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animseq.cpp
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Cleaned up animation player and added support for a set of sounds to be played during an animation
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2007-11-18 05:10:56 +00:00 |
animseq.h
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Cleaned up animation player and added support for a set of sounds to be played during an animation
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2007-11-18 05:10:56 +00:00 |
debugger.cpp
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Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions
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2007-09-23 22:17:57 +00:00 |
debugger.h
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Removed reference to KyraEngine that shouldn't be there
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2007-11-07 09:36:49 +00:00 |
decode.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
decode.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
detection.cpp
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Re-enabled detection of French and German versions
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2007-11-22 10:06:47 +00:00 |
disk.cpp
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
disk.h
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
events.cpp
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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2007-11-20 12:26:06 +00:00 |
events.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
fights.cpp
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
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2007-11-17 06:53:13 +00:00 |
fights.h
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
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2007-11-17 06:53:13 +00:00 |
game.cpp
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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2007-11-20 12:26:06 +00:00 |
game.h
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
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2007-11-17 06:53:13 +00:00 |
hotspots.cpp
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Bugfix to only delay showing a new talk dialog if there isn't one active in the current room
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2007-11-18 06:16:58 +00:00 |
hotspots.h
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Expanded talk routines so that characters now properly stand still only when they're meant to
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2007-11-10 22:47:11 +00:00 |
intro.cpp
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Cleaned up animation player and added support for a set of sounds to be played during an animation
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2007-11-18 05:10:56 +00:00 |
intro.h
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Split up the interruptableDelay method into two methods, making the version in events.cpp more generic
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2007-09-23 22:14:45 +00:00 |
lure.cpp
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Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
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2007-11-18 06:14:53 +00:00 |
lure.h
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Skeleton code added for restart/restore screen
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2007-08-12 11:15:06 +00:00 |
luredefs.h
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Added saving of the current hotspot animation record to savegames
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2007-11-17 08:44:38 +00:00 |
memory.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
memory.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
menu.cpp
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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2007-11-20 12:26:06 +00:00 |
menu.h
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Added cross-language handling for the top menu
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2007-09-30 10:51:33 +00:00 |
module.mk
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Added entries for fights.cpp and sound.cpp
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2007-06-22 12:36:49 +00:00 |
palette.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palette.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
res_struct.cpp
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Identified some more Endian issues (thanks to Max)
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2007-11-17 10:21:27 +00:00 |
res_struct.h
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Added a talkerId field to hotspots to better handle characters being talked to
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2007-10-24 10:09:06 +00:00 |
res.cpp
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Identified some more Endian issues (thanks to Max)
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2007-11-17 10:21:27 +00:00 |
res.h
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Added loading of new give talk Id list
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2007-10-07 11:09:20 +00:00 |
room.cpp
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Bugfix to properly clear previous room layers and fade in the screen when restoring a game
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2007-11-17 11:03:18 +00:00 |
room.h
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
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2007-11-17 00:19:45 +00:00 |
screen.cpp
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Fixed sluggish mouse cursor during palette fade ins/outs.
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2007-11-17 10:47:37 +00:00 |
screen.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scripts.cpp
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Added sounds to endgame animation sequence
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2007-11-18 05:11:38 +00:00 |
scripts.h
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Fixes to parameters of script methods
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2007-11-15 11:33:16 +00:00 |
sound.cpp
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Further fixes to sound code (thanks to eriktorbjorn)
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2007-11-18 08:11:29 +00:00 |
sound.h
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Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame)
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2007-10-28 03:32:13 +00:00 |
strings.cpp
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Bugfix for correct use of article prefixes on character names embedded in talk messages
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2007-11-08 10:51:47 +00:00 |
strings.h
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Shifted string decoder list to a resource, since it varies from language to language
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2007-09-23 22:10:29 +00:00 |
surface.cpp
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Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard
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2007-11-20 12:48:59 +00:00 |
surface.h
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Implemented gradual display of text in talk dialogs
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2007-10-24 10:03:11 +00:00 |