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_keyBufferTail = 0;
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}
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void Util::addKeyToBuffer(int16 key) {
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if ((_keyBufferHead + 1) % KEYBUFSIZE == _keyBufferTail) {
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warning("key buffer overflow");
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return;
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}
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_keyBuffer[_keyBufferHead] = key;
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_keyBufferHead = (_keyBufferHead + 1) % KEYBUFSIZE;
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}
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bool Util::keyBufferEmpty() {
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return (_keyBufferHead == _keyBufferTail);
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}
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bool Util::getKeyFromBuffer(int16& key) {
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if (_keyBufferHead == _keyBufferTail) return false;
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key = _keyBuffer[_keyBufferTail];
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_keyBufferTail = (_keyBufferTail + 1) % KEYBUFSIZE;
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return true;
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}
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void Util::initInput(void) {
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_mouseX = _mouseY = _mouseButtons = 0;
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_keyBufferHead = _keyBufferTail = 0;
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}
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void Util::waitKey(void) {
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// FIXME: wrong function name? This functions clears the keyboard buffer.
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processInput();
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_keyBufferHead = _keyBufferTail = 0;
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}
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int16 Util::translateKey(int16 key) {
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struct keyS {
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int16 from;
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int16 to;
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} keys[] = {
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{8, 0x0e08}, // Backspace
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{32, 0x3920}, // Space
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{13, 0x1C0D}, // Enter
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{27, 0x011b}, // ESC
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{127, 0x5300}, // Del
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{273, 0x4800}, // Up arrow
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{274, 0x5000}, // Down arrow
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{275, 0x4D00}, // Right arrow
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{276, 0x4B00}, // Left arrow
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{282, 0x3b00}, // F1
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{283, 0x3c00}, // F2
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{284, 0x3d00}, // F3
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{285, 0x3E00}, // F4
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{286, 0x011b}, // F5
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{287, 0x4000}, // F6
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{288, 0x4100}, // F7
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{289, 0x4200}, // F8
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{290, 0x4300}, // F9
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{291, 0x4400} // F10
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};
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int i;
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for (i = 0; i < ARRAYSIZE(keys); i++)
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if (key == keys[i].from)
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return keys[i].to;
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if (key < 32 || key >= 128)
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return 0;
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return key;
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}
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int16 Util::getKey(void) {
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int16 key;
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while (!getKeyFromBuffer(key)) {
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processInput();
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if (keyBufferEmpty())
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g_system->delayMillis(10);
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}
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return translateKey(key);
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}
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int16 Util::checkKey(void) {
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int16 key;
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if (!getKeyFromBuffer(key))
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key = 0;
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return translateKey(key);
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}
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int16 Util::getRandom(int16 max) {
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return _vm->_rnd.getRandomNumber(max - 1);
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}
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void Util::processInput() {
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OSystem::Event event;
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while (g_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_MOUSEMOVE:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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_mouseButtons |= 1;
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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_mouseButtons |= 2;
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break;
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case OSystem::EVENT_LBUTTONUP:
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_mouseButtons &= ~1;
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break;
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case OSystem::EVENT_RBUTTONUP:
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_mouseButtons &= ~2;
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break;
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case OSystem::EVENT_KEYDOWN:
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addKeyToBuffer(event.kbd.keycode);
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break;
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case OSystem::EVENT_KEYUP:
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break;
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case OSystem::EVENT_QUIT:
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_vm->_quitRequested = true;
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break;
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default:
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break;
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}
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}
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}
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void Util::getMouseState(int16 *pX, int16 *pY, int16 *pButtons) {
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*pX = _mouseX;
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*pY = _mouseY;
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if (pButtons != 0)
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*pButtons = _mouseButtons;
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}
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void Util::setMousePos(int16 x, int16 y) {
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g_system->warpMouse(x, y);
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}
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void Util::longDelay(uint16 msecs) {
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uint32 time = g_system->getMillis() + msecs;
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do {
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_vm->_video->waitRetrace(_vm->_global->_videoMode);
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processInput();
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delay(25);
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} while (g_system->getMillis() < time);
