scummvm/engines/lure/debugger.h
2007-11-07 09:36:49 +00:00

54 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_DEBUGGER_H
#define LURE_DEBUGGER_H
#include "gui/debugger.h"
namespace Lure {
class Debugger : public GUI::Debugger {
public:
Debugger();
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
protected:
bool cmd_enterRoom(int argc, const char **argv);
bool cmd_listRooms(int argc, const char **argv);
bool cmd_listFields(int argc, const char **argv);
bool cmd_setField(int argc, const char **argv);
bool cmd_queryField(int argc, const char **argv);
bool cmd_giveItem(int argc, const char **argv);
bool cmd_hotspots(int argc, const char **argv);
bool cmd_hotspot(int argc, const char **argv);
bool cmd_room(int argc, const char **argv);
bool cmd_showAnim(int argc, const char **argv);
};
} // End of namespace Lure
#endif