Sven Hesse
3f627e73e4
The music in the Mac version of Gob1 seems to be selected randomly for each scene
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svn-id: r24797
2006-11-30 13:13:35 +00:00
Sven Hesse
c18f01d609
Adding new Gob2 MD5 (closing bug #1605235 )
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svn-id: r24796
2006-11-30 13:09:01 +00:00
Sven Hesse
1e27dd5694
Removed the "#ifdef SCUMM_BIG_ENDIAN"s
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svn-id: r24795
2006-11-27 20:56:41 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Eugene Sandulenko
cfb29dcb51
Fix MSVC2005 warnings. Please, review the changes.
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svn-id: r24760
2006-11-22 15:50:30 +00:00
Sven Hesse
2768fa24fc
- Fixed the crashes in Gob1 EGA and Gob2 Demo
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- Fixed the compile error in GobEngine::saveGame on some systems
svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
2454f78589
Implemented (currently still endian-unsafe) save/load
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svn-id: r24745
2006-11-19 17:52:52 +00:00
Johannes Schickel
7b0e6f1489
formatting.
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svn-id: r24720
2006-11-14 15:39:11 +00:00
Sven Hesse
3f0ebaaa18
Fixed the lock when leaving the menu
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svn-id: r24719
2006-11-14 14:58:41 +00:00
Sven Hesse
195a46477f
Closing bug #1593768 (Logical and should probably be bitwise and)
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svn-id: r24667
2006-11-09 22:05:57 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Chris Apers
e78a81fe45
Fixed unaligned read on PalmOS
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svn-id: r23846
2006-09-09 14:19:33 +00:00
Sven Hesse
0f6d8ab269
Fixed pathfinding
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svn-id: r23718
2006-08-16 20:52:43 +00:00
Eugene Sandulenko
7f3ac3f025
Limit md5 computations to first 5000 bytes in gob engine.
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svn-id: r23713
2006-08-15 21:19:09 +00:00
Sven Hesse
8d72b8e415
Ooops again, use the correct delete...
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svn-id: r23703
2006-08-12 13:40:16 +00:00
Sven Hesse
a8c64ffb4a
Ooops, free the allocated _startTot/_startTot0, too...
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svn-id: r23702
2006-08-12 13:38:33 +00:00
Sven Hesse
6ee511e68b
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
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instead
svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
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- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Max Horn
4fcdbb9349
String class usage cleanup
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svn-id: r23582
2006-07-23 15:08:48 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491
- let md5_file accept a FilesystemNode too
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- changes some engine detectors to use it
svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
ca366849eb
Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too.
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svn-id: r23555
2006-07-22 14:36:09 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Johannes Schickel
d7dafdd8db
Fix building with msvc8.
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svn-id: r23517
2006-07-15 21:22:42 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
27a8b8a255
- Renamed a few mult-variables to something more fitting
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- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
2006-06-29 12:55:57 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
ecfedb1e81
Cleanup. It seems unnecessary to have a "break" right after an unconditional
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return in a switch case.
svn-id: r23198
2006-06-20 18:55:25 +00:00
Sven Hesse
332e1d860e
Some more READ_LE_* -> MemoryReadStream.* conversions
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svn-id: r23099
2006-06-13 19:15:08 +00:00
Sven Hesse
a709eb05b7
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
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svn-id: r23089
2006-06-13 17:02:53 +00:00
Sven Hesse
243e6b2d27
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
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svn-id: r23078
2006-06-13 08:10:54 +00:00
Sven Hesse
f52921fb9b
Using MemoryReadStream for Scenery::loadAnim()
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svn-id: r23073
2006-06-12 22:21:07 +00:00
Sven Hesse
796b001b4f
Fixing loading of Scenery::_animations[] + small gob2 cleanup
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svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse
5c630a4e63
Small corrections and cleanup for Gob2, fixing the graphical glitches in the intro
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svn-id: r23060
2006-06-12 10:55:53 +00:00
Sven Hesse
897fa6a5a6
More stub-filling + small clean-up
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svn-id: r23012
2006-06-10 14:37:48 +00:00
Johannes Schickel
276d754443
Fix some msvc8 warnings.
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svn-id: r22988
2006-06-08 19:55:16 +00:00
Sven Hesse
34dae22c1a
More goblin handling functions, now the deactivated goblin shows
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his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).
svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse
bf86b9b022
Two segfault and several coding style related fixes
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svn-id: r22954
2006-06-06 15:43:44 +00:00
Sven Hesse
b5bc1c82fa
- Fixed endianness/signess issues
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- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse
4b706aca43
Fixing an endian-issue in setVoice()
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svn-id: r22858
2006-06-03 08:53:10 +00:00
Sven Hesse
2aa31f4bf3
Matched the memset in imdFrameUncompressor() to the original asm, that
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fixes a small glitch
svn-id: r22857
2006-06-03 08:50:41 +00:00
Sven Hesse
f3f7b670d0
- Fixed IMD transparency
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- Fixed SegFault due to uninitialized _multData2
- Removed left-over debug comment
svn-id: r22830
2006-06-02 10:54:53 +00:00
Sven Hesse
96d77f16b7
- Fixed drawing of sprite-parts based texts
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- Removed misplaced Music::stopPlay() call
svn-id: r22816
2006-06-01 12:18:12 +00:00