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}
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void Util::delay(uint16 msecs) {
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g_system->delayMillis(msecs);
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}
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void Util::beep(int16 freq) {
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if (_vm->_global->_soundFlags == 0)
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return;
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_vm->_snd->speakerOn(freq, 50);
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}
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uint32 Util::getTimeKey(void) {
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return g_system->getMillis();
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}
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void Util::waitMouseUp(void) {
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int16 x;
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int16 y;
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int16 buttons;
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do {
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processInput();
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getMouseState(&x, &y, &buttons);
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if (buttons != 0) delay(10);
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} while (buttons != 0);
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}
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void Util::waitMouseDown(void) {
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int16 x;
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int16 y;
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int16 buttons;
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do {
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processInput();
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getMouseState(&x, &y, &buttons);
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if (buttons == 0) delay(10);
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} while (buttons == 0);
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}
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/* NOT IMPLEMENTED */
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int16 Util::calcDelayTime() {
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return 0;
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}
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/* NOT IMPLEMENTED */
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void Util::checkJoystick() {
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_vm->_global->_useJoystick = 0;
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}
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void Util::setFrameRate(int16 rate) {
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if (rate == 0)
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rate = 1;
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_vm->_global->_frameWaitTime = 1000 / rate;
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_vm->_global->_startFrameTime = getTimeKey();
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_vm->_game->_dword_2F2B6 = 0;
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}
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void Util::waitEndFrame() {
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int32 time;
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_vm->_video->waitRetrace(_vm->_global->_videoMode);
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time = getTimeKey() - _vm->_global->_startFrameTime;
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if (time > 1000 || time < 0) {
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_vm->_global->_startFrameTime = getTimeKey();
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_vm->_game->_dword_2F2B6 = 0;
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return;
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}
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if (_vm->_global->_frameWaitTime - time > 0) {
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_vm->_game->_dword_2F2B6 = 0;
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delay(_vm->_global->_frameWaitTime - _vm->_game->_dword_2F2B6 - time);
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}
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_vm->_global->_startFrameTime = getTimeKey();
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_vm->_game->_dword_2F2B6 = time - _vm->_global->_frameWaitTime;
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}
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int16 joy_getState() {
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return 0;
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}
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int16 joy_calibrate() {
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return 0;
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}
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Video::FontDesc *Util::loadFont(const char *path) {
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Video::FontDesc *fontDesc = new Video::FontDesc;
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char *data;
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if (fontDesc == 0)
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return 0;
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data = _vm->_dataio->getData(path);
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if (data == 0) {
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delete fontDesc;
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return 0;
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}
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fontDesc->dataPtr = data + 4;
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fontDesc->itemWidth = data[0] & 0x7f;
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fontDesc->itemHeight = data[1];
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fontDesc->startItem = data[2];
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fontDesc->endItem = data[3];
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fontDesc->itemSize =
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((fontDesc->itemWidth - 1) / 8 + 1) * fontDesc->itemHeight;
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fontDesc->bitWidth = fontDesc->itemWidth;
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if (data[0] & 0x80)
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fontDesc->extraData =
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data + 4 + fontDesc->itemSize * (fontDesc->endItem -
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fontDesc->startItem + 1);
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else
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fontDesc->extraData = 0;
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return fontDesc;
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}
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void Util::freeFont(Video::FontDesc * fontDesc) {
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delete[] (fontDesc->dataPtr - 4);
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delete fontDesc;
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}
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void Util::clearPalette(void) {
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int16 i;
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byte colors[768];
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if (_vm->_global->_videoMode != 0x13)
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error("clearPalette: Video mode 0x%x is not supported!",
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_vm->_global->_videoMode);
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if (_vm->_global->_setAllPalette) {
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for (i = 0; i < 768; i++)
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colors[i] = 0;
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g_system->setPalette(colors, 0, 256);
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return;
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}
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for (i = 0; i < 16; i++)
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_vm->_video->setPalElem(i, 0, 0, 0, 0, _vm->_global->_videoMode);
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}
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void Util::insertStr(const char *str1, char *str2, int16 pos) {
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int16 len1;
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int16 i;
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int16 from;
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i = strlen(str2);
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len1 = strlen(str1);
