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anim.cpp
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anim.h
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
cdrom.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
cdrom.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
dataio.cpp
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
dataio.h
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
draw_v1.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
draw_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
draw.cpp
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Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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2006-11-20 13:03:30 +00:00 |
draw.h
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Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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2006-11-20 13:03:30 +00:00 |
driver_vga.cpp
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driver_vga.h
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game_v1.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
game_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
game.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
game.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
global.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
global.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
gob.cpp
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Adding new Gob2 MD5 (closing bug #1605235)
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2006-11-30 13:09:01 +00:00 |
gob.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
goblin_v1.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
goblin_v2.cpp
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Fixed pathfinding
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2006-08-16 20:52:43 +00:00 |
goblin.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
goblin.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
init_v1.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init_v2.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
init.h
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
inter_v1.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
inter_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
inter.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
inter.h
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
map_v1.cpp
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More goblin handling functions, now the deactivated goblin shows
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2006-06-07 18:49:20 +00:00 |
map_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
map.cpp
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More goblin handling functions, now the deactivated goblin shows
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2006-06-07 18:49:20 +00:00 |
map.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
module.mk
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* Renamed config.mak to config.mk
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2006-06-24 08:48:11 +00:00 |
mult_v1.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
mult_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
mult.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
mult.h
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- Fixed the crashes in Gob1 EGA and Gob2 Demo
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2006-11-21 13:28:45 +00:00 |
music.cpp
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The music in the Mac version of Gob1 seems to be selected randomly for each scene
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2006-11-30 13:13:35 +00:00 |
music.h
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The music in the Mac version of Gob1 seems to be selected randomly for each scene
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2006-11-30 13:13:35 +00:00 |
pack.cpp
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pack.h
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palanim.cpp
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palanim.h
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parse_v1.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
parse_v2.cpp
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- Properly implemented o2_getCDTrackPos()
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2006-11-27 14:19:30 +00:00 |
parse.cpp
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
parse.h
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make printExpr, skipExpr accept both gob1 and gob2 expressions
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2006-05-21 21:18:23 +00:00 |
scenery_v1.cpp
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Fixed unaligned read on PalmOS
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2006-09-09 14:19:33 +00:00 |
scenery_v2.cpp
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Fixing loading of Scenery::_animations[] + small gob2 cleanup
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2006-06-12 21:33:30 +00:00 |
scenery.cpp
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
scenery.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |
sound.cpp
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- More GOB2 map conversions
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2006-05-29 18:24:52 +00:00 |
sound.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
timer.cpp
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timer.h
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util.cpp
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- Removed usage of OSystem::quit(), added a _quitRequested variable
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2006-05-31 08:44:14 +00:00 |
util.h
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- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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2006-07-08 16:37:23 +00:00 |
video_v1.cpp
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Fix building with msvc8.
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2006-07-15 21:22:42 +00:00 |
video_v2.cpp
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Fix building with msvc8.
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2006-07-15 21:22:42 +00:00 |
video.cpp
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Fixed the lock when leaving the menu
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2006-11-14 14:58:41 +00:00 |
video.h
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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2006-07-23 16:13:26 +00:00 |