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if (pos < i)
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from = pos;
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else
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from = i;
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for (; i >= from; i--)
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str2[len1 + i] = str2[i];
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for (i = 0; i < len1; i++)
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str2[i + from] = str1[i];
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}
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void Util::cutFromStr(char *str, int16 from, int16 cutlen) {
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int16 len;
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int16 i;
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//log_write("cutFromStr: str = %s, ", str);
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len = strlen(str);
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if (from >= len)
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return;
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if (from + cutlen > len) {
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str[from] = 0;
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//log_write("res = %s\n", str);
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return;
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}
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i = from;
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do {
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str[i] = str[i + cutlen];
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i++;
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} while (str[i] != 0);
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//log_write("res = %s\n", str);
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}
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void Util::listInsertFront(List * list, void *data) {
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ListNode *node;
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node = new ListNode;
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if (list->pHead != 0) {
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node->pData = data;
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node->pNext = list->pHead;
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node->pPrev = 0;
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list->pHead->pPrev = node;
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list->pHead = node;
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} else {
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list->pHead = node;
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list->pTail = node;
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node->pData = data;
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node->pNext = 0;
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node->pPrev = 0;
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}
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}
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void Util::listInsertBack(List * list, void *data) {
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ListNode *node;
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if (list->pHead != 0) {
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if (list->pTail == 0) {
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list->pTail = list->pHead;
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warning("listInsertBack: Broken list");
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}
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node = new ListNode;
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node->pData = data;
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node->pPrev = list->pTail;
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node->pNext = 0;
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list->pTail->pNext = node;
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list->pTail = node;
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} else {
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listInsertFront(list, data);
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}
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}
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void Util::listDropFront(List * list) {
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if (list->pHead->pNext == 0) {
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delete list->pHead;
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list->pHead = 0;
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list->pTail = 0;
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} else {
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list->pHead = list->pHead->pNext;
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delete list->pHead->pPrev;
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list->pHead->pPrev = 0;
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}
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}
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void Util::deleteList(List * list) {
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while (list->pHead != 0) {
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listDropFront(list);
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}
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delete list;
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}
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const char Util::trStr1[] =
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" ' + - :0123456789: <=> abcdefghijklmnopqrstuvwxyz abcdefghijklmnopqrstuvwxyz ";
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const char Util::trStr2[] =
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" ueaaaaceeeiii ooouu aioun ";
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const char Util::trStr3[] = " ";
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void Util::prepareStr(char *str) {
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uint16 i;
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char *start, *end;
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char buf[300];
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strcpy(buf, trStr1);
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strcat(buf, trStr2);
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strcat(buf, trStr3);
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for (i = 0; i < strlen(str); i++)
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str[i] = buf[str[i] - 32];
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while (str[0] == ' ')
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cutFromStr(str, 0, 1);
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while (strlen(str) > 0 && str[strlen(str) - 1] == ' ')
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cutFromStr(str, strlen(str) - 1, 1);
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start = strchr(str, ' ');
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while (start != 0) {
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if (*(start+1) == ' ') {
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cutFromStr(str, start - str, 1);
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continue;
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}
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end = strchr(start + 1, ' ');
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if (end != 0)
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start = end + 1;
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else
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start = 0;
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}
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}
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void Util::waitMouseRelease(char drawMouse) {
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int16 buttons;
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int16 mouseX;
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int16 mouseY;
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do {
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_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, drawMouse);
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if (drawMouse != 0)
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_vm->_draw->animateCursor(2);
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delay(10);
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} while (buttons != 0);
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}
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void Util::keyboard_release(void) {;}
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} // End of namespace Gob
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